          ,,! ,,S.D
   ,,LOCALIZ,N ,,GUIDEBOOK

       ,,ACTIVITIES ,,=
       ,,DEVELOP+ ,,S.D
     ,,LOCALIZ,N ,,SKILLS

      ,ROY ,J4 ,BRO!RS1
            ,$4,D4
       ,ROG] ,A4 ,HUFF1
            ,M4,S4

         ,F\R? ,EDI;N

        ,9 ,"O ,VOLUME
    ,PAGES ;I-;VI & #A-AEI

   ,,AM]ICAN ,,PR9T+ ,,H\SE
     ,,= ,,! ,,BL1 ,,9C4
       ,L\ISVILLE1 ,,KY
         #DJBJF-JJHE

       ,CATALOG ,NUMB]
         #E-JCJDE-JJ









  ,! RESE>* US$ 6WRITE ! F/
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  ,,BRO!RS1 ,,ROY ,J41    ;III
#AIBH-  ,! S.D LOCALIZ,N
GUIDEBOOK3 ACTIVITIES =
DEVELOP+ S.D LOCALIZ,N
SKILLS/,ROY ,J4 ,BRO!RS1 ,ROG]
,A4 ,HUFF4

  ,9 KEEP+ ) \R PHILOSOPHY
6PROVIDE A3ESS 69=M,N = P :O
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        ,TA# ( ,3T5TS       ;V

,*APT]                   ,PAGE
,PREFACE """""""""""""""""" #A

#A3 ,9TRODUC;N """""""""""" #H
  ,PURPOSE """"""""""""""" #AD
  ,PROGRAM """"""""""""""" #AD
  ,FAMILI>IZ,N """"""""""" #AH
#B3 ,LE>N] ,/,N>Y & ,S.D
    ,S\RCE ,/,N>Y """""""" #BG
#C3 ,LE>N] ,/,N>Y & ,S.D
    ,S\RCE ,MOV+ """"""""" #CI
#D3 ,LE>N] ,MOV+ & ,S.D
    ,S\RCE ,/,N>Y """""""" #DI
#E3 ,LE>N] ,MOV+ & ,S.D
    ,S\RCE ,MOV+ """"""""" #FJ
#F3 ,PRACTIC+ ,SKILLS
    ,"? ,GR\P
    ,ACTIVITIES """""""""" #HB

,APP5DICES """"""""""""""" #IE
  ,A4 ,US+ S.D 9 P]=M+
      ,O&,M TASKS """""""" #IE
  ,B4 ,PLAY+ GAMES )A
      S.D S\RCE """"""""" #AAB
  ,C4 ,S.D S\RCE
      ADAPT,NS =
      RECRE,NAL/SPORT
      ACTIVITIES """""""" #ACF
,REF];E ,SEC;N """""""""" #ADF
  ,BIBLIOGRAPHY """"""""" #ADF
  ,A4I;NAL ,R1D+ """""""" #AEC

  ,? BRL EDI;N 3TA9S ! 5TIRE
TEXT (! PR9T EDI;N4














          ,,! ,,S.D         #A
   ,,LOCALIZ,N ,,GUIDEBOOK

       ,,ACTIVITIES ,,=
       ,,DEVELOP+ ,,S.D
     ,,LOCALIZ,N ,,SKILLS

           ,PREFACE

  ,Z )! ORIG9AL EDI;N1 !
SPECIFIC OBJECTIVE ( ? REVIS$
BOOK IS 6MEET ! S.D LOCALIZ,N
NE$S ( "Y LE>N]S :O >E BL4 ,!
ACTIVITIES PRES5T$ >E SUIT$ 6A
V>IETY ( SITU,NS & LE>N]S4 ,E
EF=T HAS BE5 MADE 6PROVIDE !
CLASSROOM T1*]1 AIDE1 PHYSICAL
$UC,N 9/RUCTOR1 & ORI5T,N &
MOBIL;Y SPECIALI/ )A BASIC
9V5TORY ( ACTIVITIES 6USE 9 !
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9CLUDE "OS P]MITT+ "PICIP,N (
9DIVIDUALS OR SMALL GR\PS (
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PE]S4
  ,9 A4I;N1 ? NEW EDI;N
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PRODUCT (! ,S.D ,LOCALIZ,N
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3SID]$ = 9CLU.N 9 ! NEXT
EDI;N4                      #C
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A PRODUCT SPECIFIC SURVEY
7#BJJB7 & RECOMM5D$ T ,,APH
9CLUDE "S NEW GAMES1 AL;G )
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6PLAY ! GAMES4 ,ROB]T ,WALL1
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,UNIV]S;Y1 & ,REBE3A ,PRICE1
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UPDAT$ MANUSCRIPT & PROVID$
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,APP5DIX ;,A4
  ,! #BJJE-JF ,S.D ,LOCALIZ,N
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BL;S C 2 5H.ED "? A PROGRAM (
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GR\PS3 ,GR\P ;,A RCVD NO
9T]V5;N 2T PRE & PO/ TE/+2
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,PORTA# ,S.D ,S\RCE 2T      #E
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,LOCALIZ,N ,GUIDEBOOK 3TA9+
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TE/$ #AJ "TS ON TWO SKILLS1
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MOV+ S.D AT #FJ DEGREES4
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0 ! ONLY GR\P T DECR1S$ XS
AV]AGE ]ROR 7#A.E DEGREES =!
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DEGREES =! PO9T+ TASK74 ,GR\PS
;,A & ;,B BO? 9CR1S$ _!
ABSOLUTE ]ROR SCORES4 ,! FACT
T ,GR\P ;,B 9CR1S$ _! ABSOLUTE
]ROR SCORE 0#E DEGREES F PRE
TE/ 6PO/ TE/S ON ! FOLL[+ A
MOV+ S.D TASK MAY 9DICATE T !
GUIDEBOOK IS A NEC TOOL =
E6ECTIVE TRA9+4
  ,,APH GRATE;LLY AC"KL$GES &
?ANKS ! FOLL[+ PROFES.NALS :O
"PICIPAT$ 9 ! S.D LOCALIZ,N
/UDY US+ ! REVIS$ ,S.D
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,PORTA# ,S.D ,S\RCE1 ,SPORT
,EDI;N4

,ANONYM\S1 ,,COMS1 ,,KY
,MONICA ,B>NES1 ,,TVI1 ,,KY
,DAN5E ,FA/1 ,,COMS1 ,,OH
,LYNN ,GRIMMELSMAN1         #G
  ,,COMS1 ,,IN
,KRI/9A ,HU<ES1 ,,COMS1 ,,KY
,KIM ,METZG>1 ,,COMS1 ,,KY
,RA*AEL ,SMI?1 ,,COMS1 ,,OH

  ,,APH AC"KL$GES & ?ANKS !
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,C>OL ,BOERNKE1 ,,COMS1 ,,NE
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  ,,MI
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  ,,MD
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,JUDY ,/RAUSS-,S*W>TZ1 ,,COMS1
  ,,NY
,CA!R9E ,T5DL]-,VAL5CIA1
  ,,COMS1 ,,CA





          ,*APT] ,"O
          ,9TRODUC;N

  ,9 MO/ 9/.ES ! SU3ESS (!
$UC,NAL PROCESS DEP5DS ON
E6ECTIVE -MUNIC,N4 ,=! LE>N]
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AUDITORY *ANNEL IS ESPECI,Y
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9 A SI<T$ 5VIRON;T1 PLACES GRT
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  ,BASIC,Y "! >E FIVE LEVELS (
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#A4 ,AW>E;S                 #I
#B4 ,4CRIM9,N
#C4 ,9T]PRET,N
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BACKGR.D ( NOISE OR Z 4T9CT F
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UTILIZ,N (! S.D Z AN AID 6!
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7,LESS>D1 ,P>@E1 & ,LASSONDE1
#AIIH2 ,R@OD]1
,T$]-,S@ALEJ@ARVI1 ,/]R1
,R@OSL]1 ,HILLY>D1 & ,NEVILLE1
#AIII74 ,H["E1 BL SUBJECTS DID
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7,LESS>D ET AL41 #AIIH2 ,R@OD]
ET AL41 #AIII74 ,9 G5]AL1
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7,A%M1D1 ,WALL1 ,EB+]1 ,HILL1
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,OBS]V$ DI6];ES1 (T5 9 FAVOR (
*N :O >E BL1 APPE> 6BE DUE
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LOCALIZ,N SKILLS >E        #AC
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  ,9 ! 9T]E/ ( E6ICI5T 9/RUC;N
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,S\RCE 7,,PSS74 ,S"EAL "TS OV]
! YE>S1 ! ,TE*NICAL ,RESE>*
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  ,"*I/ICS (! ,,PSS L5D !MVS
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WEI<T P]MIT EASY MANIPUL,N &
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ON A HORIZONTAL PLANE 6ANY
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V]TICAL PLANE RAIS$ 6H1D LEVEL
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,T"O1 VOLUME1 & SIGNAL RATE C
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4CRIM9A# 0LE>N]S4 ,! USE (A
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    ,PURPOSE
  ,! PURPOSE ( ? MANUAL IS
6PROVIDE T1*]S ( VISU,Y
IMPAIR$ "Y LE>N]S )A FEW
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6DEVELOP S.D LOCALIZ,N SKILLS4

    ,PROGRAM
  ,*APT]S #B-E FOCUS ON
9DIVIDUALIZ$ SKILLS T >E
PRELIM9>Y 6! GR\P SKILLS
PRES5T$ 9 *APT] #F4 ,!
9DIVIDUALIZ$ LESSONS >E
9/RUC;N,Y SEQU;ED H[ A     #AE
T1*] & "Y LE>N] MAY BE/ USE !
S.D S\RCE4

,*APT] #B PRES5TS ACTIVITIES
  ": BO? ! LE>N] &! S.D S\RCE
  >E /,N>Y4 ,AL? ! ACTIVITIES
  9 ? *APT] >E DESCRIB$ =
  9DIVIDUALIZ$ 9/RUC;N1 !Y C 2
  US$ 9 SMALL GR\P SETT+S Z
  WELL1 ) "PICIPANTS REPLY+ 9
  UNISON1 RAIS+ _! H&S1 OR 2+
  CALL$ ON1 :5 V]BAL RESPONSES
  >E REQUIR$4
,*APT] #C PRES5TS ACTIVITIES
  ": ! LE>N] IS /,N>Y &! S.D
  S\RCE IS MOV+4
,*APT] #D PRES5TS ACTIVITIES
  ": ! LE>N] IS MOV+ &! S.D
  S\RCE IS /,N>Y4
,*APT] #E PRES5TS ACTIVITIES
  ": BO? ! LE>N] &! S.D S\RCE
  >E MOV+4
,*APT] #F 9TRODUCES GR\P
  PLAY/ACTIVITIES T HELP !
  LE>N]7S7 PRACTICE LOCALIZ,N
  SKILLS LE>N$ 9 ! PREVI\S
  *APT]S4

  ,EA* *APT] REPRES5TS A
DI6]5T SET ( FACTORS BAS$ ON !
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SEQU;E >E LESSONS T 9CR1SE 9
-PLEX;Y4 ,? PROVI.N = *APT] &
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=! 9/RUCTOR4 ,IF A LE>N] HAS
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"? ! F/ FEW LESSONS Z A TE/
PHASE1 2F GO+ ON 6HI<] LEVEL
TASKS4 ,ALW KEEP 9 M9D T IS N
NEC 6ATTA9 PROFICI5CY OR EV5
ATTEMPT ALL ACTIVITIES 9 "O
*APT] 2F MOV+ 6! NEXT4
  ,:5 US+ *APT] #F1 X IS
POSSI# =! T1*] 6MAKE 3T9U\S
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LEVEL :ILE "PICIPAT+ 9 ! GR\P
ACTIVITIES1 & IF NEC RETURN
6SPECIFIC 9DIVIDUALIZ$
ACTIVITIES PRES5T$ 9 !     #AG
PREVI\S *APT]S = PRACTICE &
RE9=CE;T ( SKILLS4

  ..,! ACTIVITIES >E 9T5D$ Z A
GUIDE =! T1*]4 ,! R1D] %D
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) LE>N]S1 & !N MAKE "S
PRELIM9>Y DECI.NS REG>D+ !
SEQU;E1 LEVEL ( DI6ICULTY1 &
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.SITU,N4

  ,:ILE ! DEVELOP;T ( S.D
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9 ! A3OMPLI%;T ( S"EAL
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6LOCALIZE IS RELAT$ 6SU3ESS;L
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HI<LY MOTIVAT+4 ,( C\RSE1 9 A
CLASS ( SI<T$ & VISU,Y IMPAIR$
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B5EFITS F "PICIP,N4
  ,ONCE ! FOCUS (! ACTIV;Y IS
CLE>LY ON ! DEVELOP;T ( S.D
LOCALIZ,N SKILLS1 T1*]S C
E6ECTIVELY APPLY _! [N
4T9CTIVE /YLES ( T1*+ )\T
OBSCUR+ ! BASIC OBJECTIVES4

    ,FAMILI>IZ,N
  ,2F ! 9TRODUC;N ( =MALIZ$
ACTIVITIES1 ! LE>N] M/ 2
FAMILI>IZ$ )! S.D DEVICE4
,S9CE V>I,N 9 ! DEVICE'S RATE1
VOLUME1 & T"O >E POSSI#1 !
LE>N] %D F/ 2COME FAMILI> ) ^!
"*I/ICS4 ,-PLETE FAMILI>IZ,N
9CLUDES ! OP],N ( ALL 3TROLS &
RECOGNI;N (! RESULT+ E6ECT4 ,!
FAMILI>IZ,N %D 2 US$ 6DECR1SE
FE> OR NEGATIVE FEEL+S4 ,X %D
AL ACT 6RE9=CE ! LE>N]'S LEVEL
( AW>E;S & ID5TIFIC,N (!
,,PSS4 ,! FAMILI>IZ,N      #AI
"ULIES _M (! PRELIM9>Y
ACTIVITIES T H BE5 SU7E/$1 B
"! >E AL SPECIFIC TOPICS &
SITU,NS T W AID 9 ! OV]ALL
PROCESS4

  ,PLANN$ LE>N+ SITU,NS
FAMILI>IZE ! LE>N] )! DEVICE'S
CAPABILITIES4

#A4 ,9TRODUCE ! S.DS (! DEVICE
  :5 3DUCT+ S.D 4CRIM9,N
  ACTIVITIES S* Z LI/5+
  6RECORD$ 5VIRON;TAL S.DS4
  ,^! >E Q DI6]5T F ORD9>Y
  S.DS LE>N]S MI<T HE>4
#B4 ,9TRODUCE ! S.DS (! DEVICE
  :5 4CUSS+ L\D;S & S(T;S
  7VOLUME74 ,DEMON/RATE A L\D
  SIGNAL &A S(T SIGNAL4
#C4 ,9TRODUCE ! S.DS (! DEVICE
  9 ! C\RSE ( 4CUSS+ HI< & L[
  S.DS 7PIT* OR T"O74 ,ASK !
  LE>N] 64CRIM9ATE 2T A HI<
  S.D+ SIGNAL &A L[] S.D+
  SIGNAL4
#D4 ,9TRODUCE ! S.DS (! DEVICE
  DUR+ OR FOLL[+ A 4CUS.N (
  RHY?M4 ,USE ! DEVICE
  6DEMON/RATE ?REE DI6]5T
  SPE$S 7RATE7 ( SIGNAL
  FREQU5CY4

  ,PHYSICAL ACTIVITIES R1DILY
L5D !MVS 6DEMON/RAT+ &
EMPHASIZ+ ! =EGO+ SU7ES;NS4

#A4 ,ASK ! LE>N]7S7 6SPR1D H]
  >MS WIDE A"P :5 ! S.D IS
  L\DE/ & BR+ H] H&S TGR :5 X
  IS S(TE/4
#B4 ,ASK ! LE>N]7S7 6/& Z TALL
  Z HE C :5 ! S.D IS HI< &
  6SQUAT D[N Z ! S.D 2COMES
  L[] 9 T"O4 ,0V>Y+ ! T"O &
  VOLUME ! RESULT C 2 A S]IES
  ( KNEE B5DS OR >M & %\LD]
  EXT5.NS4
#C4 ,ASK ! LE>N]7S7 6HOP ON "O
  FOOT 9 ! SAME RHY?M Z    #BA
  ! SIGNAL--! ACTIV;Y MAY 2
  V>I$ 0JUMP+ OR RAIS+ UP
  6TIPTOE 9 "T )! SIGNAL4 ,!
  LE>N]7S7 MAY 2 ASK$ 6CLAP 9
  RHY?M4
#D4 ,REQUIRE ! LE>N]S 6RESPOND
  6! ABS;E ( S.D4 ,A V>I,N (
  .,MUSICAL .,*AIRS MAY 2 US$
  9 : ! LE>N]S SQUAT D[N :5 !
  SIGNAL IS 4CONT9U$4 ,! LA/
  LE>N] RESPOND+ IS ELIM9AT$4

  ,! T1*] MAY WI% 6USE "S
4CRE;N 9 ALL[+ "Y LE>N]S
6MANIPULATE ! 3TROLS4 ,= ^? :O
>E GIV5 ! OPPORTUN;Y1 ! FOLL[+
SU7ES;NS >E MADE4

    ,MODEL3 ,PORTA# ,S.D
    ,S\RCE1 ,SPORT ,EDI;N
  ,! PU% BUTTON MODEL HAS #CJ
/EPP$ LEVELS ( RATE1 T"O1 &
VOLUME4 ,X C 2 OP]AT$ 0PU%+ !
TACTILE BUTTONS ON ! DEVICE1
OR 0US+ ! TACTILE REMOTE
3TROL4

#A4 ,5C\RAGE ! LE>N]S 6EXAM9E
  ! %APE (! DEVICE4 ,PO9T \ !
  SP1K]1 ! C>RY+ /RAP1 ! (F/ON
  TWO-POSI;N P[] SWIT*1 &!
  EI<T 3TROL BUTTONS4
#B4 ,! (F/ON TWO-POSI;N P[]
  SWIT* IS C5TR,Y LOCAT$ AT !
  TOP (! DEVICE4 ,? SWIT* M/ 2
  PU%$ 6! "R 2F ! ,PLAY BUTTON
  W ACTIVATE4 ,? SWIT* AL
  ALL[S =! OP],N (! REMOTE4
  ,:5 N 9 USE = EXT5D$ P]IODS
  ( "T1 ! SWIT* %D 2 PU%$ 6!
  LEFT 63S]VE BATT]Y LIFE4
#C4 ,! F/ TWO BUTTONS 7BLACK
  RAIS$ C>ETS PO9T+ NOR? &
  S\?7 >E ! ,RATE BUTTONS4 ,!
  UPP] BUTTON 9CR1SES ! RATE
  OR MAKES ! REPETITIVE S.D G
  FA/]4 ,! L[] BUTTON DECR1SES
  ! RATE OR MAKES X G SL[]4
#D4 ,! SECOND SET ( BUTTONS
  7BLUE RAIS$ C>ETS        #BC
  PO9T+ NOR? & S\?7 REGULATES
  ! ,T"O4 ,! UPP] BUTTON MAKES
  ! T"O 7OR PIT*7 HI<]1 &! L[]
  BUTTON MAKES ! T"O L[]4
#E4 ,! ?IRD SET ( BUTTONS
  7:ITE RAIS$ C>ETS PO9T+ NOR?
  & S\?7 3TROLS ! ,VOLUME4 ,!
  UPP] BUTTON 9CR1SES !
  VOLUME1 &! L[] BUTTON
  DECR1SES ! VOLUME4
#F4 ,! LA/ SET ( BUTTONS
  3TROLS ! ,PLAY/,/OP AC;N4 ,!
  UPP] BUTTON 7A GRE5 RAIS$
  CIRCLE7 />TS ! DEVICE4 ,!
  L[] BUTTON 7A R$ RAIS$ ;,X7
  /OPS ! DEVICE4

  ,ALL REMOTE 3TROLS
7TRANSMITT]S7 & S.D S\RCES
7RCVRS7 -E F ! FACTORY
PROGRAMM$ 6! SAME FREQU5CY (
OP],N4 ,IF Y WI% 6MAKE A
SPECIFIC TRANSMITT] "W )A
SPECIFIC RCVR1 Y C *ANGE !
FREQU5CY ( OP],N 0*ANG+ !
,,DIP SWIT* )9 EA* DEVICE4
,OP5 ! BATT]Y DOOR (!
TRANSMITT]4 ,! ,,DIP SWIT* IS
LOCAT$ J ABV ! BATT]Y4 ,US+ A
B5T PAP] CLIP1 FLIP YR *OS5
SWIT*ES 6! O!R SIDE4 ,"! >E
#AF POSSI# -B9,NS4 ,! ,,DIP
SWIT* 9 ! RCVR M/ MAT* ! "O 9
! TRANSMITT]4 ,US+ A SCREW
DRIV]1 REMOVE ! M9IATURE A3ESS
DOOR ON ! L[] "R (! RCVR4
,9S]T ! PAP] CLIP 96! OP5+ &
FLIP ! SWIT*ES 9 ! RCVR 6MAT*
! NEW SWIT* SETT+S 9 !
TRANSMITT]4 ,RETURN ! A3ESS
DOOR & SCREW 96PLACE4
  ,NOTICE3 ,! *ANGES OR
MODIFIC,NS N EXPRESSLY APPROV$
0! "PY RESPONSI# = -PLI.E CD
VOID ! US]'S AU?OR;Y 6OP]ATE !
EQUIP;T4



    ,MODEL3 ,PORTA# ,S.D   #BE
    ,S\RCE #BJJC
  ,! TURN-KNOB MODEL PRODUCES
3T9U\S S.DS1 ALL[+ =! OP;N
6CR1TE SLURR+ E6ECTS 0SL[LY OR
QKLY TURN+ ! KNOBS4

#A4 ,! 3TROL PANEL 3SI/S (
  ?REE KNOBS &A TWO-POSI;N
  SWIT*4
#B4 ,! DEVICE IS ACTIVAT$
  0PU%+ UP ! SWIT* LOCAT$ ON !
  LEFT (! 3TROL PANEL4
#C4 ,! F/ KNOB ON ! LEFT
  3TROLS ! RATE AT : ! BEEP+
  SIGNAL IS EMITT$4 ,! RATE
  9CR1SES Z ! KNOB IS TURN$
  CLOCKWISE4
#D4 ,! SECOND KNOB 3TROLS
  VOLUME1 : 9CR1SES Z ! KNOB
  IS TURN$ CLOCKWISE4
#E4 ,! ?IRD KNOB F ! LEFT
  3TROLS ! T"O 7OR PIT*7 (!
  SIGNAL4 ,TURN+ ! KNOB 9 A
  CLOCKWISE DIREC;N 9CR1SES
  FREQU5CY4

  ,AF EXPLOR+ ! ,,PSS1 SU7E/
ACTIVITIES 6HELP LE>N]S REF9E
_! ABILITIES 6FOLL[ DIREC;NS4
,"O1 TWO1 OR A S]IES (
DIREC;NS MAY 2 US$4 ,GAMES S*
Z .,SIMON .,SAYS & .,"M .,MAY
.,I MAY PROVIDE /RUCTURE =!
LE>N]S' RESPONSES & 9SURE T !Y
>E ATT5D+ 6! TASK4
  ,DIREC;NS S* Z ! FOLL[+ WD 2
APPROPRIATE 9 ! FAMILI>IZ,N
PROCESS4

A4 .,SIMON .SAYS LOCATE !
  H&LE/C>RY+ /RAP4
B4 ,C>RY ! DEVICE 0! H&LE4
  .,"M .MAY .,I8
C4 ,C>RY X 0PLAC+ YR H&S "U X4
D4 ,T\* ! SP1K]4
E4 ,PLACE ! SP1K] T[>D Y4
F4 ,TURN ! SP1K] AWAY F Y4
G4 ,LOCATE ! ON SWIT* & TURN !
  DEVICE ON4
H4 ,LOCATE ! PLAY          #BG
  BUTTON1 PLAY S.D4
I4 ,LOCATE ! T"O 3TROL1 9CR1SE
  & DECR1SE ! FREQU5CY4
J4 ,LOCATE ! VOLUME 3TROL1
  9CR1SE & DECR1SE ! VOLUME4
K4 ,LOCATE ! RATE 3TROL1
  9CR1SE & DECR1SE ! RATE4
L4 ,LOCATE ! /OP BUTTON1 /OP
  S.D4
M4 ,LOCATE ! ON/(F SWIT*1 TURN
  ! DEVICE (F4

         ,*APT] ,TWO
       ,LE>N] ,/,N>Y &
      ,S.D ,S\RCE ,/,N>Y

  ,! G5]AL PURPOSE (
ACTIVITIES 9 *APT] #B IS
6PROVIDE FUR!R FAMILI>IZ,N )!
DEVICE & 69TRODUCE 2G9N+ S.D
LOCALIZ,N SKILLS4
  ,/,N>Y REF]S 6! SPATIAL
POSI;N ASSUM$ 0! LE>N] &! S.D
S\RCE4 ,! ACTIVITIES &
LOCALIZ,N TASKS >E SPECIFIC,Y
DESIGN$ =! BL LE>N] :O HAS
OBS]VA# NE$S 9 ! >EA ( S.D
LOCALIZ,N1 & PROVIDE A S]IES (
SKILL-RELAT$ ACTIVITIES T >E
FUNDA;TAL 6LOCALIZ,N SITU,NS4
,X IS A RELATIVELY SIMPLE TASK
6MAKE DIRECT APPLIC,NS (!
ACTIVITIES LI/$ 6SITU,NS
-MONLY 5C.T]$ 9 ORI5T,N &
MOBIL;Y 7,O&,M7 9/RUC;N4
,H["E1 9 AN EF=T 6A*IEVE WID]
A3EPT.E & USAGE (! FUNDA;TALS
9 ! CLASSROOM1 ! OPPORTUN;Y
6MAKE SPECIFIC APPLIC,NS 6=MAL
,O&,M 9/RUC;N HAS BE5 DEF]R$ 9
? *APT]4 ,! APPROA* US$ IS
ESS5TI,Y 9DIVIDUALIZ$ 9/RUC;N
=! DEVELOP;T ( S.D LOCALIZ,N
SKILLS4
  ,S"EAL ACTIVITIES >E NOT$ =
EA* LESSON LI/$ 9 *APT] #B4 ,!
ACTIVITIES MAY V>Y Z 6!
SPECIFIC PLACE;T (! S.D S\RCE
&! "*I/ICS (! S.D 7VOLUME1
RATE1 & T"O74 ,9 !         #BI
9ITIAL PHASES ( 9/RUC;N AN
EF=T %D 2 MADE 6SELECT A S.D
"*I/IC & 9/RUC;NAL >EA : W
FACILITATE A POSITIVE ATTITUDE
ON ! "P (! LE>N]4
  ,AG1 X %D 2 REMEMB]$ T
LESSONS >E 9T5D$ Z A GUIDE =!
T1*]4 ,! ACTIVITIES >E
9/RUC;NAL 9 NATURE1 & DIALOGUE
2T T1*] & LE>N] IS GIV5 ONLY
6FACILITATE AN A3URATE
DESCRIP;N (! 3DI;N & POT5TIAL
9T]AC;N 2T ! LE>N] &! T1*]4
,DIAGRAMS >E PROVID$ = S"EAL
3DI;NS 6ILLU/RATE ! LOGI/ICS
9VOLV$ 9 P]=M+ A DEMON/R,N4
  ,EA* ACTIV;Y IS P]=M$ )!
LE>N] &! S.D S\RCE 9 A /,N>Y
POSI;N AT .! ."T ! S.D IS 2+
EMITT$4 ,AF EA* 3DI;N IS
P]=M$1 ! S.D S\RCE IS .TURN$
.(F & !N MOV$ 6ANO!R POSI;N :5
NEC4 ,! NEXT 3DI;N IS EXPLA9$
6! LE>N]1 & !N ! S.D S\RCE IS
.TURN$ .ON4 ,! PURPOSE IS
69CR1SE ! /UD5T'S ABIL;Y
6RECOGNIZE & DESCRIBE
A3URATELY ! LOC,N ( S.D4

    ,LESSON ,"O3 ,9TRODUC+ !
    S.D "*I/ICS (! S.D S\RCE
#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,PLACE ! S.D S\RCE
    DIRECTLY 9 FRONT (! LE>N]
    AT H1D HEI<T & AT ! 4T.E (
    #D 6#AJ FEET4
    ..,DESCRIBE EA* S.D "*I/IC
        PRIOR 6! .DEMON/R,N4
    ,DEMON/RATE3
  A4 L\D VOLUME
  B4 S(T VOLUME
  C4 HI< T"O
  D4 M$IUM T"O
  E4 L[ T"O
  F4 SL[ RATE
  G4 FA/ RATE
#B4 ,REP1T ALL 3DI;NS & ALL[ !
    LE>N] 6ID5TIFY ! S.D
    "*I/ICS .AF HE>+ EA* S.D4
  ,9/RUCTOR3 8,DESCRIBE    #CA
      ! S.D Y >E HE>+40
#C4 ,H ! LE>N] GIVE O!R
  EXAMPLES ( AUDITORY S.DS T
  HE HAS HE>D 9 ! S*OOL OR
  HOME 5VIRON;T & DESCRIBE _!
  "*I/ICS4

    ,LESSON ,TWO3 ,LOCAT+
    HEI<T ( S.D S\RCE
#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,PLACE ! S.D S\RCE
    DIRECTLY 9 FRONT (! LE>N]
    AT A 4T.E ( #D 6#AJ FEET4
    ..,DESCRIBE ! S.D 9 T]MS (
        XS HEI<T4 ,! S.D
        "*I/ICS %D REMA9 !
        SAME =! -PLETE RANGE (
        HEI<T POSI;N 7E4G41
        S(T S.D1 M$IUM T"O1
        SL[ .RATE74
    ,DEMON/RATE3
  A4 S.D S\RCE AT FLOOR LEVEL
  B4 S.D S\RCE AT LE>N]'S WAI/
      LEVEL
  C4 S.D S\RCE AT LE>N]'S H1D
      LEVEL
  D4 S.D S\RCE ABV LE>N]'S H1D
      LEVEL
#B4 ,REP1T ACTIV;Y #A & ALL[ !
    LE>N] 6ID5TIFY ! HEI<T
    LOC,N (! S.D AF HE>+ EA*
    S.D4 ,IF ! LE>N] C N
    V]BALIZE1 ASK HM 6PO9T 6!
    LOC,N (! S.D4
  ,9/RUCTOR3 8,H[ HI< IS !
      S.D80
#C4 ,REP1T PREVI\S ACTIVITIES
  0V>Y+ VOLUME1 T"O1 & RATE4

    ,LESSON ,?REE3 ,LOCAT+ !
    S.D S\RCE 9 REL,N 6! BODY
#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,PLACE ! S.D S\RCE
    AT H1D HEI<T AT A 4T.E (
    #D 6#AJ FEET F ! LE>N]4
    ,POSI;N ! S.D S\RCE Z
    FOLL[S3
  A4 9 FRONT ( LE>N]
  B4 2H LE>N]
  C4 LEFT ( LE>N]          #CC
  D4 "R ( LE>N]
    ..,BODY REL,N%IPS %D 2
        "U/OOD 0! LE>N] PRIOR
        6! .DEMON/R,N4
    ,9/RUCTOR3 8,! S.D Y HE> W
        2 9 FRONT ( Y40
#B4 ,REP1T ALL ACTIVITIES &
    ALL[ ! LE>N] 6ID5TIFY !
    BODY REL,N%IP AF HE>+ !
    S.D4
  ,9/RUCTOR3 8,": IS ! S.D80
#C4 ,REP1T ! ACTIVITIES1 V>Y+
  ! VOLUME1 T"O1 RATE1 & HEI<T
  POSI;N 9 REL,N 6! BODY4

    ,LESSON ,F\R3 ,DET]M9+
    RELATIVE 4T.E ( S.D S\RCE
#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,PLACE ! S.D S\RCE
    DIRECTLY 9 FRONT (! LE>N]
    AT H1D HEI<T 9 A NE>
    POSI;N4 ,NE> IS DEF9$ Z !
    SPACE >.D ! LE>N] )9
    R1*+/T\*+ 4T.E2
    APPROXIMATELY #A 6#C FEET4
  ,9/RUCTOR3 8,IS ! S.D NE>
      Y80 ,PROVIDE FE$BACK 6!
      LE>N] 0ALL[+ HM 6T\* !
      S.D S\RCE4
#B4 ,S.D S\RCE IS PLAC$
    DIRECTLY 9 FRONT (! LE>N]
    AT H1D HEI<T 9 A F>
    POSI;N4 ,F> IS DEF9$ Z
    SPACE >.D ! LE>N] 2Y T\*+
    4T.E2 APPROXIMATELY #D
    FEET & 2Y4
  ..,! S.D "*I/IC US$ 9
      ACTIV;Y #A %D 2 ! SAME =
      ? .ACTIV;Y4
  ,9/RUCTOR3 8,IS ! S.D NE> Y
      OR F> F Y80 7,LET !
      LE>N] "K IF HE RESPONDS
      A3URATELY47
#C4 ,9TRODUCE REMA9+ BODY
    REL,N%IPS4
  ..,AF AN "U/&+ HAS BE5
      E/ABLI%$ ( NE> & F> )
      REF];E 6! FRONTAL
      POSI;N1 ! REMA9+ BODY
      REL,N%IPS 72H1       #CE
      LEFT1 "R7 %D 2 9TRODUC$4
      ,VOLUME1 T"O1 & RATE MAY
      2 V>I$ :5 PRES5T+ !
      REMA9+ REL,N%IPS4 ,HELP
      ! LE>N] "U/& T 8S(T;S0
      DOES N ALW DIRECTLY
      RELATE 64T.E4 ,S.D MAY 2
      NE> & S(T OR F> & .L\D4

    ,LESSON ,FIVE3
    ,FAMILI>IZ,N TASKS
  ,! ACTIVITIES MAY 2 3DUCT$
9DIVIDU,Y )A LE>N]1 OR 9 !
CLASSROOM1 9CORPORAT+ ! USE (!
S.D S\RCE 96REGUL> CLASS "W4
,= EXAMPLE1 9 ! >EA ( >I?METIC
..SAY 6! .LE>N]7S73

#A4 8,C.T ! NUMB] ( SIGNALS Y
  HE>40 ,OBTA9 A RESPONSE4
#B4 8,C.T ! SIGNALS1 & ADD
  ----40 ,PROVIDE A4I;NAL
  NUMB] & OBTA9 LE>N]
  RESPONSE4
#C4 8,C.T ! SIGNALS & SUBTRACT
  ----40 ,PROVIDE A4I;NAL
  NUMB] & OBTA9 LE>N]
  RESPONSE4

,S"EAL V>I,NS >E POSSI#1 B !
G5]AL PROCESS IS A GD WAY
6RE9=CE BASIC NUMB] -B9,NS )
DI6]5T & NOVEL M$IA4

    ,LESSON ,SIX3 ,REQUIR+ A
    PHYSICAL RESPONSE
  ,! ACTIVITIES >E N DEP5D5T
ON A L>GE >EA = 9/RUC;N4 ,!
PURPOSE IS 6DEVELOP PO9T+ &
BODY DIREC;NAL SKILLS4 ,=
EXAMPLE1 ! LE>N] MI<T 2 ASK$
TO3

#A4 ,PO9T 6! S.D S\RCE US+ !
  H& OR 9DEX F+]4
#B4 ,TURN 6FACE ! S.D 7I4E41
  TOES & NOSE DIRECT$ T[>D !
  S.D74
#C4 ,TURN 9 PLACE 6POSI;N !
  S.D 2H "O'S SELF4        #CG
#D4 ,TURN 9 PLACE 6POSI;N !
  S.D 6"O'S "R OR LEFT 7I4E41
  ?REE O'C OR N9E O'C
  POSI;NS74
#E4 ,:5 ! S.D S\RCE IS 2+ HELD
  0! T1*]1 SQUAT D[N UNTIL X
  IS ABV H1D LEVEL4
#F4 ,CLAP 9 RHY?M 6! S.D4

    ,LESSON ,SEV53 ,REQUIR+ A
    V]BAL RESPONSE
  ,! ACTIVITIES MAY 2 3DUCT$ 9
! CLASSROOM4 ,! PURPOSE IS
64CRIM9ATE :5 *ANGES 9 DIREC;N
( S.D O3UR & RESPOND V]B,Y4 ,=
EXAMPLE1 A PROC$URE %D PROVIDE
OPPORTUNITIES =! LE>N] 6REACT
6*ANGES 9 DIREC;NAL S.DS & RCV
FE$BACK 3C]N+ 8 A3URACY4
,SITU,NAL "QS FOLL[3

#A4 ,IS ! SP1K] FAC+ Y8
#B4 ,IS ! SP1K] FAC+ AWAY F Y8

,PLACE ! S.D S\RCE ON A DESK
OR HOLD X ABV ! H1D (! LE>N] &
ASK3

#C4 ,IS X ABV YR H1D8--2L YR
  E> LEVEL8

,V>Y ! VOLUME (! S.D S\RCE &
ASK3

#D4 ,DOES X S.D L ! S.D S\RCE
  IS MOV+ T[>D Y 79CR1S+
  VOLUME78
#E4 ,DOES X S.D L ! S.D S\RCE
    IS MOV+ AWAY F Y 7DECR1S+
    VOLUME78
  ..,! S.D S\RCE IS N MOV$1
      ONLY ! VOLUME IS .*ANG$4

    ,LESSON ,EI<T3 ,REQUIR+
    -PLEX RESPONSES
  ,A L>G] >EA IS REQUIR$ =!
SU7E/$ ACTIVITIES4

#A4 ,PLACE ! S.D S\RCE 9 !
  BOTTOM (A L>GE BOX4      #CI
  ,TOSS B1N BAGS OR SMALL
  PLAYGR.D BALLS T[>D & 96!
  BOX4 ,9 ! 2G9N+1 TOSS F A
  POSI;N RELATIVELY CLOSE 6!
  BOX4 ,:5 RETRIEV+ ! B1N BAG
  OR BALL1 9DICATE ! 4T.E F !
  S.D S\RCE 6! ?R[+ L9E4 ,IF
  NE$$1 H ! LE>N] FAMILI>IZE
  HMF )! 4T.E 0WALK+ 6! BOX &
  BACK 6! />T+ POSI;N4
#B4 ,PLACE ! S.D S\RCE
  DIREC;N,Y 2H AN OBJECT
  7E4G41 B[L+ P91 ,9DIAN CLUB7
  & PRACTICE TOSS+1 ROLL+1 OR
  ?R[+ A BALL 9 A SPECIFIC
  DIREC;N4

         ,*APT] ,?REE
       ,LE>N] ,/,N>Y &
      ,S.D ,S\RCE ,MOV+

  ,EA* (! FOLL[+ ACTIVITIES %D
2 DEMON/RAT$ AT 4T.ES NE> & F>
F ! LE>N] 7,APPROXIMATELY3 NE>
--#A 6#C FEET2 F>--#D 6#AE
FEET74 ,AIM S.D S\RCE DIRECTLY
T[>D LE>N] AT ALL "TS4

    ,LESSON ,"O3 ,LOCALIZ+ S.D
    9 REL,N 6EA* SIDE (! BODY
#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,9/RUCTOR /&S A
    SPECIFIC 4T.E 9 FRONT (
    LE>N] ) S.D S\RCE AIM$ AT
    LE>N]'S H1D LEVEL4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,IN FRONT ( ME40
  ,3T9UE MOV+ >.D ! LE>N]
      /OPP+ ON ! "R SIDE1 2H1
      & LEFT SIDE (! LE>N]4
  ,9/RUCTOR3 8,": IS ! S.D 9
      REL,N 6YR BODY80
  ,IF ! LE>N] IS FAMILI> )
      TELL+ "T & "U/&S !
      REL,N%IP (! SITU,N1
      DESCRIBE ! LOCALIZ,N 9
      T]MS ( CLOCK POSI;NS
      7I4E41 ?REE1 SIX1 N9E
      O'C74 ,IF ! LE>N] HAS
      DI6ICULTY ) ?        #DA
      TASK1 H HM PO9T 6! S.D
      S\RCE 3T9U,Y Z X MOVES4
#B4 ,REP1T ACTIV;Y "O B V>Y !
    HEI<T (! S.D S\RCE4
  ,9/RUCTOR3 8,H[ HI< IS !
      S.D1 & ": IS ! S.D 9
      REL,N 6YR BODY80

    ,LESSON ,TWO3 ,LOCALIZ+ A
    MOV+ S.D 9 REL,N 6EA* SIDE
    (! BODY
  ,? ACTIV;Y PROVIDES PRACTICE
9 LOCALIZ+ S.D T IS MOV+ AWAY
F ! LE>N]4

#A4 ,! LE>N] /&S 9 A /,N>Y
    POSI;N4 ,9/RUCTOR /&S
    DIRECTLY 9 FRONT (! LE>N]
    HOLD+ ! S.D S\RCE AT H1D
    LEVEL4 ,9/RUCTOR BACKS UP
    SPECIFI$ 4T.ES F ! LE>N]4
    ,A 3T9U+ S.D %D 2 EMITT$
    :ILE ! S.D S\RCE IS 2+
    MOV$4
  ,9/RUCTOR3 8,LI/5 6! S.D Z X
      MOVES AWAY F Y40
#B4 ,REP1T ! PREVI\S ACTIV;Y
  0PLAC+ ! S.D S\RCE ON ! "R1
  2H1 & LEFT SIDE (! LE>N]4
#C4 ,DEMON/RATE EA* ACTIV;Y )!
    S.D S\RCE AIM$ AT H1D
    LEVEL4 ,AF EA* DEMON/R,N1
    V>Y ! HEI<T (! S.D & ASK
    IF X IS ABV1 2L1 OR AT H1D
    LEVEL4
  ..,= PRACTICE1 TELL ! LE>N]
      :5 ! S.D IS #C1 #E1 #H1
      OR #AJ FEET F .HM4
#D4 ,EXP]I;T )! LE>N]'S ABIL;Y
  6E/IMATE 8 4T.E F ! S.D
  S\RCE 9 FEET &/OR Y>DS4

    ,LESSON ,?REE3 ,LOCALIZ+ A
    S.D MOV+ P>ALLEL OR
    P]P5DICUL> 6! LE>N]
  ,? LESSON 9TRODUCES S.D MOV+
9 A /RAI<T L9E ( DIREC;N1
P>ALLEL OR P]P5DICUL> 6EA*
SIDE (! LE>N]'S BODY4
                           #DC
#A4 ,ASSUME 9ITIAL POSI;N3
    ,9/RUCTOR /&S 9 FRONT & 6!
    LEFT ( LE>N] ) S.D S\RCE
    AIM$ AT H1D LEVEL4
    ,9/RUCTOR CROSSES
    P]P5DICUL> F ! LE>N]'S
    LEFT SIDE 6"R SIDE4
  ,9/RUCTOR3 8,LI/5 6! S.D Z X
      MOVES F YR LEFT 6YR "R40
      7,SEE ,FIGURE #A47

          ,FIGURE #A





































#B4 ,REP1T ACTIV;Y #A      #DE
  0MOV+ ! S.D F ! "R 6! LEFT4
#C4 ,REP1T ACTIVITIES #A & #B
  2H ! LE>N]4
#D4 ,TAKE SECOND POSI;N3
    ,9/RUCTOR /&S 9 FRONT & 6!
    "R ( LE>N] ) S.D S\RCE
    AIM$ AT H1D LEVEL4
  ,9/RUCTOR WALKS PA/ LE>N]1
      P>ALLEL 6! LE>N]'S "R
      SIDE4
  ,9/RUCTOR3 8,LI/5 6! S.D Z X
      MOVES F 9 FRONT ( Y 62H
      Y40 7,SEE ,FIGURE #B47




































          ,FIGURE #B       #DG
















#E4 ,REP1T ACTIV;Y #D ON !
  LEFT SIDE (! LE>N]4
#F4 ,REP1T ACTIVITIES #D & #E
  0WALK+ F 2H 6IN FRONT (!
  LE>N]4




























    ,LESSON ,F\R3          #DI
    ,RESPOND+ 6A MOV+ S.D
  ,REP1T ! PREVI\S LESSON B H
! LE>N] TELL ! 9/RUCTOR 6/OP
:5 ! MOV+ S.D IS DIRECTLY
OPPOSITE EA* SIDE ( 8 BODY4

  ,9/RUCTOR3 8,TELL ME 6/OP :5
! S.D IS DIRECTLY 9 FRONT ( Y
''' 9 BACK ( Y ''' DIRECTLY ON
YR "R ''' DIRECTLY ON YR
LEFT40

         ,*APT] ,F\R
        ,LE>N] ,MOV+ &
      ,S.D ,S\RCE ,/,N>Y

  ,EA* ACTIV;Y )9 ? CATEGORY
IS P]=M$ )! LE>N] MOV+ 8 H1D
OR 5TIRE BODY AT ! "T ! S.D IS
2+ EMITT$4 ,! S.D S\RCE REMA9S
9 A /,N>Y POSI;N4 ,AF EA*
ACTIV;Y IS P]=M$1 ! S.D S\RCE
IS TURN$ (F4 ,:5 NEC !
9/RUCTOR W POSI;N ! LE>N]
PRIOR 6P]=M+ A TASK 2F TURN+
ON ! S.D S\RCE4 ,9ITI,Y ! F/
?REE ACTIVITIES %D 2
DEMON/RAT$ AT NE> RANGE4 ,ALL
ACTIVITIES %D 2 EXPLA9$ 6!
LE>N] 2F EA* DEMON/R,N4

    ,LESSON ,"O3 ,9TRODUC+
    FAC+ MOVE;T 0ONLY MOV+ !
    H1D
  ..,EXPLA9 6! /UD5T T ! TASKS
6BE P]=M$ 9VOLVE POSI;N+ ! H1D
S T ! NOSE IS PO9T$ DIRECTLY
AT ! S.D S\RCE4 ,! S.D S\RCE
%D 2 PLAC$ AT H1D LEVEL =!
9ITIAL DEMON/R,N (! F/ ?REE
3DI;NS4 ,AF EA* 3DI;N1 !
9/RUCTOR %D POSI;N ! LE>N]
6FACILITATE ! NEXT FAC+ MOVE;T
7ACTIVITIES #B & .#C74

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S DIRECTLY 9
    FRONT ( S.D S\RCE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,IN FRONT (     #EA
      ME40
#B4 ,PLACE S.D S\RCE ON
    LE>N]'S LEFT SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY LEFT40
  ,9/RUCTOR3 8,TURN ONLY YR
      H1D & FACE ! S.D40
#C4 ,PLACE S.D S\RCE ON
    LE>N]'S "R SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY "R40
  ,9/RUCTOR3 8,TURN ONLY YR
      H1D & FACE ! S.D40

    ,LESSON ,TWO3 ,MOV+ !
    5TIRE BODY 6FACE ! S.D
    S\RCE
  ..,? LESSON REP1TS
ACTIVITIES PRES5T$ 9 ! PREVI\S
LESSON2 H["E1 ! LE>N] M/ MOVE
8 5TIRE BODY :5 FAC+ ! S.D
S\RCE4 ,EA* ACTIV;Y %D 2
EXPLA9$ 6! /UD5T PRIOR 6!
DEMON/R,N4 ,%[ ! LE>N] H[
6CORRECTLY ALIGN 8 H1D ) 8
BODY :5 FAC+ ! S.D S\RCE4
,PLACE ! S.D S\RCE AT H1D
HEI<T =! 9ITIAL DEMON/R,N (!
F/ F\R ACTIVITIES4 ,:5 NEC !
9/RUCTOR %D POSI;N ! LE>N]
6P]=M FAC+ MOVE;TS 7ACTIVITIES
#B1 #C1 & .#D74

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S DIRECTLY 9
    FRONT ( S.D S\RCE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,IN FRONT ( ME40
  ,9/RUCTOR3 8,>E Y FAC+ !
      S.D80
  ,LE>N]3 8,YES40
#B4 ,H LE>N] /& ) S.D S\RCE ON
    LEFT SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY LEFT40
  ,9/RUCTOR3 8,TURN & FACE !
      S.D40
#C4 ,H LE>N] /& ) S.D S\RCE ON
    "R SIDE4
  ,9/RUCTOR3 8,": IS !     #EC
      S.D80
  ,LE>N]3 8,ON MY "R40
  ,9/RUCTOR3 8,TURN & FACE !
      S.D40
#D4 ,H LE>N] /& ) S.D S\RCE 2H
    HM4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,2H ME40
  ,9/RUCTOR3 8,TURN & FACE !
      S.D40
#E4 ,REP1T ! PREVI\S
  ACTIVITIES2 V>Y HEI<T ( S.D
  S\RCE4

    ,LESSON ,?REE3 ,PO9T+ &
    FAC+
  ..,? LESSON 9TRODUCES PO9T+
) FAC+ MOVE;TS4 ,PO9T+ 2HAVIOR
IS 9T5D$ 6FUR!R ASSI/ ! LE>N]
9 LOCALIZ+ S.D4 ,Z ) PREVI\S
LESSONS1 ! 9/RUCTOR %D POSI;N
! LE>N] 6P]=M ! ACTIVITIES T
.FOLL[4

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S DIRECTLY 9
    FRONT ( S.D S\RCE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,IN FRONT ( ME40
  ,9/RUCTOR3 8,>E Y FAC+ !
      S.D80
  ,LE>N]3 8,YES40
  ,9/RUCTOR3 8,USE EI H& &
      PO9T AT ! S.D40
#B4 ,H LE>N] /& ) S.D S\RCE ON
    8 LEFT SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY LEFT SIDE40
  ,9/RUCTOR3 8,TURN ONLY YR
      H1D S X IS FAC+ ! S.D4
      ,USE YR LEFT H& & PO9T
      T[>D ! S.D40
#C4 ,H LE>N] /& ) S.D S\RCE ON
    "R SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY "R SIDE40
  ,9/RUCTOR3 8,TURN ONLY YR
      H1D S X IS FAC+ ! S.D4
      ,USE YR "R H& 6PO9T 6!
      S.D40                #EE
#D4 ,H LE>N] /& ) S.D S\RCE ON
    LEFT SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY LEFT SIDE40
  ,9/RUCTOR3 8,TURN YR BODY
      6FACE ! S.D S\RCE4 ,PO9T
      AT ! S.D S\RCE US+ EI
      H&40
#E4 ,H LE>N] /& ) S.D S\RCE ON
    "R SIDE4
  ,9/RUCTOR3 8,": IS ! S.D80
  ,LE>N]3 8,ON MY "R SIDE40
  ,9/RUCTOR3 8,TURN YR BODY
      6FACE ! S.D4 ,PO9T AT !
      S.D US+ EI H&40

    ,LESSON ,F\R3 ,WALK+ T[>D
    A S.D S\RCE
  ..,! FOLL[+ ACTIVITIES
9VOLVE LOCALIZ+ A S.D 0WALK+
AN >BITR>Y 4T.E 6LOCATE !
POSI;N (! S.D S\RCE4 ,! 4T.E A
LE>N] M/ WALK 6LOCATE ! S.D
S\RCE IS LEFT UP 6! 9/RUCTOR'S
JUDG;T4 ,IF A LE>N] HAS _H LL
EXP]I;E ) ? ACTIV;Y1 />T+ AT A
4T.E ( #E FEET & "W+ UP 64T.ES
( #CJ FEET MAY 2 A SU3ESS;L
APPROA*4 ,SKILL 9 LOCALIZ+ S.D
W 9CR1SE ) PRACTICE2 "!=E1 !
FOLL[+ ACTIVITIES MAY 2 P]=M$
Z _M "TS Z NE$$4 ,H["E1 D N 2
4C\RAG$ IF A LE>N] IS LESS
PRECISE AT F>!R 4T.ES4 ,? IS A
NATURAL \TGR[? (! HUMAN
P]CEPTUAL SY/EM & TAKES
PRACTICE 6.C.T]4

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S FAC+ S.D S\RCE1
    A DESIGNAT$ 4T.E F S.D
    S\RCE4
  ,9/RUCTOR3 8,WALK 6! S.D40
#B4 ,H LE>N] /& ) S.D S\RCE 2H
    HM1 A DESIGNAT$ 4T.E F S.D
    S\RCE4
  ,9/RUCTOR3 8,MAKE A
      HALF-TURN 6! LEFT/"R2
      WALK 6! S.D40
#C4 ,H LE>N] /& 2H &       #EG
    EQUIDISTANT F TWO S.D
    S\RCES 7I4E41 ,PLACE "O
    S.D S\RCE ON ! "R & "O S.D
    S\RCE ON ! LEFT74
  ,9/RUCTOR3 8,WALK /RAI<T
      AH1D UNTIL Y >E DIRECTLY
      2T ! TWO S.DS1 !N /OP4
      ,TURN "R & FACE T S.D4
      ,PO9T AT ! S.D1 !N WALK
      6! S.D40
#D4 ,REP1T ACTIV;Y #C 0HAV+
  LE>N] TURN LEFT :5 HE R1*ES
  ! MIDPO9T 2T ! TWO S.D
  S\RCES4
#E4 ,REP1T ACTIVITIES #C & #D
  B ELIM9ATE ! S.D S\RCE
  OPPOSITE ! DIREC;N 9 : !
  LE>N] IS TURN+4

    ,LESSON ,FIVE3 ,WALK+ AWAY
    F A S.D S\RCE
  ,REP1T EA* (! ACTIVITIES 9 !
PREVI\S LESSON 0REV]S+ EA*
WALK+ PATT]N4

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S ) S.D S\RCE 2H
    HM1 A DESIGNAT$ 4T.E AWAY
    F S.D S\RCE4
  ,9/RUCTOR3 7,/&+ 2H ! LE>N]
      &! S.D S\RCE7 8,WALK
      /RAI<T AWAY F ! S.D4
      ,/OP WALK+ :5 ,I TURN (F
      ! S.D40
#B4 ,H LE>N] /& FAC+ S.D
    S\RCE1 A DESIGNAT$ 4T.E
    AWAY F ! S.D S\RCE4
  ,9/RUCTOR3 8,TURN UNTIL YR
      BACK IS T[>D ! S.D4
      ,WALK AWAY F ! S.D4 ,/OP
      WALK+ :5 ,I TURN (F !
      S.D40
#C4 ,H LE>N] /& ) 8 BACK NEXT
    6"O S.D S\RCE4 ,PLACE
    ANO!R S.D S\RCE DIRECTLY 9
    FRONT ( HM1 A SPECIFIC
    4T.E AWAY4
  ,9/RUCTOR3 8,WALK T[>D ! S.D
      9 FRONT ( Y4 ,:5 Y >E
      DIRECTLY 2T          #EI
      7MI4LE7 ! TWO S.DS1 /OP4
      ,TURN "R & WALK UNTIL ,I
      TURN (F ! S.D40
#D4 ,REP1T ACTIV;Y #C 0HAV+
  LE>N] TURN 6! LEFT4
#E4 ,REP1T ACTIVITIES #C & #D
  B ELIM9ATE ! S.D S\RCE 9
  FRONT (! LE>N]4

    ,LESSON ,SIX3 ,WALK+ >.D A
    S.D S\RCE
  ..,? LESSON PROVIDES
PRACTICE 9 LOCALIZ+ S.D :ILE
WALK+ 9 A CIRCLE4 ,PROVID+ !
LE>N] 3TACT )A POLE OR ROPE
3NECT$ 6! C5T] (! CIRCLE W
ASSURE T AN A3URATE CIRCUL>
PATT]N IS .WALK$4

#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S ) 8 "R SIDE
    FAC+ &A SPECIFIC 4T.E AWAY
    F S.D S\RCE4 ,9/RUCTOR W
    /& 2H S.D S\RCE )
    ROPE/POLE 9 8 H&4 ,LE>N] W
    GRASP ! O!R 5D (!
    ROPE/POLE ) 8 "R H&4
  ,9/RUCTOR3 8,HOLD ON 6!
      ROPE/POLE & WALK >.D !
      S.D4 ,/OP :5 YR "R E> IS
      AG 9 L9E )! S.D AT XS
      L\DE/40
#B4 ,REP1T ACTIV;Y #A 0HAV+
  LE>N] /& ) 8 LEFT SIDE FAC+
  S.D S\RCE4
#C4 ,REP1T PREVI\S ACTIVITIES
  0V>Y+ ! 4T.E ! LE>N] /&S
  AWAY F S.D S\RCE4 ,EXP]I;T )
  ELIM9AT+ ! ROPE/POLE AF
  S"EAL PRACTICE TRIALS4

         ,*APT] ,FIVE
        ,LE>N] ,MOV+ &
      ,S.D ,S\RCE ,MOV+

  ..,EA* LESSON )9 ! *APT] IS
P]=M$ )! LE>N] MOV+ 8 H1D OR
5TIRE BODY AT ! SAME "T ! S.D
S\RCE IS 2+ MOV$ 0! 9/RUCTOR4
,2F TURN+ ON ! S.D         #FA
S\RCE1 ALL ACTIVITIES (A
LESSON %D 2 EXPLA9$ 6! LE>N]4
,PROVIDE FE$BACK RELATIVE
6MOVE;T P]=M.E & 4T.E
.JUDG;TS4

    ,LESSON ,"O3 ,TRACK+ A S.D
    S\RCE 0MOV+ ONLY ! H1D
#A4 ,ASSUME 9ITIAL POSI;N3
    ,9/RUCTOR1 FAC+ LE>N]'S "R
    SIDE1 AIMS S.D S\RCE AT
    LE>N]'S H1D4 ,9/RUCTOR
    WALKS 9 HALF CIRCLE
    7#AHJ;DG SWEEP7 F !
    LE>N]'S "R SIDE 6! LE>N]'S
    LEFT SIDE4 ,S.D IS 3/ANTLY
    AIM$ AT LE>N]'S H1D4 7,SEE
    ,FIGURE #C47
  ,9/RUCTOR3 8,MOVE ONLY YR
      H1D & FOLL[ ! S.D Z X
      MOVES F YR "R 6YR LEFT
      SIDE40



























          ,FIGURE #C       #FC










#B4 ,REP1T ACTIV;Y #A 0MOV+ !
  S.D F LEFT 6"R4 7,SEE
  ,FIGURE #D47

          ,FIGURE #D


































    ,LESSON ,TWO3          #FE
    ,TRACK+ A S.D S\RCE MOV+ !
    5TIRE BODY
#A4 ,REP1T ACTIVITIES #A & #B
    9 ! PREVI\S LESSON 0HAV+ !
    LE>N] MOVE 8 5TIRE BODY :5
    TRACK+ ! S.D 9 A HALF
    CIRCLE 7#AHJ;DG SWEEP74
  ,9/RUCTOR3 8,MOVE YR :OLE
      BODY & FOLL[ ! S.D Z X
      MOVES F YR "R 6YR LEFT
      SIDE2 F YR LEFT 6YR "R
      SIDE40
#B4 ,REP1T ! PREVI\S
  ACTIVITIES 0HAV+ ! LE>N]
  PO9T AT ! MOV+ S.D4
#C4 ,REP1T ACTIVITIES #A & #B
    MOV+ 9 A -PLETE CIRCLE4
  ,9/RUCTOR3 8,MOVE YR :OLE
      BODY & FOLL[ ! S.D Z X
      MOVES 9 A CIRCLE >.D Y40
#D4 ,REP1T ACTIV;Y #C 0HAV+ !
  LE>N] PO9T AT ! MOV+ S.D4


    ,LESSON ,?REE3 ,FOLL[+ A
    MOV+ S.D S\RCE
#A4 ,ASSUME 9ITIAL POSI;N3
    ,9/RUCTOR & LE>N] FACE EA*
    O!R4 ,9/RUCTOR AIMS S.D
    S\RCE AT LE>N]'S H1D4
    ,9/RUCTOR W BACK UP 9
    /RAI<T L9E1 !N A R&OM
    PATT]N4 ,LE>N] FOLL[S
    9/RUCTOR4 ,S.D REMA9S
    3/ANT4
  ,9/RUCTOR3 8,FOLL[ ! S.D Z X
      MOVES AWAY F Y40
#B4 ,REP1T ACTIV;Y #A & H
  LE>N] /OP & />T Z S.D IS
  TURN$ (F & ON4
#C4 ,REP1T ACTIV;Y #A 0HAV+
  LE>N] /OP & />T :5 9/RUCTOR
  /OPS & />TS4 ,S.D REMA9S
  3/ANT4

    ,LESSON ,F\R3 ,WALK+
    P>ALLEL 6A MOV+ S.D
#A4 ,ASSUME 9ITIAL POSI;N3
    ,LE>N] /&S NEXT 6A WALL OR
    A GUIDEL9E/WIRE T HE   #FG
    TRAILS4 ,9/RUCTOR /&S NEXT
    6LE>N] AIM+ S.D S\RCE AT
    LE>N]'S H1D4 ,9/RUCTOR &
    LE>N] WALK SIDE 0SIDE 9 A
    P>ALLEL L9E4 7,SEE ,FIGURE
    #E47
  ,9/RUCTOR3 8,TRAIL ! WALL &
      FOLL[ ! S.D40









































          ,FIGURE #E       #FI

















































#B4 ,REP1T ACTIV;Y #A      #GA
  0HAV+ ! LE>N] WALK 9 T&EM )!
  9/RUCTOR4 ,ELIM9ATE TRAIL+ !
  WALL4 ,EXP]I;T ) 9CR1S+ 4T.E
  2T 9/RUCTOR & LE>N] US+
  SI<T$ GUIDE TE*NIQUE1 EXT5D$
  >MS1 & POLE OR ROPE ( V>I\S
  L5G?S4
#C4 ,REP1T ACTIV;Y #B ) NO
  PHYSICAL 3TACT 2T ! LE>N] &!
  9/RUCTOR4
#D4 ,REP1T ACTIV;Y #C 0HAV+
  LE>N] /OP :5 S.D S\RCE IS
  TURN$ (F & />T :5 S.D IS
  TURN$ ON4

    ,LESSON ,FIVE3 ,WALK+
    P>ALLEL 6A S.D :ILE WALK+
    A #IJ;DG ANGLE
#A4 ,ASSUME 9ITIAL POSI;N3
    ,9/RUCTOR & LE>N] /& SIDE
    0SIDE AT A SPECIFIC 4T.E
    A"P4 ,S.D S\RCE IS DIRECT$
    AT LE>N]'S H1D4 ,9/RUCTOR
    & LE>N] WALK 9 A P>ALLEL
    DIREC;N SIDE 0SIDE4 7,SEE
    ,FIGURE #F47
  ,9/RUCTOR3 8,WALK NEXT 6!
      S.D4 ,AF WE H WALK$
      S"EAL /EPS1 WE W MAKE A
      QU>T] TURN 6! "R2 !N WE
      W 3T9UE WALK+40


















          ,FIGURE #F       #GC

















































#B4 ,REP1T ACTIV;Y #A      #GE
  0TURN+ LEFT4 7,SEE ,FIGURE
  #G47

          ,FIGURE #G













































#C4 ,REP1T ACTIVITIES #A   #GG
  & #B 0PLAC+ S.D ON OPPOSITE
  SIDE ( LE>N]4

    ,LESSON ,SIX3 ,LOCALIZ+
    S.D :5 MOV+ 9 OPPOSI;N 6!
    S.D S\RCE
#A4 ,ASSUME 9ITIAL POSI;N3
    ,9/RUCTOR /&S 9 FRONT & 6!
    LE>N]'S "R AT A SPECIFIC
    4T.E AWAY4 ,:5 S.D S\RCE
    IS TURN$ ON1 9/RUCTOR &
    LE>N] />T WALK+ T[>D EA*
    O!R 9 A P>ALLEL L9E (
    DIREC;N4 ,9/RUCTOR /OPS 2F
    HE R1*ES LE>N]4 ,LE>N]
    3T9UES WALK+ 9 A P>ALLEL
    L9E & /OPS 2S ! S.D S\RCE4
    ,! DI6ICULTY 9 P]=M+ ?
    3DI;N IS 9 MA9TA9+ !
    P>ALLEL POSI;N 7L9E (
    TRAVEL72 T5D5CY ( LE>N] W
    2 6VE] T[>D OR AWAY F !
    S.D4
  ,9/RUCTOR3 8,WALK /RAI<T
      AH1D UNTIL Y HE> ! S.D
      DIRECTLY ON YR "R SIDE2
      !N /OP40 7,SEE ,FIGURE
      #H47





















          ,FIGURE #H       #GI

















































#B4 ,REP1T ACTIV;Y #A      #HA
  0REDUC+ ! 4T.E ! 9/RUCTOR
  WALKS & 9CR1S+ ! 4T.E !
  LE>N] WALKS4 ,ALT]NATE
  SIDES4
#C4 ,REP1T ACTIV;Y #A 0HAV+ !
  LE>N] /OP & />T S"EAL "TS Z
  HE APPROA*ES ! S.D4 ,:5 !
  S.D IS TURN$ (F1 ! LE>N] W
  /OP2 :5 S.D IS TURN$ ON1 !
  LE>N] W />T4

  ,! ACTIVITIES \TL9$ 9 *APT]S
#B-E >E US$ 6EXPOSE & TRA9 *N
6BASIC WAYS ( 9T]ACT+ ) DIRECT
S.DS4 ,^! EXP]I;ES &! SKILLS
DEVELOP$ "? ^! EX]CISES C 2
EXTRAPOLAT$ 6M SOPHI/ICAT$
USES ( S.D 9 DAILY ORI5T,N &
MOBIL;Y TASKS4 ,A BRIEF 4CUS.N
( O!R WAYS S.D C 2 US$ =
ORI5T,N & MOBIL;Y TASKS & "S
EXAMPLES ( E "D TASKS US+ !
SKILLS DEVELOP$ "? ^! EX]CISES
IS COV]$ 9 ,APP5DIX ;,A4
         ,*APT] ,SIX
      ,PRACTIC+ ,SKILLS
    ,"? ,GR\P ,ACTIVITIES

    ,LE>N] ,/,N>Y & ,S.D
    ,S\RCE ,MOV+
  ,! LESSONS 9 *APT] #F FOCUS
ON LEVELS ( LE>N] FUNC;N+ &!
DEVELOP;T ( BASIC LOCALIZ,N
SKILLS4 ,! GAMES & ACTIVITIES
MAY 2 PLAY$ )\T ! 9TRODUC;N (A
S.D S\RCE2 H["E1 ! A4I;NAL
EMPHASIS ON S.D LOCALIZ,N
SKILLS PROVIDES _M A4I;NAL
OPPORTUNITIES 6DEVELOP ? HI<LY
DESIRA# SKILL4 ,? *APT] L5DS
XF 6_M ADAPT,NS )9 A LE>N]'S
PHYSICAL $UC,N CURRICULUM4
,ATTA*+ ! S.D S\RCE 6ANO!R
P]SON1 :O IS ( 9T]E/ 9 A GAME
& :O IS MOV+1 WD FIT 96?
CATEGORY4



    ,ACTIVITIES REQUIR+    #HC
    A TRACK+ RESPONSE
  ,AUDITORY TRACK+ O3URS :5 !
LE>N] FOLL[S A S.D "? H1D OR
BODY MOVE;T :ILE MA9TA9+ A
SPATI,Y /,N>Y POSI;N4 ,! >EA
NE$$ MAY 2 RELATIVELY SMALL =
CIRCLE GAMES1 OR 9 "S 9/.ES1 !
MOVE;TS MAY REQUIRE A L>GE OP5
>EA4 ,! PURPOSES (! SU7E/$
ACTIVITIES >E 6TRACK A MOV+
S.D & 6MAKE GAME DECI.NS BAS$
ON 9=M,N OBTA9$ AUDITORILY &
REQUIR+ S.D LOCALIZ,N4 ,=
EXAMPLE1 PROC$URES MI<T BE3

#A4 ,9CORPORATE ! USE (! S.D
    S\RCE 9 PRIM>Y LEVEL
    CIRCLE GAMES4
  ,,ME?OD3 ,9 GAMES S* Z ..,R+
      >.D ! .,ROSY OR ..,F>M]
      9 ! .,DELL1 LE>N]S 9 !
      CIRCLE MAY C>RY OR WE> !
      S.D S\RCE1 &! LE>N] :O
      HAS A VISUAL IMPAIR;T C
      TRACK ! S.D1 TURN+ 9
      PLACE4 ,:5 *OOS+ IS
      9VOLV$1 ! LE>N] %D AL 2
      9=M$ Z 6:O IS C>RY+ !
      DEVICE & :O ! CLASSMATES
      >E 6H] "R & LEFT4
#B4 ,USE A S.D S\RCE 9 TAG OR
    8X0 GAMES4 ,LE>N]S %D 2
    MADE AW>E (! LOC,N ( P]SON
    OR P]SONS :O >E 8X40
  ,,ME?OD3 ,9 GAMES S* Z
      .,OC1N .,IS .,/ORMY OR
      ..,PUSSY ,WANTS A
      .,CORN]1 ! LE>N] :O HAS
      A VISUAL IMPAIR;T C
      TRACK ^? :O >E 8X0 )9 !
      PLAY >EA & MAKE 9DEP5D5T
      DECI.NS AB :5 6MOVE4

    ,ACTIVITIES REQUIR+ A
    V]BAL RESPONSE
  ,! ACTIVITIES %D 2 3DUCT$ 9
! CLASSROOM4 ,! PURPOSE (!
ACTIVITIES IS 6LOCALIZE A S.D
& ASSOCIATE X )A SPECIFIC PO9T
9 ! "KN 5VIRON;T4          #HE
  ,= EXAMPLE1 PROC$URES MI<T
BE3

#A4 ,PLAY AN ADAPT$ V].N (
  .,H1DS-,UP1 .,SEV5-,UP 9 :
  ALL LE>N]S H _! H1DS ON _!
  DESKS4 8,X0 PLACES ! S.D
  S\RCE ON A CLASSMATE'S DESK
  & !N F ! FRONT (! ROOM ASKS1
  8,:O HAS ! ,S.D ,S\RCE80
  ,LE>N]S LOCALIZE ! S.D 2F
  RAIS+ _! H&S 6REPLY4
#B4 ,GIVE ! S.D S\RCE A "N &
  PLACE AT ANY PO9T )9 ! ROOM4
  ,! "Q !N 2COMES 8,": ,AM
  ,I80 ,X MAY 2 0ANO!R /UD5T1
  ! LOCK]1 DR9K+ F.TA91 S9K1
  P5CIL %>P5]1 OR ANY O!R
  L&M>K )9 ! ROOM4

    ,ACTIVITIES REQUIR+
    CLASSROOM APPLIC,NS
  ,! ACTIVITIES %D 2 3DUCT$ 9
3JUNC;N ) SCI;E 9/RUC;N4 ,!
PURPOSE IS 6DEMON/RATE ! 3CEPT
( PLANET>Y MOVE;TS4 ,=
EXAMPLE1 PROC$URES MI<T BE3

#A4 ,DEMON/RATE ! MOVE;T (!
  MOON 7S.D S\RCE7 >.D ! E>?
  7LE>N]74
#B4 ,DEMON/RATE ! MOVE;T (!
  E>? 7S.D S\RCE7 >.D ! SUN
  7LE>N]74

    ,LE>N] ,MOV+ & ,S.D ,S\RCE
    ,/,N>Y
  ,^! ACTIVITIES EMPHASIZE
SKILLS T REQUIRE A3URATE
LOCALIZ,NS OV] GRT] 4T.ES4 ,9
G5]AL1 A M OP5 & UNRE/RICTIVE
SPACE IS REQUIR$4
  ,S9CE EXPECT,NS REG>D+ LE>N]
MOVE;T H BE5 MADE1 CLOSE
ATT5;N M/ 2 PD 6AN "ULY+
PR9CIPLE 9 ALL PHYSICAL
ACTIVITIES = LE>N]S ) VISUAL
IMPAIR;TS4 ,! "W SPACE M/ 2 S
/RUCTUR$ Z 69SURE T ! LE>N]
MOVES SAFELY & /           #HG
EXP]I;ES FREEDOM ( MOVE;T4 ,Q
(T5 ! /UD5T M/ 2 TAU<T
PROTECTIVE TE*NIQUES & 2 GIV5
SU6ICI5T "T 6EXPLORE ! >EA4 ,X
IS AL IMPORTANT T SUP]VI.N 2
MA9TA9$ OV] ! SPACE &/OR !
ACTIV;Y4

    ,ACTIVITIES REQUIR+
    LOCALIZ,N (A /,N>Y S.D
  ,! PURPOSE (! ACTIVITIES IS
6USE A S.D CUE Z A GOAL OR
DIREC;NAL AID T ASSI/S MOVE;T4
,= EXAMPLE1 PROC$URES MI<T BE3

#A4 ,USE GAME APPROA*4
  A4 ,9CORPORATE ! S.D
      96PRIM>Y LEVEL GAMES4
    ,,ME?OD3 ,9 GAMES S* Z
        ..,LAME ,FOX &
        .,*ICK5S1 .,SQUIRRELS
        .& .,TREES1 .,ANIMAL
        .,*ASE1 .,MIDNI<T1 OR
        ..,M9N[S 9 ! .,NET1 !
        S.D S\RCE REPRES5TS A
        BASE1 RE/1 SAFETY >EA1
        OR 8X40 ,! LE>N] RUNS
        T[>D ! S.D4 ,RAPID
        MOVE;T IS NEC1 &!
        LE>N] IS 5C\RAG$
        6AVOID 2+ CAU<T4 ,!
        S.D S\RCE MAY 2 PLAC$
        AT GR.D LEVEL1 B 9
        ORD] 6AVOID !
        POSSIBIL;Y ( TRIPP+
        OV] X1 X MAY 2 HELD OR
        SUSP5D$ F ! WALL4
  B4 ,USE GAMES T FOCUS ON
      LI/5+ ACU;Y Z WELL Z
      LOCALIZ,N SKILLS4
    ,,ME?OD3 ,9 GAMES S* Z
        .,S>D9ES & .,EA/]
        .,EGG .,HUNT1 ! LE>N]S
        SE>* QUIETLY &
        9DEP5D5TLY =A HI45 S.D
        S\RCE4 ,! DI6ICULTY (!
        TASK C 2 9CR1S$
        SUB/ANTI,Y 03TROLL+ !
        VOLUME (! DEVICE4
  C4 ,USE CIRCLE GAMES4    #HI
      ,:5 ! VISU,Y IMPAIR$
      LE>N] IS 9 ! \T] CIRCLE1
      ! S.D S\RCE %D 2 C5T]$4
      ,! PROC$URE %D 5C\RAGE !
      /UD5T 6MA9TA9 AN EQUAL
      4T.E F ! S.D S\RCE4
#B4 ,USE SELF-TE/+ /UNTS4 ,9
    ACTIVITIES CLASSIFI$ Z
    SELF-TE/+ /UNTS1 ! LEVEL (
    LE>N] P]=M.E C 2 9FLU;ED
    0HIS ABIL;Y 6LOCALIZE S.DS
    &! AVAILABIL;Y ( USE;L S.D
    CUES4
  ,,ME?OD3 ,9 RELAYS1 DIREC;N
      ( MOVE;T IS ESPECI,Y
      IMPORTANT ": "T IS A
      FACTOR & VE]+ T5D5CIES
      M/ 2 OV]COME4 ,9 TUG (
      W>1 A S.D S\RCE MAY 2
      US$ 9 AT L1/ TWO WAYS
      6/RUCTURE ! 5VIRON;T3 EI
      PLACE ! S.D S\RCE AT !
      DIVID+ L9E 69DICATE !
      SU3ESS (! T1M EF=T1 OR
      PLACE ! DEVICE DIRECTLY
      2H ! T1M )! 9/RUC;N T !Y
      PULL T[>D ! S.D4
      ,PLACE;T AT ! 5D (A
      TRAMPOL9E1 FAC+ ! P]=M]1
      MAY ASSI/ 9 MA9TA9+ A
      PROP] & SAFE POSI;N ON !
      B$ (! TRAMPOL9E4 ,A S.D
      S\RCE IS DEF9ITELY AN
      AID 6DEVELOP+ FREEDOM (
      MOVE;T & LOCOMOTOR
      SKILLS 9 AN OP5 SPACE4
      ,X MAY AL 2 US$ 6PROVIDE
      A4I;NAL CUES 6! V>I\S
      C\PLE LOC,NS 9 SQU>E
      DANC+4
#C4 ,USE TRACK & FIELD
  ACTIVITIES4 ,9 RUNN+ DA%ES1
  JUMP+1 OR ?R[+1 ! S.D S\RCE
  IS ! BE/ ME?OD ( MA9TA9+ A
  DIREC;N & ORI5T,N 6! TASK4

    ,ACTIVITIES REQUIR+
    CLASSROOM LE>N+ APPLIC,NS
  ,! ACTIVITIES MAY 2 3DUCT$ 9
3JUNC;N ) SOCIAL /UDIES1   #IA
GEOGRAPHY1 OR SUBJECTS RELAT$
6C>D9AL DIREC;NS4 ,! PURPOSE
IS 6/RUCTURE ! 5VIRON;T 9 ORD]
6RECOGNIZE ! SPATIAL REL,N%IP
(! F\R C>D9AL DIREC;NS4
,SU7E/$ SITU,NS3

#A4 ,PLACE ! S.D S\RCE AT A
  PO9T DESIGNAT$ Z ,NOR?4
  ,RELATIVE POSI;NS ( /UD5TS
  OR OBJECTS )9 ! >EA MAY 2
  DESCRIB$ US+ C>D9AL DIREC;NS
  9 REL,N 6A /,N>Y NOR!RN
  POSI;N4 ,4CUSS ! _M SPATIAL
  REL,N%IPS POSSI# )9 ?
  FRAME"W4
#B4 ,9CORPORATE ! USE (A S.D
  S\RCE 9 ANY APPROPRIATE "W
  EXP]I;E4 ,! S.D S\RCE MAY 2
  US$ Z A DIREC;NAL GUIDE :5
  M[+ GRASS OR O!R "W ORI5T$
  SITU,NS 9 : ! /UD5T M/ COPE
  ) L>GE OP5 >1S4

    ,LE>N] ,MOV+ & ,S.D ,S\RCE
    ,MOV+
  ,! TASK ( LOCALIZ,N IS HI<LY
-PLEX :5 BO? ! LI/5] &! S.D
S\RCE >E MOV+4 ,H["E1 9 _M (!
ACTIVITIES ALR 4CUSS$ ! SITU,N
DOES >ISE1 B MAY N H BE5
EMPHASIZ$4 ,! R1D] %D C>E;LLY
3SID] ACTIVITIES ALR SU7E/$ Z
POSSI# VEHICLES = DEVELOP+ ^!
HI<] LEVEL SKILLS4

    ,ACTIVITIES REQUIR+ A
    TRACK+ RESPONSE
#A4 ,GAMES S* Z .,*A9 .,TAG1
  .,ANIMAL .,*ASE1 OR .,OC1N
  .,IS .,/ORMY1 MAY 2 /RUCTUR$
  S ! S.D S\RCE IS C>RI$ BY
  8X0 OR ! 9/RUCTOR :O IS
  CLOSE BY4 ,! /UD5T )A VISUAL
  IMPAIR;T :O IS A# 6LOCALIZE
  IS 9 A BETT] POSI;N 6AVOID
  2+ CAU<T4 ,SIMIL>LY1 HE MAY
  AVOID 2+ HIT 9 .,PRISON
  .,BALL1 OR O!R ?R[+ GAMES4
  ,Z AN ALT]NATIVE         #IC
  6.,DODGE .,BALL TRY GAMES S*
  Z .,PRISON .,BALL OR .,B\NCE
  .& .,CAT*4 ,! BALL %D 2 ?R[N
  F ! S.D S\RCE LOC,N4 ,9 ?
  MANN] LE>N] )A VISUAL
  IMPAIR;T HAS AN OPPORTUN;Y
  6MOVE 6A PO9T F>!/ AWAY F !
  S.D S\RCE & ?R[]4
#B4 ,A DI6]5T TYPE ( TRACK+ IS
  REQUIR$ 9 GAMES S* Z .,FOLL[
  .! .,L1D] & .,BLUE .,BIRD :
  REQUIRE ! /UD5T 6FOLL[ !
  S.D4 ,TYPES ( SELF-TE/+
  ACTIVITIES T REQUIRE FOLL[+
  A S.D >E RID+ A BICYCLE1
  FOLL[+ AN \TDOOR TRAIL1 OR
  -PLET+ AN OB/ACLE C\RSE4

    ,ACTIVITIES REQUIR+
    CLASSROOM LE>N+ APPLIC,N
  ,! ACTIVITIES %D 2 3DUCT$ 9
3JUNC;N ) SCI;E 9/RUC;N4 ,!
PURPOSE IS 6DEVELOP ! 3CEPT (
PLANET>Y MOVE;T4 ,! ACTIV;Y
HAS ALR BE5 4CUSS$1 B1 ) BO?
ELE;TS ALL[$ 6MOVE1 A HI<]
3CEPTUAL LEVEL MAY 2 OBTA9$4

    ,9DIVIDUALIZ$ LOCALIZ,N
    TASKS
#A4 ,! LE>N] %D DEVELOP !
  ABIL;Y 6MA9TA9 A 3/ANT 4T.E
  F ! S.D S\RCE4 ,! SKILL
  2COMES "O ( MOV+ 9 A 3GRU5T
  PATT]N )! S.D S\RCE4
#B4 ,! LE>N] %D AL 2 A#
  69T]SECT ! S.D S\RCE AT A
  PO9T DIRECTLY 9 FRONT ( HM
  0E/IMAT+ 4T.E &! SPE$ AT :
  HE APPROA*ES ! 9T]SEC;N4









          ,APP5DICES       #IE

,A4 ,US+ ,S.D ,9 ,P]=M+ ,O&,M
  ,TASKS
,B4 ,PLAY+ ,GAMES ,)A ,S.D
  ,S\RCE
,C4 ,S.D ,S\RCE ,ADAPT,NS ,=
  ,RECRE,NAL/,SPORT
  ,ACTIVITIES

        ,APP5DIX ;,A3
      ,US+ ,S.D 9 ,P]=M+
         ,O&,M ,TASKS

  ,A P]SON MOV+ )\T VI.N
RELIES ON HE>+ 6/RUCTURE
9T]AC;N )! 5VIRON;T4 ,DEP5D+
ON ! SITU,N1 S.D C 2 US$ 9 V
DI6]5T WAYS 6OBTA9 9=M,N AB !
5VIRON;T4 ,? MANUAL D1LS )! F/
LEVEL ( PRACTICAL USE ( S.D =
NAVIG,N3 9T]AC;NS ) S+LE1
4CRETE S.D S\RCES4 ,9T]AC;N )
S+LE1 4CRETE S.D S\RCES IS
BASIC 6_M AUDITORY SKILLS &
PRACTIC+ ^! 9T]AC;NS C AID
DEVELOP;T ( O!R1 M -PLEX OR
SUBTLE AC\/IC SKILLS4 ,O!R
PRACTICAL USES ( S.D 9 NAVIG,N
9CLUDE PAY+ ATT5;N 6M ?AN "O
S\RCE AT A "T1 US+ ! SU45
ABS;E ( S.D 6RECOGNIZE A
DOORWAY OR OP5+1 & PAY+ ATT5;N
6REV]B],N DELAY 6E/IMATE !
SIZE (A ROOM OR ! PRES;E (A
L>GE OBJECT4
  ,RECALL T "! >E FIVE LEVELS
( LE>N+ T "*IZE ! E6ECTIVE USE
( 4CRETE S.DS 9 ! 5VIRON;T4

#A4 ,AW>E;S
#B4 ,4CRIM9,N
#C4 ,9T]PRET,N
#D4 ,LOCALIZ,N
#E4 ,3V].N

  ,A * M/ F/ 2 .AW>E (A S.D4
,! * !N LE>NS 6.4CRIM9ATE "O
S.D F ANO!R OR "O S.D )9 A
BACKGR.D ( O!R NOISE4 ,A * M/
AL 2 A# 6ASSOCIATE A S.D   #IG
) AN OBJECT1 OR .9T]PRET !
M1N+ (A S.D4 ,= ,O&,M
PURPOSES1 X IS (T5 A
PREREQUISITE T ! * 2 A#
6.LOCALIZE OR DET]M9E ! LOC,N
(A S.D4 ,:5 ^! F/ F\R LEVELS
>E MET1 A * C USE .3V].N 6MAKE
PRACTICAL USE (A S.D Z AN AID
6! LE>N]'S 9T]AC;N )!
5VIRON;T4 ,AW>E;S1 4CRIM9,N1 &
9T]PRET,N >E BASIC LI/5+
SKILLS T *N %D 2 TAU<T & %D
PRACTICE4 ,^! SKILLS >E (T5
WELL DEVELOP$ 2F A * 5T]S
S*OOL4 ,:ILE LOCALIZ,N & 3V].N
MAY 2 WELL DEVELOP$1 S9CE !Y
=M ! "UP9N+S ( M SOPHI/ICAT$
USES ( S.D1 !Y / NE$ 6BE
PRACTIC$4 ,! IMPORT.E (
DEVELOP+ A 3SCI\S & PRACTIC$
S5SE ( US+ S.D :5 MOV+ "? !
5VIRON;T C 2 ILLU/RAT$ 04CUSS+
"S -MON DAILY ACTIVITIES4 ,9 ?
APP5DIX WE W 4CUSS "S (!
FACTORS 9FLU5C+ LOCALIZ,N (
S.DS & ILLU/RATE H[ !Y PLAY A
ROLE 9 -MON ,O&,M TASKS4
  ,! HUMAN P]CEPTUAL SY/EM
DET]M9ES ! HORIZONTAL POSI;N
(A S.D 6)9 #A DEGREE &
DET]M9ES ! POSI;N ( S.DS 9 !
V]TICAL PLANE 6AB #C DEGREES
7,P]ROTT & ,SAB]I1 #AIIJ71
DEP5D+ ON :AT K9D ( S.D X IS
&! LI/5+ 3DI;NS4 ,\R AUDITORY
P]CEPTUAL SY/EM IS N DESIGN$
WELL = DET]M9+ 4T.ES 6S.DS
7,ZAHORIK1 #BJJA2 #BJJB;A74
,WE >E BE/ AT LOCALIZ+ S.DS
DIRECTLY 9 FRONT ( U4 ,WE GET
BETT] IF WE LI/5 6A S.D =A
L;G] P]IOD ( "T & IF WE C MOVE
\R H1DS Z WE LI/54 ,\R P]CEP;N
(! 4T.E 6OR LOC,N ( S.DS IS
EASILY 3FUS$ 04TRACT+ S.DS
7,LANG5DIJK1 ,KI/L]1 &
,WI<TMAN1 #BJJA7 OR 0DI6];ES 9
! L\D;S & FREQU5CY ( S.DS
7,S*5KMAN1 #AIHC74
  ,J L VISU,Y LOCAT+ A     #II
/,N>Y OBJECT1 2+ A# 6LOCALIZE
A /,N>Y S.D S\RCE IS MADE
EASI] "? ! USE ( B9AURAL;Y4
,2+ A# 6MOVE \R H1DS :ILE
LI/5+ MAXIMIZES ! B5EFIT (
HAV+ TWO E>S4 ,2C \R H1D
SEP>ATES \R E>S F EA* O!R1
S.DS -+ 6\R TWO E>S >E SLI<TLY
DI6]5T4 ,\R BRA9S >E DESIGN$
6MAKE USE ( T DI6];E & 6FIGURE
\ F ": ! S.D CAME4
  ,:5 WE LI/5 6A S.D1 WE USU,Y
>E N LI/5+ 6ONLY T S.D4 ,"! >E
O!R 5VIRON;TAL &/OR MAN-MADE
S.DS T WE TRY 6IGNORE1 OR !
WALLS & OBJECTS >.D U *ANGE !
S.D4 ,? C 2 GD OR BAD1 DEP5D+
ON :AT WE WANT 6D4 ,IF YR
OBJECTIVE IS 6FIGURE \ F ": A
S.D IS -+1 X IS MO/ EASILY D"O
IF NO?+ IS 2T Y &! S.D4 ,IF "!
>E LOTS ( ?+S >.D Y OR IF Y >E
9 AN 5CLOS$ ROOM1 Y MI<T H
TR\# LOCALIZ+ A S.D 2C (! WAY
! S.D B\NCES (F ! OBJECTS &
WALLS4 ,H["E1 IF YR 9T5T IS
6F9D A "PICUL> OBJECT OR
6FIGURE \ ! DIM5.NS (A SPACE1
!N HAV+ S.D B\NC+ >.D IS M
HELP;L4
  ,*APT] #D D1LT )! SITU,N 9 :
A S.D 9 ! 5VIRON;T IS /,N>Y4
,9 DAILY TASKS1 A P]SON NE$S
6BE A# 6LOCALIZE /,N>Y S.DS
6"K ": IMPORTANT S.D PRODUC+
OBJECTS >E4 ,2+ A# 6LOCALIZE
S.D PRODUC+ OBJECTS S* Z V5D+
MA*9ES1 DOGS1 *UR* BELLS1 A
P]SON TALK+1 /REET CORN]S1 OR
SUBWAY TURN/ILES 76"N A FEW7
IS ESS5TIAL 6E6ICI5T TRAVEL4
,"ULY+ USE ( ? LOCALIZ,N
ABIL;Y IS A LI/ ( SPATIAL
3CEPTS 7I4E41 "R1 LEFT1 UP1
D[N1 =W>D1 ETC47 T A P]SON M/
H 9T]NALIZ$ & 2 A# 6USE 63NECT
8 OR H] [N POSI;N 6! S.D4 ,2+
A# 63NECT YR [N POSI;N 6ANO!R
OBJECT 9 SPATIAL T]MS IS ! F/
/EP 6PURPOSE;L MOVE;T4    #AJA
,"O (! E>LY MILE/"OS (
PURPOSE;L MOVE;T = AN 9FANT IS
R1*+ T[>D A S.D PRODUC+ TOY4
,RECOGNIZ+ T ! TOY IS 9 A
"PICUL> PLACE & T ! 9FANT C
MOVE 6R1* T TOY 2G9S ! PROCESS
( MOVE;T "? ! 5VIRON;T &A
LIFE"T ( 9T]AC;N ) S.DS 9 !
5VIRON;T4 ,Z AN 9FANT TO4LES1
A P>5T'S VOICE 2COMES A -MON
/,N>Y S.D ! 9FANT MOVES T[>D4
,WE >E BETT] A# 6LOCALIZE S.DS
DIRECTLY 9 FRONT ( U 2C WE
SP5D S M* ( \R E>LY DEVELOP;T
MOV+ T[>D M1N+;L S.DS4
  ,*N DEVELOP SELF-TO-OBJECT
REL,N%IPS 9 "P 0REP1T$LY MOV+
T[>DS S.D PRODUC+ OBJECTS4
,EV5TU,Y1 OBJECT-TO-OBJECT
REL,N%IPS >E DEVELOP$ Z A *'S
3CEPT ( SPACE 5L>GES & HE IS
A# 6IMAG9E ": S.D PRODUC+
OBJECTS >E )\T PHYSIC,Y MOV+
6!M4 ,^! SPATIAL REL,NS >E BE/
DEVELOP$ IF A * HAS ONGO+1
ACTIVE EXPLOR,N ( S.D-PRODUC+
OBJECTS & _! RELATIVE POSI;NS4
  ,*APT] #E D1LT ) SITU,NS 9 :
BO? ! LE>N] &! S.D CD 2 9
MO;N4 ,A NUMB] ( IMPORTANT
DAILY ,O&,M TASKS CORRESPOND
6? CATEGORY4 ,Z AN 9FANT MAKES
! TRANSI;N 62+ A TO4L] & 2G9S
WALK+ OR CRAWL+ "? ! HOME1 HE
2COMES M AW>E ( S.DS S* Z !
FAMILY DOG OR SIBL+S MOV+ >.D
! 5VIRON;T4 ,^! >E ! F/ 3SI/5T
EXPOSURES 6S.DS T MOVE >.D ! *
AT A "T :5 HE IS AL A# 6MAKE
L>GE BODY MOVE;TS 9 REAC;N4
,PLAY )A P>5T OR SIBL+ T
9VOLVES RUNN+ 6OR AWAY HELPS
CALIBRATE ! AUDITORY SY/EM4 ,A
P>5T ROLL+ A TOY C> OR TRUCK
T[>D A * :O !N R1*ES = X1 OR A
* FOLL[+ A DOG 6PET X >E E>LY
EXAMPLES ( LOCALIZ+ & MOV+ 9
REAC;N 6MOV+ S.D S\RCES4 ,!
ACTIVITIES 9 ? MANUAL TAKE ?
K9D ( EXPOSURE &          #AJC
SY/EMIZE X S T A * IS MADE
AW>E (! K9D ( 9=M,N !Y H BE5
REACT+ 6& H[ 62COME M ADEPT AT
DO+ S4 ,? PRACTICE C 2 APPLI$
6FUTURE ,O&,M TASKS4
  ,! FOLL[+ >E EXAMPLES (
DAILY TASKS APPLICA# = "S (!
ACTIVITIES \TL9$ 9 *APT] #E3

    ,LESSON ,"O3 ,TRACK+ A S.D
    S\RCE 0MOV+ ONLY ! H1D
#A4 ..,TRACK+ A P]SON Z !Y
  .WALK4 ,A -MON EXAMPLE ( ?
  TASK 9DOORS IS PAY+ ATT5;N
  6A T1*] WALK+ 9 A CLASSROOM4
  ,IF A T1*] 7OR ANYBODY7 IS
  TALK+ 6! * :ILE
  SIMULTANE\SLY WALK+1 X IS
  IMPORTANT T ! * 2 A# 6TRACK
  T P]SON 69DICATE A 3T9U$
  9T]E/ 9 :AT ! P]SON IS SAY+4
#B4 ..,FOLL[+ A BALL 9 A
  SPORT+ .EV5T4 ,:5 DEVELOP+
  BASIC SKILLS = LAT] PLAY+
  GOALBALL1 A * M/ 2 A#
  6AUDITORILY TRACK A BALL
  ROLL+ ON ! FLOOR & PREDICT
  ": T PA? W TAKE ! BALL 9
  REL,N 6! *'S POSI;N4
#C4 .,TRACK+ .VEHICLES4 ,:5
  /&+ ON A /REET CORN]1 WAIT+
  6CROSS1 A P]SON (T5 DOES N
  WANT 6MOVE _! BODY
  UNNECESS>ILY 9 ORD] 6KEEP _!
  ALIGN;T RELATIVE 6! CROSS+4
  ,H["E1 !Y MI<T WANT 6BE AW>E
  (& TRACK C>S PASS+ 0!M
  6DET]M9E :E!R !Y >E TURN+ OR
  N4 ,DEP5D+ ON ! "PICUL>S (!
  9T]SEC;N1 ! P]SON MI<T NE$
  6MAKE A DECI.N 6CROSS BAS$
  ON ! PA? ( ^! C>S4

    ,LESSON ,TWO3 ,TRACK+ A
    S.D S\RCE MOV+ ! 5TIRE
    BODY
#A4 ..,ALIGN+ "O'S SELF 6PASS+
  .TRA6IC4 ,:5 WAIT+ AT A
  /REET CORN]1 P]H AF LOCAT+ &
  PU%+ A P$E/RIAN         #AJE
  PU%BUTTON1 A P]SON (T5 HAS
  6ALIGN H]F 6PASS+ TRA6IC4
  ,:E!R ? IS D"O 9 REL,N
  6P]P5DICUL> OR P>ALLEL
  TRA6IC1 ! TASK REQUIRES T A
  P]SON AUDITORILY FOLL[ ! PA?
  (A MOV+ VEHICLE & !N MOVE H]
  5TIRE BODY 9 REAC;N 6! PA? (
  T VEHICLE4

    ,LESSONS ,?REE 6,FIVE3
    ,FOLL[+ A MOV+ S.D S\RCE1
    WALK+ P>ALLEL 6A MOV+ S.D1
    & WALK+ P>ALLEL 6A S.D
    :ILE WALK+ A #IJ;DG ANGLE
#A4 ..,MAT*+ PA?S )A MOV+
  P]SON OR OBJECT 9 ORD]
  6FOLL[ .X4 ,:5 WALK+ )A GR\P
  ( P OR FOLL[+ "O "PICUL>
  P]SON1 X IS (T5 USE;L
  6SIMPLY FOLL[ ! S.D (A VOICE
  OR FOOT/EPS4 ,2+ A#
  64CRIM9ATE T P]SON F ANY
  BACKGR.D NOISE1 NOTICE IF %E
  TURNS1 & *ANG+ "O'S [N PA?
  ACLY C 2 A SOPHI/ICAT$ USE (
  S.D4

    ,LESSON ,SIX3 ,LOCALIZ+
    S.D :5 MOV+ 9 OPPOSI;N 6!
    S.D S\RCE
#A4 ..,WALK+ UP 6A CURB BAS$
  ON ! S.DS ( IDL+ .TRA6IC4 ,9
  "S SITU,NS A P]SON APPROA*ES
  AN 9T]SEC;N & M/ USE !
  APPROA*+ TRA6IC 6GAUGE ": !
  9T]SEC;N IS4 ,:5 WALK+ UP
  6AN 9T]SEC;N )! P>ALLEL
  /REET ON ! "R1 IF NO TRA6IC
  IS CURR5TLY TRAVEL+ 9 ! SAME
  DIREC;N Z ! P$E/RIAN1 ! S.D
  ( P]P5DICUL> OR ONCOM+
  TRA6IC M/ 2 US$ 6GAUGE !
  P$E/RIAN'S POSI;N RELATIVE
  6! /REET4 ,:5 ! P$E/RIAN IS
  CROSS+ ! /REET1 P]P5DICUL>
  TRA6IC IS /OPP$ & ONLY ! S.D
  ( ONCOM+ TRA6IC ON ! P>ALLEL
  /REET REMA9S Z AN 9DIC,N (
  RELATIVE POSI;N4        #AJG

  ,^! >E J "S EXAMPLES (
SITU,NS 9 : ! EX]CISES 9 ?
MANUAL C 2 APPLI$ 6"EY"D
TASKS4 ,H["E1 ! SKILLS
DEVELOP$ 9 ? MANUAL C 2
ELABORAT$ ^U 6DEVELOP M
SOPHI/ICAT$ USES ( S.D = ,O&,M
TASKS4 ,"! >E _M SUBTLE AC\/IC
PH5OM5A T P LE>N "? TRIAL &
]ROR 7,WOR*EL & ,MAUNEY1
#AIEJ7 & USE UNCONSCI\SLY
7,JUURMAA1 #AIGJ;A74 ,2+ A#
6LOCALIZE 4CRETE S.DS 9 !
5VIRON;T & PAY+ M ATT5;N 6S.DS
>.D A P]SON C L1D T P]SON 6BE
AW>E ( DI6]5T K9DS ( S.DS >.D
H]4 ,= EXAMPLE1 :5 A 4CRETE
S.D S\RCE IS BLOCK$ 0AN
OBJECT1 T S.D L[]S 9 9T5S;Y4
,! RESULT+ 8S.D %AD[0 C 2 US$
6DETECT OBJECTS4 ,) PRACTICE1
V SL5D] OBJECTS S* Z POLES &
SMALL TREES C 2 DETECT$ 9 ?
WAY4 ,MOV+ PA/ S* A S.D %AD[
MAKES X M APP>5T ?AN J /&+ 9
FRONT ( X4
  ,Z A P]SON PRACTICES 2+ A#
6LOCALIZE DI6]5T K9DS ( S.DS 9
DI6]5T 5VIRON;TS1 P]H 2G9N+ )
M OBVI\S PH5OM5A S* Z S.D
%AD[S1 X W 2COME APP>5T T "!
>E O!R WAYS 6USE S.D4 ,!
PHYSICS 2H S.D PH5OM5A D N H
6BE "U/OOD =A P]SON 6BE A#
6MAKE PRACTICAL USE (! E6ECTS4
,:ILE ! HUMAN P]CEPTUAL SY/EM
IS N S5SITIVE 5 6USE E*OES !
SAME WAY BATS OR DOLPH9S C1 9
LIMIT$ SITU,NS WE C USE E*OES
6DET]M9E 4T.ES4 ,? IS G5],Y :5
! 4T.ES >E V L>GE & "! IS A
LOT ( SPACE 2T S"EAL L>GE
OBJECTS 7L ON A GRASSY >EA
AM;G S"EAL BUILD+S ON A
COLLEGE CAMPUS74
  ,REFLECTIVE 5VIRON;TS 7^? )
WALLS OR BORD]S ( "S SORT7 OR
! PRES;E ( L>GE OBJECTS CR1TE
A FIELD ( REFLECT$ S.D    #AJI
T ! HUMAN AUDITORY SY/EM C
USE1 2Y ! LOCALIZ,N ( DIRECT
S.DS4 ,! AC\/IC FIELD1 -PRIS$
( DIRECT S.DS & ALL (!
REFLEC;NS (F WALLS1 CEIL+S1 &
OBJECTS1 IS "S:AT ANALOG\S 6!
VISUAL FIELD 7,S*W>TZ1 #AIHD74
,MOVE;T "? ? AC\/IC FIELD
ALL[S A P]SON 6GA9 9=M,N AB !
SURR.D+S4 ,! RATIO ( DIRECT
S.D 6REFLECT$ S.D 9 ? AC\/IC
FIELD C 2 US$ 6DET]M9E 4T.ES
6S.DS 7,ZAHORIK1 #BJJB;B71 &!
PATT]N ( REFLECT$ S.D C
PROVIDE 9=M,N AB ! SIZE &
/RUCTURE (A ROOM 7,CLIFTON1
,FREYMAN1 & ,MEO1 #BJJB74 ,H[
QKLY ! REV]B],NS FADE AWAY OR
:E!R !Y >E REFLECT$ M /R;GLY F
"O >EA ?AN ANO!R 72C ( ROOM
GEOMETRY OR BUILD+ MAT]IALS1 =
EXAMPLE7 MAKE DI6]5T ROOMS OR
OBJECTS S.D DI6]5T F EA* O!R4
,ROOMS ( DI6]5T SIZES W S.D
DI6]5T :E!R ! P]SON IS
ACTIVELY MAK+ NOISE 7FOOT/EPS1
CANE TAPS7 OR J /&+ /2 H["E1
MOV+ "? ! S.D FIELD HELPS !
P]CEP;N4 ,! SIZE & %APE (!
ROOM &1 6"S DEGREE1 ! MAT]IAL
! WALLS >E MADE (& H[ _M W9D[S
"! >E1 A6ECT H[ S.D B\NCES >.D
9 ! ROOM4 ,"! IS ALW S.D >.D
Y1 EV5 IF Y >E TRY+ 6BE V
QUIET4 ,S J /&+ 9 ! MI4LE (A
L>GE ROOM W S.D DI6]5T F /&+ 9
! MI4LE (A SMALL ROOM4 ,)
PRACTICE & 3SI/5T EXPOSURE 6A
"PICUL> ROOM1 A P]SON MI<T 2
A# 6TELL :E!R L>GE PIECES (
FURNITURE H BE5 MOV$ 9 ! ROOM1
BAS$ ON H[ ! ROOM S.DS4
  ,9 A4I;N 6PAY+ ATT5;N 6H[
SELF-MO;N RELATIVE 6! FIELD (
AMBI5T S.D 9DICATES F1TURES (!
5VIRON;T1 ! AC\/IC "*I/ICS (
DIREC;NAL;Y1 PIT*1 TIMBRE1
9T5S;Y1 & 5VELOPE BO? = DIRECT
& REFLECT$ S.D >E US$ 64T+UI%
2T AC\/IC 5VIRON;TS       #AAA
7,KI%1 N4D474 ,^! "*I/ICS (
S.D >E AL A6ECT$ 0! MAT]IAL (F
: S.D IS REFLECT$4 ,)
PRACTICE1 A P]SON C P]CV
9CR1S+LY SUBTLE V>I,NS 9
POSI;N1 SIZE1 TEXTURE1 %APE1
4T.E1 & EV5 -POSI;N 7,KI%1
N4D474 ,) PRACTICE1 P H BE5 A#
6S5SE ! PRES;E ( SMALL OBJECTS
F #B 6#C MET]S AWAY 7,J"OS &
,MY]S1 #AIED2 ,MY]S & ,J"OS1
#AIEH2 ,RICE1 ,FE9/E91 &
,S*U/]MAN1 #AIFE71 ASC]TA9 !
LAT]AL LOC,N (A S+LE OBJECT
6)9 A FEW DEGREES 7,RICE1
#AIFI71 DET]M9E ! %APE (
OBJECTS 7,HAUSFELD1 ,P[]1
,GORTA1 & ,H>RIS1 #AIHB2
,RICE1 #AIFG;A1 #AIFG;B1
#AIFG;C71 & ID5TIFY TEXTURES (
SURFACES 7,HAUSFELD1 ,P[]1
,GORTA1 & ,H>RIS1 #AIHB2
,JUURMAA1 #AIGJ;B2 ,KELLOGG1
#AIFB74
  ,0DEVELOP+ AW>E;S (&
S5SITIV;Y 6^! (T5 SUBTLE
AC\/IC CUES1 A P]SON :O IS BL
C MAKE USE ( S.D 6LE>N A GRT
D1L ( 9=M,N AB H] 5VIRON;T4

        ,APP5DIX ;,B3
      ,PLAY+ ,GAMES ,)A
         ,S.D ,S\RCE

    ,ANIMAL ,*ASE
  ,? GAME IS BE/ PLAY$ 9 A
DEF9$ SPACE1 S* Z ON AN
ASPHALT C\RT OR 9 A GYM
APPROXIMATELY #EJ FEET WIDE4
,ALL PLAY]S L9E UP AL;G "O
SIDE1 & 8X0 TAKES 8 PLACE 9 !
MI4LE (! PLAY+ >EA4 ,HE CALLS
! "N ( "S ANIMAL1 S* Z DOG1
C[1 OR CAT1 ":^U ALL ! PLAY]S
M/ RUN ACR ! PLAY+ >EA1
IMITAT+ ! ANIMAL DESIGNAT$4
,ANY"O CAU<T 2F R1*+ !
OPPOSITE SIDE M/ JO9 H&S ) 8X0
& HELP HM CAT* O!R PLAY]S4 ,!
ORIG9AL 8X0 REMA9S !      #AAC
CALL] "?\T ! GAME4 ,! LA/ "O
CAU<T IS 8X0 =! NEXT GAME4
  ,V>I,NS3 #A7 ,! GAME C 2
PLAY$ 0ASSIGN+ A SPECIFIC
ANIMAL 6TWO OR ?REE PLAY]S4
,:5 T ANIMAL IS CALL$1 ONLY ^?
:O REPRES5T X RUN ACR ! C\RT4
#B7 ,Z EA* PLAY] IS CAU<T &
JO9 8X10 HE GETS 6CALL \ !
NEXT ANIMAL4 #C7 ,PLACE A
PORTA# S.D S\RCE ON EA* SIDE
(! GYM4 #D7 8,X0 WE>S A S.D
S\RCE4

    ,BLUE ,BIRD 7CIRCLE GAME7
  ,PLAY]S /& 9 A CIRCLE1 HOLD+
H&S1 >MS UP1 : SIGNIFIES T !
W9D[S >E OP54 ,"O OR TWO BLUE
BIRDS >E 9 C5T]4 ,Z Y S+ !
S;G1 ! BIRDS W1VE 9 & \ ! OP5
8W9D[S40 ,! BLUEBIRD ) BL;S
FOLL[S A SI<T$ BLUEBIRD :O
C>RIES A S.D S\RCE4 ,S+ Z
FOLL[S1 8,BLUE BIRD1 BLUE BIRD
"? MY W9D[1 BLUE BIRD1 BLUE
BIRD "? MY W9D[1 BLUE BIRD1
BLUE BIRD "? MY W9D[ 7PLAY]S
BR+ D[N >MS 6CLOSE W9D[7 '''
OH BLUE BIRD >5'T Y TIR$80
,BIRDS WANT 6/AY 9SIDE CIRCLE
Z W9D[S >E 2+ CLOS$4 ,Y C
*ANGE ! "N (! BIRDS 6FIT ) YR
!ME1 7E4G4 BLUE JAY1 C>D9AL1
SP>R[1 ETC474 ,!N ! BLUE BIRD
GETS 6*OOSE "S"O ELSE 6BE A
BLUE BIRD1 &! GAME 3T9UES4

    ,B\NCE & ,CAT*
  ,CR1TE TWO EV5 NUMB]$ T1MS1
"O = EA* SIDE (! GYM4 ,USE TWO
DI6]5T COLOR$ BALLS
APPROXIMATELY #H 9*ES 9 SIZE4
,EA* T1M GETS A BALL4 ,:5 ?R[+
! BALL 6AN OPPON5T1 ! BALL M/
B\NCE AT L1/ ONCE1 &! P]SON ON
! RCVG 5D ,,M/ MAKE AN ATTEMPT
6CAT* ! BALL4 ,! OBJECT IS
6?R[ ! BALL 8,,TO0 AN OPPON5T1
N 8,,AT0 AN OPPON5T & =CE HM
6MAKE AN ATTEMPT 6CAT*    #AAE
! BALL4 ,IF ! BALL MAKES 3TACT
) AN OPPON5T 2F X B\NCES1 !
?R[] IS \6 ,IF A PLAY] MAKES
NO ATTEMPT 6CAT* ! BALL OR
DODGES X1 !N HE IS \4 ,AN
UNSU3ESS;L ATTEMPT 6CAT* !
BALL M1NS ! PLAY] IS \4 ,A
PLAY] C 8,,SAVE0 A T1MMATE :O
IS \ 0CAT*+ A DROPP$ BALL1 2F
X T\*ES ! GR.D4 ,IF ! SAVE
ATTEMPT FAILS1 ! 8,,SAV]0 IS N
\ B T1MMATE / IS4 ,"O BALL C N
2 US$ 6BLOCK ! O!R "O4 ,IF A
PLAY] HAS A BALL :5 ! O!R -ES
8 WAY1 "! >E ?REE OP;NS3 HOLD
! BALL & CAT* ! 9COM+ "O1 ?R[
! BALL & CAT* ! 9COM+ "O1 OR
PASS 6A T1MMATE & CAT* ! 9COM+
BALL4 ,AT NO "T IS ,,N TRY+
6CAT* ! BALL AN OP;N4 ,PLAY]S
M/ CAT* AN 9COM+ BALL4 ,Z
PLAY]S G \1 !Y SIT ON ! SIDE1
9 ORD] ( H[ !Y GOT \1 ON _!
HALF (! GYM4 ,IF "S"O ON !
OPPOS+ T1M GOES \1 ! F/ PLAY]
9 L9E REJO9S ! GAME "O = "O4
,ELECTRONIC S.D BALLS C 2 US$1
OR PLACE A S.D S\RCE NEXT 6!
PLAY] ?R[+ ! BALL4

    ,*A9 ,TAG
  ,:5 A PLAY] :O IS BL
"PICIPATES 9 *A9 TAG1 ! PLAY+
>EA %D H DEF9ITE B.D>IES1 S* Z
F;ES1 WALLS1 SIDES ( BUILD+S1
$GES ( LAWNS1 OR 3CRETE
SURFACES4 ,! PLAY]S SCATT] OV]
! PLAY+ >EA4 ,AT ! SIGNAL1 "O
PLAY] :O IS 8X0 *ASES ! O!RS4
,:5 HE TAGS A RUNN]1 ! LATT]
JO9S H&S ) HM1 & TGR ! TWO
*ASE ! O!R PLAY]S4 ,A CAT* OR
TAG MADE :ILE ! L9E IS BROK5
IS 9VALID4 ,! GAME 3T9UES
UNTIL ALL B "O H JO9$ ! *A94
,%E IS ! W9N] & 8X0 =! NEXT
GAME4 ,S T A SI<T.S PLAY] MAY
H A FAIR OPPORTUN;Y 6W91 HE
MAY 2 PAIR$ UP )A CLASSMATE :O
HAS NORMAL VI.N1 &! TWO   #AAG
( !M ATTEMPT 6AVOID 2+ CAU<T4
,M MOBILE SI<T.S PLAY]S %D 2
5C\RAG$ 6RUN AL"O4 ,9 ? CASE !
*A9 %D 2 REQUIR$ 6HOLD HM =
#AJ C.TS 2F HE IS 3SID]$
CAU<T4 ,! S.D S\RCE IS US$
6DEF9E A B.D>Y (! PLAY+ >EA4

    ,EA/] ,EGG ,HUNT
    7,M9IATURE ,PUMPK9 ,HUNT1
    ,C&Y ,CANE ,HUNT7
  ,? GAME C 2 *ANG$ 6CO9CIDE )
HOLI"DS4 ,HIDE 7R1L OR PLA/IC7
E7S AL;G ) PORTA# S.D DEVICES4
,PLAY]S 9DEP5D5TLY & QUIETLY
HUNT = E7S1 COLLECT+ !M 9 _!
BAGS OR BASKETS4 ,OLD] PLAY]S
C TURN (F EA* DEVICE Z !Y
LOCATE EA* EGG4

    ,! ,F>M] 9 ! ,DELL 7CIRCLE
    GAME7
  ,*OOSE "O PLAY] Z ! F>M]4 ,H
! PLAY]S JO9 H&S & D.E >.D
:ILE ! S;G IS SUNG4 ,AT ! 5D
(! F/ V]SE1 ! F>M] *OOSES 8
WIFE1 :O JO9S HM 9 ! CIRCLE4
,AT ! 5D (! SECOND1 ! WIFE
*OOSES A * & S ON UNTIL "EY"O
IS 9 ! CIRCLE EXCEPT ! *EESE
7:O 2COMES ! F>M] ! NEXT R.D74
,IF Y H LESS ?AN #AJ PLAY]S1
SKIP "O (! V]SES ''' IF Y H M
?AN #AJ PLAY]S1 PICK "O (!
LE>N]S :O IS LEFT AT ! 5D 6BE
! F>M]4 ,! PLAY] ) BL;S C
LOCATE & SELECT ! PLAY] C>RY+
! S.D S\RCE Z ! NEXT "O 6MOVE
96! CIRCLE1 OR ! S.D S\RCE C 2
PLAC$ 9SIDE ! CIRCLE Z AN
ORI5T,N DEVICE4

,! F>M] 9 ! DELL
,! F>M] 9 ! DELL
,HI-HO1 ! D]RY-O
,! F>M] 9 ! DELL

,! F>M] TAKES A WIFE
,! F>M] TAKES A WIFE
,HI-HO1 ! D]RY-O          #AAI
,! F>M] TAKES A WIFE

,! WIFE TAKES A *
,! WIFE TAKES A *
,HI-HO1 ! D]RY-O
,! WIFE TAKES A *

,! * TAKES A NURSE
,! * TAKES A NURSE
,HI-HO1 ! D]RY-O
,! * TAKES A NURSE

,! NURSE TAKES A C[
,! NURSE TAKES A C[
,HI-HO1 ! D]RY-O
,! NURSE TAKES A C[

,! C[ TAKES A DOG
,! C[ TAKES A DOG
,HI-HO1 ! D]RY-O
,! C[ TAKES A DOG

,! DOG TAKES A CAT
,! DOG TAKES A CAT
,HI-HO1 ! D]RY-O
,! DOG TAKES A CAT

,! CAT TAKES A RAT
,! CAT TAKES A RAT
,HI-HO1 ! D]RY-O
,! CAT TAKES A RAT

,! RAT TAKES ! *EESE
,! RAT TAKES ! *EESE
,HI-HO1 ! D]RY-O
,! RAT TAKES ! *EESE

,! *EESE /&S AL"O
,! *EESE /&S AL"O
,HI-HO1 ! D]RY-O
,! *EESE /&S AL"O

    ,FOLL[ ! ,L1D]
  ,! PLAY]S =M A COLUMN1 & "O
PLAY] IS APPO9T$ L1D]4 ,! L1D]
P]=MS V>I\S /UNTS1 S* Z CLIMB+
OV] OB/ACLES1 JUMP+ C]TA9
4T.ES1 OR WALK+ #AJ FEET )A
BOOK ON H] H1D4 ,PLAY]S :O
FAIL 6D ANY /UNT SET 0!   #ABA
L1D] G 6! BACK (! L9E4 ,!
9/RUCTOR %D *ANGE L1D]S AF E
F\R OR FIVE /UNTS4 ,! PLAY]
DIRECTLY 9 FRONT (! PLAY] )A
VISUAL IMPAIR;T C C>RY OR WE>
! S.D S\RCE & DESCRIBE ! NEXT
AC;N 6P]=M4

    ,H1DS-,UP1 ,SEV5-,UP
  ,! GAME IS BE/ IF PLAY$ )
#BJ OR M PLAY]S1 & IS ID1L =
RA9Y "DS1 :5 L>GE GR\PS NE$
6BE O3UPI$4 ,SELECT SEV5
PLAY]S & TELL !M 6MOVE 6!
FRONT (! CLASS4 ,"S"O1 USU,Y !
T1*]1 SAYS1 8,H1DS D[N1 ?UMBS
UP10 &! RE/ (! GR\P DOES J T4
  ,! SEV5 :O 7 SELECT$ MOVE
QUIETLY "? ! ROOM & EA* SELECT
"O P]SON 0T\*+ 8 OR H] ?UMB4
,ONCE T\*$1 ! ?UMB GOES D[N
6AVOID 2+ T\*$ TWICE4 ,:5 ALL
SEV5 PLAY]S H T\*$ ! ?UMBS (
SEV5 O!RS1 ! T1*] SAYS1 8,H1DS
UP1 SEV5 UP40 ,! H1DS G UP1 &!
SEV5 :O 7 *OS5 /&4 ,^? /&+ GET
"O *.E 6GUESS :O PICK$ !M4 ,IF
!Y GUESS "R1 ! TWO PLAY]S
SWIT* PLACES4 ,IF !Y DON'T1 !
8T\*]0 GETS 6/AY UP = ANO!R
R.D4 ,ANO!R ADAPT,N IS
DESCRIB$ 9 *APT] #F4
  ,6ADAPT = S.D1 ALL PLAY]S
WE> BLFOLDS EXCEPT ! SEV5 7C 2
FEW] ?AN SEV574 ,! SEV5 EA*
C>RY A DI6]5T S.D S\RCE4 ,!
*OS5 SEV5 M/ ID5TIFY _!
8T\*]S0 0S.D4

    ,LAME ,FOX & ,*ICK5S
  ,EQUIP;T NE$$3

,PANEL MATS LAID \ 6CR1TE
  PA?WAYS 7MATS ON BO? SIDES
  (! PA?WAYS7
,P9NIES 7#F7 OR BELTS ) BELLS

  ,SELECT SIX PLAY]S 6BE FOXES
7!Y WE> P9NIES74 ,ALL O!R
PLAY]S >E *ICK5S TRY+     #ABC
6GET AWAY4 ,UTILIZ+ "O (!
LOCOMOTOR MOVE;TS LI/$ 2L1
PLAY]S M/ /AY 9 ! PA?WAYS MADE
0! MATS4 ,IF A PLAY] T\*ES A
MAT 7EI A FOX1 OR A *ICK571
PLAY] M/ SIT ON ! NE>E/ MAT
UNTIL HE SAYS ! ALPHABET )\T !
V[ELS 7OR ANY?+ ELSE Y ?9K ( T
IS N AN EX]CISE74 ,PLACE S.D
S\RCES AL;G ! MATS 6M>K !
PA?WAY4

  ,ANIMAL LOCOMOTOR WALKS3

,ALLIGATOR--,SLI!R L A SNAKE
  :ILE A4+ >MS 7PO9T ELB[S UP
  9 ! AIR74
,BE>--,WALK ON ALL F\RS S ! "R
  H& & "R FOOT MOVE =W>D AT !
  SAME "T1 SAME ) LEFT H& &
  LEFT FOOT4
,CRAB--,WALK ON ALL F\RS )
  BOTTOM T[>D ! MAT 7FEET/H1D
  F/74
,DOG--,WALK ON ALL F\RS ON !
  MAT4
,FROG--,SQUAT D[N & JUMP (F
  ALL F\RS AT ! SAME "T & L&
  ON ALL F\RS TGR4
,9*WORM--,LIE ON BELLY & BR+
  HIPS =W>D 7UP 9 ! AIR7 )\T
  MOV+ H&S =W>D4 ,:5 HIPS >E
  UP 9 AIR1 SLIDE UPP] BODY
  =W>D )\T MOV+ FEET4
,LAME BE>--,WALK L A BE>1
  EXCEPT ) ONLY "O BACK LEG4
,LAME DOG--,WALK ON H&S & "O
  FOOT4
,RA2IT--,/>T 9 SQUATT+ POSI;N4
  ,R1* =W>D ) H&S ONLY4 ,:5
  H&S >E BACK ON ! MAT1 BR+
  FEET =W>D )\T MOV+ H&S4
,SNAKE--,SLI!R ON BELLY D[N &
  BACK4
,S1L--,HOLD SELF UP 9 A PU%UP
  POSI;N4 ,KEEP >MS /RAI<T1 &
  DRAG FEET 2H Y4


    ,MIDNI<T              #ABE
  ,AN 5CLOS$ >EA S* Z A
GYMNASIUM OR T5NIS C\RT IS A
GD PLACE 6PLAY ,MIDNI<T4 ,ALL
PLAY]S WE> BLFOLDS & /& 9 A
SEMICIRCLE )! FOX 9 ! C5T]4 ,!
PLAY]S ASK1 8,:AT "T IS X1
,MR4 ,FOX80 ,IF HE REPLIES T X
IS ANY H\R EXCEPT MIDNI<T1 !Y
REMA9 /&+4 ,:5 ! FOX %\TS
8,MIDNI<T60 ! PLAY]S RUN 6! F>
F;E OR WALL1 ": A S.D S\RCE IS
PLAC$4 ,! FOX FOLL[S ! S.D (!
FOOT/EPS & TAGS A PLAY]4 ,?
PLAY] 2COMES ! NEXT FOX1 &!
GAME IS REP1T$4

    ,M9N[S 9 ! ,NET
  ,6/>T1 ALL B TWO PLAY]S >E
M9N[S 7A LL FI% F.D 9 %ALL[
WAT]74 ,M9N[S >E GO+ 6TRY
6SWIM "? ! 8NET40 ,! 8NET Z"O0
W 2 AN >EA 2T TWO TACTILE L9ES
9 ! MI4LE (! GYM4
  ,PICK TWO PLAY]S 6BE ! 8NET0
9SIDE ! NET Z"O4 ,! 8NET0 WE>S
! S.D S\RCE OR PLACES X ON !
FLOOR AT _! FEET4 ,! M9N[S W
L9E UP AG/ "O WALL (! GYM &
TRY 6R1* ! O!R SIDE (! GYM
P]=M+ A DESIGNAT$ LOCOMOTOR
MOVE;T 7SEE ANIMAL WALKS LI/$
PREVI\SLY74 ,A DI6]5T S.D
S\RCE %D 2 PLAC$ AT ! GYM
WALL4 ,! PLAY]S T >E ! 8NET0 W
TRY 6TAG ! M9N[S :5 !Y >E )9 !
NET Z"O (! GYM4 ,IF A M9N[
GETS TA7$ 0! 8NET10 %E 2COMES
"P (! 8NET0 TOO4
  ,6MAKE SURE ! MA9 FOCUS (!
GAME REMA9S DODG+1 ANY PLAY]
:O IS "P (! 8NET0 _C MOVE1
PRET5D+ T BO? FEET >E /UCK 9 !
MUD4 ,! PLAY]S :O >E "P (!
8NET0 C ONLY TAG ! M9N[S
0/RET*+ \ _! >MS4 ,! M9N[S :O
>E UNSU3ESS;L AT DODG+ ! 8NET0
W GET CAU<T4 ,PLAY]S PLAY+ !
ROLE (! 8NET0 C WE> A PORTA#
S.D S\RCE >.D _! WAI/S OR 2
REQUIR$ 6S+ A S;G4        #ABG
  ,/RESS SAFETY RULES2 M9N[S C
ONLY 2 TA7$ F ! %\LD]S 6!
WAI/4 ,IF A PLAY] GETS TA7$
ANY": ELSE1 !N %E AUTOMATIC,Y
MAKES X "? ! 8NET0 SAFELY T
R.D4 ,:5 "EY"O 2COMES "P (!
8NET10 ! T1*] C RE/>T ! GAME
*ANG+ ! LOCOMOTOR MOVE;T4

    ,"M ,MAY ,I1 7OR ,CAPTA9
    ,MAY ,I7
  ,"O P]SON 7X CD 2 ! T1*] OR
ANO!R PLAY]7 IS *OS5 6BE ,"M
OR ,CAPTA94 ,%E /&S FAC+ AWAY
F A L9E ( PLAY]S4 ,%E !N
*OOSES A PLAY] 7AT R&OM1 OR 9
ORD]71 & ANN\NCES A DIREC;N4
,! DIREC;NS FOLL[ A PATT]N1 S*
Z1 8,JAMIE1 Y MAY TAKE ;X
GIANT/REGUL>/BABY /EPS
=W>D/BACKW>D40 ,! /UD5T
RESPONDS )1 8,"M/,CAPTA9 MAY
,I80 ,"M !N /ATES 8,YES0 OR
8,NO10 DEP5D+ ON H] :IM1 &!
PLAY] -PLIES4 ,IF ! PLAY]
=GETS 6ASK1 8,"M MAY ,I80 HE
GOES BACK 6! />T+ L9E4 ,F/
PLAY] 6T\* ,"M W9S4 ,IF
A4I;NAL S.D 7O!R ?AN ,"M'S
VOICE7 IS NE$$1 ,"M C H A
PORTA# S.D S\RCE AT H] FEET =
ORI5T,N4 ,ALL PLAY]S C WE>
BLFOLDS4

  ,A4I;NAL /EPS = ,"M ,MAY ,I3

,SCISSORS /EP--JUMP :ILE
  CROSS+ FEET1 !N JUMP :ILE
  UNCROSS+ !M
,BANANA /EP--LAY D[N ) FEET AT
  CURR5T SPOT1 M>K ": ! TOP (
  PLAY]'S H1D IS ON ! FLOOR1
  NEW SPOT = FEET IS ": H1D 0
,BUNNY /EP--A HOP

    ,MUSICAL ,*AIRS
  ,PLAY]S =M A CIRCLE4 ,IF US+
*AIRS OR O!R PLACE M>K]S1 />T
(F ) "O LESS ?AN ! NUMB] (
"PICIPANTS4 ,/>T !        #ABI
MUSIC 7OR ANY S.D DEVICE74 ,Z
! MUSIC PLAYS1 ! PLAY]S WALK
>.D ! \TSIDE (! CIRCLE4 ,:5 !
MUSIC /OPS1 ! PLAY]S M/ SIT4
,! "O LEFT /&+ MOVES 6! 9SIDE
(! CIRCLE1 & "O M *AIR IS
REMOV$ =! NEXT R.D4 ,IF 9 GYM
CLASS1 /UD5TS C SIT ON !
FLOOR1 &! LA/ PLAY] 6SIT D[N
MOVES 6! 9SIDE (! CIRCLE4

    ,OC1N IS ,/ORMY
  ,? GAME IS PLAY$ BE/ 9 A
GYMNASIUM OR ON A T5NIS C\RT4
,"O (! 5D WALLS OR F;ES IS
DESIGNAT$ Z HOME BASE &A S.D
S\RCE IS PLAC$ "!4 ,ALL PLAY]S
=M T1MS ( TWO1 CLASP H&S1
SELECT A "N (A FI%1 & SCATT]
AB4 ,"O PAIR1 "KN Z %>KS1
C>RIES A SECOND S.D S\RCE &
WALKS >.D ! >EA CALL+ ! "NS (
FI%4 ,:5 ! "N (A FI% T HAS BE5
ADOPT$ 0A T1M IS CALL$1 T PAIR
FALLS 9 2H ! %>KS & M>*ES AF
!M4 ,:5 ! %>KS H CALL$ ALL !
FI% !Y C ?9K (1 !Y SAY1 8,!
OC1N IS /ORMY40 ,ALL ! PLAY]S
RUN = HOME BASE4 ,H&S M/ REMA9
CLASP$ "?\T ! GAME4 ,! LA/ T1M
6R1* HOME BASE 2COMES ! %>KS
=! NEXT GAME4

    ,PRISON ,BALL
  ,PRISON ,BALL IS A MILD]
V].N ( DODGE BALL T DOES N
ELIM9ATE /UD5TS F ! GAME1 9/1D
:5 !Y >E HIT 0AN OPPON5T1 !Y G
6A PRISON >EA 2H ! OPPOSITE
T1M4 ,BALLS C ONLY 2 ?R[N 2L !
%\LD]S4 ,PLAY]S H ! OPPORTUN;Y
6GET \ ( PRISON & BACK ON _!
RESPECTIVE T1M IF !Y CAT* A
BALL T 0 ?R[N 9 ! AIR 0"O ( _!
[N T1MMATES4 ,IF "S"O MAKES A
BASKET F HALF C\RT1 !N "EY"O 9
T PRISON GETS 6L1VE 6G BACK
6_! SIDE4 ,PLAY )A S(T
ELECTRONIC S.D BALL4 ,A S.D
S\RCE C 2 ATTA*$ 6!       #ACA
BASKETBALL GOAL &/OR 9 !
PRISON >EA4 ,? GAME ALL[S
PLAY]S 6RUN1 DODGE1 CAT*1 ?R[1
/RATEGIZE TGR1 & COOP]ATE )
T1MMATES4

    ,PUSSY ,WANTS A ,CORN]
  ,/& 9 A CIRCLE ) "O PLAY] 9
! MI4LE4 ,PLAY]S 9 ! R+ *ANGE
PLACES 3/ANTLY1 &! "O 9 !
MI4LE TRIES 6GET ! PLACE ( "O
( !M4 ,:5 HE SU3E$S1 ! P]SON
4PLAC$ 2COMES ! PUSSY & M/ /&
)9 ! R+ UNTIL HE C 4PLACE "S"O
ELSE4 ,A /,N>Y S.D S\RCE C 2
PLAC$ 9 ! C5T] (! R+ Z A
REF];E PO9T4 ,=A MOV+ S.D
S\RCE1 H A *OS5 "O OR TWO 9 !
CIRCLE C>RY ! S\RCE :ILE *ANG+
PLACES4

    ,R+ ,>.D ! ,ROSY
  ,PLAY]S HOLD H&S =M+ A
CIRCLE2 "O WE>S OR C>RIES !
S.D S\RCE4 ,"O PLAY] 7WE>+ A
BLFOLD IS NE$$7 /&S 9 ! C5T]
(! CIRCLE4 ,SKIPP+ CLOCKWISE1
"EY"O S+S 8,R+ >.D ! ROSY1
POCKET FULL ( POSIES1 A%ES1
A%ES WE ALL FALL D[N40 ,"EY"O
FALLS 6! GR.D4 ,AF "EY"O FALLS
D[N1 ! C5T] PLAY] LOCATES !
PLAY] C>RY+/WE>+ ! S.D S\RCE2
! TWO PLAY]S SWIT* PLACES4

    ,S>D9ES
  ,ALL PLAY]S WE> BLFOLDS4 ,"O
PLAY] HIDES1 TAK+ A S.D S\RCE
) HM1 :ILE ! RE/ C.T 6#AJJ4
,:5 ! C.T+ IS F9I%$1 !Y SET \
6HUNT4 ,ANY PLAY] 4COV]+ !
HID] CR[DS 96! HID+ PLACE4
,SOON ! PLAY]S >E PACK$ 9 L
S>D9ES4 ,IF "! IS N ROOM 6HIDE
9 ! SAME PLACE1 ! F9D] SITS
D[N NE> ! HID+ PLACE4 ,:5 !
LA/ HUNT] 4COV]S ! SPOT1 !
GAME />TS OV] )! F/ F9D] 2COM+
! HID]4
    ,SIMON ,SAYS          #ACC
  ,! PLAY]S /& FAC+ ! L1D]
7T1*] OR ANO!R /UD5T74 ,! L1D]
SAYS1 8,SIMON SAYS1
,8,SQUAT60'0 ":^U HE SQUATS4
,ALL PLAY]S M/ D LIKEWISE4 ,F
"T 6"T ! L1D] MAKES A MOVE;T1
OMITT+ ! ^WS 8,SIMON SAYS10
SAY+1 = EXAMPLE1 8,R1* =!
SKY40 ,9 ? CASE ANY PLAY]
IMITAT+ ! L1D] IS ELIM9AT$4 ,!
3TE/ IS 3T9U$ UNTIL A *AMPION
IS DET]M9$4 ,! W9N] IS ! L1D]
NEXT "T4

    ,SQUIRRELS & ,TREES
  ,TWO PLAY]S FACE EA* O!R &
HOLD EA* O!R'S H&S 7L =
.,LONDON .,BRIDGE71 MAK+ A
8TREE40 ,A ?IRD PLAY] 7A
SQUIRREL7 GOES 96! 8TREE40 ,!
T1*] 7OR ANO!R DESIGNAT$
P]SON7 C />T MUSIC1 CLAPP+1 OR
A S.D S\RCE4 ,:5 ! MUSIC OR
S.D /OPS1 ! 8SQUIRRELS0 *ANGE
8TREES40 ,Y C ADAPT ! GAME
6DI6]5T LEVELS 0US+ LR S.DS OR
DI6]5T T"OS & RATES ( S.D 9/1D
( MUSIC4 ,X C AL 2 US$ Z A
COOP]ATIVE GAME OR A -PETITIVE
"O L .,MUSICAL .,*AIRS4 ,A S.D
S\RCE C AL 2 PLAC$ 0A 8TREE0
=! PLAY] 6LOCATE4

    ,SQUIRRELS & ,NUTS
  ,SQUIRRELS COLLECT NUTS &
SAVE !M 6HELP GET "? ! W9T]4
,? GAME GIVES PLAY]S AN IDEA (
H[ DI6ICULT X C 2 6F9D NUTS4
  ,USE ACORNS OR O!R ITEMS4 ,H
! CLASS CLOSE _! EYES :ILE Y
HIDE A NUT 7S.D S\RCE7 9 !
CLASSROOM4 ,:5 HI45 ! T1*]
SAYS 8,NUT1 NUT1 :O C F9D !
NUT80 ,! PLAY] :O F9DS ! NUT C
TAKE X BACK 6! TREE ": "EY"O C
LOCATE X 7CIRCLE >EA74 ,! F/
PLAY] 6F9D ! NUT IS ! NEXT
6HIDE ! NUT4 ,6MAKE ! GAME
H>D]1 USE A L[ VOLUME1 L[
RATE1 & L[ T"O ON ! S.D   #ACE
S\RCE4

    ,": ,AM ,I
  ,ALL PLAY]S WE> BLFOLDS4
,GIVE ! S.D S\RCE A "N & PLACE
AT ANY PO9T )9 ! ROOM4 ,X MAY
2 0! LOCK]1 DR9K+ F.TA91 S9K1
P5CIL %>P5]1 OR ANY O!R L&M>K
)9 ! ROOM4 ,! F/ F9D] GETS
6HIDE ! S.D S\RCE NEXT "T4

    ,Z"O ,BALL 7A V].N (
    ,PRISON ,BALL7
  ,PLAY]S >E DIVID$ 96TWO
T1MS4 ,EA* T1M ?R[S MULTIPLE
BALLS AT ! O!R T1M TRY+ 6HIT
!M 2L ! %\LD]S4 ,H1D HITS >E N
ALL[$4 ,IF PLAY]S >E HIT1 !Y
RUN D[N ! SIDE WALL 6! CAPTUR$
Z"O 2H ! O!R T1M4 ,6GET BACK 9
! GAME1 !Y SIMPLY H 6GET A
BALL T IS ?R[N 6!M4 ,!Y DON'T
EV5 H 6CAT* X1 Z L;G Z !Y GET
X )\T L1V+ ! CAPTUR$ Z"O4 ,!Y
!N RUN D[N ! SIDE WALL 6! BACK
( _! [N Z"O 7T\*+ A C"O71 & !Y
>E BACK 9 ! GAME4 ,IF !Y GET !
BONUS BALL 7A DESIGNAT$ COLOR
OR TEXTURE71 !Y MAY BR+ A
T1MMATE BACK 9 ! GAME ) !M4
,IF PLAY]S CAT* A BALL ?R[N AT
!M1 !Y H SAV$ !MVS F 2+ HIT1
NO?+ M4 ,NO "O GOES \ OR -ES
IN1 B !Y >E SAV$4 ,USE GATOR
SK9 BALLS1 BELL BALLS1 &
ELECTRONIC S.D BALLS4 ,S.D
S\RCES C DEF9E PLAY+ B.D>IES4

        ,APP5DIX ;,C3
   ,S.D ,S\RCE ,ADAPT,NS =
      ,RECRE,NAL/,SPORT
         ,ACTIVITIES

  ,"! >E _M \TDOOR & 9DOOR
A?LETIC ACTIVITIES T P]SONS )
VISUAL IMPAIR;TS OR BL;S C
"PICIPATE 9 )! ASSI/.E (A S.D
DEVICE4 ,N ONLY >E RECRE,NAL
SPORTS GD = "O'S PHYSICAL H1L?
& SOCIALIZ,N1 "PICIP,N    #ACG
9 SPORTS US+ S.D DEVICES
3T9UES 6KEEP S.D LOCALIZ,N
SKILLS AT P1K P]=M.E LEVELS4

    ,>*]Y
  ,EQUIP;T

,B[
,>R[S
,T>GET
,"O-9* /EEL POLE OR ,,PVC PIPE
  APPROXIMATELY #F-H FEET L;G
,ADJU/A# V]TICAL ;,T-PIPE M.T$
  96! GR.D
,PORTA# ,S.D ,S\RCE
,BALLOONS 7ON T>GET7

  ,L9E UP ! PIPE P]P5DICUL> 6!
T>GET4 ,IF POSSI#1 X IS BE/
6P]MAN5TLY AD"H ! POLE 6! GR.D
) CE;T4 ,ADJU/ ! ;,T-PIPE Z
NE$$ = EA* %OOT]4 ,! %OOT] C
L9E UP TACTU,Y 6! T>GET US+ !
PIPES4 ,ATTA* BALLOONS 6!
T>GET4 ,PLACE ! ,PORTA# ,S.D
,S\RCE "U ! T>GET1 OR ON TOP
OR SIDE IF US+ A BALE ( HAY4

    ,BASKETBALL
  ,EQUIP;T

,ELECTRONIC S.D EMITT+ BALL
,TWO ,PORTA# ,S.D ,S\RCES )
  REMOTE 3TROL 7"O IF PLAY+
  HALF C\RT7

  ,ATTA* "O S.D S\RCE 6EA*
BASKETBALL GOAL1 US+ DI6]5T
RATES & T"OS = EA*4 ,ACTIVATE
0US+ ! REMOTE 3TROLS4 ,PLAY
REGUL,N BASKETBALL OR ANY
ADAPT$ =M SUIT$ BE/ =! PLAY]S4

    ,BEEP ,BASEBALL
  ,EQUIP;T

,BEEP ,BASEBALL
,TWO ,PORTA# ,S.D ,S\RCES )
  REMOTE 3TROL
,TWO BASES                #ACI
,BASEBALL BATS
,BLFOLDS = BATT]S & \TFIELD]S

  ,PLACE "O S.D S\RCE AT F/
BASE US+ "O RATE & T"O1 &
ANO!R S.D S\RCE AT ?IRD BASE
US+ A DI6]5T RATE & T"O4 ,"!
IS NO SECOND BASE 9 BEEP
BASEBALL4 ,:5 ! BATT] HITS !
BALL1 R&OMLY *OOSE 6: BASE !
BATT] %D RUN4 ,0US+ ! REMOTE
3TROL1 ACTIVATE "O BASE4 ,IF !
RUNN] R1*ES ! CORRECT BASE 2F
AN \TFIELD] F9DS ! BALL &
YELLS 8BALL10 A RUN IS SCOR$4
,IF ! \TFIELD] F9DS ! BALL F/1
! RUNN] IS \4 ,9 BEEP BASEBALL
! PIT*]1 :O IS SI<T$1 & BATT]
>E ON ! SAME T1M4 ,= M 9=M,N
ON BEEP BASEBALL1 SEE ! ,N,NAL
,BEEP ,BASEBALL ,ASSOCI,N'S
WEB SITE AT
_+HTTP://WWW.NBBA.ORG/_:4

    ,BEEP ,KICKBALL
  ,EQUIP;T

,ELECTRONIC S.D BALL
,TWO ,PORTA# ,S.D ,S\RCES )
  REMOTE 3TROLS
,TWO BASES

  ,FOLL[ ! SAME RULES &
9/RUC;NS Z = BEEP BASEBALL4

    ,BO3E 7AL "KN Z ,LES
    ,B\LES & ,P@ETANQUE7
  ,EQUIP;T

,SET ( BO3E BALLS 7AVAILA# 9
  SPORT /ORES & ON ! ,9T]NET7
,PORTA# ,S.D ,S\RCE

  ,H ! JUDGE/REF]EE HOLD ! S.D
S\RCE NEXT 6! PALL9A 7T>GET
BALL7 :ILE ! %OOT] ROLLS H]
BO3E BALL 6HIT ! PALL9A4 ,= M
9=M,N VISIT "O (! FOLL[+ WEB
SITES4
                          #ADA
HTTP://WWW.USAPETANQUE.ORG/
HTTP://PETANQUE.ORG/
HTTP://WWW.BOCCE.ORG/HISTORY_&
  .HTML

    ,GOALBALL
  ,EQUIP;T

,"O REGUL,N GOALBALL OR AN
  ELECTRONIC S.D BALL
,BLFOLDS
,KNEE PADS1 ELB[ PADS1 HIP
  PADS
,FACE PROTEC;N

  ,GOALBALL IS PLAY$ 9 A
GYMNASIUM 9 A PLAY+ >EA ! SIZE
(A VOLLEYBALL C\RT4 ,"! >E
?REE MEMB]S ( EA* T1M ON EA*
5D (! C\RT PROTECT+ ! GOAL
L9E4 ,A T1M 3SI/S ( "O C5T] &
TWO W+S4 ,! GAME IS #BJ-M9UTES
L;G1 -PRIS$ ( TWO #AJ-M9UTE
HALVES4 ,A REGUL,N GOALBALL IS
A RU2] BALL ) BELLS 9SIDE =
AUDITORY TRACK+4 ,EA* PLAY] M/
WE> A BLFOLD REG>D.S (! DEGREE
( VISUAL IMPAIR;T4 ,! OBJECT
IS 6GET ! BALL PA/ ! O!R T1M'S
GOAL L9E 0"UH& ROLL+ ! BALL4
,! DEF5D+ PLAY]S USE _! 5TIRE
BODIES 6BLOCK ! BALL F GO+ OV]
! GOAL L9E4 ,= M 9=M,N VISIT
"O (! FOLL[+ WEBSITES3

HTTP://WWW.USABA.ORG
HTTP://WWW.IBSA.ES/ENG/_&
  DEPORTES/GOALBALL/_&
  PRESENTACION.HTM

    ,GOLF
  ,EQUIP;T

,GOLF CLUBS
,GOLF GLOVE7S7
,GOLF BALLS
,PORTA# ,S.D ,S\RCE

  ,PLACE A PORTA# S.D S\RCE AT
! HOLE1 OR "S"O C         #ADC
MANU,Y TAP ! HOLE )! FLAG
/ICK4 ,= M 9=M,N ON BL GOLF
SEE
_+HTTP://WWW.BLINDGOLF.COM_:4

    ,HIK+
  ,EQUIP;T

,PORTA# ,S.D ,S\RCE
,APPROPRIATE CLO?+ & %OES
,TALK+ P$OMET]
,-PASS 7TALK+1 L>GE PR9T1 BRL7

  ,! HIK+ L1D] C /RAP ! S.D
S\RCE 6HIS WAI/ S T ! GR\P C
FOLL[ ! S.D4

    ,HORSE%OES
  ,EQUIP;T

,HORSE%OE SET
,TWO ,PORTA# ,S.D ,S\RCES )
  REMOTE 3TROLS

  ,PLACE A ,PORTA# ,S.D ,S\RCE
AT EA* PIT*] BOX Z CLOSE 6!
/AKE Z POSSI# )\T 9T]F]+ )!
GAME4 ,IF Y D N H A ,PORTA#
,S.D ,S\RCE1 "S"O C TAP ! /AKE
)A METAL POLE 6CR1TE AN
ORI5T,N S.D4 ,= M 9=M,N ON
HORSE%OES1 SEE3 _+HTTP://WWW_&
  .HORSESHOEPITCHING.COM/_&
  RULES/NHPARUL.SHTML_:

    ,ROCK ,WALL ,CLIMB+
  ,EQUIP;T

,MULTIPLE ,PORTA# ,S.D ,S\RCES
  ) REMOTE 3TROLS

  ,ATTA* S.D S\RCES 6! WALL AT
! V>I\S H&HOLDS4 ,OP]ATE )
REMOTE 3TROLS4

    ,A4I;NAL ,ACTIVITIES
  ,! ,PORTA# ,S.D ,S\RCE C 2
US$ )! FOLL[+ GAMES1 : >E LI/$
9 ..,GAMES = ,P ) ,S5SORY
.,IMPAIR;TS1 0,LAUR5      #ADE
,J4 ,LIEB]MAN1 ,PH4,D4 & ,JIM
,F4 ,C[>T1 ,PH4,D4 7,SEE !
REF];E SEC;N47

,BALL 9 ! ,BOX
,BOX ,BALL OR ,BUCKET ,BALL
,B"R ,OBJECTS
,?R[ & ,SE>*
#AJ ,%OT
,BASKETBALL ,%OOT
,C ,GAME
,>*]Y ,BALLOON ,POP
,FRISBEE ,GOLF











        ,REF];E ,SEC;N
        ,BIBLIOGRAPHY

   ,A4I;NAL ,R1D+ = ,GAMES1
     ,SPORTS1 & ,ORI5T,N

,A%M1D1 ,D4 ,H41 ,WALL1 ,R4
  ,S41 ,EB+]1 ,K4 ,A41 ,HILL1
  ,M4 ,M41 ,YANG1 ,X41 &
  ,EATON1 ,S4 7#AIIH74
  ,SPATIAL HE>+ 9 *N ) VISUAL
  4ABILITIES4 .,P]CEP;N1 .#BG1
  #AJE-ABB4
,CLIFTON1 ,R4 ,K41 ,FREYMAN1
  ,R4 ,L41 & ,MEO1 ,J4
  7#BJJB74 ,:AT ! PREC$;E
  E6ECT TELLS U AB ROOM
  AC\/ICS4 .,P]CEP;N .&
  .,PSY*OPHYSICS1 .#FD7#B71
  #AHJ-AHH4
,HAUSFELD1 ,S41 ,P[]1 ,R4 ,P41
  ,GORTA1 ,A41 & ,H>RIS1 ,P4
  7#AIHB74 ,E*O P]CEP;N ( %APE
  & TEXTURE 0SI<T$ SUBJECTS4
  .,P]CEPTUAL .,MOTOR
  .,SKILLS1 .#EE7#B71     #ADG
  #FBC-FCB4
,J"OS1 ,C4 ,G4 ,E4 ,F41 &
  ,MY]S ,S4 ,O4 7#AIED74
  ,OB/ACLE EXP]I;TS4 ..,!
  ,T1*] (! .,BL1 .#DB7#F71
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