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.,ACU;Y3 ,M1SURE (! ABIL;Y 64T+UI%
  OBJECTS1 %APES1 PICTURES1 NUMB]S1 OR
  LRS AT A /&>D 4T.E
.,VISUAL .FIELD3 ,TOTAL >EA 9 :
  OBJECTS C 2 SE5 :ILE ! EYES >E
  FOCUS$ ON A C5TRAL PO9T2 USU,Y
  M1SUR$ 9 DEGREES
.,EYE .DOM9.E3 ,PREF]R$ EYE US$ 6P]=M
  A V>IETY ( VISUAL TASKS
.,DEP? .P]CEP;N3 ,! VISUAL ABIL;Y
  6P]CV RELATIVE 4T.E ( OBJECTS
..,LI<T S5SITIV;Y & .PREF];E3 ,VISUAL
  E6ICI5CY "U V>I\S LI<T+ 3DI;NS
.,VISUAL .CLOSURE3 ,! ABIL;Y 6FILL 9 !
  :OLE :5 ONLY "PS (! :OLE >E PROVID$
.,VISUAL .4CRIM9,N3 ,! ABIL;Y (! EYES
    & BRA9 6P]CV SIMIL>ITIES &    A#BB
    DI6];E 9 OBJECTS1 %APES1 SIZES1
    COLORS1 PATT]NS & PICTURES4
    ,VISUAL 4CRIM9,N C 2 DEMON/RAT$ "?
    ACTIVITIES S* Z MAT*+1 SORT+1
    ID5TIFY+
  .,MAT*+3 ,! ABIL;Y (! BRA9 6P]CV "?
      VI.N T TWO ITEMS 7OBJECTS1
      %APES1 PICTURES1 & O!RS7 H !
      SAME "*I/ICS
  .,SORT+3 ,! ABIL;Y (! BRA9
      64CRIM9ATE 2T L & UNLIKE ITEMS
      7OBJECTS1 %APES1 PICTURES &
      O!RS7 P]CVD VISU,Y & 6CATEGORIZE
      AC 6_! SIMIL>ITIES
   .,ID5TIFY+3 ,! ABIL;Y (! BRA9
      6RECOGNIZE ITEMS 7OBJECTS1
      %APES1 PICTURES & O!RS7 VISU,Y &
      6LABEL !M APPROPRIATELY
-----------------------------------#BC
.,FIGURE-GR.D .4CRIM9,N3 ,! ABIL;Y (!
  EYES & BRA9 6P]CV "O ASPECT (A
  PICTURE/SC5E 9 REL,N 6! 5TIRE
  PICTURE/SC5E
.,VISUAL .ATT5;N3 ,! ABIL;Y (!     #BC
  BRA9 6PAY ATT5;N 6VISUAL        A#BC
  /IMULI
.,VISUAL .MEMORY3 ,! ABIL;Y (! EYES &
  BRA9 6P]CV AN OBJECT VISU,Y &
  6RECOGNIZE X AT A LAT] "T2 ! ABIL;Y
  6P]CV AN OBJECT VISU,Y & RECOGNIZE X
  :5 X IS ONLY "PLY VISI#1 OR
  RECOGNIZE T X IS MISS+ F ! ORIG9AL
  SC5E2 9CLUDES OBJECT P]MAN;E : IS !
  ABIL;Y (! BRA9 6P]CV "S?+ VISU,Y1 !N
  "K T ! OBJECT IS / "! :5 COV]$-UP OR
  BLOCK$ F VIEW
.,EYE-H& .COORD9,N3 ,! ABIL;Y (! EYES
  & H&S 6"W TGR 6SEE OBJECTS &
  MANIPULATE !M
.,VISUAL .ASSOCI,N3 ,! ABIL;Y 6GR\P
  OBJECTS & PICTURES AC 6CATEGORIES1
  FUNC;NS & O!R F1TURES
.,VISUAL .SEQU5C+3 ,! ABIL;Y
  6RECOGNIZE OBJECTS 9 A S]IES OR
  6CATEGORIZE OBJECTS P]CVD VISU,Y1
  96A S]IES OR PATT]N
.,REPRODUC;N .( .DESIGNS3 ,F/1 !
  ABIL;Y (! BRA9 6P]CV A DESIGN (
  OBJECTS1 PICTURES1 OR "PS ( OBJECTS2
  SECOND ! ABIL;Y 6REPRODUCE ^?   B#BC
  DESIGNS 0MANIPULAT+ OBJECTS1
  PICTURES OR _! "PS4
.,IMIT,N3 ,! ABIL;Y 6IMITATE AN AC;N1
  S.D1 EXPRES.N OR MO;N (A P]SON1
  ANIMAL OR OBJECT
-----------------------------------#BD
.,ACTIV,N3 ,! ABIL;Y 69ITIATE AC;N US+
  PHYSICAL MOVE;T S* Z ! PRESS+ (A
  SWIT*
.,SOCIAL .ATT5;NAL .GAZE3 ,! ABIL;Y
  6ORI5T & PAY ATT5;N 6FACES & FACIAL
  EXPRES.N
--------------------------------#BE-BG
       .,TO,,AD ,FOAM ,PUZZLES

    ,ITEMS ,NE$$ = ,ACTIVITIES3
#B ,APPLE ,PUZZLES--R$ & YELL[
#B ,BUTT]FLY ,PUZZLES--BLACK & YELL[
#B ,SOCK ,PUZZLES--VIOLET & YELL[
#B ,SN[FLAKE ,PUZZLES--BLUE & :ITE
#B ,/> ,PUZZLES--BLACK & :ITE
,BLACK OR :ITE CLO? 6PUT "U PUZZLES
      ,PHOTO ,CAP;N3 ,TO,,AD FOAM
    APPLE PUZZLE ) APPLES          #BE
    REMOV$4                       A#BG
  .,PURPOSE3 ,! ,FOAM ,PUZZLES C 2 US$
6ASSESS OR DEVELOP 2HAVIORS ( FIX,N &
FOLL[+1 VISUAL CLOSURE1 VISUAL
4CRIM9,N 7COLOR1 SIZE1 %APE71 MAT*+1
SEQU5C+1 & SORT+4
-----------------------------------#BH
             ,ACTIVITIES

    ,FIXATES & ,FOLL[S
#A4 ,PLACE A BLACK OR :ITE CLO? ON !
  "W+ SURFACE4 ,REMOVE ! L>GE/ APPLE F
  ! PUZZLE FRAME & HOLD X 9 FRONT (! *
  AT ! 4T.E ( AB #AH 9*ES4 ,WAT* 6SEE
  IF ! /UD5T LOOKS AT ! APPLE1 EV5 IF
  HE QKLY MOVES 8 EYES AWAY4 ,ONCE Y
  >E SURE ! /UD5T IS LOCAT+ ! APPLE1
  MOVE ! APPLE SL[LY ACR ! *'S FIELD (
  VIEW F LEFT 6"R4 ,WAT* ! *'S EYES
  6SEE IF !Y LOCATE & FOLL[ ! APPLE4
#B4 ,REP1T ! ACTIV;Y )! M$IUM & SMALL
  APPLES4 ,OR USE O!R PUZZLES =! SAME
  ACTIV;Y4


    ,SIZE ,4CRIM9,N               A#BH
#C4 ,REMOVE ! BLUE SN[FLAKES F _!
  FRAME4 ,PLACE !M 9 A R[ 9 FRONT (!
  /UD5T4 ,ASK ! /UD5T 6T\* "O (!
  SN[FLAKES4 ,IF HE SU3E$S1 ASK HM
  6T\* ! L>GE SN[FLAKE2 REP1T =! M$IUM
  & SMALL SN[FLAKES4

    ,VISUAL ,CLOSURE
#D4 ,ASK ! /UD5T 6PLACE ! SN[FLAKES
  BACK 96! PUZZLE FRAME4

    ,COLOR & ,%APE ,4CRIM9,N
#E4 ,REMOVE ALL ! YELL[ SOCKS F !
  PUZZLE FRAME4 ,PLACE !M 9 A R[ 9
  FRONT (! /UD5T AL;G )A R$ APPLE F !
  APPLE PUZZLE4 ,ASK ! /UD5T : PUZZLE
  PIECE IS N L ! O!R PUZZLE PIECES4
  ,IF HE PO9TS 6! APPLE1 LET HM PUT !
  PUZZLE PIECES BACK 9 _! FRAMES4
-----------------------------------#BI
    ,%APE ,4CRIM9,N
#F4 ,PUT ALL ! YELL[ SOCKS F ! SOCK
  PUZZLE 9 FRONT (! /UD5T AL;G )A
  YELL[ APPLE F ! YELL[ APPLE      #BG
  PUZZLE4 ,ASK ! /UD5T 6PO9T 6!   A#BI
  PUZZLE PIECE T IS N L ! O!RS4 ,IF HE
  SU3E$S1 LET HM PLACE ! PUZZLE PIECES
  BACK 9 _! FRAMES4

    ,SORT+ & ,SEQU5C+
#G4 ,REP1T ^! EX]CISES ) DI6]5T
  PUZZLES1 T1*+ ! /UD5TS 6SORT 0%APE1
  SIZE1 & COLOR & 6SEQU;E 0SIZE4
--------------------------------#CJ-CC
         .,TO,,AD ,TRIANGLES

    ,ITEMS ,NE$$ = ,ACTIVITIES3
#B R$ TRIANGLES
#B YELL[ TRIANGLES
#B BLUE TRIANGLES
#B VIOLET TRIANGLES
,BLACK FRAME
,:ITE CLO?
,M9I-,LITE ,BOX
      ,PHOTO ,CAP;N3 .,TO,,AD
    TRIANGLES 9SIDE PLA/IC LI<TBOX
    FRAME4 ,TWO LOOSE TRIANGLES >E
    \TSIDE ! FRAME4
  .,PURPOSE3 ,! .,TO,,AD .,TRIANGLES
>E DESIGN$ 6BE US$ )! ,,APH       A#CC
,M9I-,LITE ,BOX4 ,!Y C 2 US$ 6ASSESS
OR DEVELOP VISUAL ATT5D+ 2HAVIORS1
COLOR ID5TIFIC,N1 MAT*+1 SEQU5C+1 &
"U/&+ "PS (A :OLE4
-----------------------------------#CD
             ,ACTIVITIES

    ,COLOR ,4CRIM9,N
#A4 ,PLACE A BLACK OR :ITE CLO? ON !
  "W+ SURFACE4 ,PLACE ! BLACK FRAME ON
  ! LI<TBOX 2F TURN+ ON ! LI<T4 ,ONCE
  ! LI<T IS ACTIVAT$1 PLACE ! R$
  TRIANGLE 9SIDE ! FRAME4 ,NOTE :E!R !
  /UD5T ATT5DS 6! R$ TRIANGLE4 ,TALK
  AB ! COLOR R$4 ,ASK ! /UD5T 6T\* !
  R$ TRIANGLE4
#B4 ,ASK ! /UD5T 6*OOSE ! REMA9+ R$
  TRIANGLE F AM;G ! O!R .,TO,,AD
  .,TRIANGLES4 ,IF HE SU3E$S1 ALL[ OR
  ASSI/ HM 9 PLAC+ X )9 ! BLACK FRAME
  ON ! LI<TBOX NEXT 6! F/ R$ TRIANGLE4
#C4 ,N[ ADD A YELL[ TRIANGLE 96! FRAME
  DIRECTLY OPPOSITE F ! R$ TRIANGLE4
  ,TELL ! /UD5T ? IS 8YELL[0 IF    #BI
  HE DOES N ALR "K ! COLOR "N4    A#CD
  ,ASK HM 6T\* ! YELL[ TRIANGLE4
#D4 ,TALK AB H[ YELL[ LOOKS DI6]5T F
  R$4
#E4 ,ASK ! /UD5T 6*OOSE ! REMA9+ YELL[
  TRIANGLE F AM;G ! O!R .,TO,,AD
  .,TRIANGLES4 ,IF HE SU3E$S1 ALL[ OR
  ASSI/ HM 9 PLAC+ X )9 ! BLACK FRAME
  ON ! LI<TBOX NEXT 6! F/ YELL[
  TRIANGLE4 ,Y %D N[ H TWO YELL[
  TRIANGLES 9 ! FRAME4 ,-PLI;T ! /UD5T
  ON 8 DESIGN4
      ,ILLU/R,NS %[N3 ,TWO R$
    TRIANGLES 9SIDE PLA/IC FRAME4 ,"O
    R$ & "O YELL[ TRIANGLE 9SIDE
    PLA/IC FRAME4 ,TWO YELL[ TRIANGLES
    9SIDE PLA/IC FRAME4
-----------------------------------#CE
    ,MAT*+ & ,VISUAL ,SEQU5C+
    7REPRODUC+ DESIGN7
#F4 ,TAKE ALL ! TRIANGLES \ (! FRAME4
  ,ON ! TA#1 NEXT 6! LI<TBOX1 MAKE A
  NEW DESIGN US+ ! BLUE & YELL[
  TRIANGLES4 ,ASK ! /UD5T 6DUPLICATE !
  DESIGN ON ! LI<TBOX )9 ! FRAME4
#G4 ,USE YR K & EXP]TISE 6MAKE    A#CE
  UP O!R ACTIVITIES US+ ! .,TO,,AD
  .,TRIANGLES4 ,= EXAMPLE1 4CUSS !
  %APE (! TRIANGLE4 ,DEMON/RATE H[
  6MAKE A SQU>E F TWO TRIANGLES4
--------------------------------#CF-CI
               .,TO,,AD
        ,FLA%LI<T & ,ATTA*;TS

    ,ITEMS ,NE$$ = ,ACTIVITIES3
.,TO,,AD ,FLA%LI<T
,FLA%LI<T ATTA*;TS3 :ITE W&1 YELL[
  SPH]E1 R$ CUBE
,BLACK APRON
,BLACK GLOVES
.,9VISIBO>D
.,,ISAVE .,GRID
,YR [N M9I FLA%LI<T
      ,PHOTO ,CAP;N3 .,TO,,AD FLA%LI<T
    )! :ITE W& ATTA*;T ON ! L5S4 ,! R$
    CUBE & YELL[ SPH]E ATTA*;TS LIE 2S
    ! FLA%LI<T4
  .,PURPOSE3 .,TO,,AD ,FLA%LI<T &
,ATTA*;TS MAY 2 US$ 6ASSESS OR BUILD
VISUAL ATT5D+1 FIX,N & FOLL[+1     #CA
%IFT ( GAZE1 CROSS+ MIDL9E        A#CI
SKILLS4 ,! FLA%LI<T & ATTA*;TS C AL 2
US$ 6DET]M9E GROSS VISUAL FIELDS4
-----------------------------------#DJ
             ,ACTIVITIES

    ,FIXATE & ,FOLL[
#A4 ,SET UP ! .,9VISIBO>D & .,,ISAVE
  .,GRID 9 A DIMLY-LIT CORN]4 ,PUT ON
  ! BLACK APRON &! BLACK GLOVES4
#B4 ,S1T ! /UD5T 9 AN UP"R OR
  SEMI-UP"R POSI;N1 AB #B FEET AWAY F
  ! .,,ISAVE .,GRID4 ,IF ! /UD5T HAS
  PHYSICAL 4ABILITIES1 2 C]TA9 YR
  /UD5T IS WELL-SUPPORT$4 ,C5T] ! GRID
  9 FRONT (! *4 ,ADJU/ Z NE$$ IF HE
  HAS MONOCUL> VI.N4
#C4 ,DIM ! LI<TS4 ,/&+ 2H ! GRID1 S !
  GRID IS 2T Y &! /UD5T1 %9E !
  .,TO,,AD ,FLA%LI<T )! YELL[ BALL
  ATTA*;T 9 ! UPP] "R-H& SQU>E (!
  GRID4 ,*ECK 6SEE IF ! /UD5T IS
  ATT5D+ 6! LI<T 9 T SQU>E4 ,WI7LE !
  LI<T A LL IF ! /UD5T IS N ATT5D+4
#D4 ,MOVE ! LI<T 6! UPP]1 C5T] SQU>E4
  ,AG NOTE IF ! * VISU,Y          A#DJ
  ATT5DS4
#E4 ,MOVE ! LI<T 9 ! SEQU;E 9DICAT$ 0!
  NUMB]S ON ! GRID 2L4
      ,ILLU/R,N %[N3 ,A GRID1 ) N9E
    SPACES1 #C 0#C L A TIC-TAC-TOE
    BO>D IS %[N4 ,MOVE ! FLA%LI<T F
    SQU>E "O1 T1*]'S UPP] "R1 6SQU>E
    TWO1 UPP] MI4LE1 6SQU>E ?REE1 UPP]
    LEFT4 ,N[ MOVE ! FLA%LI<T 6SQU>E
    F\R1 MI4LE LEFT1 !N 6SQU>E FIVE1
    C5T]1 6SQU>E SIX1 MI4LE "R4 ,N[
    MOVE ! FLA%LI<T D[N 6SQU>E SEV51
    L[] "R1 6SQU>E EI<T1 L[] MI4LE1
    6SQU>E N9E1 L[] LEFT4
-----------------------------------#DA
#F4 ,NOTE 9 : SEC;NS ! /UD5T ATT5DS 6!
  LI<T4 ,? MAY GIVE Y AN IDEA (!
  /UD5T'S VISUAL FIELD4 ,Y MAY WANT
  6REP1T ? ACTIV;Y ) EA* EYE O3LUD$ 9
  TURN1 6OBS]VE ! GROSS VISUAL FIELD (
  EA* EYE4

    ,%IFT ( ,GAZE & ,CROSS+ ,MIDL9E
#G4 ,N[ %9E ! LI<T 9 SQU>E         #CC
  ,NO4#A (! GRID & KEEP X %9+     A#DA
  :ILE Y P]=M ! NEXT /EP4 ,HOLD ! M9I
  FLA%LI<T S X W %[ 9 SQU>E ,NO4#C :5
  Y TURN X ON4 ,TURN ! LI<T ON & BL9K
  ! LI<T 6SEE IF ! /UD5T'S ATT5;N
  SWIT*ES F SQU>E ,NO4#A 6SQU>E
  ,NO4#C4 ,IF X DOES1 ! /UD5T IS CAPA#
  ( 8%IFT+0 ACR MIDL9E4 ,VISUAL %IFT+
  &! %IFT ACR MIDL9E >E IMPORTANT
  VISUAL SKILLS4
#H4 ,ALL[+ "S RE/ "T 2T EX]CISES1
  REP1T ? EX]CISE 9 O!R SQU>ES 9 A
  SY/EMATIC ORD] ( YR [N DEVIS+4 ,? W
  GIVE Y AN IDEA ( ": ! /UD5T HAS USA#
  SI<T & IF HE IS CAPA# ( VISUAL
  %IFTS1 ESPECI,Y ACR MIDL9E4 ,X MAY
  AL GIVE Y VALUA# 9=M,N AB ! /UD5T'S
  VISUAL FIELDS4
#I4 ,IF ! /UD5T DOES N ATT5D 6! YELL[
  BALL ATTA*;T1 SWIT* 6! R$ CUBE4 ,"S
  *N SEE C]TA9 COLORS BETT] ?AN O!RS1
  & "S *N H COLOR PREF];ES4
-----------------------------------#DB
    ,%IFT ( ,GAZE AT ,GRT] ,4T.E
#AJ4 ,ANO!R ACTIV;Y WD 2 6H ! /UD5T
  %IFT GAZE F ! .,TO,,AD          A#DB
  ,FLA%LI<T 6A NON-LI<T$ OBJECT S* Z A
  %9Y POMPON4 ,! .,,ISAVE .,GRID WD N
  2 NE$$ &! ACTIV;Y CD TAKE PLACE AT A
  4T.E ( #C-F FEET F ! *4
--------------------------------#DC-DE
         .,TO,,AD ,/R+ ,LI<T

    ,ITEMS ,NE$$ = ,ACTIVITIES3
.,TO,,AD ,/R+ ,LI<T ) ,CRICKET ,S.D
  ,MODULE
,BLACK CLO?
,BLACK APRON
,BLACK GLOVES
.,9VISIBO>D
      ,PHOTO ,CAP;N3 ,PHOTO ( COIL$
    /R+ LI<T4
  .,PURPOSE3 ,! .,TO,,AD ,/R+ ,LI<T 0
DEVELOP$ 6ASSI/ T1*]S 9 HELP+ _!
/UD5TS DEVELOP 2HAVIORS ( VISUAL
ATT5D+1 FIX,N & FOLL[+1 CROSS+ MIDL9E1
& VISUAL R1*+4 ,IF ! CRICKET S.D
MODULE IS N ALR ATTA*$ 6! BATT]Y PACK
(! /R+ LI<T1 ATTA* X ) ,VELCRO
7TRADEM>K7 CO9S 9CLUD$ 9 ! KIT4    #CE
             ,ACTIVITIES           #DF

#A4 ,PLACE A BLACK CLO? ON ! "W+
  SURFACE4 ,SET UP ! .,9VISIBO>D 9 A
  DIMLY-LIT CORN]4 ,PUT ON ! BLACK
  APRON &! BLACK GLOVES4
#B4 ,S1T ! /UD5T 9 AN UP"R OR
  SEMI-UP"R POSI;N1 OR 9 A SIDELY+
  POSI;N4 ,2 C]TA9 ! /UD5T IS
  WELL-SUPPORT$ Z NE$$4 ,MAKE SURE !
  5VIRON;T IS FREE ( 4TRAC;NS4 ,DIM !
  LI<TS4

    ,VISUAL ,ATT5D+1 ,FIXATE &
    ,FOLL[+1 ,CROSS+ ,MIDL9E
#C4 ,/&+ 2H ! /UD5T1 TURN ON & G5TLY
  DANGLE & B\NCE ! ,/R+ ,LI<T 9 FRONT
  ( HM AT MIDL9E AT A 4T.E ( AB #AH
  9*ES F 8 FACE4 ,IF HE DOES N SEEM
  6NOTICE X1 BR+ X 9 6A 4T.E ( AB #AB
  9*ES4 ,IF HE / DOES N ATT5D1 PRESS !
  BUTTON ON ! CRICKET MODULE 6ACTIVATE
  ! S.D4
#D4 ,IF ! /UD5T ATT5DS 6! LI<T1 G5TLY
  MOVE ! LI<T AB #F 9*ES 6! /UD5T'S
  LEFT & NOTE IF HE ATT5DS 9 T    A#DF
  POSI;N4 ,L1VE ! LI<T 9 T POSI;N = AT
  L1/ #AJ SECONDS4 ,RETURN ! LI<T
  6MIDL9E & L1VE X "! = ANO!R #AJ
  SECONDS4
#E4 ,N[ MOVE ! ,/R+ ,LI<T #F 9*ES T[>D
  ! /UD5T'S "R4 ,NOTE IF HE ATT5DS X
  "!4 ,GIVE ! /UD5T PL5TY ( "T 6MAKE !
  VISUAL %IFT F C5T]-TO-LEFT1 &
  C5T]-TO-"R4

    ,VISUAL ,R1*+ 7,EYE-,H& ,COORD9,N7
#F4 ,NOTE IF ! /UD5T R1*ES \ 6T\* !
  /R+4 ,AL? X IS SAFE 6T\* ! ,/R+
  ,LI<T1 X MAY 2COME DAMAG$ & 9OP]A#
  IF ! /UD5T PULLS ON X4
#G4 ,"S /UD5TS MAY P]=M BETT] IF Y
  PLACE ! /R+ LI<T ON A FLAT SURFACE 9
  FRONT ( !M 9/1D ( DANGL+ X4
--------------------------------#DG-DI
               .,TO,,AD
         ,,LED ,KEY*A9 ,LI<T

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,,LED ,KEY*A9 ,LI<T                #CG
,BLACK APRON                      A#DI
,BLACK GLOVES
#BND ,,LED LI<T
.,9VISIBO>D
.,,ISAVE .,GRID
      ,PHOTO ,CAP;N3 ,PHOTO ( ,,LED
    KEY*A9 LI<T4
  .,PURPOSE3 ,! ,,LED ,KEY*A9 ,LI<T
HAS BE5 SELECT$ 6D VISUAL ATT5D+1
FIX,N & FOLL[+1 %IFT ( GAZE & CROSS+
MIDL9E 4T.E ACTIVITIES4 ,OBS]V,NS
REG>D+ GROSS VISUAL FIELDS MAY AL 2
MADE4 ,D N 6%9E ! ,,LED ,KEY*A9 ,LI<T
DIRECTLY 9 ! /UD5T'S EYES4 ,X IS V
B"R4 ,! ,,LED ,KEY*A9 ,LI<T C 2 US$ =
/UD5TS ^: VI.N IS TOO POOR 6P]CV !
.,TO,,AD ,FLA%LI<T & ,ATTA*;TS1 OR 6D
4T.E ACTIVITIES4
-----------------------------------#EJ
             ,ACTIVITIES

  ,NOTE3 ,! .,TO,,AD .,,LED .LI<T IS =
USE ONLY 9 4T.E ACTIVITIES1 OR =
/UD5TS ^: VI.N IS S DIM OR O3LUD$ T !
.,TO,,AD FLA%LI<T W N D ! JOB4 ,!
.,TO,,AD .,,LED LI<T IS V B"R4    A#EJ
,TAKE C>E 6N"E %9E X 9 ! /UD5T'S EYES4

#A4 ,S1T ! /UD5T 9 AN UP"R OR
  SEMI-UP"R POSI;N1 AB #H FEET AWAY4
  ,IF NE$$1 MAKE C]TA9 ! /UD5T IS
  WELL-SUPPORT$4 ,/& FAC+ ! /UD5T S Y
  >E DIRECTLY 9 8 L9E ( SI<T4 ,MAKE
  SURE AN OBS]V] IS NE> ! /UD5T ": HE
  C OBS]VE ! /UD5T'S EYES )\T 2+ A
  4TRAC;N4
#B4 ,PUT ON ! BLACK APRON &! PAIR (
  BLACK GLOVES & DIM ! LI<TS4 ,AT !
  /UD5T'S EYE LEVEL1 HOLD ! #B ,,LED
  LI<TS1 "O 9 EA* H&1 >MS /RET*$ Z F>
  A"P Z POSSI#4 ,TURN ON ! ,,LED LI<T
  9 ! LEFT H&4 ,! /UD5T %D H 6LOOK
  SLI<TLY 6HIS "R 6SEE X4 ,! OBS]V] %D
  QUIETLY GIVE 9=M,N AB :E!R OR N !
  /UD5T IS ATT5D+ 6! LI<T4 ,L1VE ! F/
  LI<T ON1 HOLD+ X 9 ! SAME POSI;N4
  ,N[ TURN ON ! ,,LED LI<T 9 ! "R H&4
  ,! /UD5T %D %IFT 8 GAZE F 8 "R 6HIS
  LEFT4 ,! OBS]V] W 2 A# 6GIVE 9=M,N
  AB ! /UD5T'S EYE MOVE;TS4        #CI
#C4 ,IF X APPE>S T ! /UD5T IS N   B#EJ
  ATT5D+ 6EI LI<T1 MOVE 9 6A 4T.E ( #F
  FEET & PULL >MS 9 AB #H 9*ES ON EA*
  SIDE1 & TRY AG4 ,IF NE$$1 3T9UE MOV+
  T[>D ! /UD5T 9 /AGES UNTIL ! OBS]V]
  IS C]TA9 ! /UD5T IS ATT5D+ 6! LI<TS4
  ,REMEMB] 6PULL YR H&S TGR Z Y MOVE
  CLOS]4 ,D N MOVE CLOS] ?AN #C FEET F
  ! /UD5T4 ,D N %9E ! LI<TS 9 !
  /UD5T'S EYES4
-----------------------------------#EA
#D4 ,3T9UE 6D ! EX]CISE UNTIL ! F>!/
  4T.E AT : ! /UD5T ATT5DS 6! LI<TS IS
  NOT$4 ,AT ? 4T.E1 *ECK N ONLY =
  "R-TO-LEFT %IFT ( GAZE1 B AL *ECK
  LEFT-TO-"R1 UP-TO-D[N & D[N-TO-UP4









               .,TO,,AD         #EB-EE
         ,MAT* 'N ,SORT ,C>DS

      ,PHOTO ,CAP;N3 ,PHOTO ( ,,LED
    KEY*A9 LI<T4

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,MAT* 'N ,SORT ,C>DS
,FOAM APPLE PUZZLE ) R$ APPLES
,BUTT]FLY PUZZLE ) YELL[ BUTT]FLIES
,APPLE BALL
#B R$ ,DELICI\S APPLES
,FOAM SQU>ES
,BLACK APRON
,BLACK CLO?
      ,PHOTO ,CAP;N3 ,PHOTO ( .,TO,,AD
    ,MAT* 'N ,SORT ,C>DS %[+ SOCKS1
    SPOONS & ASSORT$ C>DS4
  .,PURPOSE3 ,MAT* 'N ,SORT ,C>DS MAY
2 USE;L 9 ASSESS+ OR DEVELOP+ VISUAL
ATT5D+1 SIZE & %APE ID5TIFIC,N1 COLOR
& %APE MAT*+1 SEQU5C+1 & SORT+ SKILLS4


                                   #DA
             ,ACTIV;Y ,"O          #EF

    ,ID5TIFIC,N & ,MAT*+
#A4 ,SET UP ! .,9VISIBO>D 9 A
  DIMLY-LIT CORN]4 ,PUT ON ! BLACK
  APRON &! BLACK GLOVES4 ,PLACE !
  BLACK CLO? ON ! TA# 9 FRONT (!
  /UD5T4
#B4 ,)9 ! *'S FIELD & RANGE ( VI.N1 %[
  ! * TWO1 R$ ,DELICI\S APPLES4 ,ALL[
  ! * 6T\* & FEEL ! %APE & TEXTURE (!
  APPLES4 ,PO9T \ T ^! APPLES >E R$ &
  LOOK SIMIL> 6"O ANO!R4 ,USE ! ^W
  8APPLE0 :ILE PO9T+ 6EA* "O4
#C4 ,%[ ! * ! TWO1 R$ ,DELICI\S APPLES
  &! R$ & YELL[ APPLE C>D4 ,PO9T \ !
  SIMIL> %APE & COLOR (! APPLES4 ,USE
  ! ^W 8APPLE0 :ILE PO9T+ 6EA* "O4
  ,ALL[ ! * 6T\* & MANIPULATE ALL !
  APPLES4
#D4 ,9TRODUCE ! L>GE/ R$ APPLE F !
  FOAM PUZZLE AL;GSIDE A R1L APPLE &!
  R$ & YELL[ APPLE C>D4 ,PO9T 6! FOAM
  APPLE & TALK AB ! WAYS T X IS SIMIL>
  6! O!R TWO APPLES4
#E4 ,TAKE AWAY ! R1L APPLE4       A#EF
  ,ADD ! L>GE YELL[ FOAM BUTT]FLY F !
  FOAM BUTT]FLY PUZZLE AL;GSIDE ! FOAM
  PUZZLE APPLE &! R$ & YELL[ APPLE
  C>D4 ,ID5TIFY ! BUTT]FLY &! APPLES
  )! *4
#F4 ,REMOVE ALL ! ITEMS F 9 FRONT (!
  *4 ,PLACE TWO FOAM BUTT]FLIES F !
  BUTT]FLY PUZZLE1 &! FOAM APPLE F !
  APPLE PUZZLE 9 FRONT (! /UD5T4 ,ASK
  HM 6PO9T 6! APPLE4 ,IF HE SU3E$S1 G
  ON 6! NEXT /EP4 ,IF HE DOES N SU3E$1
  REP1T /EP #C & #D AG4
-----------------------------------#EG
#G4 ,PLACE ! R$ & YELL[ APPLE C>D 1 !
  FOAM PUZZLE APPLE1 &! #C-9*1 PHOTO
  (! APPLE 9 FRONT (! /UD5T4 ,PO9T 6!
  PHOTO & EXPLA9 T X %[S AN APPLE4 ,N[
  PLACE ! YELL[ BALL & ANO!R APPLE C>D
  9 A SEP>ATE >RAY A FEW 9*ES AWAY F !
  F/4 ,ASK ! /UD5T 6PICK \ ! APPLE F !
  SECOND >RAY & PUT X )! O!R APPLES 9
  ! F/ >RAY4 ,IF ! * DOES N SU3E$1
  REP1T /EP #D SUB/ITUT+ ! SOCK =!
  FOAM BUTT]FLY4                   #DC
            ,ACTIV;Y ,TWO         A#EG

#A4 ,SET UP ! .,9VISIBO>D 9 A
  DIMLY-LIT CORN]4 ,PUT ON ! BLACK
  APRON &! BLACK GLOVES4 ,PLACE !
  BLACK CLO? ON ! TA# 9 FRONT (!
  /UD5T4
#B4 ,)9 ! *'S FIELD & RANGE ( VI.N1 %[
  ! /UD5T ! #C-9* C>D )A PHOTO ( AN
  APPLE4 ,EXPLA9 T ? IS A PICTURE ( AN
  APPLE4 ,%[ ! /UD5T ! L>GE R$ FOAM
  APPLE F ! FOAM PUZZLES4 ,ASK HM 6"N
  ! ITEM4 ,IF HE C'T1 SIMPLY TELL HM X
  TOO IS AN APPLE4 ,ASK HM 6PLACE X 2S
  ! PICTURE (! APPLE4 ,IF HE DOES N H
  ADEQUATE MOTOR SKILLS1 D X = HM & %[
  HM H[ !Y >E ALIKE4
#C4 ,N[ %[ ! /UD5T ! R$ & YELL[ APPLE
  C>D4 ,ASK HM :AT X IS4 ,HE %D 2 A#
  69DICATE T X IS AN APPLE4 ,IF N1
  REP1T ,ACTIV;Y ,"O4 ,IF HE ID5TIFIES
  X Z AN APPLE1 PUT X 2S ! O!R APPLES
  9 ! >RAY4
#D4 ,IF ! /UD5T SU3E$S AT /EP #C1 %[
  HM ! #B-9*1 MULTI-COLOR GRAPHIC ( AN
  APPLE4 ,ASK HM 6ID5TIFY X4      B#EG
  ,IF HE DOES1 ASK HM 6PLACE X )! O!R
  APPLES 9 ! >RAY4 ,IF HE DOES N
  SU3E$1 REP1T /EP #B1 SUB/ITUT+ !
  #B-9* MULTI-COLOR GRAPHIC ( AN APPLE
  )! #C-9* "O4 ,ADJU/ ! "W+ 4T.ES &/OR
  ! SIZES (! OBJECTS Z NE$$ & 3T9UE
  6PRACTICE ! 3CEPTS4
-----------------------------------#EH
            ,ACTIV;Y ,?REE

  ,? ACTIV;Y %D 2 D"O ONLY AF ! F/ TWO
ACTIVITIES H BE5 D"O SU3ESS;LLY4

#A4 ,SET UP ! .,9VISIBO>D 9 A
  DIMLY-LIT CORN]4 ,PUT ON ! BLACK
  APRON &! BLACK GLOVES4 ,PLACE !
  BLACK CLO? ON ! TA# 9 FRONT (!
  /UD5T4
#B4 ,)9 ! /UD5T'S FIELD ( VIEW &
  PREF]R$ "W+ 4T.E1 %[ ! /UD5T ! #B-9*
  R$ & YELL[1 L9E >T C>D (! APPLE4
  ,ASK ! /UD5T :AT ! "N (! OBJECT 9 !
  PICTURE IS4 ,IF HE RESPONDS
  CORRECTLY1 MOVE ON 6/EP #D4      #DE
#C4 ,IF HE DOES N RESPOND1 OR     A#EH
  RESPONDS 9CORRECTLY1 TELL HM X IS AN
  APPLE & %[ HM ! #C-9* R$ & YELL[ C>D
  &! FOAM APPLE F ! FOAM PUZZLES4
  ,TALK AB H[ ! ?REE APPLES >E ALIKE4
  ,IF Y >E "W+ ON DEVELOP;T
  ACTIVITIES1 REP1T ? /EP UNTIL !
  /UD5T A*IEVES ! RECOGNI;N (! #B-9*1
  R$ & YELL[ GRAPHIC ( AN APPLE4
#D4 ,N[ %[ ! /UD5T ! #C-9* BLACK &
  :ITE1 L9E >T GRAPHIC (! APPLE4 ,ASK
  ! /UD5T 6ID5TIFY ! OBJECT 9 ! PHOTO4
  ,IF ! /UD5T A*IEVES RECOGNI;N1 PLACE
  ! C>D 9 FRONT ( HM )! #B-9*1 R$ &
  YELL[ C>D M5;N$ ABV4
#E4 ,REP1T /EP #D US+ ! #A-9*1 BLACK &
  :ITE1 APPLE C>D4 ,REMEMB] X MAY 2
  NEC 6MOVE ! C>D CLOS] 6! *4 ,NOTE !
  "W+ 4T.E = EA* IMAGE SIZE4
-----------------------------------#EI
    ,SORT+
#F4 ,IF ! * SU3ESS;LLY A*IEVES !
  DESIR$ RESULT 9 ,ACTIVITIES ,"O1
  ,TWO & ,?REE1 PLACE AN >RAY ( APPLES
  9 FRONT ( HM US+ ! R$ BALL & FOAM
  PUZZLE PIECES1 9CLUD+ ASSORT$   A#EI
  SIZES & COLORS ( APPLE C>DS4 ,9CLUDE
  A FEW BUTT]FLIES & SN[M54 ,ASK !
  /UD5T 6RETRIEVE ALL ! APPLES & PUT
  !M 9 A PILE4
#G4 ,REP1T ? S]IES ( ACTIVITIES US+
  DI6]5T IMAGE C>DS F ! MAT* 'N SORT
  C>D SET4
--------------------------------#FJ-FC
               .,TO,,AD
               ,POMPON

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,POMPON
,BLACK APRON
,BLACK GLOVES
.,9VISIBO>D
      ,PHOTO ,CAP;N3 ,PHOTO (! GOLD &
    YELL[ POMPON4
  .,PURPOSE3 ,! ,POMPON IS NE$$ MA9LY
6ELICIT VISUAL ATT5D+1 FIXAT+ & FOLL[+
2HAVIORS4 ,:5 ! /UD5T DOES N ATT5D
6OBJECTS1 X IS "S"TS HELP;L 6USE "S?+
%9Y1 METALLIC & COLOR;L4 ,! POMPON
PROVIDES AN A4$ B5EFIT (A RU/L+    #DG
S.D4                              A#FC
-----------------------------------#FD
             ,ACTIVITIES

    ,VISUAL ,ATT5D+ & ,FIXATE &
    ,FOLL[+
#A4 ,9 A DIMLY LIT CORN] CR1T$ )!
  .,9VISIBO>D1 &)A BLACK APRON & BLACK
  GLOVES ON1 HOLD ! ,POMPON 9 ! C5T]
  (! /UD5T'S VISUAL FIELD AT A 4T.E (
  #BD 9*ES4 ,IF ! /UD5T DOES N IMMLY
  LOOK AT X1 RU/LE ! ,POMPON4 ,WAT* !
  /UD5T'S EYES 6SEE IF HE LOOKS
  DIRECTLY AT ! ,POMPON OR USES
  E35TRIC VIEW+4 ,OBS]VE PHYSIOLOGICAL
  & VISUAL RESPONSES4 ,= M 9=M,N ON
  NON-V]BAL ATT5D+ 2HAVIORS1 SEE !
  *APT] 9 .,,ISAVE1 TITL$ .,M9IM,Y
  .,RESPONSIVE1 AL AVAILA# F ,,APH4
#B4 ,ONCE ! /UD5T IS ATT5D+ 6! ,POMPON
  MOVE X 6HIS LEFT =A FEW SECONDS4
  ,NOTE :E!R OR N HE FOLL[S ! ,POMPON1
  OR SE>*ES = X4 ,ONCE HE ATT5DS 6X ON
  8 LEFT1 MOVE X SL[LY BACK 6MIDL9E1
  HOLD+ ! POSI;N = AT L1/ #AJ SECONDS4
  ,!N MOVE ! ,POMPON 6HIS "R4     A#FD
  ,ONCE AG1 NOTE :E!R OR N YR /UD5T
  ATT5DS 6X ON 8 "R4
#C4 ,:5 ! /UD5T C RELIABLY ATT5D 6!
  ,POMPON AT C5T]1 LEFT & "R1 Y MAY
  SUB/ITUTE O!R ITEMS T >E N S %9Y1 &
  SEE IF HE ATT5DS 6^? Z WELL4 ,MOVE !
  OBJECTS 6UP & D[N POSI;NS IF ! /UD5T
  SU3E$S AT LEFT & "R4
--------------------------------#FE-FG
       .,TO,,AD ,B[LS & ,BALLS

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,R$1 YELL[1 & :ITE B[LS
,R$ BALL1 YELL[ BALL1 BLUE BALL
.,TO,,AD ,VELCRO ,BO>D OR BLACK CLO?
,BLACK GLOVES
      ,PHOTO ,CAP;N3 ,PHOTO ( .,TO,,AD
    B[LS ) R$1 YELL[ & BLUE BALLS4
  .,PURPOSE3 ,! .,TO,,AD ,B[LS 7
DEVELOP$ 6ASSI/ ! T1*] 9 T1*+ ! 3CEPT
( OBJECT P]MAN;E4 ,! BALLS >E 9CLUD$ 9
! .,TO,,AD .,KIT 6PROVIDE A /IMULUS 9
DEVELOP+ IMIT,N1 ACTIV,N1 & VISUAL
PURSUIT 2HAVIORS4                  #DI
             ,ACTIVITIES           #FH

#A4 ,LAY \ A BLACK CLO? OR .,TO,,AD
  ,VELCRO ,BO>D4 ,:ILE WE>+ ! BLACK
  GLOVES1 %[ ! /UD5T ! R$ B[L Z Y
  PLACE X ON ! CLO? 9 FRONT (! /UD5T4
  ,!N %[ ! /UD5T ! BLUE BALL4 ,PUT !
  BLUE BALL 9SIDE ! R$ B[L & LET !
  /UD5T TAKE X \ & PUT X 9 ! B[L4
#B4 ,TURN ! R$ B[L UPSIDE D[N4 ,L1VE !
  BLUE BALL SITT+ 2S ! B[L4 ,PICK UP !
  BALL & PLACE X "U ! UPSIDE-D[N B[L4
#C4 ,OBS]VE 6SEE IF ! /UD5T LOOKS =!
  BALL "U ! B[L4
#D4 ,IF HE DOES1 ! /UD5T "U/&S OBJECT
  P]MAN;E4 ,IF ! /UD5T DOES N LOOK =!
  BALL "U ! B[L OR ANY":1 HE M/ 2
  TAU<T OBJECT P]MAN;E4
#E4 ,REP1T ! ACTIV;Y US+ DI6]5T -B9,NS
  ( COLOR$ B[LS & BALLS4 ,ASK ! /UD5T
  ": ! BALL W5T4
#F4 ,IF ! /UD5T IS SU3ESS;L )! BALLS1
  HIDE O!R OBJECTS "U ! B[LS4 ,ONCE !
  /UD5T "U/&S 6LOOK "U ! B[L1 NO MATT]
  :AT ! OBJECT1 2G9 HID+ OBJECTS 9 O!R
  PLACES S* Z 9 ! GIFT BAGS1 OR   A#FH
  2H A /U6$ ANIMAL4 ,SEE IF ! /UD5T C
  TRANSF] 8 "U/&+ ( OBJECT P]MAN;E
  6O!R OBJECTS4
--------------------------------#FI-GA
      .,TO,,AD ,BELL ,BRACELET &
               ,PUPPET

      ,PHOTO ,CAP;N3 ,PHOTO ( R$1
    FUZZY1 ,BILLY ,BIRD PUPPET HOLD+
    BELL BRACELET 9 8 B1K4

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,BELL BRACELET
,BILLY ,BIRD PUPPET
,BLACK APRON
.,9VISIBO>D
,BLACK GLOVE

  .,PURPOSE3 ,! ,BILLY ,BIRD PUPPET IS
DESIGN$ 6ATTRACT ! /UD5T'S ATT5;N &
6ASSI/ ! T1*] 9 HELP+ ! /UD5T DEVELOP
SKILLS 9 PURSUIT1 %IFT ( GAZE1 CROSS+
MIDL9E1 & IMIT,N4 ,! PUPPET MAY AL 2
USE;L 9 DEVELOP+ SOCIAL ATT5;NAL   #EA
GAZE & 3V]G;E4 ,! BELL BRACELET   A#GA
W PROVIDE AN AUDIO CUE IF ! /UD5T HAS
DI6ICULTY ATT5D+1 LOCAT+1 OR SCANN+4
-----------------------------------#GB
             ,ACTIV;Y ,"O

#A4 ,"W 9 AN >EA T IS QUIET & N VISU,Y
  /IMULAT+4 ,! .,9VISIBO>D MAY 2 US$
  6BLOCK \ VISU,Y /IMULAT+ >1S (!
  ROOM4 ,WE> ! BLACK GLOVE ON ! H& N
  US+ ! PUPPET4
#B4 ,WE>+ ! BLACK APRON1 PUT ! ,BILLY
  ,BIRD PUPPET ON YR DOM9ANT H&4 ,HOLD
  ! ,BILLY ,BIRD PUPPET AB #AH 9*ES F
  ! /UD5T 9 ! >EA 9 : HE HAS 8 BE/
  VI.N4 ,WAT* ! /UD5T'S EYES 6SEE IF
  HE ATT5DS 6! PUPPET4 7,= M 9=M,N AB
  SUBTLE ATT5D+ RESPONSES SEE ! *APT]
  ON ,M9IM,Y ,RESPONSIVE;S 9
  .,,ISAVE47

    ,VISUAL ,ATT5D+1 ,OCUL> ,PURSUIT1
    ,%IFT ( ,GAZE1 ,CROSS+ ,MIDL9E
#C4 ,IF ! * IS ATT5D+ 6! PUPPET1 MOVE
  ! PUPPET G5TLY 6! LEFT4 ,HOLD &
  WI7LE ! PUPPET ON ! LEFT SIDE   A#GB
  = #AJ SECONDS4 ,NOTE ! *'S ATT5;N4
  ,IF ! /UD5T IS N ATT5D+1 PUT ! BELL
  BRACELET 9 ! PUPPET'S M\? & %AKE X
  G5TLY4 ,N[ NOTE IF ! * ATT5DS :5 !
  S.D CUE IS A4$4 7,M "T MAY 2 NE$$ =
  /UD5TS ) ,,CVI 6RESPOND47
#D4 ,N[ MOVE ! ,BILLY ,BIRD PUPPET1 )
  OR )\T ! BRACELET1 DEP5D+ ^U !
  /UD5T'S NE$1 BACK 6C5T] & HOLD T
  POSI;N = #AJ SECONDS4 ,N[ MOVE !
  PUPPET G5TLY 6! "R4 ,WI7LE ! PUPPET
  G5TLY IF ! /UD5T IS HAV+ DI6ICULTY
  PURSU+ OR LOCAT+ ! PUPPET4 ,IF !
  /UD5T / HAS DI6ICULTY AF YR WI7L+ !
  PUPPET1 ADD ! S.D CUE4 ,/EPS #C & #D
  MAY NE$ 6BE REP1T$ S"EAL "TS UNTIL !
  /UD5T C VISU,Y PURSUE ! PUPPET LEFT1
  "R1 UP1 & D[N4
#E4 ,IF ! /UD5T RESPONDS WELL1 MOVE !
  BELL BRACELET 7)\T
-----------------------------------#GC
  S.D7 SEP>ATELY 6SEE IF ! /UD5T W
  PURSUE LEFT1 "R1 UP & D[N )! SMALL]
  OBJECT4 ,Y C ALW ADD ! S.D CUE   #EC
  IF ! /UD5T HAS TR\# PURSU+ !    A#GC
  OBJECT4
#F4 ,NOTE3 ,D ? "P (! ACTIV;Y IF Y
  SUSPECT ! * USES "O EYE ONLY4 ,HOLD
  ! ,BILLY ,BIRD PUPPET #BD 9*ES F ! *
  9 ! C5T] FIELD ( VI.N4 ,SL[LY MOVE !
  PUPPET CLOS] 6! *'S FACE4 ,/OP AB #D
  9*ES F 8 NOSE4 ,IF ! /UD5TS EYES
  TURN 9W>D1 HE HAS 3V]G;E4 ,IF ! EYES
  D N TURN 9W>D1 HE MAY H ONLY
  MONOCUL> VI.N & ? CD 9FLU;E 8
  PROGRAM NE$S4
#G4 ,USE ! PUPPET &! BELL BRACELET
  6PROVIDE 9T]E/1 COLOR1 MOTIV,N1 OR
  S.D CUES 6ACTIVITIES ) O!R ELE;TS (!
  .,TO,,AD .,KIT4









            ,ACTIV;Y ,TWO          #GD

    ,IMIT,N ( ,AC;N
#A4 ,ONCE ! /UD5T HAS LE>N$ 6ATT5D 6!
  ,BILLY ,BIRD PUPPET HOLD ! PUPPET AT
  A GD "W+ 4T.E F ! /UD5T4
#B4 ,MAKE ! PUPPET D MO;NS OR S.DS =!
    * 6IMITATE4 ,ASK ! /UD5T 6D :AT
    ,BILLY ,BIRD DOES4 ,"S SU7E/$
    2HAVIORS >E3
   ,NO4+
   ,%AK+ H1D
   ,OP5+ & CLOS+ 8B1K0
   ,SCRAT*+ ,T1*]'S H1D
   ,DIPP+ H1D
   ,MAK+ BIRD NOISES
--------------------------------#GE-GG
         .,TO,,AD ,GIFT ,BAGS

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,COLOR$ ,GIFT BAGS
,COLOR$ BALLS
,FOAM SQU>ES
,TANGLE ,TOYS 7TRADEM>K7
.,9VISIBO>D                        #EE
,:ITE CLO?                        A#GG
      ,PHOTO ,CAP;N3 ,PHOTO ( TWO %9Y
    GIFT BAGS ) SMALL ITEMS 9 & >.D
    !M4
  .,PURPOSE3 ,! GIFT BAGS >E 9CLUD$ 9
! .,TO,,AD .,KIT 6ASSI/ ! T1*] 9 HELP+
! /UD5T DEVELOP SKILLS 9 OBJECT
RECOGNI;N1 IMIT,N ( AC;N1 EYE-H&
COORD9,N1 & OBJECT P]MAN;E4
-----------------------------------#GH
             ,ACTIVITIES

    ,OBJECT RECOGNI;N1 ,EYE-,H&
    ,COORD9,N1 ,IMIT,N ( ,AC;N
#A4 ,"W 9 AN 5VIRON;T T IS FREE (
  4TRAC;NS4 ,USE ! .,9VISIBO>D 6BLOCK
  \ /IMULAT+ BACKGR.DS4 ,PLACE ! :ITE
  CLO? ON A CL1N SURFACE4
#B4 ,PLACE ! YELL[ BALL ON ! :ITE CLO?
  9 FRONT (! *4 ,%[ HM H[ ! BALL C 2
  ROLL$ %ORT 4T.ES4 ,ROLL ! BALL1 !N
  PLACE X 9 ! /UD5T'S H& & ASK HM
  6ROLL X4
#C4 ,KEEP MODEL+ ! 2HAVIOR UNTIL HE IS
  A# 6ROLL ! BALL4 ,USE H&-"U-H&
  TE*NIQUE IF NE$$4               A#GH
#D4 ,%[ ! /UD5T A GIFT BAG4 ,%[ HM H[
  6PUT A BALL 9 ! GIFT BAG4 ,ALL[ !
  /UD5T 6PRACTICE PUTT+ ! BALL 9 & \
  (! GIFT BAG4
#E4 ,REP1T ? EX]CISE 0PUTT+ A ,TANGLE
  ,TOY 7TRADEM>K7 9 & \ (! GIFT BAG4
#F4 ,N[ %[ ! /UD5T A -PLETELY NEW ITEM
  S* Z FOAM SQU>ES4 ,PUT ! NEW ITEM 9
  ! GIFT BAG AF ! /UD5T HAS LOOK$ AT
  X4

    ,OBJECT ,P]MAN;E
#G4 ,SET ! GIFT BAG )! ITEM 9 X AB #AB
  9*ES AWAY F ! /UD5T4 ,OBS]VE IF !
  /UD5T R1*ES = OR O!RWISE GOES AF !
  GIFT BAG & LOOKS =! ITEM 9SIDE X4
#H4 ,REP1T ITEM #G UNTIL ! /UD5T
  3SI/5TLY PURSUES ! BAG &! ITEM 9SIDE
  X4
-----------------------------------#GI
#I4 ,N[ ADD ANO!R GIFT BAG S ! * SEES
  TWO GIFT BAGS SITT+ SIDE-BY-SIDE4
  ,PUT ! ITEM 9 ! UNFAMILI> BAG & ASK
  ! /UD5T 6WAT*4 ,OBS]VE : BAG !   #EG
  /UD5T *OOSES 9 : 6SE>*1 !       A#GI
  FAMILI> OR ! UNFAMILI>4 ,REP1T ?
  ACTIV;Y1 "S"TS PUTT+ ! ITEM 9 "O BAG
  & !N ! O!R4 ,:5 ! /UD5T 3SI/5TLY
  R1*ES =! CORRECT BAG1 HE HAS
  DEVELOP$ OBJECT RECOGNI;N & OBJECT
  P]MAN;E 2HAVIORS4
--------------------------------#HJ-HC
       ,TANGLE ,TOYS 7TRADEM>K7
           & ,FOAM ,SQU>ES

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,TANGLE ,TOYS 7TRADEM>K7
,FOAM SQU>ES ) HOLES
#A/B@9 ,WOOD5 D[EL 7) 5DS S&$ =
  SMOO?;S7
      ,PHOTO ,CAP;N3 ,PHOTO ( ,TANGLE
    ,TOY 7TRADEM>K7 ) ?REE FOAM SQU>ES
    ?R1D$ ONTO X4 ,AN >RAY ( FOAM
    SQU>ES IS SPR1D \ 2L ! ,TANGLE
    ,TOY 7TRADEM>K74
  .,PURPOSE3 ,! ,TANGLE ,TOYS
7TRADEM>K7 & FOAM SQU>ES >E 9CLUD$ 9 !
.,TO,,AD .,KIT 6HELP T1* ! /UD5T
EYE-H&-COORD9,N1 SEQU5C+1 &
FIGURE/GR.D 4CRIM9,N4             A#HC
-----------------------------------#HD
             ,ACTIVITIES

    ,EYE-,H& ,COORD9,N
#A4 ,MAKE SURE ! /UD5T IS 9 A SETT+
  FREE F 4TRAC;N4 ,PLACE A :ITE CLO?
  ON ! TA# 9 FRONT (! /UD5T4
#B4 ,PLACE "O ,TANGLE ,TOY 7TRADEM>K7
  & ?REE FOAM SQU>ES (! SAME COLOR 9
  FRONT (! /UD5T4 ,POP ! ,TANGLE ,TOYS
  7TRADEM>K7 OP5 AT "O JO9T1 !N %[ !
  /UD5T H[ 6?R1D ! SQU>ES ONTO !
  ,TANGLE ,TOY 7TRADEM>K74
#C4 ,IF ! /UD5T HAS TR\#1 X IS HELP;L
  6OBTA9 A #A/B-9* WOOD5 D[EL
  6PRACTICE ! TASK4 ,2 SURE 6SMOO? !
  5DS (! D[EL )A PIECE ( S&PAP] 2F
  USE4
#D4 ,ONCE ! /UD5T DEVELOPS ! EYE-H&
  COORD9,N 6?R1D SQU>ES ON ! ,TANGLE
  ,TOY 7TRADEM>K71 IMPROVE EYE-H&
  COORD9,N 0LETT+ ! /UD5T TAKE !
  ,TANGLE ,TOY 7TRADEM>K7 A"P & PUT X
  BACK TGR4 ,MIX & MAT* COLORS     #EI
  AM;G ! ,TANGLE ,TOYS            A#HD
  7TRADEM>K7 9 ! KIT4

    ,FIGURE ,GR.D 4CRIM9,N & ,SEQU5C+
#E4 ,USE ! ,TANGLE ,TOYS & FOAM SQU>ES
  6-PLETE COLOR SEQU5C+ ACTIVITIES4
--------------------------------#HE-HG
          ,SL9KY 7TRADEM>K7

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,SL9KY 7TRADEM>K7
,BLACK OR :ITE CLO?
,BELL ,BRACELET
.,9VISIBO>D
      ,PHOTO ,CAP;N3 ,PHOTO ( ,SL9KY
    7TRADEM>K7 9 A ;N %APE4
  .,PURPOSE3 ,! ,SL9KY 7TRADEM>K7 IS
9CLUD$ 9 ! .,TO,,AD .,KIT 9 ORD] 6HELP
! /UD5T DEVELOP ATT5D+1 PURSUIT1 &
EYE-H& COORD9,N 2HAVIORS4
-----------------------------------#HH
             ,ACTIVITIES

    ,VISUAL ,ATT5D+
#A4 ,"W )! /UD5T 9 A SETT+ T IS FREE F
  4TRAC;N4 ,USE ! .,9VISIBO>D     A#HH
  6BLOCK \ 4TRACT+ ITEMS & ACTIVITIES
  F ! /UD5T'S VIEW4
#B4 ,PLACE A BLACK OR :ITE CLO? 9
  FRONT (! /UD5T & PUT ! ,SL9KY
  7TRADEM>K7 ON X4
#C4 ,IF ! /UD5T DOES N ATT5D 6! ,SL9KY
  7TRADEM>K71 J+LE ! BELL BRACELET NE>
  ! ,SL9KY 7TRADEM>K7 UNTIL ! /UD5T
  LOCATES X4
#D4 ,NOTE IF ! /UD5T R1*ES =! ,SL9KY
  7TRADEM>K74 ,IF N1 MAKE SURE Y >E
  "W+ )9 ! /UD5T'S FIELD ( VI.N & %[
  H] H[ 6PLAY )! SL9KY4 ,EV5 IF !
  /UD5T GRABS ! SL9KY & LETS X DANGLE1
  X %D C.T Z AN ACTIV,N RESPONSE4

    ,EYE-,H& ,COORD9,N
#E4 ,IF ! /UD5T HAS POOR EYE-H&
  COORD9,N1 Y MAY 3T9UE 6%[ H] H[ 6"W
  ! ,SL9KY 7TRADEM>K74 ,EI DANGLE !
  ,SL9KY 7TRADEM>K7 OR MOVE X BACK &
  =? 2T YR H&S4
#F4 ,X MAY 2 HELP;L 6PLACE ! /UD5T ON
  H] BACK1 SUPPORT+ H] H1D &       #FA
  NECK )A BOL/] PILL[4 ,HOLD !    B#HH
  ,SL9KY 7TRADEM>K7 OV] H] & PUT H]
  H&S ON ! ,SL9KY 7TRADEM>K7 ) YR H&S
  GUID+ H]S4 ,HELP H] 6PLAY )! SL9KY
  APPROPRIATELY4
-----------------------------------#HI
      ,PHOTO ,CAP;N3 ,PHOTO ( ADULT
    H&S ) *'S H&S 9 ! PALMS "!(4 ,ALL
    H&S >E PALMS-UP4 ,HALF ! ,SL9KY
    7TRADEM>K7 IS 9 ! *'S "R H& & HALF
    9 ! LEFT4 ,! ADULT G5TLY ELEVATES
    "O H& SLI<TLY1 !N ! O!R4 ,? AC;N
    MAKES ! ,SL9KY 7TRADEM>K7 P\R F "O
    H& 96ANO!R4
#G4 ,ONCE A RHY?M IS A*IEV$ )! BULK (!
  ,SL9KY 7TRADEM>K7 MOV+ F "O H&
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  PURSUES ! MOVE;T (! ,SL9KY
  7TRADEM>K74
      ,PHOTO ,CAP;N3 ,PHOTO ( ADULT'S
    H& & *'S H&1 BO? PALMS-UP1 F+]S
    FAC+ AWAY F ! BODY4 ,ADULT'S F+]S
    >E LAC$ 2T ! F+]S (! *'S H& : IS
    ON TOP4
  ,IF ! /UD5T DOES N MA9TA9 H& 3TACT
:ILE ! H&-"U-H& TE*NIQUE IS       A#HI
EMPLOY$1 G5TLY LOCK F+]S )! /UD5T
6FACILITATE 3T9U\S 3TACT4
--------------------------------#IJ-IC
               .,TO,,AD
               ,MIRROR

    ,ITEMS ,NE$$ = ,ACTIVITIES3
,MIRROR
.,9VISIBO>D
      ,PHOTO ,CAP;N3 ,PHOTO (! ,TO,,AD
    MIRROR IS %[N ) AN R$ BALL SITT+
    ON X 6%[ REFLEC;N4
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,TO,,AD ,KIT 6FACILITATE ! T1*+ (
SOCIAL ATT5;NAL GAZE & 3V]G;E
2HAVIORS4
-----------------------------------#ID
             ,ACTIVITIES

    ,SOCIAL ,ATT5;NAL ,GAZE
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  BLOCK+ \ VISUAL 4TRAC;NS4
#B4 ,HOLD ! MIRROR 9 FRONT (!      #FC
  /UD5T SLI<TLY 6! LEFT (         A#ID
  MIDL9E1 9 A POSI;N ": ! /UD5T %D 2
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  2HAVIOR4
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  /UD5T'S EYES 2G9 6TURN 9W>D1    B#ID
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  A# 63V]GE AT #E 6#G 9*ES47

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VIEW+ ) "O EYE ONLY4 ,NOTE ? = /UD5T
PROGRAMM+ NE$S &= FE$BACK 6! L[ VI.N
CL9ICIAN4
--------------------------------#IE-II
               ,TO,,AD
       ,SWIRLY ,MATS 7TRADEM>K7

    ,ITEMS ,NE$$ = ,ACTIVITIES3
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B"R1 COLOR;L1 FLUID M$IUM T C 2   A#II
BACKLIT1 9 ORD] 6CAPITALIZE ON
LI<T-GAZ+ 2HAVIORS 6DEVELOP VISUAL
ATT5D+1 ACTIV,N1 COLOR & %APE
ID5TIFIC,N 2HAVIORS4
----------------------------------#AJJ
             ,ACTIVITIES

#A4 ,SET UP ! .,9VISIBO>D 6BLOCK \
  EXTRANE\S LI<T1 NOISE & VISUAL
  /IMULI4 ,SET UP ! M9I LI<TBOX Z
  WELL4 ,IF Y SET ! LI<TBOX UP S X IS
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  .,SWIRLY .,MATS 7TRADEM>K7 O3A.N,Y4
  ,6AVOID FLIPP+1 USE ! :ITE TA# TOP
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  7TRADEM>K7 MAT]IALS1 9/1D (! .,,APH
  .,M9I-,LITE .,BOX4

    ,VISUAL ,ATT5D+1 ,ACTIV,N1 ,FIX,N1
    ,EYE-,H& ,COORD9,N
#B4 ,AF ! /UD5T IS POSI;N$1 SUPPORT$1
  /ABILIZ$ & R1DY 6USE 8 VI.N1 PLACE !
  P9K .,SWIRLY .,MAT 7TRADEM>K7 ON !
  PANEL (! ,,APH ,M9I-,LITE ,BOX &
  TURN X ON4 ,! P9K GEL 9SIDE    A#AJJ
  ! .,SWIRLY .,MAT 7TRADEM>K7 W 2COME
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  .,MAT 7TRADEM>K7 OR ANY ( XS ELE;TS4
  ,IF HE IS1 ! /UD5T MAY R1* T[>D !
  .,SWIRLY .,MAT 7TRADEM>K7 6T\* X4 ,?
  AC;N1 IF REP1TA#1 MAY C.T Z AN
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  .,SWIRLY .,MAT 7TRADEM>K7 MOVES AT A
  V SLI<T T\* & *ANGES XS DESIGN4 ,ASK
  ! /UD5T 6T\* ! P9K OR T\* ! CLE> "P
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#C4 ,US+ H&-OV]-H& TE*NIQUE1 IF NE$$1
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  ATT5D+1 & ACTIVAT+ ! P9K .,SWIRLY
  .,MAT 7TRADEM>K71 MOVE ON 6!
  R$-&-YELL[ .,SWIRLY .,MAT
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  /UD5T4 7,IF ^! MATS >E TOO -PLEX =!
  /UD5T1 9VE/IGATE ! .,SWIRLY .,MAT
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  SET ( MATS )\T M* -PLEX;Y47    B#AJJ
----------------------------------#AJA
#D4 ,MAKE C]TA9 ! /UD5T IS / POSI;N$1
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  V]BAL RESPONSE 6SEE IF ! /UD5T IS
  LOCAT+ ELE;TS )9 ! MAT OR ATTEMPT+
  6T\* ! .,SWIRLY .,MAT 7TRADEM>K74
  ,DOES HE LOCATE A C]TA9 SPOT ( R$ OR
  YELL[1 OR DOES HE LOCATE A
  B"RLY-COLOR$1 METALLIC %APE )9 !
  .,SWIRLY .,MAT 7TRADEM>K78

    ,COLOR & ,%APE ,4CRIM9,N
#E4 ,ONCE ! /UD5T IS LOCAT+ & ATTEMPT+
  6ACTIVATE1 ASK ! /UD5T 6T\* C]TA9
  ELE;TS SE5 )9 ! .,SWIRLY .,MAT
  7TRADEM>K74 ,AG1 ASK ! /UD5T
  6"PICIPATE 9 COLOR 4CRIM9,N1 %APE
  4CRIM9,N1 OR SIMPLE ACTIV,N
  ACTIVITIES4                    A#AJA

  ,NOTE3 .,SWIRLY .,MAT 7TRADEM>K7 MAY
2 US$ ON ! :ITE1 V9YL PAD 9CLUD$ 9 EA*
,SWIRLY ,MAT ,KIT1 ": USE (!
,M9I-,LITE ,BOX IS N POSSI# OR
9DICAT$4
----------------------------------#AJB
    ,,IMPORTANT3
  ,_M /UD5TS W H FUN J PLAY+ )!
.,SWIRLY .,MATS 7TRADEM>K74 .,SWIRLY
.,MATS 7TRADEM>K7 PROVIDE A N"E-5D+
4PLAY ( "E-%IFT+ COLOR1 %APE1 & MOVE;T
T IS S 9T]E/+ 6/UD5TS ) L[ VI.N4
  ,! LIQUIDS 9SIDE ! .,SWIRLY .,MATS
7TRADEM>K7 >E MA9LY VEGETA# OILS &
WAT]4 ,!Y >E NON-TOXIC4 ,! V9YL CAS+
(! .,SWIRLY .,MATS 7TRADEM>K7 IS
D\#-?ICK;S B ! .,SWIRLY .,MATS
7TRADEM>K7 >E / VULN]A# 6PUNCTURE4
,PL1SE TAKE C>E DUR+ USE & /ORAGE
6KEEP !M AWAY F %>P OBJECTS1 FOLD+ OR
B5D+1 & *N'S TEE?4 ,IF PUNCTUR$1 !
3T5TS (! .,SWIRLY .,MATS 7TRADEM>K7 W
L1K & POSSIBLY /A94                #FI
  ,/ORE ! .,SWIRLY .,MATS        A#AJB
7TRADEM>K7 9 ! PROTECTIVE FOLD] AT
TEMP]ATURES 2T #FJ & #HE DEGREES ;,F1
= L;GE/ LIFE & BE/ P]=M.E4
------------------------------#AJC-AJE
      ,SQUIRE ,TO,,AD'S ,PUZZLES

    ,ITEMS ,NE$$ = ,ACTIVITIES3
..,SQUIRE ,TO,,AD'S ,PUZZLE .,BOOK
,BLACK OR :ITE CLO? OR ,VELCRO ,BO>D
,,APH ,GR&/&
      ,PHOTO ,CAP;N3 ,PHOTO ( "O (
    ,SQUIRE ,TO,,AD'S PUZZLES4
  .,PURPOSE3 ,! .,SQUIRE .,TO,,AD
.,PUZZLES 7 DEVELOP$ 6PROVIDE PRACTICE
T[>D DEVELOP;T ( FIGURE/GR.D 4CRIM9,N1
SEQU5C+1 OBJECT RECOGNI;N1 VISUAL
4CRIM9,N1 & VISUAL CLOSURE 3CEPTS4
----------------------------------#AJF
             ,ACTIVITIES

#A4 ,"W )! /UD5T 9 A SETT+ FREE (
  4TRAC;N4
#B4 ,PLACE A .,SQUIRE .,TO,,AD
  .,PUZZLE ON A :ITE OR BLACK CLO?
  BACKGR.D 9 FRONT (! /UD5T4     A#AJF
#C4 ,IF NE$$1 PROVIDE A4I;NAL LI<T+ &
  BOOK/& S ! /UD5T C ADEQUATELY SEE !
  PUZZLES4 ,MAKE SURE 6PROTECT ! /UD5T
  AG/ GL>E4 ,D N LET TASK LI<T %9E
  DIRECTLY 9 ! EYES (! /UD5T4
#D4 .,SQUIRE .,TO,,AD'S .,PUZZLES H
  9DIVIDUAL 9/RUC;NS ) !M4 ,FOLL[ !
  9/RUC;NS ! F/ "T ! PUZZLES >E US$ )A
  /UD5T4














                                   #GA
      ,',PAGES #AJG-AAF >E    #AJG-AAG
    OMITT$ 9 BRL4 ,^! PAGES 9 PR9T >E
    = NOTES4,'

               ,REF];ES

,GRAHAM1 ,C4 ,H4 7,$474 7#AIFE74
  ..,VI.N & ,VISUAL .,P]CEP;N4 ,NEW
  ,YORK3 ,JOHN ,WILEY & ,SONS1 ,9C4
,HUMPHREYS1 ,G4 ,W4 7,$474 7#AIII74
  ..,CASE ,/UDIES 9 ! ,NEUROPSY*OLOGY
  ( .,VI.N4 ,EA/ ,SUSSEX1 ,,UK3
  ,PSY*OLOGY ,PRESS1 ,LTD4
,JAN1 ,J41 & ,GRO5VELD1 ,M4 7#AIIC74
  ..,VISUAL 2HAVIORS & ADAPT,NS
  ASSOCIAT$ ) CORTICAL & OCUL>
  IMPAIR;T 9 .*N4 ..,J\RNAL ( ,VISUAL
  ,IMPAIR;T & ,BL;S 7.,,JVIB71 #HG1
  #AJA-AJE4
,JOSE1 ,R4 ,T4 7,$474 7#AIHC74 .,"U/&+
  .,L[ .,VI.N4 ,NEW ,YORK3 ,AM]ICAN
  ,F.D,N =! ,BL1 ,9C4
,LANGLEY1 ,M4 ,B4 7#AIIH74 ..,,ISAVE3
  ,9DIVIDUALIZ$1 ,SY/EMATIC ,ASSESS;T
  ( ,VISUAL ,E6ICI5CY =! ,DEVELOP;T,Y
  ,"Y & ,9DIVIDUALS )            A#AAG
  ,MULTIH&ICAPP+ .,3DI;NS4 7,VOL4 #A74
  ,L\ISVILLE1 ,,KY3 ,AM]ICAN ,PR9T+
  ,H\SE =! ,BL1 ,9C4
,LEVACK1 ,N41 ,/"O1 ,G41 ,BI%OP1 ,V4
  7#AIIA74 ..,L[ ,VI.N3 ,A RES\RCE
  GUIDE ) ADAPT,NS = /UD5TS ) VISUAL
  .IMPAIR;TS4 ,AU/91 ,,TX3 ,TEXAS
  ,S*OOL =! ,BL & ,VISU,Y ,IMPAIR$4
,LUECK1 ,A4 ,H4 7,$474 7#BJJD74
  ..,FUNC;NAL ,VI.N3 ,A ,PRACTI;N]'S
  ,GUIDE 6,EVALU,N & .,9T]V5;N4 ,NEW
  ,YORK3 ,AM]ICAN ,F.D,N =! ,BL1 ,9C4
,LUECK1 ,A4 ,H41 ,*51 ,D41 ,KEKELIS1
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  .,9T]V5;N4 ,L\ISVILLE1 ,,KY3
  ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4
----------------------------------#AAH
,RAPP1 ,B4 7,$474 7#BJJA74 ..,!
  ,H&BOOK ( ,COGNITIVE
  ,NEUROPSY*OLOGY3 ,:AT ,DEFICITS
  ,REV1L ,AB ! ,HUMAN .,M9D4
  ,PHILADELPHIA1 ,,PA3             #GC
  ,PSY*OLOGY ,PRESS1 ,LTD4       A#AAH
,S*OLL1 ,G4 ,T4 7,$474 7#AIHF74
  ..,F.D,NS ( ,$UC,N = ,BL & ,VISU,Y
  ,H&ICAPP$ ,*N & ,Y\?3 ,!ORY &
  .,PRACTICE4 ,NEW ,YORK3 ,AM]ICAN
  ,F.D,N =! ,BL1 ,9C4
,S\? ,C>OL9A ,DE"P;T ( ,$UC,N4
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  ,VI.N .,ASSESS;T4 ,COLUMBIA1 ,,SC3
  ,S\? ,C>OL9A ,DE"P;T ( ,$UC,N4
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  ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4
,/IRL+1 ,J4 7#BJJJ74 .,CORTICAL
  .,FUNC;NS4 ,LONDON3 ,R\TL$GE

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