                 ,,SAM
          ,,SYMBOLS ,,& ,,M1N+
        ,,ASSESS;TS ,,& ,,GAMES
             ,BOOK #B ( #B


    ,,MILLIE ,,SMI?1 ,M4,,$41 ,,TVI


      ,CATALOG ,NUMB] #G-JHHED-JJ
        ,= USE 9 KIT #A-JHHED-JJ


              ,PUBLI%$ BY
   ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4
            ,L\ISVILLE1 ,,KY
            ,COPY"R ^C #BJAB
,FUR!R REPRODUC;N OR 4TRIBU;N 9 O!R ?AN
    A SPECIALIZ$ =MAT IS PROHIBIT$4



             ,9 #A ,VOLUME
      ,BRL PAGES P#A-P#H & #A-BGI
          ,PR9T PAGES #A-A#BHJ       P#A
  ,9 KEEP+ ) \R PHILOSOPHY 6PROVIDE
A3ESS 69=M,N = P :O >E BL OR VISU,Y
IMPAIR$1 ! ,AM]ICAN ,PR9T+ ,H\SE =! ,BL
PROVIDES AN ELECTRONIC V].N ( ? BOOK =
L>GE PR9T & BRL R1D]S4




















       ,,SPECIAL ,,SYMBOLS ,,US$
            ,,9 ,,? ,,VOLUME

^C COPY"R SYMBOL
_/ SLA%
@3P P]C5T SIGN
@& AMP]S&
^R REGI/]$ TRADEM>K SYMBOL
^T TRADEM>K SYMBOL
@ 7#D7 A35T SYMBOL2 PLAC$ IMMLY 2F ! LR
  M>K$ ) AN A35T 9 PR9T
,' 7#F1 #C7 T]M9,N SYMBOL
,' 7#F1 #C7 TRANSCRIB]'S NOTE SYMBOL
@> *ECK M>K
_? CROSSHAT* SYMBOL









                                     P#C
         ,,TRANSCRIB]'S ,,NOTES

  ,! 8,,ASSESS;TS0 SEC;N ( ? BOOK 3TA9S
TA#S T SPAN A NUMB] ( PR9T PAGES4
  ,9 ! ,5VIRON;TAL ,GAP ,9V5TORIES
7,,EGI71 ! PR9T TA#S H FIVE COLUMNS4 ,!
F/ COLUMN ID5TIFIES 3CEPTS ON RELAT$ P &
RELAT$ OBJECTS4 ,! LA/ F\R COLUMNS >E
H1D$ 8,DATE40 ,^! LA/ F\R COLUMNS ) NO
5TRIES >E OMITT$ 9 BRL4 ,9=M,N 9 ! F/
COLUMN IS LI/$4
  ,9 ! ,CURRICULUM-BAS$ ,GAP ,9V5TORY
7;,C-B,G,I71 "! >E TWO COLUMNS3 ! F/
COLUMN LI/S ACADEMIC SKILLS &! SECOND
COLUMN PROVIDES SPACE 6EVALUATE !
/UD5T'S MA/]Y (! SKILLS4 ,9 BRL1 !
COLUMN =MAT IS N REPRODUC$4 ,! ACADEMIC
SKILLS >E LI/$ &! APPROPRIATE M>K+ IS
BRLD AF EA* SKILL 6: X APPLIES4
  ,9 ! 8,,GAMES0 SEC;N1 ! PR9T COLUMN =M
=! 8,PROC$URE0 & 8,\TCOMES0 IS N
REPRODUC$4 ,? SEC;N IS H1D$ 8,PROC$URE1
,\TCOMES0 9 BRL4 ,X IS BRLD 9 /AIR/EP
=MAT Z FOLL[S3

      ,,TRANSCRIB]'S ,,NOTES 73T47

,PROC$URE
  ,\TCOMES

,EA* 8,PROC$URE0 IS BLOCK$ 9 CELL #A
FOLL[$ 0XS CORRESPOND+ 8,\TCOME0 9 CELL
#C4
  ,PICTURES H N BE5 REPRODUC$4 ,CAP;NS :
PROVIDE NEC 9=M,N H BE5 9CLUD$4
,AC"KL$GE;TS REF]R+ 6PICTURES H BE5
OMITT$4












                                     P#E
        ,,SAM3 ,SYMBOLS & ,M1N+
       ,ASSESS;TS & ,GAMES ,3T5TS

                                   ,PAGE
,=E^W """"""""""""""""""""""""""""""" #A
,AB ! ,AU?OR """""""""""""""""""""""" #C
,PROJECT ,3TRIBUTORS """""""""""""""" #D
,MESSAGE 6,R1D]S """""""""""""""""""" #E

,,ASSESS;TS """"""""""""""""""""""""" #G
  ,DET]M9E ! ,NE$ & ,PLAN ,9/RUC;N "" #I
    ,SYMBOL & ,REF]5T ,ANALYSIS3
        ,-MON ,^WS """""""""""""""""" #I
    ,SYMBOL & ,REF]5T ,ANALYSIS3
        ,ACADEMIC ,VOCABUL>Y """""""" #I
    ,5VIRON;TAL ,GAP ,9V5TORY3
        ,MISS+ ,3CEPTS 9 ,-MON
        ,5VIRON;TS """"""""""""""""" #AJ
    ,CURRICULUM-BAS$ ,GAP
        ,9V5TORY3 ,E>LY ,ACADEMIC
        ,SKILLS & ,BASIC ,3CEPTS """ #AA
  ,SYMBOL & ,REF]5T ,ANALYSIS3
      ,-MON ,^WS """"""""""""""""""" #AC
  ,SYMBOL & ,REF]5T ,ANALYSIS3
      ,ACADEMIC ,VOCABUL>Y """"""""" #AG
  ,5VIRON;TAL ,GAP ,9V5TORY """""""" #BA
  ,CURRICULUM-BAS$ ,GAP ,9V5TORY "" #AEJ
  ,,SAMPLE ,SYMBOL & ,REF]5T
      ,ANALYSIS3 ,-MON ,^WS """"""" #AFH
  ,,SAMPLE ,SYMBOL & ,REF]5T
      ,ANALYSIS3 ,ACADEMIC
      ,VOCABUL>Y """""""""""""""""" #AGJ
  ,,SAMPLE ,5VIRON;TAL ,GAP
      ,9V5TORY """""""""""""""""""" #AGD
  ,,SAMPLE ,CURRICULUM-BAS$ ,GAP
      ,9V5TORY """""""""""""""""""" #AIF
,,SAM ,,GAMES """"""""""""""""""""" #BAC
  ,! ,EMO;NAL ,3T5T ( ,LE>N+
      ,EXP]I;ES """"""""""""""""""" #BAE
  ,9T]V5;N ,LEVELS & ,CORRESPOND+
      ,GAMES """""""""""""""""""""" #BAE
  ,GETT+ ,/>T$ & ,MOV+ ,=W>D """""" #BAH
  ,ADAPT,NS """"""""""""""""""""""" #BAH
  ,GAMES """""""""""""""""""""""""" #BAI
    ,BODY ,BUZZ """"""""""""""""""" #BAI
    ,:OOPEE ,CLO!S """""""""""""""" #BBA
    ,F+] ,TAG """"""""""""""""""""" #BBD
    ,HOT ,POTATO """""""""""""""""" #BBF
    ,SLAP """"""""""""""""""""""""" #BBH
                                     P#G
    ,SIMON ,SAYS """""""""""""""""" #BCB
    ,YRS & ,M9E """"""""""""""""""" #BCE
    ,D ,X ,AG """"""""""""""""""""" #BCH
    ,G ,FI% """"""""""""""""""""""" #BDA
    ,%[ ,ME ,:O """"""""""""""""""" #BDE
    ,:AT ,D """"""""""""""""""""""" #BDI
    ,S.DS ,L """""""""""""""""""""" #BEB
    ,MY/]Y ,VOICE """"""""""""""""" #BEE
    ,SCAV5G] ,HUNT """""""""""""""" #BEG
    ,BAG ,/ORIES """""""""""""""""" #BFJ
    ,BOX ,/ORIES """""""""""""""""" #BFD
    ,B9D] ,/ORIES """"""""""""""""" #BFH
    ,CLUE """"""""""""""""""""""""" #BGB

,9DEX """"""""""""""""""""""""""""" #BGG
,AC"KL$GE;TS """""""""""""""""""""" #BGI









                 ,,SAM                #A
          ,,SYMBOLS ,,& ,,M1N+
        ,,ASSESS;TS ,,& ,,GAMES
             ,BOOK #B ( #B

                 ,=E^W

  ,ALL *N DEP5D ON ! WISDOM (! ADULTS 9
_! LIVES 6CR1TE & SUPPORT LE>N+
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&_/OR LE>N+ *ALL5GES4
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ANY "T 9 ! *'S DEVELOP;T4 ,! POPUL,N (
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HAS BE5 REPORT$ 6BE Z HI< Z #DJ-GJ@3P
7,LANGLEY1 #BJJD2 ,]91 #BJJG74 ,^!
NUMB]S TELL AN IMPORTANT /ORY AB ! NE$ =
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PRACTICES T A4RESS ! UNIQUE LE>N+ NE$S (
? POPUL,N4
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PROP] K & TOOLS1 WE C 2 M            A#A
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T5ETS >E CRITICAL 6! *'S 9VOLVE;T 9
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ACTIV;Y M/ H P]SONAL RELEV.E 6! LE>N]1 :
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WE "K BETT]1 WE D BETT]4 ,:5 WE D    B#A
BETT]1 \R *N D .BETT]4
--------------------------------------#B
  ,! LE>N]S :O DEP5D S M* ^U ! WISDOM (!
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TOOL ADV.ES \R "U/&+ ( H[ 6CR1TE A3ESSI#
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& MULTIPLE IMPAIR;TS & PRE-S*OOL *N )
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\R T1*+ TOOLBOX4 ,! AU?OR WALKS U "? AN
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9SI<T;L4
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              ,AB ! ,AU?OR            #C

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RESPECT$ COLL1GUE & FR4 ,?ANKS       B#C
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    ,TRI/AN ,PI]CE
    ,MULTIPLE ,4ABILITIES ,PROJECT ,L1D]




















                                      #G
          ,PROJECT ,3TRIBUTORS        #D

,TANNI ,AN?ONY1 ,PH4,D41 ,,COMS
,J4,C4 ,GREELEY1 ,,TVI1 ,O@&,M
,L9DA ,HAGOOD1 ,,MA1 ,,CCC-SLP
,ZOE ,L>S5 ,MORGESE1 ,,MA1 ,,CCC-SLP
,AMY ,P>K]1 ,$4,D4
,J5NIF] ,/OCK]1 ,,MHS1 ,,OTR_/,L

    ,AM]ICAN ,PR9T+ ,H\SE =! ,BL
,PROJECT ,L1D]_/,RESE>* ,ASSOCIATE3
  ,TRI/AN ,GAY ,PI]CE
,RESE>* ,ASSI/ANT3 ,ROSANNE ,H(FMANN
,RESE>* ,ASSI/ANT3 ,]ICA ,RUCK]
,RESE>* ,ASSI/ANT3 ,ANN ,TRAVIS
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  ,-PTON
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,TE*NICAL ,RESE>* ,DIVI.N ,MANAG]3
  ,FRANK ,HAYD5
,MANUFACTUR+ ,SPECIALI/S3 ,DAVID ,MC,GEE
  & ,BRYAN ,ROG]S


            ,MESSAGE 6,R1D]S          #E

  ,! FOLL[+ -PON5TS (! ,,SAM ,KIT >E
PROVID$ 6FACILITATE IMPLE;T,N (! GAMES
9CLUD$ 9 ,,SAM3 ,SYMBOLS & ,M1N+4

,BASKETS1 TWO
,DIGITAL RECORD]
,PLA/IC /ORY PAGES1 #BE
,,SAM ,ASSESS;TS & ,GAMES BOOK
,,SAM ELECTRONIC ASESS;TS =MS
  _+HTTP://TECH.APH.ORG/SAM_:
,,SAM FLA% DRIVE
,,SAM ,GUIDEBOOK
,,SAM VIDEOS
  _+HTTP://TECH.APH.ORG/SAMVID_:
,SPORT BAG
,/ORY BAGS1 ?REE SIZES
,/ORY B9D]S1 ?REE SIZES
,/ORY BOX L9]S1 V9YL
,/ORY BOXES1 SIX
,TRAY L9]1 NON GL>E PLA/IC
,TRAY L9]S1 V9YL
,TRAYS1 TWO
,VELCRO^R-BLACK1 /RIP & CO9S          #I
,VELCRO-:ITE1 /RIP & CO9S            A#E


  ,SUB/ITUTE 9T]V5;N ITEMS MAY 2 9CLUD$
9 YR KIT DUE 6! O3A.NAL UNAVAILABIL;Y (
-M]CIAL ITEMS4 ,S* ITEMS H BE5 SELECT$
6S]VE A SIMIL> FUNC;N4
  ,YR KIT 0 N DESIGN$ 6BE US$ 0UNATT5D$
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US+ ITEMS 9 YR KIT4
  ,WE HOPE YR /UD5TS_/CLI5TS B5EFIT
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    ,TRI/AN ,PI]CE
    ,PROJECT ,L1D]
    ,MILLIE ,SMI?
    ,AU?OR








           ,,SAM ,,ASSESS;TS        #F-G

      ,PICTURE3 ,ASSESS;TS HELP ID5TIFY
    MISS+ 3CEPTS 9 -MON 5VIRON;TS4
_+HTTP://TECH.APH.ORG/SAM/_:
------------------------------------#H-I
    ,DET]M9E ! ,NE$ & ,PLAN ,9/RUC;N

  ,,SAM GAMES >E DESIGN$ 6MAKE SURE T
^WS & OBJECT SYMBOLS >E M1N+;L4 ,M1N+ IS
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& PICTURES4 ,!Y MI<T TRY 6PROVIDE M1N+
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REPLICAS & PLA/IC M9IATURES4
-------------------------------------#AJ
,REMEMB]1 TOY REPLICAS & PLA/IC
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PE]S D4 ,IF HE DOES N "K ! M1N+ (A ^W1 L
8BIKE10 !N HE NE$S 6T\* A R1L BIKE1 N A
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NO L;G] HAS 6BE SUPPLI$ EA* "T ? ^W IS
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PE]S "W ) PICTURES1 HE C "W ) SPOK5 ^WS
T CALL 6M9D = HM 3CEPTS Z M1N+;L Z ^?
CALL$ 6M9D = 8 PE]S 0_! PICTURES4
  ,! ^WS >E DIVID$ 96TWO GR\PS4 ,! F/
GR\P HAS EASILY OBTA9A# REF]5TS EV5 ?\<
"S1 L 8VAN10 MAY REQUIRE A QK TRIP \ 6!
P>K+ LOT4 ,! ^WS 9 ! SECOND LI/ >E M
*ALL5G+4 ,X IS H>D 6-E UP ) AN ;X-RAY
MA*9E OR A ZEBRA4 ,"S ^WS >E DI6ICULT 2C
( SCOPE4 ,= 9/.E1 Y C ONLY T\* "O T9Y
PIECE (A ROAD4 ,X TAKES VI.N 6SEE T A
ROAD EXT5DS F> 2Y ! BODY4 ,"PN]S    B#AJ
W NE$ 6DECIDE :E!R !Y WANT 6SUB/ITUTE
^WS ) M 3CRETE REF]5TS OR G AH1D & USE
M1N+.S ^WS4 ,! USAGE ( "S M1N+.S ^WS IS
9EVITA#4 ,SI<T$ LE>N]S DON'T "K :AT "S (
^! ^WS M1N EI4 ,A HI< P]C5TAGE (! ^WS
US$ 0! LE>N] NE$S 6BE ^WS T REPRES5T ?+S
HE "U/&S4

    ,5VIRON;TAL ,GAP ,9V5TORY3 ,MISS+
    ,3CEPTS 9 ,-MON ,5VIRON;TS
  ,! ,5VIRON;TAL ,GAP ,9V5TORY 7,,EGI7
IS AN ASSESS;T TOOL DESIGN$ 6HELP "PN]S
ID5TIFY BASIC 3CEPTS T >E N "P (!
LE>N]'S EXP]I;E & NE$ 6BE A4$4 ,LE>N]S )
S5SORY IMPAIR;TS T5D 6H M LIMIT$
EXP]I;ES ?AN _! TYPICAL PE]S 7,B>RAGA @&
,]91 #AIIB74 ,^? LIMIT,NS RESULT 9 GAPS
9 ! DEVELOP;T ( 3CEPTS AB _! _WS4 ,=
9/.E1 A LE>N] )A VISUAL IMPAIR;T MAY H
GAPS 9 8 K ( :AT HAPP5S :5 AN ORD] IS
GIV5 9 ! DRIVE-"? LANE (A FA/ FOOD
RE/AURANT4 ,HE NE$S T\* A3ESS 6?+S L !
ORD] SP1K] &! H1DSET ON ! P]SON AT !
W9D[ 6H ! SAME LEVEL ( "U/&+ Z !     #AE
P]SON :O IS SEE+ ^? ?+S4 ,A         C#AJ
3V]S,N )A MANAG] 6SET UP A "T 6SAFELY
EXPLORE ^? OBJECTS MAY 2 REQUIR$4 ,? MAY
SEEM L A LOT ( TR\#4 ,H["E1 N DO+ X PUTS
! LE>N] :O _C USE VI.N 6OBTA9 9=M,N AB
^! ?+S AT RISK ( LIV+ 9 A 3FUS+1
POT5TI,Y SC>Y _W4 ,^! 9=M,N HOLES C 2
FILL$ IN1 B ONLY IF "PN]S "K :AT IS
MISS+4 ,! ,,EGI ASSESSES BASIC 3CEPTS
0LOOK+ AT OBJECTS T >E "P ( TYPICAL
5VIRON;TS4 ,3CEPT GAPS >E ID5TIFI$
0DET]M9+ :E!R ! LE>N] HAS _H SU6ICI5T
EXP]I;E )A RANGE ( OBJECTS -MON 6!
5VIRON;T4 ,ONCE A 3CEPT GAP HAS BE5
ID5TIFI$1 & IF X IS DET]M9$ 6BE "O T
NE$S 6BE A4RESS$ AT ! CURR5T "T1 "PN]S
-------------------------------------#AA
C USE ,,SARA 6BUILD A HI< QUAL;Y SYMBOL-
REF]5T REL,N%IP RELAT$ 6! ID5TIFI$ GAP4

    ,CURRICULUM-BAS$ ,GAP ,9V5TORY3
    ,E>LY ,ACADEMIC ,SKILLS & ,BASIC
    ,3CEPTS
  ,! ,CURRICULUM-BAS$ ,GAP ,9V5TORY
7;,C-B,G,I7 IS DESIGN$ 6ASSESS !
REL,N%IP 2T E>LY ACADEMIC SKILLS    A#AA
& BASIC 3CEPTS4 ,Z LE>N]S DEVELOP1 !
3T5T ( _! 3CEPTS 2COMES M AB/RACT4
,"PN]S M/ MAKE SURE T ! LE>N] HAS A GD
"U/&+ ( IMPORTANT BASIC 3CEPTS 2F
9TRODUC+ M AB/RACT 3CEPTS L "T1 SIZE1
%APE1 QUANT;Y1 -P>ISON1 & CATEGORIZ,N4
,_M LE>N]S ) VISUAL & MULTIPLE IMPAIR;TS
& "Y *N ) VISUAL IMPAIR;TS & MILD DELAYS
H BE5 ASK$ 6D E>LY ACADEMIC TASKS RELAT$
6AB/RACT 3CEPTS TOO SOON4 ,IF !Y >E R1DY
6/>T LE>N+ A M AB/RACT 3CEPT L %APE
RECOGNI;N1 B H EXP]I;ED FRU/R,N &
FAILURE ) TASKS L SORT+ PLA/IC OR WOOD5
GEOMETRIC %APES1 !Y MAY NE$ AN
ALT]NATIVE /RATEGY4 ,FAMILI> OBJECTS L
TOYS & FOODS C 2 GIV5 %APE LABELS1 OR
GEOMETRIC %APES C 2 A4$ SL[LY 6FAMILI>
ACTIVITIES L ! ,,SAM GAME 8,G ,FI%40 ,!
;,C-B,G,I HELPS "PN]S ID5TIFY BASIC
3CEPTS T %D 2 E/ABLI%$ 2F ! M AB/RACT
3CEPT IS A4RESS$ & SU7E/S ALT]NATIVE
T1*+ /RATEGIES4

                                     #AG
           ,SYMBOL & ,REF]5T      #AB-AC
               ,ANALYSIS3
               ,-MON ,^WS
             7,,SARA3 ,,CW7

    ,9/RUC;NS
#A4 ,PLACE ! LE>N]'S "N1 ! DATE (!
  ORIG9AL ANALYSIS1 ! LE>N]'S GRADE
  LEVEL1 &! RECORD]'S "N 9 ! APPROPRIATE
  SPACES4 ,9/RUC;N W 2 ONGO+ &! L5G? (
  "T NEC 6DEVELOP GD NE> EXP]I;ES &
  S5SORY BRIDGES W V>Y = EA* 5VIRON;T
  A4RESS$4
#B4 ,*OOSE ! ACTIV;Y 6BE ANALYZ$ & WRITE
  ! "N (! ACTIV;Y 9 ! SPACE PROVID$4
  ,DET]M9E : ACTIVITIES 6ANALYZE BAS$ ON
  ! LE>N]'S LEVEL ( P]=M.E 9 ! ACTIV;Y4
  ,IF ! LE>N] IS "PICIPAT+ 9 ! ACTIV;Y
  AT A HI< LEVEL ) NO FRU/R,N1 X MAY N
  NE$ ANALYSIS4 ,IF ! LE>N] IS "PICIPAT+
  AT A L[ LEVEL & %[+ SIGNS ( FRU/R,N OR
  BOREDOM1 ANALYZE ! ACTIV;Y4
#C4 ,LI/ ! -MON ^WS US$ DUR+ ! ACTIV;Y 9
  ! APPROPRIATE P]SON1 OBJECT1 & AC;N
  COLUMNS4
#D4 ,Z EA* ^W IS US$ DUR+ !         A#AC
  ACTIV;Y1 PUT A *ECK 9 ! NE> EXP]I;E
  COLUMN IF ! LE>N] T\*ES ! P]SON SYMBOL
  =! P]SON REF];ED1 T\*ES ! OBJECT
  REF];ED1 OR DOES ! AC;N REF];ED4
#E4 ,DUR+ ! ACTIV;Y1 PUT A *ECK 9 !
  S5SORY BRIDGE COLUMN IF ! LE>N] C "N1
  ORI5T TO1 MIMIC ! AC;N (1 OR MOVE T[>D
  ! REF]5T :5 HE HE>S1 SEES1 OR SMELLS
  "S?+ ASSOCIAT$ ) 8 T\* EXP]I;E (!
  OBJECT4
#F4 ,HI<LI<T ! ^WS )\T *ECKS 9 "O OR BO?
  COLUMNS4
#G4 ,= EA* HI<LI<T$ ^W1 USE ! COLUMN
  PROVID$ 6DESCRIBE ! NE> EXP]I;E &_/OR
  S5SORY BRIDGE T W 2 PAIR$ )! USE (! ^W
  DUR+ ! ACTIV;Y4
#H4 ,DATE ! APPROPRIATE COLUMN =!
  HI<LI<T$ ^W :5 ! LE>N] RESPONDS 6! USE
  (! ^W1 9DICAT+ T ! NE> EXP]I;E &
  S5SORY BRIDGE H BE5 SU3ESS;LLY
  E/ABLI%$4


                                     #AI
              ,,SARA3 ,,CW          B#AC

,/UD5T3 ----
,GRADE3 ----
,RECORD]3 ----
,DATE3 ----
,ACTIV;Y3 ----

      ,',PR9T %[S ?REE COLUMNS H1D$
    8,P]SON ,^WS10 8,NE> ,EXP]I;E10 &
    8,S5SORY ,BRIDGE40,'
-------------------------------------#AD
      ,',PR9T %[S ?REE COLUMNS H1D$
    8,OBJECT ,^WS10 8,NE> ,EXP]I;E10 &
    8,S5SORY ,BRIDGE40,'
-------------------------------------#AE
      ,',PR9T %[S ?REE COLUMNS H1D$
    8,AC;N ,^WS10 8,NE> ,EXP]I;E10 &
    8,S5SORY ,BRIDGE40,'






           ,SYMBOL & ,REF]5T      #AF-AG
               ,ANALYSIS3
          ,ACADEMIC ,VOCABUL>Y
             7,,SARA3 ,,AV7

    ,9/RUC;NS
#A4 ,PLACE ! LE>N]'S "N & GRADE LEVEL1 !
  DATE (! ORIG9AL ANALYSIS1 &! RECORD]'S
  "N 9 ! APPROPRIATE SPACES4
#B4 ,USE ! ^W LI/ 6ID5TIFY ^WS T REQUIRE
  9/RUC;N4 ,HI<LI<T A ^W IF Y 2LIEVE !
  LE>N] HAS N _H ! OPPORTUN;Y 6HE> ! ^W
  :ILE T\*+ ! ^W'S REF]5T4 ,IF ! LE>N]
  USES ! ^W OR RESPONDS 6! ^W )
  APPROPRIATE S.D+ LANGUAGE1 B Y >E N
  SURE ! LANGUAGE IS M1N+;L1 HI<LI<T !
  ^W4
#C4 ,5T] ! HI<LI<T$ ^WS 9 ! GRID4
#D4 ,= EA* HI<LI<T$ ^W1 USE ! COLUMN
  PROVID$ 6DESCRIBE ! NE> EXP]I;E &_/OR
  S5SORY BRIDGE T W 2 PAIR$ )! USE (! ^W
  DUR+ ! ACTIV;Y4
#E4 ,DATE ! APPROPRIATE COLUMN =!
  HI<LI<T$ ^W :5 ! LE>N] RESPONDS 6! USE
  (! ^W1 9DICAT+ T ! NE> EXP]I;E &   #BA
  S5SORY BRIDGE H BE5 SU3ESS;LLY    A#AG
  E/ABLI%$4

    ,^WS ) EASY 3CRETE REF]5TS
,A3 ABACUS1 ACORN1 APPLE1 >M1 AXE
,B3 BAG1 BALL1 BALLOON1 BANANA1
  BASEBALL1 BASKET1 BAT1 B$1 BOX1 BOY1
  BUS
,C3 CAB9ET1 CA#1 CAKE1 CAM]A1 C1 CANE1
  CAP1 CASSETTE1 CLOCK1 COAT1 CO91
  CRAYON1 CUP
,D3 D>T1 DESK1 DIAP]1 DI>Y1 DI%1 DISK1
  DOLL1 DOLL>1 DOM9O1 DOOR1 DRESS1 DRUM
,E3 E>1 EASEL1 EGG1 ELB[1 ERAS]1 EYE
,F3 FACE1 FAN1 F1!R1 F;E1 FILE1 F+]1
  FLAG1 FLOOR1 FL[]1 FOOT1 =K1
  ,FRISBEE^R1 FUR
,G3 G>LIC1 GATE1 GIFT1 GIRL1 GLASS1
  GLUE1 GOLF BALL1 GRAPE1 GRASS1 GRAVEL1
  GUIT>1 GUM
,H3 HAIR1 HAMM]1 H&1 H&LE1 HANG]1 HAT1
  H1D1 HELMET1 HOE1 HOOD1 HOOK1 HOSE1
  ,HULA ,HOOP^R
,I3 ICE1 ICE CR1M1 IC+1 9C5SE1 9DEX1
  IRON1 IVY
,J3 JACKET1 J>1 JAW1 JELLY1         B#AG
  JIGSAW1 JOY/ICK1 JUICE BOX1 JUMP ROPE
,K3 KET*UP1 KETTLE1 KEYBO>D1 KISS1 KITE1
  KIWI
,L3 LACE1 LA4]1 LAMP1 LAP1 L1F1 L1%1
  LEG1 LEMON1 LIFE VE/1 LI<T BULB1 LIP1
  LOAF1 LOCK
,M3 MAGNET1 MAIL1 MANGO1 MAP1 M>#1 MASK1
  MAT1 MICROWAVE1 MILK1 MIRROR1 MITT51
  M"OY1 MOP1 M\?1 MUG
,N3 NAIL1 NAPK91 NECKLACE1 NET1
  NEWSPAP]1 NICKEL1 NOSE1 NOTEBOOK1 NUT
,O3 OATM1L1 OLIVE1 ORANGE1 OV]ALLS
-------------------------------------#AH
,P3 PAGE1 PALM1 PAN1 PANTS1 PAP]1 P1*1
  PE>1 PECAN1 P$AL1 P51 PHOTO ALBUM1
  PIANO1 PICKLE1 PILL[1 PIZZA1 POCKET1
  POPCORN1 POTATO1 PRETZEL1 PUMPK91
  PUPPET1 PURSE1 PUZZLE
,Q3 QU>T]1 QUILT
,R3 RADIO1 RADI%1 RAIS91 RAKE1 RICE1 R+1
  ROCK1 ROPE1 RUG1 RUL]
,S3 SACK1 S&1 SAW1 SCALE1 SC>F1 SCOOT]1
  SIDEWALK1 S9K1 SKATE1 SK91 SLIDE1
  SNAP1 SOAP1 SOCK1 SP;GE1 SPOON1    #BC
  /AMP1 /R+1 SUNGLASSES1 SW+        A#AH
,T3 TA#1 TA#T1 TACK1 TANG]9E1 TAPE1
  T1BAG1 T$DY BE>1 TELEPH"O1 T9FOIL1
  TIRE1 TISSUE1 TOE1 TOILET PAP]1 T;GUE1
  TOO?1 T[EL1 TRAY1 TREE1 TRUCK
,U3 UKULELE1 "UWE>1 UMBRELLA
,V3 VACUUM CL1N]1 VAN1 VANILLA1 VELVET1
  VE/1 V9EG>1 VISOR1 VOLLEYBALL1 VOLUME
  3TROL BUTTON
,W3 WAI/1 WALL1 WALLET1 WA%CLO?1
  WA/EBASKET1 WAT*1 WAT]1 WAX PAP]1
  :EEL*AIR1 W9D[1 WRI/
,X3 XYLOPH"O
,Y3 YAM1 Y>N1 YOGURT1 YO-YO
,Z3 ZIPP]1 ZUC*9I1 ZWIEBACK

    ,^WS ) DI6ICULT 3CRETE REF]5TS
,A3 A3ORDION1 AIRPLANE1 AL>M1 ALLIGATOR1
  AMBUL.E1 AN*OR1 ANT
,B3 B>N1 BE>1 BEE1 BUTT]FLY
,C3 CA/LE1 CAT1 *ICK51 *UR*1 CL\D1 CL[N
,D3 DE]1 D9OSAUR1 DOLPH91 DUCK
,E3 EAGLE1 ELEPHANT1 ELEVATOR1 ELF
,F3 FAIRY1 F>M]1 FIRETRUCK1 FI%1 FROG
,G3 <O/1 GOAT1 GOOSE1 GORILLA
,H3 HE>T1 HELICOPT]1 H51 HILL1      B#AH
  HIPPOPOTAMUS1 HORSE1 H\SE
,I3 IGLOO1 9K
,J3 JACK-IN-!-BOX1 JACK-O-LANT]N1 JAIL1
  JET
,K3 KANG>OO1 KILT1 K+1 KITTY
,L3 LAMB1 LION1 LLAMA1 LOB/]1 LOG
,M3 MONKEY1 MOON1 M.TA91 M\SE
,N3 NE/
,O3 OCTOPUS1 O/RI*1 [L1 OX
,P3 P1COCK1 P5GU91 PIG1 PYRAMID
,Q3 QUE51 QUILL1 QUIV]
,R3 RA2IT1 RA3OON1 RA91 ROAD
,S3 SA4LE1 S*OOL1 %AMROCK1 SPID]1 />1
  SUN
,T3 TRA91 TURTLE
-------------------------------------#AI
,U3 UMPIRE1 UNICYCLE
,V3 VAMPIRE1 VEGETA#1 VEHICLE1 VOLCANO
,W3 WA6LE1 WAGON1 :ALE1 WIZ>D1 WOLF
,X3 ;X-RAY
,Y3 YAK1 Y>D1 YE>
,Z3 ZEBRA1 ZOO

                                     #BE
              ,,SARA3 ,,AV          A#AI

,/UD5T3 ----
,GRADE3 ----
,RECORD]3 ----
,DATE3 ----

  ,SEE VOCABUL>Y LI/S ( EASY & DI6ICULT
3CRETE REF]5TS4
      ,',PR9T %[S ?REE COLUMNS H1D$
    8,^W10 8,NE> ,EXP]I;E10 & 8,S5SORY
    ,BRIDGE40 ,! COLUMNS 3T9UE ON PAGE
    #BJ4,'
----------------------------------#BJ-BA
   ,5VIRON;TAL ,GAP ,9V5TORY 7,,EGI7

    ,9/RUC;NS
#A4 ,PLACE ! LE>N]'S "N1 ! DATE (!
  ORIG9AL 9V5TORY1 ! LE>N]'S GRADE
  LEVEL1 &! RECORD]'S "N 9 ! APPROPRIATE
  SPACES4
#B4 ,PUT A *ECK AF ! RELAT$ P & OBJECTS
  T >E CURR5TLY M1N+;L 6! LE>N]4 ,3CEPTS
  AB EA* P]SON & OBJECT *ECK$ %D 2 BAS$
  ON NE> EXP]I;ES 9VOLV+ T\* & %D H A
  S5SORY &_/OR ^W BRIDGE4 ,"S P &   A#BA
  OBJECTS MAY N 2 APPROPRIATE =A GIV5
  LE>N]4 ,"PN]S MAY CROSS \ P & OBJECTS
  T >E N TYPIC,Y RELAT$ 6! 5VIRON;T OR
  SUB-5VIRON;T OR T M/ 2 ELIM9AT$ = H1L?
  OR SAFETY R1SONS4 ,SIMIL>LY1 "S?+
  IMPORTANT =A GIV5 LE>N] MAY N 2 LI/$4
  ,ADD ^! ITEMS "U 8,O!R40 ,2 C>E;L N
  6CROSS \ ?+S T >E RELAT$ & IMPORTANT1
  B H>D 6A3ESS4
#C4 ,M>K ! TOTALS =! MA/]$ P & OBJECT
  3CEPTS )A FRAC;N--! TOP NUMB]
  REPRES5T+ ! NUMB] ( *ECK$ ITEMS &!
  BOTTOM NUMB] REPRES5T+ ! TOTAL NUMB] (
  ITEMS LI/$4
#D4 ,ID5TIFY GAPS 9 ! LE>N]'S EXP]I;E
  0HI<LI<T+ SUB-5VIRON;TS ) AN 9SU6ICI5T
  OBJECT_/P]SON 3CEPT BASE4 ,"PN]S %D
  USE _! 4CRE;N 9 DET]M9+ :AT 3/ITUTES
  AN 9SU6ICI5T NUMB] ( *ECKS4 ,IF A SUB-
  5VIRON;T HAS ONLY A FEW ITEMS1 "PN]S
  MAY FEEL T !Y >E ALL ESS5TIAL4 ,IF A
  SUB-5VIRON;T HAS _M ITEMS1 A
  SIGNIFICANT POR;N (! ITEMS MAY SU6ICE4
#E4 ,HI<LI<T ! P & OBJECTS T W       #BG
  2COME "P (! LE>N]'S 9/RUC;NAL     B#BA
  PROGRAM4
#F4 ,ADD *ECKS Z NE> EXP]I;ES & BRIDGES
  >E E/ABLI%$4
#G4 ,P]IODIC,Y1 E #F 6#I WEEKS1 ADD &
  DATE NEW TOTALS4
-------------------------------------#BB
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

       ,5VIRON;T3 ,LE>N]'S ,HOME

  ,? MAY 2 US$ = HOMES ( CLOSE RELATIVES
& C>E PROVID]S4

,RELAT$ ,P
  ,FAMILY MEMB]S
  ,FAMILY FRS
  ,PETS
  ,MAILMAN
  ,H\SEKEEP]S                       A#BB
  ,S]VICEM5
  ,DELIV]Y P
  ,SITT]S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#BC
    ,KIT*5 ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CAB9ETS
  ,*AIRS
  ,3TA9]S
  ,COOK+ UT5SILS
  ,DI%ES
  ,DI%WA%]
  ,DRAW]S
  ,G>BAGE C
  ,G>BAGE 4POSAL
  ,POTS & PANS
  ,RANGE
  ,REFRIG]ATOR
  ,SILV]W>E                          #BI
  ,S9K                              A#BC
  ,TA#
  ,O!R3
-------------------------------------#BD
    ,KIT*5 ,SUB-5VIRON;T ,3T'D4
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

    ,LIV+ ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS
  ,C\*
  ,LAMPS
  ,TA#
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,[N ,B$ROOM ,SUB-5VIRON;T        #BE
,RELAT$ ,OBJECTS
  ,B$
  ,*AIR
  ,*E/-(-DRAW]S
  ,DESK
  ,MUSIC PLAY]
  ,TOYS_/,KNICK-KNACKS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#BF
    ,P>5TS' ,B$ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B$
  ,*AIR
  ,*E/-(-DRAW]S
  ,DESK
  ,MUSIC PLAY]
  ,TOYS_/,KNICK-KNACKS
  ,,TV
  ,O!R3
  ,O!R3                              #CA
,TOTAL                              A#BF
,RATIO
,P]C5TAGE
-------------------------------------#BG
    ,SIBL+'S ,B$ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B$
  ,*AIR
  ,*E/-(-DRAW]S
  ,DESK
  ,MUSIC PLAY]
  ,TOYS_/,KNICK-KNACKS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#BH
    ,BA?ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CAB9ETS
  ,DEODORANT
  ,DRAW]S
  ,HAIR C>E ITEMS
  ,MIRROR
  ,SCALES
  ,%AV]S                            A#BH
  ,S9K
  ,SOAP_/,SOAP 4P5S]S
  ,TISSUES
  ,TOILET
  ,TOILET PAP]
  ,TOO?BRU%
  ,TOO?PA/E
  ,T[ELS
  ,TUB_/,%[]
-------------------------------------#BI
    ,BA?ROOM ,SUB-5VIRON;T ,3T'D4
  ,WA%CLO?
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#CJ
    ,LAUNDRY ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DET]G5T
  ,DIRTY CLO!S HAMP]
  ,DRY]
  ,DRY+ RACK                         #CC
  ,FABRIC S(T5]                     A#CJ
  ,IRON
  ,IRON+ BO>D
  ,SPOT REMOV]
  ,SPRAY />*
  ,WA%]
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#CA
    ,G>AGE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BICYCLE
  ,G>BAGE CANS
  ,LAWN M[]
  ,/ORAGE BOXES
  ,"W B5*
  ,Y>D TOOLS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
    ,HOME ,(FICE ,SUB-5VIRON;T       #CB
,RELAT$ ,OBJECTS
  ,BOOKS
  ,*AIR
  ,-PUT]
  ,DESK
  ,5VELOPES
  ,FAX_/,COPY MA*9E
  ,FIL+ CAB9ET
  ,MONITOR
  ,PAP]
  ,PAP] CLIPS
  ,P5CIL %>P5]
  ,P5S_/,P5CILS
  ,PR9T]
  ,/APL]
  ,TAPE
  ,TELEPH"O
-------------------------------------#CC
    ,HOME ,(FICE ,SUB-5VIRON;T ,3T'D4
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #CE
    ,FRONT ,Y>D ,SUB-5VIRON;T        #CD
,RELAT$ ,OBJECTS
  ,CURB
  ,DRIVEWAY
  ,FRONT DOOR
  ,G>AGE DOOR
  ,LAWN FURNITURE
  ,MAILBOX
  ,PLANT]S
  ,POR*
  ,%RUBS
  ,SIDEWALK
  ,TREES
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#CE
    ,BACK ,Y>D ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BACK DOOR
  ,B>BEQUE
  ,CLO!SL9E
  ,CURB
  ,DOGH\SE                          A#CE
  ,DRIVEWAY
  ,G>AGE DOOR
  ,LAWN FURNITURE
  ,PLANT]S
  ,POR*
  ,%RUBS
  ,SIDEWALK
  ,SPORTS_/,PLAY EQUIP;T
  ,TREES
  ,O!R3
  ,O!R3
-------------------------------------#CF
    ,BACK ,Y>D ,SUB-5VIRON;T ,3T'D4
,TOTAL
,RATIO
,P]C5TAGE

    ,D9+ ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CAB9ETS
  ,*AIRS
  ,DECOR,NS
  ,DRAW]S
  ,TA#                               #CG
  ,O!R3                             A#CF
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#CG
    ,D5 ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOOKS_/,MAGAZ9ES
  ,*AIRS
  ,-PUT]
  ,C\*
  ,DECOR,NS
  ,5T]TA9;T C5T]
  ,FIREPLACE
  ,FIREPLACE TOOLS
  ,LAMPS
  ,MONITOR
  ,PR9T]
  ,,TV
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

    ,/AIRS ,SUB-5VIRON;T             #CH
,RELAT$ ,OBJECTS
  ,BANI/]
  ,L&+
  ,RIS]S
  ,TR1DS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#CI
    ,CLOSETS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,A3ESSORIES
  ,CLO?+
  ,HANG]S
  ,%ELVES
  ,%OE RACK
  ,%OES
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #CI
    ,HALLWAY ,SUB-5VIRON;T           #DJ
,RELAT$ ,OBJECTS
  ,COAT /&S_/,HOOKS
  ,DOORWAYS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#DA
    ,"?\T ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BLS
  ,C>PETS_/,RUGS
  ,CEIL+ FANS
  ,CURTA9S
  ,DOOR_/,DOOR H&LES
  ,ELECTRIC PLUGS
  ,LI<T SWIT*ES
  ,PICTURES_/,WALL HANG+S
  ,W9D[S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                           A#DA
-------------------------------------#DB
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

           ,5VIRON;T3 ,S*OOL

,RELAT$ ,P
  ,CAFET]IA P]SONNEL
  ,CLASSMATES
  ,CU/ODIANS
  ,NURSE
  ,(FICE P]SONNEL
  ,SPECIALI/S 7,,TVI1 ,,SLP1 ETC47
  ,T1*]S
  ,T1*+ ASSI/ANTS
  ,VOLUNTE]S
  ,O!R3
,TOTAL
,RATIO                               #DA
,P]C5TAGE                           A#DB
-------------------------------------#DC
    ,ATT5D.E ,(FICE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS
  ,C.T]
  ,MAILBOXES
  ,SECRET>Y'S *AIR
  ,SECRET>Y'S DESK
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#DD
    ,AUDITORIUM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BACK/AGE
  ,CURTA9
  ,PODIUM
  ,S1TS
  ,S.D_/,LI<T+ BO>D
  ,/AGE
  ,/EPS
  ,O!R3
  ,O!R3                             A#DD
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#DE
    ,CAFET]IA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS
  ,3DI;TS
  ,MILK 3TA9]S
  ,NAPK9S
  ,S]V+ L9E
  ,SILV]W>E
  ,/RAWS
  ,TA#S
  ,TRA% 4POSAL
  ,TRAY_/UT5SIL 4POSAL
  ,TRAYS
  ,V5D+ MA*9ES
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

                                     #DC
    ,CLASSROOM ,SUB-5VIRON;T         #DF
,RELAT$ ,OBJECTS
  ,CAL5D> >EA
  ,C5T]S 7BALL PIT1 ETC47
  ,COAT_/,BACKPACK HOOKS
  ,-PUT]
  ,C.T]
  ,CU2Y HOLES
  ,DRY]
  ,FLOOR "W >EA
  ,GR\P TA#S 7>T1 ETC47
  ,PLAY_/,BR1K >EA
  ,REFRIG]ATOR
  ,%ELVES 7BOOKS1 TOYS1 ETC47
  ,S9K
  ,/UD5T *AIRS
  ,/UD5T DESKS
  ,SUPPLY CAB9ETS
-------------------------------------#DG
    ,CLASSROOM ,SUB-5VIRON;T ,3T'D4
  ,T1*]'S *AIR
  ,T1*]'S DESK
  ,WA%]
  ,"W /,NS 7COLLAT+1 ETC47
  ,O!R3
  ,O!R3                             A#DG
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#DH
    ,-PUT] ,LAB ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS
  ,-PUT] MONITORS
  ,-PUT] P]IPH]ALS
  ,-PUT]S
  ,DESK
  ,KEYBO>DS
  ,M\SE
  ,PR9T]
  ,SWIT*
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#DI
    ,GYMNASIUM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BALLS                             #DE
  ,BASKETBALL HOOPS                 A#DI
  ,BL1*]S
  ,HULA ,HOOPS^R
  ,JUMP ROPES
  ,LOCK]_/,DRESS+ ROOM
  ,LOCK]S
  ,PAP] T[ELS
  ,SCOOT] BO>DS
  ,%[]S
  ,S9KS
  ,SKATES
  ,TOILETS
  ,T[ELS
  ,TRAMPOL9E
  ,TR1DMILL
-------------------------------------#EJ
    ,GYMNASIUM ,SUB-5VIRON;T ,3T'D4
  ,TRICYCLES
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,HALLWAYS ,SUB-5VIRON;T         A#EJ
,RELAT$ ,OBJECTS
  ,DOORWAYS
  ,WAT] F.TA9
  ,DECOR,NS
  ,FIRE EXT+UI%]S
  ,FIRE AL>M BOX
  ,V5D+ MA*9ES
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#EA
    ,LIBR>Y ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOOK RACKS
  ,*AIRS
  ,*ECK\T C.T]
  ,-PUT]S
  ,LIBR>IAN'S *AIR
  ,LIBR>IAN'S DESK
  ,MAGAZ9E RACKS
  ,NEWSPAP]S
  ,TA#S
  ,O!R3                              #DG
  ,O!R3                             A#EA
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#EB
    ,MUSIC_/,B& ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,MUSIC /&S
  ,MUSICAL 9/RU;TS
  ,PIANO_/KEYBO>D
  ,/UD5T *AIRS
  ,T1*]'S *AIR
  ,T1*]'S DESK
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#EC
    ,NURSE'S ,(FICE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,,ACE^T B&AGE
  ,B&-,AIDS^R
  ,BLOOD PRESSURE CUFF
  ,COT
  ,H1T+ PAD                         A#EC
  ,ICE PACK
  ,M$IC,N CUP
  ,NURSE'S *AIR
  ,NURSE'S DESK
  ,SCALES
  ,/E?OSCOPE
  ,/UD5T *AIR
  ,TWEEZ]S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#ED
    ,PLAYGR.D ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B5*ES
  ,PLAYSCAPE
  ,RID+ EQUIP;T
  ,SLIDES
  ,SW+S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO                               #DI
,P]C5TAGE                           A#ED
-------------------------------------#EE
    ,RE/ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,S9K
  ,SOAP
  ,TOILET
  ,TOILET PAP]
  ,T[ELS
  ,TRA%
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#EF
    ,TRACK_/,BALL ,FIELD ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BASES
  ,B5*ES
  ,BL1*]S
  ,FIELD
  ,GOALPO/S
  ,9FIELD
  ,\TFIELD
  ,TRACK                            A#EF
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#EG
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

   ,5VIRON;T3 ,VEHICLES_/,TRANSPORT,N

,RELAT$ ,P
  ,DRIV]
  ,O!R PASS5G]S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #EA
    ,AIRPLANE ,SUB-5VIRON;T          #EH
,RELAT$ ,OBJECTS
  ,BLANKETS
  ,COAT /ORAGE >EA
  ,COCKPIT DOOR
  ,5TRY DOOR
  ,GALLEY
  ,H1DPH"OS
  ,OV]H1D LU7AGE B9
  ,OXYG5 MASK
  ,PILL[S
  ,PILOT'S *AIR
  ,S1T BELTS
  ,S1TS--ECONOMY CLASS
  ,S1TS--F/ CLASS
  ,S9K
  ,SOAP
  ,/E]+ 3TROL
-------------------------------------#EI
    ,AIRPLANE ,SUB-5VIRON;T ,3T'D4
  ,TOILET
  ,TOILET DOOR
  ,TOILET PAP]
  ,T[ELS
  ,TRA%
  ,TRAY TA#                         A#EI
  ,VIDEO MONITORS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FJ
    ,FREQU5TLY ,US$ ,PRIVATE ,C>S ,SUB-
    5VIRON;T
,RELAT$ ,OBJECTS
  ,BUMP]S
  ,CUP HOLD]S
  ,DOOR H&LES & LOCKS
  ,DOORS
  ,EM]G5CY BRAKE
  ,FOOT P$ALS
  ,GAS DOOR
  ,GE> %IFT L"E
  ,,GPS
  ,H1T-;,,AC 3TROLS
  ,MIRRORS
  ,MUSIC 3TROLS
  ,RADIO ANT5NA
  ,S1T BELTS                         #EC
  ,S1T 3TROLS                       A#FJ
  ,S1TS
-------------------------------------#FA
    ,PRIVATE ,C> ,SUB-5VIRON;T ,3T'D4
  ,/E]+ :EEL
  ,:EELS
  ,W9D[ 3TROLS
  ,W9D[S
  ,W9D%IELD WIP]S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FB
    ,S*OOL ,BUS_/,VAN ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BUMP]S
  ,DOORS
  ,DRIV]'S S1T
  ,S1T BELTS
  ,S1TS
  ,:EEL*AIR LIFT
  ,:EELS
  ,W9D[S
  ,O!R3
  ,O!R3                             A#FB
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FC
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

   ,5VIRON;T3 ,FA/ ,FOOD ,RE/AURANT3
               ,DRIVE ,"?

,RELAT$ ,P
  ,CA%I]
  ,DRIV]
  ,ORD] GIV]
  ,ORD] TAK]
  ,O!R PASS5G]S
  ,O!R3
  ,O!R3
,TOTAL                               #EE
,RATIO                              A#FC
,P]C5TAGE
-------------------------------------#FD
    ,M5U ,BO>D ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOX
  ,GRASS
  ,PO/
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FE
    ,ORD] ,SP1K] ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOX
  ,GRASS
  ,PO/
  ,SP1K]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE


    ,PAY;T_/,PICK ,UP ,W9D[ ,SUB-    #FF
    5VIRON;T
,RELAT$ ,OBJECTS
  ,L$GE
  ,SLID+ GLASS W9D[
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FG
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

   ,5VIRON;T3 ,FA/ ,FOOD ,RE/AURANT3
                 ,EAT 9

,RELAT$ ,P
  ,CA%I]_/,ORD] TAK]
  ,CU/OM]S
  ,D9+ "PN]S                         #EG
  ,ORD] GIV]                        A#FG
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FH
    ,ORD] ,C.T] ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B"EAGE CUPS
  ,C.T]
  ,REGI/]S
  ,TRAYS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#FI
    ,DR9K ,/,N ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C(FEE POTS
  ,CR1M] PACKS
  ,DR9K 4P5S]S
  ,ICE 4P5S]
  ,IC$ TEA 4P5S]
  ,LIDS
  ,/RAWS                            A#FI
  ,SUG> PACKS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GJ
    ,3DI;T ,/,N ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,KET*UP
  ,MAYONNAISE
  ,MU/>D
  ,NAPK9S
  ,PEPP]
  ,PICKLE RELI%
  ,SALT
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GA
    ,S1T+ ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS
  ,TA#S                              #EI
  ,O!R3                             A#GA
,TOTAL
,RATIO
,P]C5TAGE

    ,TRA% ,/,N ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,TRA% DOOR
  ,TRAY /ACK+ %ELF
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GB
    ,RE/ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILET
  ,UR9ALS
  ,TOILET PAP] 4P5S]
  ,S9K >EA
  ,SOAP 4P5S]
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3                             A#GB
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GC
    ,PLAY ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BALL PIT
  ,TUNNEL SLIDES
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GD
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----


                                     #FA
        ,5VIRON;T3 ,GROC]Y ,/ORE    A#GD

,RELAT$ ,P
  ,BA7]
  ,*ECK]
  ,GREET]
  ,/OCK]S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GE
    ,C>T ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C>T R[S
  ,H&LE
  ,S1T
  ,:EELS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,BAK]Y_/,DELI ,SUB-5VIRON;T      #GF
,RELAT$ ,OBJECTS
  ,4PLAY TA#S
  ,DONUT CASE
  ,FROZ5 DESS]T CASE
  ,M1T & SALAD 4PLAY CASE
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GG
    ,B"EAGES ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOTTL$ DR9KS
  ,CANN$ DR9KS
  ,WAT] JUGS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GH
    ,CANN$ ,GDS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CANS1 SMALL
  ,CANS1 L>GE                        #FC
  ,J>S1 SMALL                       A#GH
  ,J>S1 L>GE
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#GI
    ,CL1N+_/,LAUNDRY ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BROOMS
  ,BRU%ES
  ,DI% DET]G5T
  ,FABRIC S(T5]_/,FABRIC %EET
  ,LAUNDRY DET]G5T
  ,MOPS
  ,SOAP
  ,SP;GES
  ,SPRAY CL1N]S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,DAIRY ,SUB-5VIRON;T             #HJ
,RELAT$ ,OBJECTS
  ,BA7$ *EESE
  ,BLOCK *EESE
  ,BUTT]
  ,COTTAGE *EESE
  ,MILK
  ,S\R CR1M
  ,YOGURT
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#HA
    ,FROZ5 ,FOOD ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DESS]TS
  ,D9N] 5TREES
  ,FRUIT
  ,ICE CR1M_/,FROZ5 YOGURT
  ,PIZZA
  ,VEGETA#S
  ,O!R3
,TOTAL
,RATIO                               #FE
,P]C5TAGE                           A#HA
-------------------------------------#HB
    ,GRA9S ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BR1D
  ,C]1L
  ,PA/A
  ,RICE
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#HC
    ,M1T_/,FI%_/,E7S_/,B1NS ,SUB-
    5VIRON;T
,RELAT$ ,OBJECTS
  ,B1NS
  ,EGG C>TON 7OP5 & CLOS$7
  ,UNFROZ5 FI%
  ,UNFROZ5 M1T PACKAGES
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

    ,PET ,PRODUCTS ,SUB-5VIRON;T     #HD
,RELAT$ ,OBJECTS
  ,B$D+
  ,CANN$ FOOD
  ,CLO!S
  ,DRY FOOD
  ,GROOM+
  ,SNACKS_/,B"OS
  ,TOYS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#HE
    ,PAP]_/,/ORAGE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,G>BAGE BAGS
  ,NAPK9S
  ,PAP] T[ELS
  ,/ORAGE BAGS
  ,TISSUES
  ,TOILET PAP]
  ,O!R3
,TOTAL
,RATIO                               #FG
,P]C5TAGE                           A#HE
-------------------------------------#HF
    ,PRODUCE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DRY PRODUCE 7APPLES_/SQUA%7
  ,PREP>$ PRODUCE 3TA9]S
  ,WET PRODUCE 7GRE5S_/C>ROTS7
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#HG
    ,SNACKS_/,C&Y_/,COOKIES ,SUB-
    5VIRON;T
,RELAT$ ,OBJECTS
  ,BA7$ C&Y
  ,*IPS
  ,COOKIES
  ,CRACK]S
  ,POPCORN
  ,PRETZELS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO                              A#HG
,P]C5TAGE
-------------------------------------#HH
    ,BOOKS_/,C>DS_/,GAMES_/,TOYS ,SUB-
    5VIRON;T
,RELAT$ ,OBJECTS
  ,BOOKS
  ,C>DS
  ,GAMES
  ,TOYS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#HI
    ,*ECK\T ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,3VEYOR C.T]
  ,REGI/]
  ,BA7+ >EA
  ,BAGS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #FI
    ,C>RY\T ,SUB-5VIRON;T            #IJ
,RELAT$ ,OBJECTS
  ,LOAD$ C>T
  ,LOAD$ C>
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#IA
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

          ,5VIRON;T3 ,GAS ,/,N

,RELAT$ ,P
  ,3V5I;E /ORE CL]K
  ,O!R CU/OM]S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO                              A#IA
,P]C5TAGE
-------------------------------------#IB
    ,VEHICLE ,GAS ,TANK ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,TANK DOOR
  ,GAS CAP
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#IC
    ,PUMP ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C>D SLOT
  ,HOSE
  ,H&LE
  ,PU% PAD
  ,RECEIPT 4P5S]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

                                     #GA
    ,W9D[ ,CL1N+ ,SUB-5VIRON;T       #ID
,RELAT$ ,OBJECTS
  ,LIQUID HOLD]
  ,W&
  ,PAP] T[ELS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE

    ,3V5I;E ,/ORE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DR9KS
  ,SNACKS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#IE
    ,RE/ROOMS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,S9K >EA
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILETS
  ,TOILET PAP] 4P5S]                A#IE
  ,UR9ALS
  ,SOAP 4P5S]S
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#IF
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

        ,5VIRON;T3 ,MOVIE ,!AT]

,RELAT$ ,P
  ,TICKET SELL]
  ,3CES.NAIRE
  ,TICKET TAK]
  ,O!R3                              #GC
,TOTAL                              A#IF
,RATIO
,P]C5TAGE
-------------------------------------#IG
    ,TICKET ,PUR*ASE ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CR$IT C>D TICKET 4P5S]
  ,TICKET W9D[_/C.T]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
-------------------------------------#IH
    ,SNACK ,C.T] ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C&Y
  ,C.T]
  ,4PLAY CASE
  ,DR9K 4P5S]
  ,HOT DOGS
  ,NA*OS
  ,PICKLES
  ,POPCORN MA*9E
  ,O!R3
  ,O!R3
,TOTAL                              A#IH
,RATIO
,P]C5TAGE
-------------------------------------#II
    ,AUDITORIUM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,>MRE/S
  ,CUP HOLD]
  ,S1TS
  ,/AIRS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJJ
    ,RE/ROOMS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,S9K >EA
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILETS
  ,TOILET PAP] 4P5S]
  ,UR9ALS
  ,SOAP 4P5S]S
  ,T[EL 4P5S]                        #GE
  ,HOT AIR DRY]                    A#AJJ
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJA
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

     ,5VIRON;T3 ,MOVIE ,R5TAL ,/ORE

,RELAT$ ,P
  ,*ECK\T CA%I]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,RACKS ,SUB-5VIRON;T           A#AJA
,RELAT$ ,OBJECTS
  ,,BD_/,,DVD CASES
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJB
    ,SNACKS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B"EAGES
  ,C&Y
  ,*IPS
  ,POPCORN PACKS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJC
    ,4PLAY ,MONITORS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CEIL+ M.T$ MONITORS
  ,O!R3
,TOTAL                               #GG
,RATIO                             A#AJC
,P]C5TAGE

    ,*ECK\T ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CR$IT_/,DEBIT C>D
  ,M"OY
  ,MOVIE C>D
  ,REGI/]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJD
    ,RETURN ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DROP SLOT
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE




                 ,,EGI              #AJE

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

      ,5VIRON;T3 ,DOCTOR'S ,(FICE

,RELAT$ ,P
  ,RECEP;NI/
  ,NURSE
  ,DOCTOR
  ,CL]K
  ,O!R PATI5TS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJF
    ,WAIT+ ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOOKS
  ,*AIRS                             #GI
  ,MAGAZ9ES                        A#AJF
  ,TA#S
  ,TOYS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJG
    ,SIGN-IN ,W9D[ ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*ECK
  ,CLIPBO>D
  ,9SUR.E C>D
  ,P5
  ,SLID+ GLASS W9D[
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJH
    ,SCALES ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BLOOD PRESSURE CUFF
  ,HEI<T M1SUR+ ROD_/TAPE
  ,PLAT=M                          A#AJH
  ,WEI<TS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AJI
    ,EXAM9,N ,ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B&AGES
  ,CAB9ETS
  ,*AIR
  ,COTTON BALLS
  ,DOCTOR'S /OOL
  ,DRAW]S
  ,EXAM9,N TA#
  ,S9K
  ,/E?OSCOPE
  ,SYR+E
  ,T;GUE DEPRESSOR
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
                                     #HA
    ,RE/ROOM ,SUB-5VIRON;T          #AAJ
,RELAT$ ,OBJECTS
  ,S9K
  ,TOILET
  ,TOILET PAP] 4P5S]
  ,SOAP 4P5S]S
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,SPECIM5 CUP
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AAA
    ,*ECK\T ,W9D[ ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*ECK
  ,CR$IT_/,DEBIT C>D
  ,PAP]S
  ,PRESCRIP;NS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                          A#AAA
------------------------------------#AAB
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

       ,5VIRON;T3 ,D5TI/'S ,(FICE

,RELAT$ ,P
  ,CL]K
  ,D5TAL ASSI/ANT
  ,D5TI/
  ,HYGI5I/
  ,O!R PATI5TS
  ,RECEP;NI/
  ;,X-RAY TE*NICIAN
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
                                     #HC
    ,WAIT+ ,ROOM ,SUB-5VIRON;T      #AAC
,RELAT$ ,OBJECTS
  ,BOOKS
  ,*AIRS
  ,MAGAZ9ES
  ,TA#S
  ,TOYS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AAD
    ,SIGN-IN ,W9D[ ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CLIPBO>D
  ,9SUR.E C>D
  ,P5
  ,SLID+ GLASS W9D[
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE


    ,EXAM9,N ,ROOM ,SUB-5VIRON;T    #AAE
,RELAT$ ,OBJECTS
  ,*AIR
  ,COTTON WADS
  ,D5TI/'S /OOL
  ,DRILL
  ,FLOSS
  ,GAS MASK
  ,9/RU;T TRAY
  ,PICK
  ,POLI%]
  ,SPIT S9K
  ,SYR+E
  ,WAT] SPRAY]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AAF
    ;,X-RAY ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIR
  ,FILM HOLD]
  ;,X-RAY MA*9E
  ,O!R3                              #HE
,TOTAL                             A#AAF
,RATIO
,P]C5TAGE
------------------------------------#AAG
    ,RE/ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,S9K
  ,TOILET
  ,TOILET PAP] 4P5S]
  ,SOAP 4P5S]S
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AAH
    ,*ECK\T ,C.T] ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*ECK
  ,CR$IT_/,DEBIT C>D
  ,PAP]S
  ,PRESCRIP;NS
  ,O!R3
  ,O!R3                            A#AAH
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AAI
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

          ,5VIRON;T3 ,PH>MACY

,RELAT$ ,P
  ,CA%I]
  ,PH>MACI/
  ,PHOTO TE*NICIAN
  ,/OCK]S
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #HG
    ,MAKE-UP & ,HAIR ,PRODUCTS      #ABJ
    ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C.T]
  ,-BS_/,BRU%ES
  ,HAIR A3ESSORIES
  ,HAIR DRY]S
  ,JEWELRY
  ,MIRRORS
  ,NAIL C>E PRODUCTS
  ,P]FUME_/,COLOGNE
  ,SAMPLES
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABA
    ,GROOM+ ,PRODUCTS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,AF%AVE
  ,3DI;N]
  ,DEODORANT
  ,LO;N
  ,M\?WA%
  ,%AMPOO                          A#ABA
  ,SOAP
  ,TOO?BRU%ES
  ,TOO?PA/E
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABB
    ,SMALL ,APPLI.ES ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ;,,CD PLAY]S
  ,CLOCKS
  ,RADIOS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABC
    ,RECRE,N ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BOOKS
  ,GAMES                             #HI
  ,MAGAZ9ES                        A#ABC
  ,SPORTS EQUIP;T
  ,TOYS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABD
    ,H\SEW>ES ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,CL1N+
  ,COOKW>E
  ,DI%ES
  ,PAP] PRODUCTS
  ,/ORAGE
  ,TRA%
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



    ,H>DW>E ,SUB-5VIRON;T           #ABE
,RELAT$ ,OBJECTS
  ,EXT5.N CORDS
  ,LI<T BULBS
  ,SMALL TOOLS
  ,TAPE
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABF
    ,FOOD_/,B"EAGES ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C&Y
  ,CANN$ FOODS
  ,ICE CR1M
  ,JUICE
  ,MILK
  ,SNACKS
  ,SODAS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #IA
    ,M$IC9E_/,VITAM9S ,SUB-         #ABG
    5VIRON;T
,RELAT$ ,OBJECTS
  ,COLD_/,C\<
  ,DIGE/IVE
  ,F/ AID
  ,VITAM9S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ABH
    ,PRESCRIP;N ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DROP-(F C.T]
  ,PICK-UP W9D[
  ,CR$IT_/,DEBIT C>D PAD
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE




    ,RE/ROOMS ,SUB-5VIRON;T         #ABI
,RELAT$ ,OBJECTS
  ,S9K >EA
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILETS
  ,TOILET PAP] 4P5S]
  ,UR9ALS
  ,SOAP 4P5S]S
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACJ
    ,PHOTO ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C.T]
  ,PHOTO $IT MA*9E
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                            #IC
                 ,,EGI              #ACA

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

            ,5VIRON;T3 ,P>K

,RELAT$ ,P
  ,ADULTS SUP]VIS+ *N
  ,*N %>+ PLAY EQUIP;T
  ,FAMILIES AT ADJO9+ TA#S
  ,O!R P'S PETS
  ,SPORTS T1MS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACB
    ,PLAYGR.D ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,PLAYSCAPE
  ,RID+ TOYS
  ,SLIDE                           A#ACB
  ,SW+S
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACC
    ,PICNIC ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B>BEQUE PIT_/GRILL
  ,TA#S
  ,TRA%
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACD
    ,RE/ROOMS ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,S9K >EA
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILETS
  ,TOILET PAP] 4P5S]
  ,UR9ALS                            #IE
  ,SOAP 4P5S]S                     A#ACD
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACE
                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

          ,5VIRON;T3 ,AIRPORT

,RELAT$ ,P
  ,BAG *ECK]
  ,BA7AGE P]SONNEL
  ,BO>D+ PASS ATT5DANT
  ,3CES.NAIRES
  ,FLI<T ATT5DANT
  ,P>K+ ATT5DANT
  ,%UTTLE VAN DRIV]                A#ACE
  ,TICKET P]SONNEL
  ,TICKET_/,,ID *ECK]
  ,TRAVEL]S
  ,WALK-"? SCRE5]
  ,W& OP]ATOR
------------------------------------#ACF
    ,AIRPORT ,3T'D4
  ;,X-RAY TE*NICIAN
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACG
    ,P>K+ ,G>AGE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,TICKET GATE
  ,R[S
  ,ELEVATOR
  ,/AIRS
  ,RAMPS
  ,EXIT GATE
  ,CA%I] BOO?
  ,O!R3                              #IG
  ,O!R3                            A#ACG
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACH
    ,%UTTLE ,VAN ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,:EELS
  ,BUMP]S
  ,DOORS
  ,W9D[S
  ,:EEL*AIR LIFT
  ,S1TS
  ,S1T BELTS
  ,DRIV]'S S1T
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ACI
    ,TICKET_/,KIOSK ,C.T] ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,SELF-*ECK MA*9E
  ,TICKET C.T]
  ,*ECK$ LU7AGE SCRE5+             A#ACI
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ADJ
    ,SECUR;Y ,*ECK ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,MAZE
  ,PREP TA#S
  ,B9S
  ,3VEYOR BELT
  ,WALK "? SCRE5]
  ,W&
  ,PU6] MA*9E
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



                                     #II
    ,RE/ROOMS ,SUB-5VIRON;T         #ADA
,RELAT$ ,OBJECTS
  ,S9K >EA
  ,/ALL >EA
  ,/ALL DOORS
  ,TOILETS
  ,TOILET PAP] 4P5S]
  ,UR9ALS
  ,SOAP 4P5S]S
  ,T[EL 4P5S]
  ,HOT AIR DRY]
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ADB
    ,WAIT+ ,>EA ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*ECK-IN C.T]
  ,S1TS
  ,TA#S
  ,,TV MONITORS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE                          A#ADB
------------------------------------#ADC
    ,JETWAY ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,DOOR
  ,A3ORDION ATTA*;T
  ,DRIV] /,N
  ,BRIDGE
  ,LU7AGE DOOR
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ADD
    ,AIRPLANE ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BLANKETS
  ,COAT /ORAGE >EA
  ,COCKPIT DOOR
  ,5TRY DOOR
  ,GALLEY
  ,H1DPH"OS
  ,OV]H1D LU7AGE B9
  ,OXYG5 MASK
  ,PILL[S                           #AJA
  ,PILOT'S *AIR                    A#ADD
  ,S1T BELTS
  ,S1TS--ECONOMY CLASS
  ,S1TS--F/ CLASS
  ,S9K
  ,SOAP
------------------------------------#ADE
    ,AIRPLANE ,SUB-5VIRON;T ,3T'D4
  ,TOILET
  ,TOILET DOOR
  ,TOILET PAP]
  ,T[ELS
  ,TRA%
  ,TRAY TA#
  ,VIDEO MONITORS
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ADF
    ,BA7AGE ,CLAIM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,C>\SEL
  ,LU7AGE
  ,LU7AGE C>TS
  ,O!R3                            A#ADF
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#ADG
      ,',! FOLL[+ ,,EGI IS A BLANK
    "W%EET 6BE FILL$ \4 ,BLANK 5TRIES "U
    8,RELAT$ ,P0 & 8,RELAT$ ,OBJECTS0 >E
    9DICAT$ 9 BRL 0A S]IES ( ?REE DOT
    #E;S4,'

                 ,,EGI

,/UD5T3 ----
,GRADE3 ----
,YE> ,2G93 ----
,YE> ,5D3 ----
,RECORD]3 ----

            ,5VIRON;T3 ----

,RELAT$ ,P
  """
  ,O!R3
,TOTAL                              #AJC
,RATIO                             A#ADG
,P]C5TAGE
------------------------------------#ADH
    ---- ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  """
,TOTAL
,RATIO
,P]C5TAGE
--------------------------------#ADI-AEJ
     ,CURRICULUM-BAS$ ,GAP ,9V5TORY
              7;,C-B,G,I7

    ,9/RUC;NS
#A4 ,PLACE ! LE>N]'S "N1 ! DATE (!
  ORIG9AL 9V5TORY1 ! LE>N]'S GRADE
  LEVEL1 &! RECORD]'S "N 9 ! APPROPRIATE
  SPACES4
#B4 ,DECIDE IF ANY (! LI/$ E>LY ACADEMIC
  SKILLS >E APPROPRIATE = 9/RUC;N AT !
  CURR5T "T4
#C4 ,PUT 8,N_/,A0 9 ! SPACE PROVID$ IF !
  SKILL IS N APPROPRIATE =! LE>N] AT !
  CURR5T "T4
#D4 ,PUT ;,M 9 ! SPACE IF ! LE>N] HAS
  MA/]$ ! SKILL & ALL ( XS         A#AEJ
  ASSOCIAT$ BASIC 3CEPTS4
#E4 ,PUT ;,I 9 ! SPACE IF ! SKILL IS GO+
  6BE "P (! 9/RUC;N PROVID$ =! LE>N] B
  A4I;NAL BASIC 3CEPT DEVELOP;T IS
  REQUIR$4
#F4 ,*ECK ! TRADI;NAL OR ALT]NATIVE
  LE>N+ M$IA T W 2 US$ 6A4RESS ! SKILL4
------------------------------------#AEA
               ;,C-B,G,I

,/UD5T3 ----
,GRADE3 ----
,RECORD]3 ----
,DATE3 ----

          ,3T5T ,>EA3 ,LIT]ACY

    ,SKILL3 ,/UD5T L9KS NEW LE>N+
    EXP]I;ES & VOCABUL>Y 6:AT IS ALR "KN
    AB A TOPIC4
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  LE>N]'S ,SYMBOL & ,REF]5T ,ANALYSIS
  7,,SARA7 IS -PLETE = P & OBJECTS
  9CLUD$ 9 ! ,5VIRON;TAL ,GAP       #AJE
  ,9V5TORY4                        A#AEA
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! R1L
  OBJECT R ?AN A PICTURE (! OBJECT4
  ,MAKE SURE ! LE>N] USES ! OBJECT 9 XS
  NATURAL 3TEXT4 ,!N MAKE ! OBJECTS "P (
  ,,SAM GAMES L 8,YRS & ,M9E10 8,D ,X
  ,AG10 & 8,G ,FI%40 ,A S+LE OBJECT _C
  DIRECTLY REPRES5T ?+S L 8Y>D0 &
  8S*OOL40 ,= ^! K9DS ( VOCABUL>Y ITEMS1
  USE A BAG 3TA9+ ?REE OR F\R ACTUAL
  OBJECTS RELAT$ 6! ^W4 ,T BAG 2COMES !
  SYMBOL = T 3CEPT 9 ,,SAM GAMES4 ,"S
  ?+S >E TOO L>GE 69CLUDE4 ,= E>LY
  PREOP],NAL LE>N]S1 X IS BETT] 69CLUDE
  A SMALL OBJECT ASSOCIAT$ )A R1L C>1
  H\SE1 OR AIRPLANE ?AN 6USE A TOY
  6SYMBOLIZE ! L>GE OBJECT4 ,! SMALL
  OBJECT %D 2 "S?+ T ! LE>N] T\*ES 9 8
  EXP]I;E )! L>GE OBJECT4 ,A S1T BELT
  CLIP C M1N 8C>40 ,A DOORKNOB C M1N
  8H\SE40 ,A SMALL AIRL9E PILL[ C M1N
  8AIRPLANE40 ,? SEEMS C.T]9TUITIVE 2C
  ^! ?+S REPRES5T ONLY A SMALL "P (!
  OBJECT &A TOY REPRES5TS ! :OLE OBJECT4
  ,SI<T$ *N LE>N ! REL,N%IP 2T     B#AEA
  TOYS & R1L OBJECTS 2C ! TOYS LOOK L _!
  REF]5TS & !Y H SE5 ! :OLE REF]5T4
  ,LE>N]S ) VISUAL IMPAIR;TS D N MAKE !
  SAME ASSOCI,NS 2T TACTUAL "*I/ICS (
  TOYS & _! REF]5TS4 ,FEEL+ A SMALL
  PLA/IC CIRCLE T SP9S :5 PU%$ RE,Y HAS
  NO REL,N%IP 6! L>GE RU2] TIRE ON A C>
  T IS ALW /,N>Y :5 T\*$ 0! LE>N]4
------------------------------------#AEB
    ,SKILL3 ,/UD5T LI/5S 6& "U/&S ^WS
    HE>D F TAPES1 RECORDS1 ,,CD,'S1
    ,,DVD,'S1 & BOOKS R1D AL\D4
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,SYMBOL & ,REF]5T ,ANALYSIS 7,,SARA7
  &! ,5VIRON;TAL ,GAP ,9V5TORY 9DICATE T
  ! LE>N]'S ASSOCI,N ( ^WS & OBJECT
  SYMBOLS 6ACTUAL P1 OBJECTS1 AC;NS1 &
  PLACES T >E "P ( 8 "EY"D LIFE IS WELL
  E/ABLI%$ 9 EXP]I;ES -B9+ T\* ) 4T.E
  BRIDGES4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  DEVELOP$ *N'S S;GS & /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BAG1
  BOX1 & B9D] /ORIES MADE )         #AJG
  OBJECTS US$ 0! LE>N] 9 FAMILI>   A#AEB
  EXP]I;ES4 ,OBJECTS1 OR LEVEL "O
  SYMBOLS1 C 2 PAIR$ ) LEVEL TWO SYMBOLS
  --PICTURES OR "P-OBJECT TACTILE
  SYMBOLS4 ,LAT]1 LEVEL ?REE SYMBOLS--
  BRL OR PR9T ^WS--C 2 PAIR$ ) LEVEL TWO
  SYMBOLS4

    ,SKILL3 ,/UD5T RECOGNIZES BOOKS 0_!
    COV]S4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T AN OBJECT PLAC$ ON ! FRONT (A
  BAG IS A LABEL =! MULTI-REF]5T 3CEPT
  RELAT$ 6! ASSOCIAT$ OBJECTS 9 ! BAG4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  DEVELOP$ *N'S S;GS & /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE B9D]
  /ORIES ) OBJECT TITLES PLAC$ ON !
  COV]4 ,LAT]1 PAIR LEVEL TWO & !N LEVEL
  ?REE GRAPHIC SYMBOLS ) ^! OBJECT
  TITLES4 ,AL1 USE OBJECT TITLES PLAC$
  ON COV]S ( FAVORITE -M]CIAL BOOKS4



    ,SKILL3 ,/UD5T "U/&S T         B#AEB
    WRITT5 MAT]IAL PROGRESSES F LEFT
    6"R4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS US$ 9 AN ACTIV;Y >E
  PLAC$ 9 A S]IES ( BOXES SEQU5TI,Y F
  LEFT 6"R 6TELL A /ORY AB T ACTIV;Y4
.,TRADI;NAL .LE>N+ .M$IA3 ,PR9T$ ^WS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BOX
  /ORIES ) LEVEL TWO GRAPHIC SYMBOLS
  PAIR$ ) OBJECTS1 & !N LEVEL ?REE
  GRAPHICS PAIR$ ) LEVEL TWO GRAPHICS4
  ,USE S5T;E /RIPS 9 ! 8,CLUE0 GAME
  6PRACTICE R1D+ LEVEL "O1 TWO1 & ?REE
  SYMBOLS F LEFT 6"R4
------------------------------------#AEC
           ,3T5T ,>EA3 ,WRIT+

    ,SKILL3 ,/UD5T 2G9S 6"U/& ! ASSOCI,N
    2T SPOK5 & WRITT5 ^WS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  T\*ES OBJECT SYMBOLS Z 8 "PN] SAYS !
  ^W = T OBJECT :ILE R1D+ BOX & B9D]
  /ORIES4 ,! LE>N] "U/&S T B9D] /ORIES
  >E A P]MAN5T RECORD ( ^! EV5TS4   #AJI
.,TRADI;NAL .LE>N+ .M$IA3 ,R1D+    A#AEC
  AL\D F -M]CIAL *N'S BOOKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE !
  8,CLUE0 GAME 6T1* ! LE>N] 6WRITE %ORT
  S5T;ES US+ LEVEL "O SYMBOLS4 ,LAT]1
  ADD LEVEL TWO SYMBOLS PAIR$ ) OBJECTS
  &1 F9,Y1 LEVEL ?REE SYMBOLS PAIR$ )
  LEVEL TWO SYMBOLS4

    ,SKILL3 ,/UD5T "U/&S T A V>IETY (
    M$IA MAY 2 US$ = WRIT+4
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,SYMBOL & ,REF]5T ,ANALYSIS 7,,SARA7
  &! ,5VIRON;TAL ,GAP ,9V5TORY 9DICATE T
  ! LE>N] HAS HI< QUAL;Y NE> T\*
  EXP]I;ES1 GD 4T.E BRIDGES1 & WELL-
  E/ABLI%$ LABELS =A V>IETY ( WRIT+ M$IA
  9 5VIRON;TS S* Z HOME (FICES1
  CLASSROOMS1 ETC4
.,TRADI;NAL .LE>N+ .M$IA3 ,P5CILS1
  M>K]S1 KEYBO>DS
.,ALT]NATIVE .LE>N+ .M$IA3 ,T1* ! LE>N]
  6WRITE /ORIES 0PLAC+ OBJECTS 9 BAGS1
  BOXES1 & B9D]S4 ,WRITE /ORIES US+
  LEVEL TWO SYMBOLS 0HAV+ ! LE>N] PLACE
  ^? SYMBOLS )! OBJECTS 9 8 BOX    B#AEC
  & B9D] /ORIES4 ,LAT]1 USE BRLRS1
  KEYBO>DS1 & NOTE TAK]S 6LET ! LE>N]
  HELP Y WRITE ^W LABELS 6PLACE ON !
  PAGES ( 8 B9D] BOOKS4
------------------------------------#AED
            ,3T5T ,>EA3 ,MA?

    ,SKILL3 ,/UD5T "U/&S "O-TO-"O
    CORRESPOND;E4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T "O OBJECT C 2 PAIR$ ) AN
  ID5TICAL OBJECT OR ) AN OBJECT1 P]SON1
  OR AC;N ASSOCIAT$ ) X4
.,TRADI;NAL .LE>N+ .M$IA3 ,"W%EETS
  REQUIR+ ! LE>N] 6DRAW A L9E 3NECT+ A
  PICTURE ( AN OBJECT )A PICTURE ( AN
  ASSOCIAT$ OBJECT
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ,,SAM
  GAMES L 8,YRS & ,M9E0 & 8,G ,FI%0 6T1*
  ! LE>N] 6MAT* "O OBJECT & AN ASSOCIAT$
  OBJECT :5 HE IS GIV5 A TRAY 3TA9+
  S"EAL OBJECTS & ASSOCIAT$ OBJECT
  PAIRS4 ,H ! LE>N] PREP>E ! BASKETS =
  ^! GAMES 0HAV+ HM PLACE "O (      #AAA
  EA* OBJECT PAIR 9 EA* BASKET4    A#AED

    ,SKILL3 ,/UD5T REPLICATES SIMPLE
    PATT]NS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  C DEMON/RATE 8 "U/&+ ( 8F/10 8NEXT10 &
  8LA/0 0PLAC+ OBJECTS US$ 9 A FAMILI>
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  CORRECT SEQU;E4
.,TRADI;NAL .LE>N+ .M$IA3 ,"W%EETS )A
  PICTUR$ PATT]N 9 : ! LE>N] EI DRAWS OR
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.,ALT]NATIVE .LE>N+ .M$IA3 ,ASK ! LE>N]
  6REP1T PATT]NS DEMON/RAT$ ) S;GS1
  MUSICAL 9/RU;TS1 & BODY MOVE;TS4
  ,PLACE A PATT]N ( OBJECTS ON A
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  /ICKS & BLOCKS1 ETC41 >E F9E1 B SMALL
  ITEMS >E *OK+ HAZ>DS & DILIG5T ATT5;N
  IS NEC4


    ,SKILL3 ,/UD5T PLACES OBJECTS   #AEE
    9 ORD] 0SIZE4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS T >E ! SAME 9 E O!R
  RESPECT C 2 DI6]5T SIZES4 ,= 9/.E1 9 A
  ROOM ": "! >E /&>D *AIRS & *-SIZ$
  *AIRS1 HE SITS 9 ! SMALL] *AIR4 ,GIV5
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  8 PU4+4
.,TRADI;NAL .LE>N+ .M$IA3 ,NE/+ CUPS1
  GRADUAT$ R+S & PEGS
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLACE A
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  ?REE SIZES L FLIP-FLOPS1 C&LES1 SPIRAL
  NOTEBOOKS1 -BS1 ETC4

    ,SKILL3 ,/UD5T RECOGNIZES BASIC
    GEOMETRIC %APES4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES =M RECOGNI;N Z "P ( 8 EXPLORATORY
  S*EMA 9 ID5TIFY+ FAMILI>          #AAC
  OBJECTS4                         A#AEE
.,TRADI;NAL .LE>N+ .M$IA3 ,?REE-DIM5.NAL
  %APE BLOCKS1 PICTURES ( %APES
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLAY ! ,,SAM
  8,G ,FI%0 GAME 0PLAC+ %APE BLOCKS 9 !
  BASKETS4 ,H ! LE>N] F9D A BLOCK 9 8
  BASKET T MAT*ES ! ?REE-DIM5.NAL
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  ,LABEL T %APE = HM4 ,H HM F9D O!R ?+S
  9 8 BASKET T H ! SAME %APE4
------------------------------------#AEF
    ,SKILL3 ,/UD5T PUTS TGR SIMPLE
    PUZZLES4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS US$ A V>IETY ( OBJECTS FUNC;N,Y 9
  NATURAL 3TEXTS 9 : PRECISE PLACE;T (
  TWO OBJECTS RELATIVE 6EA* O!R IS NEC--
  PUTT+ A SOCK ON 8 FOOT1 A /RAW 96A
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  CASE4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  PRODUC$ WOOD51 FOAM1 & C>DBO>D PUZZLES
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N] %[
  8 ABIL;Y 6ASSEM# PIECES 6MAKE    A#AEF
  A :OLE 0PUTT+ TGR A 4ASSEM#D DOLL OR
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  %D N 2 GIV5 PUZZLES )! EXPECT,N T !Y W
  2 A# 6SIT 0!MVS & -PLETE !M )\T HELP4


                                    #AAE
    ,SKILL3 ,/UD5T USES TOOLS =    B#AEF
    M1SURE;T4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  DEMON/RATES T HE IS AW>E ( SIZE
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  ( OBJECTS 9 8 NATURAL 5VIRON;T 0/OOP+1
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  OB/ACLES4
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.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  -P>E ! WID? ( DOOR OP5+S US+ 8 >MS1 !
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  KNOTT$ PIECE ( /R+4
------------------------------------#AEG
           ,3T5T ,>EA3 ,SCI;E

    ,SKILL3 ,/UD5T ID5TIFIES LIV+
    ORGANISMS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "KS T "S ?+S MOVE ON _! [N & O!RS
  DON'T4 ,HE "KS T "S ?+S *ANGE OV] "T--
  TREE L1VES >E SUPPLE & !N BRITTLE1
  PLANTS GR[1 ETC4 ,HE "KS T PETS M/ 2
  GIV5 FOOD & WAT]4                A#AEG
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES (
  ANIMALS1 PLANTS1 & OBJECTS
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  A R1L WORM 9 "O H& &A PLA/IC OR GUMMY
  WORM 9 ! O!R4 ,REPLICATE ) O!R LIV+
  ORGANISMS4 ,? IS AN OPPORTUN;Y 6CLE>
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  LE>N]S ) VISUAL IMPAIR;TS4 ,!Y >E
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  ANIMALS >E 2+ 4CUSS$4 ,"S"TS !Y 5D UP
  ?9K+ AN ELEPHANT IS AN ANIMAL T FEELS
  A LOT L A SMALL1 FAT PILL[ )A L;G1
  ?9N] PILL[ ON "O 5D4 ,? ANIMAL IS V
  S(T1 DOESN'T WEI< V M*1 DOESN'T MOVE
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  T ! 9]T "O IS A 8TOY40 ,!N1 ! ^W 8TOY0
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  T :AT HE IS FEEL+ IS N ! R1L ?+4
  ,LE>N]S %D N 2 =C$ 6T\* ANY?+4 ,IF !Y
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  ,IF T DOESN'T "W1 USE PLANTS4 ,HELP
  LE>N]S "U/& T LIV+ ?+S C 2 9JUR$ & M/
  2 T\*$ C>E;LLY4                   #AAG
    ,SKILL3 ,/UD5T USES            B#AEG
    SCI5TIFIC TOOLS L MAGNIFI]S &
    EYEDROPP]S4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES A V>IETY ( -MON OBJECTS Z TOOLS 9
  FAMILI> ACTIVITIES--UT5SILS = EAT+1
  SP;GES = CL1N+ TA#TOPS1 TOO? & HAIR
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.,TRADI;NAL .LE>N+ .M$IA3 ,H&HELD
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  RUL]S1 ETC4
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  ) L[ VI.N LOOK AT PLANT & ANIMAL
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  Z TWEEZ]S C 2 US$ )! ,,CCTV MAGNIFI$
  ITEM 2C ! LE>N]'S H&S >E FREE 6T\* !
  ITEM &! TOOL4
------------------------------------#AEH
    ,SKILL3 ,/UD5T USES GRAPHS & *>TS =
    9=M,N4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  C ORGANIZE 9=M,N 9 O!R =MATS S* Z BAG1
  BOX1 & B9D] /ORIES4              A#AEH
.,TRADI;NAL .LE>N+ .M$IA3 ,PIE *>TS1 B>
  OR L9E GRAPHS
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  S*$ULE C 2 US$ Z A TRANSI;N F A
  FAMILI> L9E> 4PLAY 6A M =MAL GRAPH4 ,!
  LE>N] C C.T ! TOTAL NUMB] ( B9S 9 8
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  DI6]5T "TS (! "D4 ,SNAP BLOCKS1 POP
  B1DS1 POPSICLE /ICKS1 & _M O!R ?+S C 2
  US$ 6CR1TE TACTUAL L9ES4

    ,SKILL3 ,/UD5T ID5TIFIES ROCKS1
    SOIL1 & WAT]4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS _M EXP]I;ES 9 "EY"D ACTIVITIES
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  G>D5+1 ETC4
.,TRADI;NAL .LE>N+ .M$IA3 ,BA7$ SAMPLES1
  PICTURES                          #AAI
.,ALT]NATIVE .LE>N+ .M$IA3 ,9      B#AEH
  ORD] 6MAKE SURE T ! LE>N] 3NECTS !
  BA7$ SAMPLES )! NATURAL 3TEXTS 9 : HE
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  COLLECT+ SAMPLES4 ,H ! LE>N] COLLECT
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  ISN'T 9CL9$ 6?9K T ! PRIM>Y 5VIRON;T =
  ROCKS1 SOIL1 & WAT] IS POTT$ PLANTS OR
  FL[]B$S4
------------------------------------#AEI
    ,SKILL3 ,/UD5T "U/&S ^WS US$
    6DESCRIBE W1!R 3DI;NS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HELPS *OOSE ! CLO?+ HE WE>S :5 GETT+
  DRESS$ 9 ! MORN+4 ,HE "KS T C]TA9 K9DS
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  CL\DS ) DESC5D+ L9ES REPRES5T+ RA91
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.,ALT]NATIVE .LE>N+ .M$IA3 ,S.D PICTURES
  C 2 US$ =! LE>N] :O _C USE TRADI;NAL
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  ,HOT C 2 REPRES5T$ 0RECORD+ ! S.DS (
  FLIP-FLOPS OR P PLAY+ 9 A        A#AEI
  POOL2 COLD C 2 REPRES5T$ 0RECORD+ !
  S.D ( COATS & BOOTS 2+ ZIPP$ UP4

    ,SKILL3 ,/UD5T ID5TIFIES MAT]IALS
    MADE F WOOD1 PLA/IC1 & METAL4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS US$ _M OBJECTS ( EA* TYPE 9 A
  V>IETY ( NATURAL 3TEXTS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  A MIX$ >RAY ( OBJECTS & H HM SORT !M
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  TOYS1 UT5SILS1 & GROOM+ ITEMS4 ,ONCE !
  LE>N] IS V A3URATE )! ATTRIBUTE LABELS
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  6G 6^! ?+S & ID5TIFY _! ATTRIBUTES
  :ILE T\*+ !M4


                                    #ABA
              ,3T5T ,>EA3           #AFJ
            ,SOCIAL ,/UDIES

    ,SKILL3 ,/UD5T ID5TIFIES O!R P
    9VOLV$ 9 A %>$ TASK4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 OBJECTS & PLACES )!
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.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  ID5TIFY AN ACTIV;Y :5 HE IS GIV5 !
  BAG1 BOX1 OR B9D] /ORY T GOES ) X4 ,H
  ! LE>N] ID5TIFY ! NEXT ACTIV;Y 9 8
  DAILY S*$ULE AF AN ACTIV;Y IS F9I%$4
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  CAL5D>1 & !N TRANSI;N 6LEVEL TWO
  GRAPHICS 9 B9S1 ON ,VELCRO /RIPS1 OR 9
  B9D]S4

    ,SKILL3 ,/UD5T "U/&S ! ROLE1
    RESPONSIBILITIES1 & S]VICES ( -MUN;Y
    "W]S4
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,ASSOCIAT$ ,P LI/S 9 ! ,5VIRON;TAL
  ,GAP ,9V5TORY &! ,P]SON SEC;N    A#AFJ
  (! ,SYMBOL & ,REF]5T ,ANALYSIS
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  /ORYBOOKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  CR1TE B9D] /ORIES & 8,CLUE0 S5T;E
  /RIPS AB 8 EXP]I;ES ) -MUN;Y HELP]S4

    ,SKILL3 ,/UD5T IS AW>E ( :AT X M1NS
    6BE A 3SUM]4
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,5VIRON;TAL ,GAP ,9V5TORY 9DICATES T !
  LE>N] HAS _H HI< QUAL;Y T\* EXP]I;ES 9
  %OPP+ 5VIRON;TS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PLAY C5T]S )
  TOY M]*&ISE & M"OY
.,ALT]NATIVE .LE>N+ .M$IA3 ,! LE>N] R1DS
  & WRITES BAG1 BOX1 & B9D] /ORIES &
  PLAYS 8,CLUE0 GAMES AB ACTUAL %OPP+
  EXP]I;ES4
                                    #ABC
            ,3T5T ,>EA3 ,>T         #AFA

    ,SKILL3 ,/UD5T USES A V>IETY (
    MAT]IALS 6CR1TE ORIG9AL "WS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS C 2 US$ 9 A C]TA9 WAY
  6A3OMPLI% A DESIR$ RESULT & C ASSEM# !
  MAT]IALS ASSOCIAT$ )A FAMILI> ACTIV;Y
  L MAK+ A SNACK OR BA?+4
.,TRADI;NAL .LE>N+ .M$IA3 ,F+] PA9T1
  CRAYONS1 SCISSORS1 GLUE1 ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  CR1TE "WS ) ATTRACTIVE TACTUAL &
  AUDITORY F1TURES1 7E4G41 COLLAGE1
  PAPI]-M@A*@E1 W9D *IMES1 SOAP C>V+1
  CLAY MODEL+1 TEXTILE W1V+1 RA9 /ICKS1
  WAT]FALLS1 RECORD$ S.DSCAPES1 ETC474

           ,3T5T ,>EA3 ,MUSIC

    ,SKILL3 ,/UD5T PLAYS CLASSROOM
    9/RU;TS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  P]=MS A V>IETY ( AC;NS ) OBJECTS T >E
  "P ( FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3          A#AFA
  ,TAMB\R9ES1 *IMES1 CYMBALS1 DRUMS1
  RHY?M /ICKS1 M>ACAS1 TRIANGLES1 BELLS1
  ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLAY 8,:AT
  ,D0 ,,SAM GAMES ) MUSICAL 9/RU;TS T !
  LE>N] F9DS AES!TIC,Y PL1S+4 ,! LE>N] )
  VISUAL IMPAIR;T MAY REJECT -MON
  9/RU;TS 2C HE HAS _H NEGATIVE EXP]I;ES
  ) !M1 USU,Y HAV+ 6D ) 8 H&S 2+ 3TROLL$
  0"S"O ELSE1 OR 2C HE F9DS ! S.DS
  UNPL1SANT4
------------------------------------#AFB
           ,3T5T ,>EA3 ,DRAMA

    ,SKILL3 ,/UD5T "U/&S T CO/UMES >E
    RELAT$ 6PRET5D+ 6BE ANO!R P]SON4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 ITEMS ( CLO?+ )!
  FAMILI> P :O WE> !M4
.,TRADI;NAL .LE>N+ .M$IA3 ,DRESS-UP
  C5T]S
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N] )A
  VISUAL IMPAIR;T PRET5D 6BE R1L P S T
  HE HAS T\* EXP]I;E RELAT$ 6:AT    #ABE
  HE WE>S4 ,CO/UMES RELAT$         A#AFB
  6FANTASY FIGURES >E ALM ALW 5TIRELY
  PICTURE BAS$4 ,ONCE ! 3CEPT ( 8CO/UME0
  HAS BE5 E/ABLI%$ )A R1L REF]5T L ,MOM1
  ,DAD1 OR A FIREFI<T]1 X C 2 EXT5D$
  6FANTASY "*S L PR9CESSES & PIRATES4
------------------------------------#AFC
      ,3T5T ,>EA3 ,H1L? & ,SAFETY

    ,SKILL3 ,/UD5T "PICIPATES 9 DAILY
    HYGI5E ACTIVITIES S* Z BRU%+ TEE? &
    WA%+ H&S4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "PICIPATES 9 _M FUN ACTIVITIES ) "PN]S
  & E EF=T IS MADE 6M9IMIZE ! UNPL1SANT
  ASPECTS ( HYGI5E ACTIVITIES4 ,HE "KS
  :O 8 "PN]S >E & IS FAMILI> )! OBJECTS
  US$ &! F1TURES (! PLACES ": ^!
  ACTIVITIES TAKE PLACE 2F ANY DEM&S =
  "PICIP,N >E 9TRODUC$4
.,TRADI;NAL .LE>N+ .M$IA3 ,RE/ROOMS &
  CLASSROOM S9KS1 TOO?BRU%ES1 TOO?PA/E1
  SOAP1 PAP] T[ELS1 ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,HYGI5E
  ACTIVITIES C 2 MADE M PL1SANT 0LETT+ !
  LE>N] *OOSE ! TOO?PA/E OR SOAP   A#AFC
  HE WD L 6USE :5 DI6]5T FLAVORS & SC5TS
  >E PROVID$1 0LETT+ HM USE A VIBRAT+
  TOO?BRU% IF HE LIKES VIBR,N1 & 0ASK+
  HM 6"PICIPATE = V %ORT P]IODS ( "T AT
  F/ & !N GRADU,Y L5G!N+ ! AM.T ( "T4

    ,SKILL3 ,/UD5T RECOGNIZES & SELECTS
    H1L?Y FOODS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  RECOGNIZES A V>IETY ( FOOD ITEMS :E!R
  HE EATS !M OR N4 ,HE IS 9VOLV$ 9 HELP+
  6PREP>E FOOD ITEMS1 SET ! TA#1 & S]VE
  O!R P'S PLATES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,IF ! LE>N]
  HAS N BE5 EXPOS$ 6A V>IETY ( FOODS1 HE
  C PLAY A V].N (! 8,YRS & ,M9E0 ,,SAM
  GAME ) FOOD ITEMS4 ,9 ? GAME1 PRES5T
  SMALL 3TA9]S ( AB F\R FOOD ITEMS P]
  GAME4 ,ASK ! LE>N] 6ID5TIFY ^! FOOD
  ITEMS 0SMELL4 ,(F] TA/ES1 B MAKE SURE
  ! LE>N] "U/&S T EAT+ ! FOODS IS N "P
  (! GAME4 ,? W MAKE EXP]I;T,N M A3EPTA#
  2C ! PRES5T,N ( UN"KN FOOD        #ABG
  ITEMS W N 2 ?R1T5+4 ,AF HE "KS   B#AFC
  ! LABELS =! FOODS1 T1* ! LE>N] : "OS
  >E H1L?Y & : "OS >E TR1TS4 ,ASK HM
  6PUT ! H1L?Y ITEMS ON 8 GAME TRAY4
------------------------------------#AFD
    ,SKILL3 ,/UD5T PREP>ES SIMPLE H1L?Y
    SNACKS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES A V>IETY ( OBJECTS L UT5SILS1
  NAPK9S1 CUPS1 & 3DI;T HOLD]S
  APPROPRIATELY AT M1L"TS4 ,HE HELPS )
  PREP>,N 0OP5+ 3TA9]S1 P\R+ MILK 9 8
  C]1L1 & ASSEMBL+ S&WI*ES4
.,TRADI;NAL .LE>N+ .M$IA3 ,SNACK FOODS1
  APPLI.ES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE
  MICROWAVE OV5S & BL5D]S 6T1* ! LE>N]
  6H1T & -B9E A V>IETY ( ITEMS4 ,ADAPT A
  MICROWAVE OV5 0US+ A TEMPLATE ) CUT\TS
  6%[ ! LE>N] ": 6PLACE 8 F+] 6PU%
  BUTTONS4 ,TEMPLATES C 2 LABEL$ =
  DI6]5T SNACKS L POPCORN1 S\P1 HOT
  B"EAGES1 ETC4 ,BL5D]S C 2 US$ 6MAKE
  SMOO?IES4

    ,SKILL3 ,/UD5T RECOGNIZES !    A#AFD
    DANG] ( FIRE & TR1TS FIRE ) CAU;N4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS "PICIPAT$ 9 FIRE DRILLS AT HOME &
  AT S*OOL4 ,HE "KS T C]TA9 ?+S L
  TOA/]S1 PANS1 & /OVES C 2 HOT & IS
  C>E;L :5 APPROA*+ ^! ITEMS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  AN OPPORTUN;Y 6ASSOCIATE ! SMELL (
  SMOKE ) DANG]4 ,"O WAY 6D ? IS 6ACTU,Y
  BURN "S?+ 6SET (F A SMOKE AL>M4 ,!
  LE>N] %D 2 PREP>$ = ? EXP]I;E 9 ADV.E4
  ,! SMOKE AL>M %D 2 EASILY A3ESSI# S T
  X C 2 %UT (F QKLY4

    ,SKILL3 ,/UD5T RESPONDS
    APPROPRIATELY DUR+ FIRE DRILL4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  IS FAMILI> )! OBJECT T MAKES ! S.D &!
  S.D XF4
.,TRADI;NAL .LE>N+ .M$IA3 ,SURPRISE
  DRILLS
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  ! OPPORTUN;Y 6PRACTICE DRILLS T   #ABI
  >E ANN\NC$ 9 ADV.E4 ,A RECORD+   B#AFD
  (! AL>M R ?AN ! R1L AL>M C 2 US$4
------------------------------------#AFE
    ,SKILL3 ,/UD5T RESPONDS
    APPROPRIATELY 6/RANG]S4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  RECOGNIZES A V>IETY ( FAMILI> P 9
  MULTIPLE 5VIRON;TS4 ,P >E C>E;L
  69TRODUCE !MVS 9 _! GREET+S 0%[+ !
  LE>N] ! OBJECT LABEL ASSOCIAT$ ) !M4
  ,P D N T\* ! LE>N] )\T ID5TIFY+ !MVS
  F/4
.,TRADI;NAL .LE>N+ .M$IA3 ,LECTURE1
  ROLE-PLAY
.,ALT]NATIVE .LE>N+ .M$IA3 ,IF ! LE>N]
  DOES N "U/& T A FAMILI> P]SON IS
  PRET5D+ 6BE A /RANG]1 GET A R1L
  /RANG]4 ,T1* ! LE>N] T IF HE DOES N
  RECOGNIZE ! P]SON'S VOICE &_/OR
  SYMBOL1 HE M/ USE 8 8/RANG]0 RESPONSE4
  ,! LE>N] M/ 2 TAU<T T HE M/ AL USE 8
  8/RANG]0 RESPONSE :5 ANY"O T\*ES HM
  )\T ID5TIFY+ !MVS F/4


              ,3T5T ,>EA3          A#AFE
           ,SOCIAL ,DEVELOP;T

    ,SKILL3 ,/UD5T ID5TIFIES 8 [N
    P]SONAL PROP]TY4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 OBJECTS ) C]TA9 P 9
  FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PHOTOGRAPHS &
  PR9T$ "N LABELS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BRL
  LABELS ON S*OOL MAT]IALS1 DESKS1
  CU2IES1 COATS1 CANES1 ETC4 ,! LE>N] :O
  DOES N R1D BRL YET W LE>N T ? IS A
  UNIQUE OBJECT T IS ASSOCIAT$ ) HM & NO
  "O ELSE4 ,L[ VI.N /UD5TS :O D N
  RECOGNIZE !MVS 9 PHOTOS C USE A
  P]SONAL M>K] L A B"RLY-COLOR$ SC>F OR
  /ICK]4
------------------------------------#AFF
    ,3T5T ,>EA3 ,PHYSICAL ,DEVELOP;T

    ,SKILL3 ,/UD5T "NS & LOCATES BODY
    "PS4
.,PREREQUISITE .BASIC .3CEPTS3 ,!   #ACA
  LE>N] MOVES "S BODY "PS 9        A#AFF
  RESPONSE 6REQUE/S F "PN]S 6"PICIPATE 9
  HYGI5E & DRESS+ ACTIVITIES & 9 GAMES4
.,TRADI;NAL .LE>N+ .M$IA3 ,S;GS & RHYMES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ,,SAM
  GAMES L 8,F+] ,TAG0 & 8,SIMON ,SAYS0
  6T1* BODY "PS4

    ,SKILL3 ,/UD5T TRAVELS F PLACE
    6PLACE 9 DI6]5T WAYS S* Z WALK+1
    RUNN+1 SKIPP+1 & SCOOT+4 ,/UD5T
    MOVES 9 PLACE 0TWI/+1 B5D+1 KNEEL+1
    ETC4 ,/UD5T KICKS1 CAT*ES1 & B\NCES
    BALLS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES DI6]5T "PS ( 8 BODY 9 DI6]5T WAYS
  6"PICIPATE 9 FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,,PE CLASS
  ACTIVITIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE !
  8,SIMON ,SAYS0 ,,SAM GAME 6TACTU,Y
  MODEL & T1* MOVE;TS4 ,SI<T$ *N LE>N ^!
  MOVE;T SKILLS 0WAT*+ O!RS4 ,LE>N]S )
  VISUAL IMPAIR;TS NE$ 6FEEL :AT !
  BODIES ( O!R P >E DO+ 2F !Y >E
  MANIPULAT$4                      B#AFF

    ,SKILL3 ,/UD5T USES P9C] GRIP
    6MANIPULATE SMALL "PS ON OBJECTS4
    ,/UD5T ZIPS1 BUTTONS1 & SNAPS4
    ,/UD5T USES SCISSORS4 ,/UD5T HOLDS
    P5CILS & COLORS ) F+] R ?AN FI/4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES 8 H&S 6MANIPULATE OBJECTS :ILE
  "PICIPAT+ 9 FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,H&-OV]-H&
  MANIPUL,N DUR+ RELAT$ TASKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! 8,:AT
  ,D0 ,,SAM GAME 6PRACTICE MOVE;TS US+
  H&-"U-H& MODEL+4 ,! PACE (! GAME C 2 V
  SL[4 ,PROVIDE MULTIPLE REPETI;NS IF
  NE$$4
------------------------------------#AFG
         ,3T5T ,>EA3 ,TE*NOLOGY

    ,SKILL3 ,/UD5T ID5TIFIES EQUIP;T
    RELAT$ 6! USE ( RECORD$ MAT]IAL4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HELPS 8 "PN] LOAD & OP]ATE EQUIP;T
  DUR+ FAMILI> ACTIVITIES4          #ACC
.,TRADI;NAL .LE>N+ .M$IA3 ;,,CD    A#AFG
  PLAY]S1 CASSETTE TAPE PLAY]S1 ,,DVD
  PLAY]S1 RECORD PLAY]S1 ,,TV,'S1 &!
  REMOTE 3TROL DEVICES US$ 6OP]ATE !M
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! /&>D
  EQUIP;T Z M* Z POSSI#4 ,ADD A3OMMOD,NS
  L TACTILE M>K]S & CUT\T TEMPLATES IF
  NEC4

    ,SKILL3 ,/UD5T />TS1 USES1 & /OPS
    S(TW>E PROGRAMS4
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  IS FAMILI> )! 3T5TS ( S"EAL PROGRAMS
  OP]AT$ 0HIS "PN]S4
.,TRADI;NAL .LE>N+ .M$IA3 ,GAMES1 /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE A T\*
  SCRE5 OR ALT]NATIVE KEYBO>D 7E4G41
  ,9TELLIKEYS^R7 ) OBJECT SYMBOLS ATTA*$
  6GRIDS & TEMPLATES4






           ,,SAMPLE ,SYMBOL &       #AFH
           ,REF]5T ,ANALYSIS
       ,-MON ,^WS 7,,SARA3 ,,CW7

,/UD5T3 ,ANA ,JOSE
,GRADE3 ,PRE-,K9D]G>T5
,RECORD]3 ,MS4 ,BECK]
,DATE3 #I_/BB_/JI

           ,ACTIV;Y3 ,TOILET+

      ,',PR9T COLUMN =M IS *ANG$ Z
    FOLL[S3
    ,P]SON ,^WS
      ,NE> ,EXP]I;E2 ,S5SORY ,BRIDGE,'

,MS4 ,ANNIE
  @>2 @>
.,MS4 .,BECK]
  ,FEEL "N TAG ATTA*$ 6ELA/IC B& DUR+
  GREET+ #AJ_/B_/JI2 ,VOICE1 S.D ( KEY
  R+ #AJ_/G_/JI
  
      ,',PR9T COLUMN =M IS *ANG$ Z
    FOLL[S3                         #ACE
    ,OBJECT ,^WS                   A#AFH
      ,NE> ,EXP]I;E2 ,S5SORY ,BRIDGE,'

.,PANTS
  ,FEEL ( WAI/B&1 FA/5]S1 & LEGS Z H&
  MOVES D[N 6BOTTOM #I_/BH_/JI2 ,S.D (
  SNAP OR ZIPP] #I_/BH_/JI
.,"UWE>
  ,FEEL ( LEG & WAI/B& OP5+S #AJ_/E_/JI2
  ,N"O IF CL1N
.,TOILET
  @>2 ,S.D ( S1T OR FLU% #AJ_/AA_/JI
.,TOILET .PAP]
  ,FEEL ( PAP] Z X IS GRASP$1 PULL$1 &
  WA4$ UP2 ,S.D ( ROLL] GO+ >.D1 PAP]
  CRUMPL+
,S9K
  @>2 @>
.,FAUCET
  ,FEEL ( H&LE2 ,ON_/,(F S.D ( WAT]
,WAT]
  @>2 @>
.,SOAP
  ,FEEL ( 4P5S] & SOAP2 ,S.D ( PUMP
  
.,T[EL                              #AFI
  ,FEEL ( 4P5S] & T[EL2 ,S.D ( EXTRAC;N
.,TRA%
  ,FEEL ( 3TA9] & L9]2 ,S.D ( MAT]IAL
  5T]+ 3TA9]
  
      ,',PR9T COLUMN =M IS *ANG$ Z
    FOLL[S3
    ,AC;N ,^WS
      ,NE> ,EXP]I;E2 ,S5SORY ,BRIDGE,'

.,PU% 7.PANTS7
  ,H&S GRASP WAI/B& Z >MS EXT5D D[NW>D &
  BODY B5DS =W>D2 ,"PN] MIMICS AC;N :ILE
  LE>N]'S H&S RIDE H] H&S
,SIT D[N
  @>2 @>
,GET 7TOILET PAP]7
  @>2 @>
.,WIPE
  ,H& HOLDS PAP] & MOVES PAP] OV] >EA
  #AJ_/AB_/JI2 ,SAME
,/& UP
  @>2 @>
                                    #ACG
.,PULL 7.PANTS7                    A#AFI
  ,H&S GRASP WAI/B& Z >MS LIFT2 ,SAME
,G 76! S9K7
  @>2 @>
.,TURN .ON 7.WAT]7
  ,H&S F9D & MOVE FAUCET H&LES2 ,SAME
.,GET 7.SOAP7
  @>2 @>
.,WA% 7.H&S7
  ,H&S RUB TGR "U WAT] /R1M2 ,SAME
.,TURN .(F 7.WAT]7
  ,H&S F9D & MOVE FAUCET H&LES2 ,SAME
.,DRY 7.H&S7
  ,H&S F9D 4P5S]1 GRASP T[EL1 PULL1 RUB
  H&S AG/ T[EL2 ,SAME
.,?R[ .AWAY 7.T[EL7
  ,H&S F9D TRA%1 PLACE T[EL 9 OP5+2
  ,SAME
  






           ,,SAMPLE ,SYMBOL &       #AGJ
           ,REF]5T ,ANALYSIS
          ,ACADEMIC ,VOCABUL>Y
             7,,SARA3 ,,AV7

,/UD5T3 ,ANA ,JOSE
,GRADE3 ,PRE-,K9D]G>T5
,RECORD]3 ,MS4 ,BECK]
,DATE3 #H_/CJ_/JI

    ,^WS ) EASY 3CRETE REF]5TS
,A3 .ABACUS1 .ACORN1 APPLE1 >M1 .AXE
,B3 BAG1 BALL1 BALLOON1 BANANA1
  .BASEBALL1 BASKET1 .BAT1 B$1 BOX1 BOY1
  .BUS
,C3 .CAB9ET1 .CA#1 CAKE1 CAM]A1 C1 CANE1
  .CAP1 .CASSETTE1 .CLOCK1 COAT1 .CO91
  CRAYON1 CUP
,D3 .D>T1 DESK1 DIAP]1 .DI>Y1 .DI%1
  DISK1 DOLL1 .DOLL>1 .DOM9O1 DOOR1
  DRESS1 DRUM
,E3 E>1 .EASEL1 EGG1 ELB[1 .ERAS]1 EYE
,F3 FACE1 .FAN1 .F1!R1 .F;E1 .FILE1 F+]1
  .FLAG1 FLOOR1 .FL[]1 FOOT1 =K1
  .,FRISBEE^R1 .FUR                 #ACI
,G3 .G>LIC1 .GATE1 .GIFT1 GIRL1    A#AGJ
  .GLASS1 GLUE1 .GOLF .BALL1 GRAPE1
  GRASS1 .GRAVEL1 .GUIT>1 GUM
,H3 HAIR1 .HAMM]1 H&1 .H&LE1 HANG]1 HAT1
  H1D1 .HELMET1 .HOE1 HOOD1 HOOK1 HOSE1
  HULA-HOOP
,I3 ICE1 ICE CR1M1 IC+1 .9C5SE1 .9DEX1
  .IRON1 .IVY
,J3 JACKET1 J>1 JAW1 JELLY1 .JIGSAW1
  .JOY/ICK1 JUICE BOX1 JUMP ROPE
,K3 KET*UP1 .KETTLE1 KEYBO>D1 KISS1
  .KITE1 KIWI
,L3 .LACE1 .LA4]1 LAMP1 LAP1 .L1F1 .L1%1
  LEG1 LEMON1 .LIFE .VE/1 .LI<T .BULB1
  LIP1 LOAF1 LOCK
,M3 .MAGNET1 MAIL1 MANGO1 .MAP1 M>#1
  MASK1 MAT1 MICROWAVE1 MILK1 MIRROR1
  MITT51 M"OY1 .MOP1 M\?1 .MUG
,N3 .NAIL1 NAPK91 NECKLACE1 .NET1
  NEWSPAP]1 NICKEL1 NOSE1 NOTEBOOK1 NUT
,O3 OATM1L1 .OLIVE1 ORANGE1 OV]ALLS
,P3 PAGE1 .PALM1 PAN1 PANTS1 PAP]1 P1*1
  PE>1 PECAN1 .P$AL1 P51 PHOTO ALBUM1
  PIANO1 PICKLE1 PILL[1 PIZZA1 POCKET1
  POPCORN1 POTATO1 PRETZEL1 PUMPK91
  PUPPET1 PURSE1 PUZZLE            B#AGJ
,Q3 QU>T]1 .QUILT
,R3 .RADIO1 .RADI%1 RAIS91 .RAKE1 RICE1
  R+1 ROCK1 ROPE1 RUG1 RUL]
,S3 SACK1 S&1 .SAW1 .SCALE1 SC>F1
  .SCOOT]1 SIDEWALK1 S9K1 .SKATE1 SK91
  SLIDE1 SNAP1 SOAP1 SOCK1 SP;GE1 SPOON1
  ./AMP1 /R+1 SUNGLASSES1 SW+
,T3 TA#1 .TA#T1 .TACK1 TANG]9E1 TAPE1
  .T1BAG1 T$DY BE>1 TELEPH"O1 T9FOIL1
  .TIRE1 TISSUE1 TOE1 TOILET PAP]1
  T;GUE1 TOO?1 T[EL1 TRAY1 TREE1 .TRUCK
,U3 .UKULELE1 "UWE>1 .UMBRELLA
,V3 VACUUM CL1N]1 VAN1 .VANILLA1 VELVET1
  .VE/1 .V9EG>1 .VISOR1 .VOLLEYBALL1
  VOLUME 3TROL BUTTON
,W3 WAI/1 WALL1 .WALLET1 WA%CLO?1
  WA/EBASKET1 WAT*1 WAT]1 .WAX .PAP]1
  :EEL*AIR1 W9D[1 WRI/
,X3 XYLOPH"O
,Y3 .YAM1 .Y>N1 YOGURT1 YO-YO
,Z3 ZIPP]1 .ZUC*9I1 ZWIEBACK


                                    #ADA
    ,^WS ) DI6ICULT 3CRETE          #AGA
    REF]5TS
,A3 A3ORDION1 AIRPLANE1 AL>M1 ALLIGATOR1
  AMBUL.E1 AN*OR1 ANT
,B3 B>N1 BE>1 BEE1 BUTT]FLY
,C3 CA/LE1 CAT1 *ICK51 *UR*1 CL\D1 CL[N
,D3 DE]1 D9OSAUR1 DOLPH91 DUCK
,E3 EAGLE1 ELEPHANT1 ELEVATOR1 ELF
,F3 FAIRY1 F>M]1 FIRETRUCK1 FI%1 FROG
,G3 <O/1 GOAT1 GOOSE1 GORILLA
,H3 HE>T1 HELICOPT]1 H51 HILL1
  HIPPOPOTAMUS1 HORSE1 H\SE
,I3 IGLOO1 9K
,J3 JACK-IN-!-BOX1 JACK-O-LANT]N1 JAIL1
  JET
,K3 KANG>OO1 KILT1 K+1 KITTY
,L3 LAMB1 LION1 LLAMA1 LOB/]1 LOG
,M3 MONKEY1 MOON1 M.TA91 M\SE
,N3 NE/
,O3 OCTOPUS1 O/RI*1 [L1 OX
,P3 P1COCK1 P5GU91 PIG1 PYRAMID
,Q3 QUE51 QUILL1 QUIV]
,R3 RA2IT1 RA3OON1 RA91 ROAD
,S3 SA4LE1 S*OOL1 %AMROCK1 SPID]1 />1
  SUN
,T3 TRA91 TURTLE                   A#AGA
,U3 UMPIRE1 UNICYCLE
,V3 VAMPIRE1 VEGETA#1 VEHICLE1 VOLCANO
,W3 WA6LE1 WAGON1 :ALE1 WIZ>D1 WOLF
,X3 ;X-RAY
,Y3 YAK1 Y>D1 YE>
,Z3 ZEBRA1 ZOO
------------------------------------#AGB
  ,! FOLL[+ ^WS 7 HI<LI<T$ = ,ANA4 ,MS4
,BECK] DECID$ 6A4RESS "O ^W P] "D =! F/
WEEK ( 9/RUC;N4 ,AF ! NE> EXP]I;E 0
PAIR$ )! ^W1 %E WAIT$ A "D OR TWO 6SEE
IF ,ANA CD USE A S5SORY BRIDGE 6ID5TIFY
! REF]5T4 ,! S5SORY BRIDGE IS DAT$ ONLY
IF ,ANA 0 SU3ESS;L4 ,Z "T PASS$1 ,MS4
,BECK] F.D T "S ^WS _H 6BE REVIEW$ & T X
0 NEC 6SP5D S"EAL "DS ON "S ^WS4 ,ANA
PROGRESS$ "? ! LI/ 9 AB #F MON?S4 ,MS4
,BECK] DECID$ N 6A4RESS ^WS ) DI6ICULT
3CRETE REF]5TS UNTIL ^WS ) EASY 3CRETE
REF]5TS 7 MA/]$4
      ,',9 PR9T1 "P (! COLUMN$ MAT]IAL
    IS RIPP$ (F 69DICATE T ^WS AF 8,CA#0
    & 2F 8,Y>N0 >E N %[N4 ,A S]IES (
    ?REE DOT #E;S 9DICATES A        #ADC
    BLANK SPACE 9 PR9T4 ,PR9T      A#AGB
    COLUMN =M IS *ANG$ Z FOLL[S3
    ,^W
      ,NE> ,EXP]I;E2 ,S5SORY ,BRIDGE,'

,ABACUS
  ,,VI T1*] %[$ ITEM #H_/BA_/JI2 ,S.D (
  B1DS MOV+ #H_/BC_/JI
,ACORN
  ,PICK$ UP ACORNS "U OAK TREE NE> P>K+
  >EA #H_/BB_/JI2 ,SMELL ( CRU%$ ACORN
  #H_/BE_/JI
,AXE
  ,DAD TOOK ,ANA 6G>AGE AT HOME1 %[$ H]
  CAMP+ AXE1 _H H] HELP HM *OP NICK 9
  WOOD #H_/BC_/JI2 ,S.D ( *OPP+
  #H_/BE_/JI
,BASEBALL
  ,,PE T1*] %[$ ,ANA /IT*+ ON BALL1 _H
  H] HELP HM HIT BALL ) BAT #H_/BD_/JI2
  ,S.D ( BAT HITT+ BALL
,BAT
  ,SEE 8BASEBALL02 """
  

,BUS                               B#AGB
  ,MORN+ BUS DRIV] TOOK ,ANA ON RIDE >.D
  P>K+ LOT #H_/BE_/JI2 ,BUS NOISES
  #H_/BH_/JI
,CAB9ET
  """2 """
,CA#
  """2 """
,Y>N
  """2 """
,ZUC*9I
  """2 """
--------------------------------#AGC-AGD
   ,,SAMPLE ,5VIRON;TAL ,GAP ,9V5TORY
                7,,EGI7

  ,ANA'S P>5TS -PLET$ ! FOLL[+ 9V5TORY
(! HOME 5VIRON;T4 ,"S SUB-5VIRON;TS ) V
FEW *ECKS 7 N HI<LI<T$4 ,= 9/.E1 A
SIBL+'S B$ROOM 0 N HI<LI<T$ 2C T SIBL+
DOES N WANT ,ANA 9 8 ROOM4 ,"S P &
OBJECTS T 7 N *ECK$ 7 N HI<LI<T$4 ,ANA'S
P>5TS HI<LI<T$ ! PIZZA DELIV]YMAN 2C !Y
ORD] PIZZA1 B !Y DID N HI<LI<T ! ,,UPS
DELIV]YMAN 2C !Y R>ELY RCV          #ADE
PACKAGES4 ,!Y HI<LI<T$ CEIL+ FAN   A#AGD
2C ,ANA IS AW>E (! S.D & NE$S 6"K :AT
MAKES X1 B ,ANA'S P>5TS DID N FEEL T %E
NE$$ 9=M,N AB DEODORANT & IRONS AT ? "T
9 H] DEVELOP;T4
      ,',9 ! FOLL[+ ,5VIRON;TAL ,GAP
    ,9V5TORY 7,,EGI71 ! LA/ F\R COLUMNS
    H1D$ 8,DATE0 H ! FOLL[+ 5TRIES3
    8#BH-,AUG10 8,NOV10 8,FEB10 &
    8,JUN40 ,ONLY ! F/ COLUMN =!
    8,DATE10 )! 8#BH-,AUG0 5TRY1 HAS
    *ECK M>KS 9 PR9T4 ,9 BRL1 ^! *ECK
    M>KS >E %[N AF EA* LI/$ ITEM4 ,!
    COLUMNS H1D$ 8,DATE0 >E N %[N 9 BRL4
    ,CROSS$-\ ^WS >E 5CLOS$ 9 P>5!SES4,'

,/UD5T3 ,ANA ,JOSE
,GRADE3 ,PRE-,K9D]G>T5
,YE> ,2G93 #BJJI
,YE> ,5D3 #BJAJ
,RECORD]3 ,P>5TS

       ,5VIRON;T3 ,LE>N]'S ,HOME

  ,? MAY 2 US$ = HOMES ( CLOSE RELATIVES
& C>E PROVID]S4                    B#AGD

,RELAT$ ,P
  ,FAMILY MEMB]S @>
  ,FAMILY FRS
  ,PETS @>
  .,MAILMAN
  7,H\SEKEEP]S7
  ,S]VICEM5
  ,DELIV]Y P .,PIZZA
  ,SITT]S @>
------------------------------------#AGE
    ,LE>N]'S ,HOME ,3T'D4
  ,O!R3
  ,O!R3
,TOTAL #C
,RATIO #C_/F
,P]C5TAGE #EJ@3P

    .,KIT*5 .,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  .,CAB9ETS
  ,*AIRS @>
  .,3TA9]S
  .,COOK+ .UT5SILS                  #ADG
  .,DI%ES                          A#AGE
  7,DI%WA%]7
  .,DRAW]S
  .,G>BAGE .C
  7,G>BAGE 4POSAL7
------------------------------------#AGF
    ,KIT*5 ,SUB-5VIRON;T ,3T'D4
  .,POTS .& .PANS
  .,RANGE
  ,REFRIG]ATOR @>
  .,SILV]W>E
  .,S9K
  ,TA# @>
  ,O!R3
  ,O!R3
  ,O!R3
,TOTAL #C
,RATIO #C_/AC
,P]C5TAGE #BC@3P
------------------------------------#AGG
    .,LIV+ .,ROOM .,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,*AIRS @>
  ,C\* @>
  .,LAMPS
  ,TA# @>                          A#AGG
  ,O!R3 .,,TV
  ,O!R3
,TOTAL #C
,RATIO #C_/E
,P]C5TAGE #FJ@3P
------------------------------------#AGH
    ,[N ,B$ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B$ @>
  7,*AIR7
  ,*E/-(-DRAW]S @>
  7,DESK7
  7,MUSIC PLAY]7
  ,TOYS_/,KNICK-KNACKS @>
  ,O!R3
  ,O!R3
,TOTAL #C
,RATIO #C_/C
,P]C5TAGE #AJJ@3P
------------------------------------#AGI
    ,P>5TS' ,B$ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B$ @>
  ,*AIR @>                          #ADI
  ,*E/-(-DRAW]S                    A#AGI
  7,DESK7
  7,MUSIC PLAY]7
  ,TOYS_/,KNICK-KNACKS
  ,,TV
  ,O!R3 ,TR1DMILL @>
  ,O!R3
,TOTAL #C
,RATIO #C_/F
,P]C5TAGE #EJ@3P
------------------------------------#AHJ
    ,SIBL+'S ,B$ROOM ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,B$ @>
  ,*AIR
  ,*E/-(-DRAW]S
  ,DESK
  ,MUSIC PLAY]
  ,TOYS_/,KNICK-KNACKS
  ,O!R3 ,-PUT]
,TOTAL #A
,RATIO #A_/G
,P]C5TAGE #AD@3P


    .,BA?ROOM .,SUB-5VIRON;T        #AHA
,RELAT$ ,OBJECTS
  .,CAB9ETS
  ,DEODORANT
  .,DRAW]S
  .,HAIR .C>E .ITEMS
  ,MIRROR
  .,SCALES
  ,%AV]S
  ,S9K @>
  .,SOAP_/,SOAP 4P5S]S
  .,TISSUES
  ,TOILET @>
  ,TOILET PAP] @>
  ,TOO?BRU% @>
  .,TOO?PA/E
  ,T[ELS @>
  ,TUB_/,%[] @>
------------------------------------#AHB
    ,BA?ROOM ,SUB-5VIRON;T ,3T'D4
  ,WA%CLO? @>
  ,O!R3 .,C&LES
  ,O!R3
,TOTAL #G
,RATIO #G_/AH                       #AEA
,P]C5TAGE #CI@3P                   A#AHB
------------------------------------#AHC
    .,LAUNDRY .,ROOM .,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  .,DET]G5T
  .,DIRTY .CLO!S .HAMP]
  ,DRY] @>
  ,DRY+ RACK
  ,FABRIC S(T5]
  ,IRON
  ,IRON+ BO>D
  ,SPOT REMOV]
  ,SPRAY />*
  ,WA%] @>
  ,O!R3
  ,O!R3
,TOTAL #B
,RATIO #B_/AJ
,P]C5TAGE #BJ@3P
------------------------------------#AHD
    .,G>AGE .,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  .,BICYCLE
  .,G>BAGE .CANS
  .,LAWN .M[]
  .,/ORAGE .BOXES                  A#AHD
  .,"W .B5*
  .,Y>D .TOOLS
  ,O!R3
  ,O!R3
,TOTAL #J
,RATIO #J_/F
,P]C5TAGE #J@3P
------------------------------------#AHE
    7,HOME ,(FICE ,SUB-5VIRON;T7
,RELAT$ ,OBJECTS
  ,BOOKS
  ,*AIR
  ,-PUT]
  ,DESK
  ,5VELOPES
  ,FAX_/,COPY MA*9E
  ,FIL+ CAB9ET
  ,MONITOR
  ,PAP]
  ,PAP] CLIPS
  ,P5CIL %>P5]
  ,P5S_/,P5CILS
  ,PR9T]
  ,/APL]                            #AEC
  ,TAPE                            A#AHE
  ,TELEPH"O
------------------------------------#AHF
    ,HOME ,(FICE ,SUB-5VIRON;T ,3T'D4
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AHG
    .,FRONT .,Y>D .,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  .,CURB
  ,DRIVEWAY @>
  ,FRONT DOOR @>
  .,G>AGE .DOOR
  7,LAWN FURNITURE7
  .,MAILBOX
  7,PLANT]S7
  ,POR* @>
  .,%RUBS
  ,SIDEWALK @>
  .,TREES
  ,O!R3
  ,O!R3
,TOTAL #D                          A#AHG
,RATIO #D_/I
,P]C5TAGE #DD@3P
------------------------------------#AHH
    ,BACK ,Y>D ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  ,BACK DOOR @>
  .,B>BEQUE
  7,CLO!SL9E7
  .,CURB
  .,DOGH\SE
  ,DRIVEWAY @>
  .,G>AGE .DOOR
  ,LAWN FURNITURE @>
  7,PLANT]S7
  ,POR* @>
  .,%RUBS
  ,SIDEWALK @>
  ,SPORTS_/,PLAY EQUIP;T @>
  .,TREES
  ,O!R3 .,ABV .GR.D .POOL @>
------------------------------------#AHI
    ,BACK ,Y>D ,SUB-5VIRON;T ,3T'D4
  ,O!R3
,TOTAL #G                           #AEE
,RATIO #G_/AC                      A#AHI
,P]C5TAGE #ED@3P

    7,D9+ ,ROOM ,SUB-5VIRON;T7
,RELAT$ ,OBJECTS
  ,CAB9ETS
  ,*AIRS
  ,DECOR,NS
  ,DRAW]S
  ,TA#
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AIJ
    7,D5 ,SUB-5VIRON;T7
,RELAT$ ,OBJECTS
  ,BOOKS_/,MAGAZ9ES
  ,*AIRS
  ,-PUT]
  ,C\*
  ,DECOR,NS
  ,5T]TA9;T C5T]
  ,FIREPLACE
  ,FIREPLACE TOOLS                 A#AIJ
  ,LAMPS
  ,MONITOR
  ,PR9T]
  ,,TV
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE
------------------------------------#AIA
    7,/AIRS ,SUB-5VIRON;T7
,RELAT$ ,OBJECTS
  ,BANI/]
  ,L&+
  ,RIS]S
  ,TR1DS
  ,O!R3
  ,O!R3
,TOTAL
,RATIO
,P]C5TAGE



                                    #AEG
    .,CLOSETS .,SUB-5VIRON;T        #AIB
,RELAT$ ,OBJECTS
  .,A3ESSORIES
  .,CLO?+
  .,HANG]S
  .,%ELVES
  .,%OE .RACK
  .,%OES
  ,O!R3
  ,O!R3
,TOTAL #J
,RATIO #J_/F
,P]C5TAGE #J@3P
------------------------------------#AIC
    ,HALLWAY ,SUB-5VIRON;T
,RELAT$ ,OBJECTS
  7,COAT /&S_/,HOOKS7
  ,DOORWAYS @>
  ,O!R3
  ,O!R3
,TOTAL #A
,RATIO #A_/A
,P]C5TAGE #AJJ@3P


    ,"?\T ,SUB-5VIRON;T             #AID
,RELAT$ ,OBJECTS
  ,C>PETS_/,RUGS @>
  .,CEIL+ .FANS
  .,LI<T .SWIT*ES
  ,DOOR_/.,DOOR .H&LES
  .,W9D[S
  ,CURTA9S @>
  .,BLS
  ,ELECTRIC PLUGS
  ,PICTURES_/,WALL HANG+S
  ,O!R3
  ,O!R3
,TOTAL #B
,RATIO #B_/I
,P]C5TAGE #BB@3P
--------------------------------#AIE-AIF
     ,,SAMPLE ,CURRICULUM-BAS$ ,GAP
          ,9V5TORY 7;,C-B,G,I7

,/UD5T3 ,ANA ,JOSE
,GRADE3 ,PRE-,K9D]G>T5
,RECORD]3 ,MS4 ,BECK]
,DATE3 #D_/BB_/JI
                                    #AEI
          ,3T5T ,>EA3 ,LIT]ACY     A#AIF

    ,SKILL3 ,/UD5T L9KS NEW LE>N+
    EXP]I;ES & VOCABUL>Y 6:AT IS ALR "KN
    AB A TOPIC4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  LE>N]'S ,SYMBOL & ,REF]5T ,ANALYSIS
  7,,SARA7 IS -PLETE = P & OBJECTS
  9CLUD$ 9 ! ,5VIRON;TAL ,GAP ,9V5TORY4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! R1L
  OBJECT R ?AN A PICTURE (! OBJECT4
  ,MAKE SURE ! LE>N] USES ! OBJECT 9 XS
  NATURAL 3TEXT4 ,!N MAKE ! OBJECTS "P (
  ,,SAM GAMES L 8,YRS & ,M9E10 8,D ,X
  ,AG10 & 8,G ,FI%40 ,A S+LE OBJECT _C
  DIRECTLY REPRES5T ?+S L 8Y>D0 &
  8S*OOL40 ,= ^! K9DS ( VOCABUL>Y ITEMS1
  USE A BAG 3TA9+ ?REE OR F\R ACTUAL
  OBJECTS RELAT$ 6! ^W4 ,T BAG 2COMES !
  SYMBOL = T 3CEPT 9 ,,SAM GAMES4 ,"S
  ?+S >E TOO L>GE 69CLUDE4 ,= E>LY
  PREOP],NAL LE>N]S1 X IS BETT] 69CLUDE
  A SMALL OBJECT ASSOCIAT$ )A R1L C>1
  H\SE1 OR AIRPLANE ?AN 6USE A TOY
  6SYMBOLIZE ! L>GE OBJECT4 ,!     B#AIF
  SMALL OBJECT %D 2 "S?+ T ! LE>N] T\*ES
  9 8 EXP]I;E )! L>GE OBJECT4 ,A S1T
  BELT CLIP C M1N 8C>40 ,A DOORKNOB C
  M1N 8H\SE40 ,A SMALL AIRL9E PILL[ C
  M1N 8AIRPLANE40 ,? SEEMS C.T]9TUITIVE
  2C ^! ?+S REPRES5T ONLY A SMALL "P (!
  OBJECT &A TOY REPRES5TS ! :OLE OBJECT4
  ,SI<T$ *N LE>N ! REL,N%IP 2T TOYS &
  R1L OBJECTS 2C ! TOYS LOOK L _!
  REF]5TS & !Y H SE5 ! :OLE REF]5T4
  ,LE>N]S ) VISUAL IMPAIR;TS D N MAKE !
  SAME ASSOCI,NS 2T TACTUAL "*I/ICS (
  TOYS & _! REF]5TS4 ,FEEL+ A SMALL
  PLA/IC CIRCLE T SP9S :5 PU%$ RE,Y HAS
  NO REL,N%IP 6! L>GE RU2] TIRE ON A C>
  T IS ALW /,N>Y :5 T\*$ 0! LE>N]4 @>
------------------------------------#AIG
    ,SKILL3 ,/UD5T LI/5S 6& "U/&S ^WS
    HE>D F TAPES1 RECORDS1 ,,CD,'S1
    ,,DVD,'S1 & BOOKS R1D AL\D4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,SYMBOL & ,REF]5T ,ANALYSIS 7,,SARA7
  &! ,5VIRON;TAL ,GAP ,9V5TORY 9DICATE T
  ! LE>N]'S ASSOCI,N ( ^WS &        #AFA
  OBJECT SYMBOLS 6ACTUAL P1        A#AIG
  OBJECTS1 AC;NS1 & PLACES T >E "P ( 8
  "EY"D LIFE IS WELL E/ABLI%$ 9 EXP]I;ES
  -B9+ T\* ) 4T.E BRIDGES4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  DEVELOP$ *N'S S;GS & /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BAG1
  BOX1 & B9D] /ORIES MADE ) OBJECTS US$
  0! LE>N] 9 FAMILI> EXP]I;ES4 ,OBJECTS1
  OR LEVEL "O SYMBOLS1 C 2 PAIR$ ) LEVEL
  TWO SYMBOLS--PICTURES OR "P-OBJECT
  TACTILE SYMBOLS4 ,LAT]1 LEVEL ?REE
  SYMBOLS--BRL OR PR9T ^WS--C 2 PAIR$ )
  LEVEL TWO SYMBOLS4 @>

    ,SKILL3 ,/UD5T RECOGNIZES BOOKS 0_!
    COV]S4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T AN OBJECT PLAC$ ON ! FRONT (A
  BAG IS A LABEL =! MULTI-REF]5T 3CEPT
  RELAT$ 6! ASSOCIAT$ OBJECTS 9 ! BAG4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  DEVELOP$ *N'S S;GS & /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE B9D]
  /ORIES ) OBJECT TITLES PLAC$ ON !
  COV]4 ,LAT]1 PAIR LEVEL TWO &    B#AIG
  !N LEVEL ?REE GRAPHIC SYMBOLS ) ^!
  OBJECT TITLES4 ,AL1 USE OBJECT TITLES
  PLAC$ ON COV]S ( FAVORITE -M]CIAL
  BOOKS4 @>

    ,SKILL3 ,/UD5T "U/&S T WRITT5
    MAT]IAL PROGRESSES F LEFT 6"R4
    ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS US$ 9 AN ACTIV;Y >E
  PLAC$ 9 A S]IES ( BOXES SEQU5TI,Y F
  LEFT 6"R 6TELL A /ORY AB T ACTIV;Y4
.,TRADI;NAL .LE>N+ .M$IA3 ,PR9T$ ^WS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BOX
  /ORIES ) LEVEL TWO GRAPHIC SYMBOLS
  PAIR$ ) OBJECTS1 & !N LEVEL ?REE
  GRAPHICS PAIR$ ) LEVEL TWO GRAPHICS4
  ,USE S5T;E /RIPS 9 ! 8,CLUE0 GAME
  6PRACTICE R1D+ LEVEL "O1 TWO1 & ?REE
  SYMBOLS F LEFT 6"R4



                                    #AFC
           ,3T5T ,>EA3 ,WRIT+       #AIH

    ,SKILL3 ,/UD5T 2G9S 6"U/& ! ASSOCI,N
    2T SPOK5 & WRITT5 ^WS4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  T\*ES OBJECT SYMBOLS Z 8 "PN] SAYS !
  ^W = T OBJECT :ILE R1D+ BOX & B9D]
  /ORIES4 ,! LE>N] "U/&S T B9D] /ORIES
  >E A P]MAN5T RECORD ( ^! EV5TS4
.,TRADI;NAL .LE>N+ .M$IA3 ,R1D+ AL\D F
  -M]CIAL *N'S BOOKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE !
  8,CLUE0 GAME 6T1* ! LE>N] 6WRITE %ORT
  S5T;ES US+ LEVEL "O SYMBOLS4 ,LAT]1
  ADD LEVEL TWO SYMBOLS PAIR$ ) OBJECTS
  &1 F9,Y1 LEVEL ?REE SYMBOLS PAIR$ )
  LEVEL TWO SYMBOLS4 @>

    ,SKILL3 ,/UD5T "U/&S T A V>IETY (
    M$IA MAY 2 US$ = WRIT+4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,SYMBOL & ,REF]5T ,ANALYSIS 7,,SARA7
  &! ,5VIRON;TAL ,GAP ,9V5TORY 9DICATE T
  ! LE>N] HAS HI< QUAL;Y NE> T\*
  EXP]I;ES1 GD 4T.E BRIDGES1 & WELL-
  E/ABLI%$ LABELS =A V>IETY (      A#AIH
  WRIT+ M$IA 9 5VIRON;TS S* Z HOME
  (FICES1 CLASSROOMS1 ETC4
.,TRADI;NAL .LE>N+ .M$IA3 ,P5CILS1
  M>K]S1 KEYBO>DS
.,ALT]NATIVE .LE>N+ .M$IA3 ,T1* ! LE>N]
  6WRITE /ORIES 0PLAC+ OBJECTS 9 BAGS1
  BOXES1 & B9D]S4 ,WRITE /ORIES US+
  LEVEL TWO SYMBOLS 0HAV+ ! LE>N] PLACE
  ^? SYMBOLS )! OBJECTS 9 8 BOX & B9D]
  /ORIES4 ,LAT]1 USE BRLRS1 KEYBO>DS1 &
  NOTE TAK]S 6LET ! LE>N] HELP Y WRITE
  ^W LABELS 6PLACE ON ! PAGES ( 8 B9D]
  BOOKS4
------------------------------------#AII
            ,3T5T ,>EA3 ,MA?

    ,SKILL3 ,/UD5T "U/&S "O-TO-"O
    CORRESPOND;E4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T "O OBJECT C 2 PAIR$ ) AN
  ID5TICAL OBJECT OR ) AN OBJECT1 P]SON1
  OR AC;N ASSOCIAT$ ) X4
.,TRADI;NAL .LE>N+ .M$IA3 ,"W%EETS
  REQUIR+ ! LE>N] 6DRAW A L9E       #AFE
  3NECT+ A PICTURE ( AN OBJECT     A#AII
  )A PICTURE ( AN ASSOCIAT$ OBJECT
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ,,SAM
  GAMES L 8,YRS & ,M9E0 & 8,G ,FI%0 6T1*
  ! LE>N] 6MAT* "O OBJECT & AN ASSOCIAT$
  OBJECT :5 HE IS GIV5 A TRAY 3TA9+
  S"EAL OBJECTS & ASSOCIAT$ OBJECT
  PAIRS4 ,H ! LE>N] PREP>E ! BASKETS =
  ^! GAMES 0HAV+ HM PLACE "O ( EA*
  OBJECT PAIR 9 EA* BASKET4 @>

    ,SKILL3 ,/UD5T REPLICATES SIMPLE
    PATT]NS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  C DEMON/RATE 8 "U/&+ ( 8F/10 8NEXT10 &
  8LA/0 0PLAC+ OBJECTS US$ 9 A FAMILI>
  ACTIV;Y 9 A BOX /ORY OR B9D] /ORY 9 !
  CORRECT SEQU;E4
.,TRADI;NAL .LE>N+ .M$IA3 ,"W%EETS )A
  PICTUR$ PATT]N 9 : ! LE>N] EI DRAWS OR
  CIRCLES ! ITEM T WD -E NEXT 9 ! PATT]N
.,ALT]NATIVE .LE>N+ .M$IA3 ,ASK ! LE>N]
  6REP1T PATT]NS DEMON/RAT$ ) S;GS1
  MUSICAL 9/RU;TS1 & BODY MOVE;TS4
  ,PLACE A PATT]N ( OBJECTS ON A
  ,VELCRO^R /RIP ON ! ,,SAM TRAY   B#AII
  & ASK ! LE>N] 6PLACE ! NEXT OBJECT 9 !
  PATT]N ON ! 5D (! /RIP4 ,! OBJECTS US$
  D N NE$ 6H SYMBOLIC SIGNIFIC.E4
  ,POPSICLE /ICKS & BLOCKS1 ETC41 >E
  F9E1 B SMALL ITEMS >E *OK+ HAZ>DS &
  DILIG5T ATT5;N IS NEC4
------------------------------------#BJJ
    ,SKILL3 ,/UD5T PLACES OBJECTS 9 ORD]
    0SIZE4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS T >E ! SAME 9 E O!R
  RESPECT C 2 DI6]5T SIZES4 ,= 9/.E1 9 A
  ROOM ": "! >E /&>D *AIRS & *-SIZ$
  *AIRS1 HE SITS 9 ! SMALL] *AIR4 ,GIV5
  A PU4+ CUP1 A SMALL SPOON1 &A L>GE
  S]V+ SPOON1 HE USES ! SMALL SPOON 6EAT
  8 PU4+4
.,TRADI;NAL .LE>N+ .M$IA3 ,NE/+ CUPS1
  GRADUAT$ R+S & PEGS
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLACE A
  SMALL1 M$IUM1 & L>GE BOX 9 A R[4 ,GIVE
  ! LE>N] DI6]5T SIZES ( AN OBJECT T W
  FIT 9 EA* BOX4 ,ASK HM 6PUT ! OBJECTS
  9 ! BOXES4 ,USE 9EXP5SIVE ?+S T   #AFG
  -E 9 ?REE SIZES L FLIP-FLOPS1    A#BJJ
  C&LES1 SPIRAL NOTEBOOKS1 -BS1 ETC4

    ,SKILL3 ,/UD5T RECOGNIZES BASIC
    GEOMETRIC %APES4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES =M RECOGNI;N Z "P ( 8 EXPLORATORY
  S*EMA 9 ID5TIFY+ FAMILI> OBJECTS4
.,TRADI;NAL .LE>N+ .M$IA3 ,?REE-DIM5.NAL
  %APE BLOCKS1 PICTURES ( %APES
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLAY ! ,,SAM
  8,G ,FI%0 GAME 0PLAC+ %APE BLOCKS 9 !
  BASKETS4 ,H ! LE>N] F9D A BLOCK 9 8
  BASKET T MAT*ES ! ?REE-DIM5.NAL
  GEOMETRIC %APE %[N 6HM 0HIS "PN]4
  ,LABEL T %APE = HM4 ,H HM F9D O!R ?+S
  9 8 BASKET T H ! SAME %APE4
------------------------------------#BJA
    ,SKILL3 ,/UD5T PUTS TGR SIMPLE
    PUZZLES4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS US$ A V>IETY ( OBJECTS FUNC;N,Y 9
  NATURAL 3TEXTS 9 : PRECISE PLACE;T (
  TWO OBJECTS RELATIVE 6EA* O!R IS NEC--
  PUTT+ A SOCK ON 8 FOOT1 A /RAW 96A
  JUICE BOX1 ETC4 ,HE AL "U/&S T   A#BJA
  OBJECTS H PIECES T C 2 TAK5 A"P & PUT
  BACK TGR--A CUP &A LID1 A S&WI*1 A
  ;,,CD & CASE4
.,TRADI;NAL .LE>N+ .M$IA3 ,-M]CI,Y
  PRODUC$ WOOD51 FOAM1 & C>DBO>D PUZZLES
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N] %[
  8 ABIL;Y 6ASSEM# PIECES 6MAKE A :OLE
  0PUTT+ TGR A 4ASSEM#D DOLL OR FLA%LI<T
  OR 0PUTT+ TOOLS BACK 96A =M FITT$
  CASE4 ,LE>N]S ) VISUAL IMPAIR;TS >E
  (T5 GIV5 %APE1 NUMB]1 & LR PUZZLES :5
  _! SI<T$ PE]S >E DO+ "W%EETS4 ,"PN]S
  MAY ?9K !Y >E M APPROPRIATE LE>N+ M$IA
  2C !Y >E TACTUAL4 ,ACTU,Y1 PUTT+ A
  FOAM OR WOOD5 %APE1 NUMB]1 OR LR 9 AN
  EMPTY SPACE IS A PRIM>ILY VISUAL TASK
  REQUIR+ ! VISUAL P]CEP;N ( NEGATIVE
  SPACE Z A =M4 ,TACTUAL LE>N]S C 2
  TAU<T 6ASSOCIATE 4CRETE T\* CUES (!
  POSITIVE =M ) 4CRETE T\* CUES (! RIM
  (! NEGATIVE =M1 B X IS N EASY4 ,^!
  K9DS ( PUZZLES GIVE ! TACTUAL LE>N] !
  OPPORTUN;Y 6USE 8 TWO H&S TGR &
  6PRACTICE SPATIAL ALIGN;T1 B      #AFI
  "PN]S NE$ 6BE AW>E T ! SKILLS    B#BJA
  9VOLV$ >E DI6ICULT4 ,LE>N]S ) VISUAL
  IMPAIR;TS %D N 2 GIV5 PUZZLES )!
  EXPECT,N T !Y W 2 A# 6SIT 0!MVS &
  -PLETE !M )\T HELP4

    ,SKILL3 ,/UD5T USES TOOLS =
    M1SURE;T4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  DEMON/RATES T HE IS AW>E ( SIZE
  DI6];ES RELAT$ 6L5G?S1 WID?S1 & HEI<TS
  ( OBJECTS 9 8 NATURAL 5VIRON;T 0/OOP+1
  R1*+1 V>Y+ VOICE VOLUME1 & AVOID+
  OB/ACLES4
.,TRADI;NAL .LE>N+ .M$IA3 ,RUL]S1
  Y>D/ICKS1 TAPE M1SURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  -P>E ! WID? ( DOOR OP5+S US+ 8 >MS1 !
  HEI<T ( V>I\S P US+ A /ICK & PIECES (
  TAPE1 OR ! L5G? ( DI6]5T TA#TOPS US+ A
  KNOTT$ PIECE ( /R+4




           ,3T5T ,>EA3 ,SCI;E       #BJB

    ,SKILL3 ,/UD5T ID5TIFIES LIV+
    ORGANISMS4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "KS T "S ?+S MOVE ON _! [N & O!RS
  DON'T4 ,HE "KS T "S ?+S *ANGE OV] "T--
  TREE L1VES >E SUPPLE & !N BRITTLE1
  PLANTS GR[1 ETC4 ,HE "KS T PETS M/ 2
  GIV5 FOOD & WAT]4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES (
  ANIMALS1 PLANTS1 & OBJECTS
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  A R1L WORM 9 "O H& &A PLA/IC OR GUMMY
  WORM 9 ! O!R4 ,REPLICATE ) O!R LIV+
  ORGANISMS4 ,? IS AN OPPORTUN;Y 6CLE>
  UP "S?+ T IS A FREQU5T S\RCE ( 3FU.N =
  LE>N]S ) VISUAL IMPAIR;TS4 ,!Y >E
  FREQU5TLY GIV5 TOYS :5 TOPICS L
  ANIMALS >E 2+ 4CUSS$4 ,"S"TS !Y 5D UP
  ?9K+ AN ELEPHANT IS AN ANIMAL T FEELS
  A LOT L A SMALL1 FAT PILL[ )A L;G1
  ?9N] PILL[ ON "O 5D4 ,? ANIMAL IS V
  S(T1 DOESN'T WEI< V M*1 DOESN'T MOVE
  ON XS [N1 OR H ANY ODOR4 ,:5 !Y   #AGA
  FEEL A R1L WORM &A PLA/IC        A#BJB
  WORM1 !Y C 2 TAU<T T ! 9]T "O IS A
  8TOY40 ,!N1 ! ^W 8TOY0 C 2 US$ Z A
  DESIGNATOR 6LET ! LE>N] "K T :AT HE IS
  FEEL+ IS N ! R1L ?+4 ,LE>N]S %D N 2
  =C$ 6T\* ANY?+4 ,IF !Y RESI/ T\*+
  WORMS1 TRY A SMALL MAMMAL4 ,IF T
  DOESN'T "W1 USE PLANTS4 ,HELP LE>N]S
  "U/& T LIV+ ?+S C 2 9JUR$ & M/ 2 T\*$
  C>E;LLY4 @>

    ,SKILL3 ,/UD5T USES SCI5TIFIC TOOLS
    L MAGNIFI]S & EYEDROPP]S4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES A V>IETY ( -MON OBJECTS Z TOOLS 9
  FAMILI> ACTIVITIES--UT5SILS = EAT+1
  SP;GES = CL1N+ TA#TOPS1 TOO? & HAIR
  BRU%ES1 MUSIC PLAY]S1 ETC4
.,TRADI;NAL .LE>N+ .M$IA3 ,H&HELD
  MAGNIFI]S1 EYEDROPP]S1 TWEEZ]S1 NETS1
  RUL]S1 ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE A CLOS$-
  CIRCUIT TELEVI.N 7,,CCTV7 6HELP LE>N]S
  ) L[ VI.N LOOK AT PLANT & ANIMAL
  SPECIM5S4 ,! ,,CCTV IMAGE IS (T5 L>G]1
  /1DI]1 & CLE>] ?AN C 2 A*IEV$    B#BJB
  )A SIMPLE H&HELD MAGNIFI]4 ,O!R TOOLS
  S* Z TWEEZ]S C 2 US$ )! ,,CCTV
  MAGNIFI$ ITEM 2C ! LE>N]'S H&S >E FREE
  6T\* ! ITEM &! TOOL4
------------------------------------#BJC
    ,SKILL3 ,/UD5T USES GRAPHS & *>TS =
    9=M,N4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  C ORGANIZE 9=M,N 9 O!R =MATS S* Z BAG1
  BOX1 & B9D] /ORIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PIE *>TS1 B>
  OR L9E GRAPHS
.,ALT]NATIVE .LE>N+ .M$IA3 ,A DAILY
  S*$ULE C 2 US$ Z A TRANSI;N F A
  FAMILI> L9E> 4PLAY 6A M =MAL GRAPH4 ,!
  LE>N] C C.T ! TOTAL NUMB] ( B9S 9 8
  CAL5D> BOX & REPRES5T T ON A L9E>
  GRAPH4 ,HE C !N C.T ! EMPTY BOXES AT
  C]TA9 "TS (! "D & REPRES5T T NUMB] )
  A4I;NAL L9ES4 ,HE C !N -P>E ! L9ES
  6SEE H[ _M ( 8 ACTIVITIES >E -PLET$ AT
  DI6]5T "TS (! "D4 ,SNAP BLOCKS1 POP
  B1DS1 POPSICLE /ICKS1 & _M O!R ?+S C 2
  US$ 6CR1TE TACTUAL L9ES4 @>       #AGC
    ,SKILL3 ,/UD5T ID5TIFIES       A#BJC
    ROCKS1 SOIL1 & WAT]4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS _M EXP]I;ES 9 "EY"D ACTIVITIES
  RELAT$ 6^! MAT]IALS4 ,HE HAS COLLECT$
  ROCKS 6?R[ 9 PONDS AT P>KS1 HELP$ )
  G>D5+1 ETC4
.,TRADI;NAL .LE>N+ .M$IA3 ,BA7$ SAMPLES1
  PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,9 ORD] 6MAKE
  SURE T ! LE>N] 3NECTS ! BA7$ SAMPLES
  )! NATURAL 3TEXTS 9 : HE HAS EXP]I;ED
  ! MAT]IALS1 9VOLVE HM 9 COLLECT+
  SAMPLES4 ,H ! LE>N] COLLECT ROCK1
  SOIL1 & WAT] SAMPLES Z HE PLAYS ON !
  PLAYGR.D OR AT ! P>K4 ,USE NATURAL
  \TDOOR 5VIRON;TS S T ! LE>N] ISN'T
  9CL9$ 6?9K T ! PRIM>Y 5VIRON;T =
  ROCKS1 SOIL1 & WAT] IS POTT$ PLANTS OR
  FL[]B$S4 @>
------------------------------------#BJD
    ,SKILL3 ,/UD5T "U/&S ^WS US$
    6DESCRIBE W1!R 3DI;NS4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HELPS *OOSE ! CLO?+ HE WE>S :5 GETT+
  DRESS$ 9 ! MORN+4 ,HE "KS T      A#BJD
  C]TA9 K9DS ( CLO?+ >E RELAT$ 6W1!R
  3DI;NS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES (
  CL\DS ) DESC5D+ L9ES REPRES5T+ RA91
  ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,S.D PICTURES
  C 2 US$ =! LE>N] :O _C USE TRADI;NAL
  PICTURES4 ,W9D & RA9 >E EASY 6RECORD4
  ,HOT C 2 REPRES5T$ 0RECORD+ ! S.DS (
  FLIP-FLOPS OR P PLAY+ 9 A POOL2 COLD C
  2 REPRES5T$ 0RECORD+ ! S.D ( COATS &
  BOOTS 2+ ZIPP$ UP4 @>

    ,SKILL3 ,/UD5T ID5TIFIES MAT]IALS
    MADE F WOOD1 PLA/IC1 & METAL4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS US$ _M OBJECTS ( EA* TYPE 9 A
  V>IETY ( NATURAL 3TEXTS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  A MIX$ >RAY ( OBJECTS & H HM SORT !M
  0ATTRIBUTE4 ,/>T ) FAMILI> OBJECTS L
  TOYS1 UT5SILS1 & GROOM+ ITEMS4 ,ONCE !
  LE>N] IS V A3URATE )! ATTRIBUTE   #AGE
  LABELS T G ) ^! ITEMS1 MAKE      B#BJD
  SURE HE HAS A *.E 6LE>N ^? ATTRIBUTES
  RELAT$ 6L>GE ITEMS4 ,8 PE]S W SIT AT
  _! DESKS & LOOK AT PHOTOGRAPHS ( ?+S L
  *AIRS & C>S4 ,! LE>N] ) VISUAL
  IMPAIR;T W NE$ 6G 6^! ?+S & ID5TIFY _!
  ATTRIBUTES :ILE T\*+ !M4
------------------------------------#BJE
      ,3T5T ,>EA3 ,SOCIAL ,/UDIES

    ,SKILL3 ,/UD5T ID5TIFIES O!R P
    9VOLV$ 9 A %>$ TASK4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 OBJECTS & PLACES )!
  FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  ID5TIFY AN ACTIV;Y :5 HE IS GIV5 !
  BAG1 BOX1 OR B9D] /ORY T GOES ) X4 ,H
  ! LE>N] ID5TIFY ! NEXT ACTIV;Y 9 8
  DAILY S*$ULE AF AN ACTIV;Y IS F9I%$4
  ,USE DAILY S*$ULES MADE ( OBJECTS
  PLAC$ 9 A S]IES ( B9S1 AN OBJECT
  CAL5D>1 & !N TRANSI;N 6LEVEL TWO
  GRAPHICS 9 B9S1 ON ,VELCRO /RIPS1 OR 9
  B9D]S4 @>                        A#BJE

    ,SKILL3 ,/UD5T "U/&S ! ROLE1
    RESPONSIBILITIES1 & S]VICES ( -MUN;Y
    "W]S4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,ASSOCIAT$ ,P LI/S 9 ! ,5VIRON;TAL
  ,GAP ,9V5TORY &! ,P]SON SEC;N (!
  ,SYMBOL & ,REF]5T ,ANALYSIS 7,,SARA7
  9DICATE T ! LE>N] HAS _H _M HI< QUAL;Y
  T\* EXP]I;ES )! PLACES & OBJECTS
  ASSOCIAT$ )! ROLES & RESPONSIBILITIES
  ( -MUN;Y "W]S4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES &
  /ORYBOOKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  CR1TE B9D] /ORIES & 8,CLUE0 S5T;E
  /RIPS AB 8 EXP]I;ES ) -MUN;Y HELP]S4
  @>

    ,SKILL3 ,/UD5T IS AW>E ( :AT X M1NS
    6BE A 3SUM]4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,!
  ,5VIRON;TAL ,GAP ,9V5TORY 9DICATES T !
  LE>N] HAS _H HI< QUAL;Y T\*       #AGG
  EXP]I;ES 9 %OPP+ 5VIRON;TS4      B#BJE
.,TRADI;NAL .LE>N+ .M$IA3 ,PLAY C5T]S )
  TOY M]*&ISE & M"OY
.,ALT]NATIVE .LE>N+ .M$IA3 ,! LE>N] R1DS
  & WRITES BAG1 BOX1 & B9D] /ORIES &
  PLAYS 8,CLUE0 GAMES AB ACTUAL %OPP+
  EXP]I;ES4 @>
------------------------------------#BJF
            ,3T5T ,>EA3 ,>T

    ,SKILL3 ,/UD5T USES A V>IETY (
    MAT]IALS 6CR1TE ORIG9AL "WS4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "U/&S T OBJECTS C 2 US$ 9 A C]TA9 WAY
  6A3OMPLI% A DESIR$ RESULT & C ASSEM# !
  MAT]IALS ASSOCIAT$ )A FAMILI> ACTIV;Y
  L MAK+ A SNACK OR BA?+4
.,TRADI;NAL .LE>N+ .M$IA3 ,F+] PA9T1
  CRAYONS1 SCISSORS1 GLUE1 ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N]
  CR1TE "WS ) ATTRACTIVE TACTUAL &
  AUDITORY F1TURES1 7E4G41 COLLAGE1
  PAPI]-M@A*@E1 W9D *IMES1 SOAP C>V+1
  CLAY MODEL+1 TEXTILE W1V+1 RA9 /ICKS1
  WAT]FALLS1 RECORD$ S.DSCAPES1
  ETC474 @>                        A#BJF

           ,3T5T ,>EA3 ,MUSIC

    ,SKILL3 ,/UD5T PLAYS CLASSROOM
    9/RU;TS4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  P]=MS A V>IETY ( AC;NS ) OBJECTS T >E
  "P ( FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,TAMB\R9ES1
  *IMES1 CYMBALS1 DRUMS1 RHY?M /ICKS1
  M>ACAS1 TRIANGLES1 BELLS1 ETC4
.,ALT]NATIVE .LE>N+ .M$IA3 ,PLAY 8,:AT
  ,D0 ,,SAM GAMES ) MUSICAL 9/RU;TS T !
  LE>N] F9DS AES!TIC,Y PL1S+4 ,! LE>N] )
  VISUAL IMPAIR;T MAY REJECT -MON
  9/RU;TS 2C HE HAS _H NEGATIVE EXP]I;ES
  ) !M1 USU,Y HAV+ 6D ) 8 H&S 2+ 3TROLL$
  0"S"O ELSE1 OR 2C HE F9DS ! S.DS
  UNPL1SANT4 @>




                                    #AGI
           ,3T5T ,>EA3 ,DRAMA       #BJG

    ,SKILL3 ,/UD5T "U/&S T CO/UMES >E
    RELAT$ 6PRET5D+ 6BE ANO!R P]SON4
    ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 ITEMS ( CLO?+ )!
  FAMILI> P :O WE> !M4
.,TRADI;NAL .LE>N+ .M$IA3 ,DRESS-UP
  C5T]S
.,ALT]NATIVE .LE>N+ .M$IA3 ,H ! LE>N] )A
  VISUAL IMPAIR;T PRET5D 6BE R1L P S T
  HE HAS T\* EXP]I;E RELAT$ 6:AT HE
  WE>S4 ,CO/UMES RELAT$ 6FANTASY FIGURES
  >E ALM ALW 5TIRELY PICTURE BAS$4 ,ONCE
  ! 3CEPT ( 8CO/UME0 HAS BE5 E/ABLI%$ )A
  R1L REF]5T L ,MOM1 ,DAD1 OR A
  FIREFI<T]1 X C 2 EXT5D$ 6FANTASY "*S L
  PR9CESSES & PIRATES4






              ,3T5T ,>EA3          A#BJG
            ,H1L? & ,SAFETY

    ,SKILL3 ,/UD5T "PICIPATES 9 DAILY
    HYGI5E ACTIVITIES S* Z BRU%+ TEE? &
    WA%+ H&S4 ;,I
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  "PICIPATES 9 _M FUN ACTIVITIES ) "PN]S
  & E EF=T IS MADE 6M9IMIZE ! UNPL1SANT
  ASPECTS ( HYGI5E ACTIVITIES4 ,HE "KS
  :O 8 "PN]S >E & IS FAMILI> )! OBJECTS
  US$ &! F1TURES (! PLACES ": ^!
  ACTIVITIES TAKE PLACE 2F ANY DEM&S =
  "PICIP,N >E 9TRODUC$4
.,TRADI;NAL .LE>N+ .M$IA3 ,RE/ROOMS &
  CLASSROOM S9KS1 TOO?BRU%ES1 TOO?PA/E1
  SOAP1 PAP] T[ELS1 ETC4 @>
.,ALT]NATIVE .LE>N+ .M$IA3 ,HYGI5E
  ACTIVITIES C 2 MADE M PL1SANT 0LETT+ !
  LE>N] *OOSE ! TOO?PA/E OR SOAP HE WD L
  6USE :5 DI6]5T FLAVORS & SC5TS >E
  PROVID$1 0LETT+ HM USE A VIBRAT+
  TOO?BRU% IF HE LIKES VIBR,N1 & 0ASK+
  HM 6"PICIPATE = V %ORT P]IODS ( "T AT
  F/ & !N GRADU,Y L5G!N+ ! AM.T (   #AHA
  "T4                              B#BJG
------------------------------------#BJH
    ,SKILL3 ,/UD5T RECOGNIZES & SELECTS
    H1L?Y FOODS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  RECOGNIZES A V>IETY ( FOOD ITEMS :E!R
  HE EATS !M OR N4 ,HE IS 9VOLV$ 9 HELP+
  6PREP>E FOOD ITEMS1 SET ! TA#1 & S]VE
  O!R P'S PLATES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,IF ! LE>N]
  HAS N BE5 EXPOS$ 6A V>IETY ( FOODS1 HE
  C PLAY A V].N (! 8,YRS & ,M9E0 ,,SAM
  GAME ) FOOD ITEMS4 ,9 ? GAME1 PRES5T
  SMALL 3TA9]S ( AB F\R FOOD ITEMS P]
  GAME4 ,ASK ! LE>N] 6ID5TIFY ^! FOOD
  ITEMS 0SMELL4 ,(F] TA/ES1 B MAKE SURE
  ! LE>N] "U/&S T EAT+ ! FOODS IS N "P
  (! GAME4 ,? W MAKE EXP]I;T,N M A3EPTA#
  2C ! PRES5T,N ( UN"KN FOOD ITEMS W N 2
  ?R1T5+4 ,AF HE "KS ! LABELS =! FOODS1
  T1* ! LE>N] : "OS >E H1L?Y & : "OS >E
  TR1TS4 ,ASK HM 6PUT ! H1L?Y ITEMS ON 8
  GAME TRAY4

    ,SKILL3 ,/UD5T PREP>ES         A#BJH
    SIMPLE H1L?Y SNACKS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES A V>IETY ( OBJECTS L UT5SILS1
  NAPK9S1 CUPS1 & 3DI;T HOLD]S
  APPROPRIATELY AT M1L"TS4 ,HE HELPS )
  PREP>,N 0OP5+ 3TA9]S1 P\R+ MILK 9 8
  C]1L1 & ASSEMBL+ S&WI*ES4
.,TRADI;NAL .LE>N+ .M$IA3 ,SNACK FOODS1
  APPLI.ES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE
  MICROWAVE OV5S & BL5D]S 6T1* ! LE>N]
  6H1T & -B9E A V>IETY ( ITEMS4 ,ADAPT A
  MICROWAVE OV5 0US+ A TEMPLATE ) CUT\TS
  6%[ ! LE>N] ": 6PLACE 8 F+] 6PU%
  BUTTONS4 ,TEMPLATES C 2 LABEL$ =
  DI6]5T SNACKS L POPCORN1 S\P1 HOT
  B"EAGES1 ETC4 ,BL5D]S C 2 US$ 6MAKE
  SMOO?IES4
------------------------------------#BJI
    ,SKILL3 ,/UD5T RECOGNIZES ! DANG] (
    FIRE & TR1TS FIRE ) CAU;N4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HAS "PICIPAT$ 9 FIRE DRILLS AT HOME &
  AT S*OOL4 ,HE "KS T C]TA9 ?+S L   #AHC
  TOA/]S1 PANS1 & /OVES C 2 HOT    A#BJI
  & IS C>E;L :5 APPROA*+ ^! ITEMS4
.,TRADI;NAL .LE>N+ .M$IA3 ,PICTURES
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  AN OPPORTUN;Y 6ASSOCIATE ! SMELL (
  SMOKE ) DANG]4 ,"O WAY 6D ? IS 6ACTU,Y
  BURN "S?+ 6SET (F A SMOKE AL>M4 ,!
  LE>N] %D 2 PREP>$ = ? EXP]I;E 9 ADV.E4
  ,! SMOKE AL>M %D 2 EASILY A3ESSI# S T
  X C 2 %UT (F QKLY4

    ,SKILL3 ,/UD5T RESPONDS
    APPROPRIATELY DUR+ FIRE DRILL4
    ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  IS FAMILI> )! OBJECT T MAKES ! S.D &!
  S.D XF4
.,TRADI;NAL .LE>N+ .M$IA3 ,SURPRISE
  DRILLS
.,ALT]NATIVE .LE>N+ .M$IA3 ,GIVE ! LE>N]
  ! OPPORTUN;Y 6PRACTICE DRILLS T >E
  ANN\NC$ 9 ADV.E4 ,A RECORD+ (! AL>M R
  ?AN ! R1L AL>M C 2 US$4


    ,SKILL3 ,/UD5T RESPONDS        B#BJI
    APPROPRIATELY 6/RANG]S4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  RECOGNIZES A V>IETY ( FAMILI> P 9
  MULTIPLE 5VIRON;TS4 ,P >E C>E;L
  69TRODUCE !MVS 9 _! GREET+S 0%[+ !
  LE>N] ! OBJECT LABEL ASSOCIAT$ ) !M4
  ,P D N T\* ! LE>N] )\T ID5TIFY+ !MVS
  F/4
.,TRADI;NAL .LE>N+ .M$IA3 ,LECTURE1
  ROLE-PLAY
.,ALT]NATIVE .LE>N+ .M$IA3 ,IF ! LE>N]
  DOES N "U/& T A FAMILI> P]SON IS
  PRET5D+ 6BE A /RANG]1 GET A R1L
  /RANG]4 ,T1* ! LE>N] T IF HE DOES N
  RECOGNIZE ! P]SON'S VOICE &_/OR
  SYMBOL1 HE M/ USE 8 8/RANG]0 RESPONSE4
  ,! LE>N] M/ 2 TAU<T T HE M/ AL USE 8
  8/RANG]0 RESPONSE :5 ANY"O T\*ES HM
  )\T ID5TIFY+ !MVS F/4




                                    #AHE
              ,3T5T ,>EA3           #BAJ
           ,SOCIAL ,DEVELOP;T

    ,SKILL3 ,/UD5T ID5TIFIES 8 [N
    P]SONAL PROP]TY4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  ASSOCIATES C]TA9 OBJECTS ) C]TA9 P 9
  FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,PHOTOGRAPHS &
  PR9T$ "N LABELS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE BRL
  LABELS ON S*OOL MAT]IALS1 DESKS1
  CU2IES1 COATS1 CANES1 ETC4 ,! LE>N] :O
  DOES N R1D BRL YET W LE>N T ? IS A
  UNIQUE OBJECT T IS ASSOCIAT$ ) HM & NO
  "O ELSE4 ,L[ VI.N /UD5TS :O D N
  RECOGNIZE !MVS 9 PHOTOS C USE A
  P]SONAL M>K] L A B"RLY COLOR$ SC>F OR
  /ICK]4
------------------------------------#BAA
    ,3T5T ,>EA3 ,PHYSICAL ,DEVELOP;T

    ,SKILL3 ,/UD5T "NS & LOCATES BODY
    "PS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  MOVES "S BODY "PS 9 RESPONSE     A#BAA
  6REQUE/S F "PN]S 6"PICIPATE 9 HYGI5E &
  DRESS+ ACTIVITIES & 9 GAMES4
.,TRADI;NAL .LE>N+ .M$IA3 ,S;GS & RHYMES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ,,SAM
  GAMES L 8,F+] ,TAG0 & 8,SIMON ,SAYS0
  6T1* BODY "PS4

    ,SKILL3 ,/UD5T TRAVELS F PLACE
    6PLACE 9 DI6]5T WAYS S* Z WALK+1
    RUNN+1 SKIPP+1 & SCOOT+4 ,/UD5T
    MOVES 9 PLACE 0TWI/+1 B5D+1 KNEEL+1
    ETC4 ,/UD5T KICKS1 CAT*ES1 & B\NCES
    BALLS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES DI6]5T "PS ( 8 BODY 9 DI6]5T WAYS
  6"PICIPATE 9 FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,,PE CLASS
  ACTIVITIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE !
  8,SIMON ,SAYS0 ,,SAM GAME 6TACTU,Y
  MODEL & T1* MOVE;TS4 ,SI<T$ *N LE>N ^!
  MOVE;T SKILLS 0WAT*+ O!RS4 ,LE>N]S )
  VISUAL IMPAIR;TS NE$ 6FEEL :AT !
  BODIES ( O!R P >E DO+ 2F !Y >E    #AHG
  MANIPULAT$4                      B#BAA

    ,SKILL3 ,/UD5T USES P9C] GRIP
    6MANIPULATE SMALL "PS ON OBJECTS4
    ;,M  ,/UD5T ZIPS1 BUTTONS1 & SNAPS4
    ;,M  ,/UD5T USES SCISSORS4 ;,I 
    ,/UD5T HOLDS P5CILS & COLORS ) F+] R
    ?AN FI/4 ;,M
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  USES 8 H&S 6MANIPULATE OBJECTS :ILE
  "PICIPAT+ 9 FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ,H&-OV]-H&
  MANIPUL,N DUR+ RELAT$ TASKS
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! 8,:AT
  ,D0 ,,SAM GAME 6PRACTICE MOVE;TS US+
  H&-"U-H& MODEL+4 ,! PACE (! GAME C 2 V
  SL[4 ,PROVIDE MULTIPLE REPETI;NS IF
  NE$$4 @>
------------------------------------#BAB
         ,3T5T ,>EA3 ,TE*NOLOGY

    ,SKILL3 ,/UD5T ID5TIFIES EQUIP;T
    RELAT$ 6! USE ( RECORD$ MAT]IAL4
    ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  HELPS 8 "PN] LOAD & OP]ATE       A#BAB
  EQUIP;T DUR+ FAMILI> ACTIVITIES4
.,TRADI;NAL .LE>N+ .M$IA3 ;,,CD PLAY]S1
  CASSETTE TAPE PLAY]S1 ,,DVD PLAY]S1
  RECORD PLAY]S1 ,,TV,'S1 &! REMOTE
  3TROL DEVICES US$ 6OP]ATE !M
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE ! /&>D
  EQUIP;T Z M* Z POSSI#4 ,ADD A3OMMOD,NS
  L TACTILE M>K]S & CUT\T TEMPLATES IF
  NEC4

    ,SKILL3 ,/UD5T />TS1 USES1 & /OPS
    S(TW>E PROGRAMS4 ,N_/,A
.,PREREQUISITE .BASIC .3CEPTS3 ,! LE>N]
  IS FAMILI> )! 3T5TS ( S"EAL PROGRAMS
  OP]AT$ 0HIS "PN]S4
.,TRADI;NAL .LE>N+ .M$IA3 ,GAMES1 /ORIES
.,ALT]NATIVE .LE>N+ .M$IA3 ,USE A T\*
  SCRE5 OR ALT]NATIVE KEYBO>D 7E4G41
  ,9TELLIKEYS^R7 ) OBJECT SYMBOLS ATTA*$
  6GRIDS & TEMPLATES4
------------------------------------#BAC
             ,,SAM ,,GAMES

      ,PICTURE3 ,PLAY+ GAMES IS A   #AHI
    GRT WAY 6HELP A LE>N] BUILD    A#BAC
    3CEPTS4
_+HTTP://TECH.APH.ORG/SAMVID_:
--------------------------------#BAD-BAE
           ,! ,EMO;NAL ,3T5T
           ( ,LE>N+ ,EXP]I;ES

  ,9 ,,SAM1 GAMES >E US$ 6RE9=CE ! M1N+
( SYMBOLS LE>N$ 9 NATURAL 5VIRON;TS &
6EXP& ! USE ( SYMBOLS 6-MUNIC,N 3TEXTS L
BOOKS4 ,! EMO;NS ASSOCIAT$ )! /RATEGIES
US$ 6HELP LE>N]S DEVELOP 3CEPTS MAY 2 Z
IMPORTANT Z ! 3CEPTS !MVS4 ,! 9T]AC;NS
2T LE>N]S &! "PN]S "PICIPAT+ 9 ^! GAMES
%D RESULT 9 FEEL+S (

-=T & SAFETY1
3FID;E1
SU3ESS1 &
PL1SURE4

  ,:ILE ! EMO;NAL 3T5T ( LE>N+ EXP]I;ES
IS IMPORTANT = E LE>N]1 X IS ESPECI,Y
IMPORTANT =! LE>N] :O RELIES PRIM>ILY ON
T\* = BASIC 9=M,N AB 8 _W4 ,9T]AC;NS C 2
V 9TRUSIVE & V /RESS;L IF !Y >E    A#BAE
9ITIAT$ & C>RI$ \ 0O!RS )\T REG>D 6!
EMO;NAL IMPACT (! 9T]AC;N ON ! LE>N]4
,9=M,N PROVID$ 0ANO!R W 2 RESI/$ IF X IS
FELT 6BE UNCOM=TA#1 UNSAFE1 TOO
DI6ICULT1 OR UNPL1SANT4 ,9=M,N PROVID$
0ANO!R W 2 WELCOM$1 REMEMB]$1 & US$ IF !
FEEL+S ASSOCIAT$ )! EXP]I;E >E ! "OS
BULLET$ ABV4
  ,"PN]S NE$ 6H EXPECT,NS & !Y NE$
6PROVIDE CORREC;N4 ,LE>N]S USU,Y WELCOME
EXPECT,NS :5 !Y FEEL ! *.ES >E GD T !Y W
2 SU3ESS;L4 ,SU3ESS IS M LIKELY :5
EXPECT,NS >E )9 A -=TA# Z"O ( DEVELOP;T4
,"PN]S W GET ! BE/ RESULTS :5 !Y />T )
"S?+ ! LE>N] DOES 3FID5TLY1 HELP HM ADD
A NEW PIECE1 PRACTICE ! NEW PIECE ) HM
:ILE DECR1S+ ! AM.T ( SUPPORT GIV51 & !N
ASK HM 6DEMON/RATE 8 K (! NEW SKILL4 ,:5
! LE>N]'S 2HAVIOR RESULTS 9 AN ]ROR1
CORREC;N IS HELP;L4 ,"PN]S NE$ 6PROVIDE
CORREC;N 9 A POSITIVE WAY4 8,LET'S TRY X
? WAY10 )A NEUTRAL T"O ( VOICE RESULTS 9
BETT] LE>N+ ?AN A /]N 8,NO1 T ISN'T "R40
,EV5 :5 CORREC;N IS POSITIVE1 "!    #AIA
C'T 2 V M* ( X4 ,LE>N]S NE$ 6BE    B#BAE
9VOLV$ 9 EXP]I;ES ": _! RESPONSES >E M*
M (T5 CORRECT ?AN 9CORRECT4

            ,9T]V5;N ,LEVELS
         & ,CORRESPOND+ ,GAMES

  ,ALL (! GAMES 9CLUD$ 9 ,,SAM >E V>I,NS
ON ACTIVITIES T H BE5 US$ 0P>5TS & T1*]S
=A L;G "T =A V>IETY ( R1SONS4 ,! PURPOSE
( 9CLUD+ !M 9 ? PROGRAM IS 6EMPHASIZE !
USE (! GAMES Z TOOLS = BUILD+ 3CEPTS &
6ILLU/RATE H[ !Y C 2 ADAPT$ = TACTUAL
LE>N]S4 ,"PN]S %D KEEP 9 M9D T _M M
GAMES & ACTIVITIES C 2 US$ = 3CEPT
BUILD+ 0DESIGN+ !M SIMIL>LY4
------------------------------------#BAF
  ,2C ! LE>N]'S K ( 8 [N BODY IS USU,Y
WELL E/ABLI%$ 9 9FANCY1 ,,SAM PROVIDES
ONLY ?REE GAMES AT ? LEVEL4 ,!Y >E 9T5D$
6HELP ! LE>N] ASSOCIATE ^W LABELS ) "PS
( 8 BODY S T HE C1 = EXAMPLE1 ?9K AB 8
H& :5 HE HE>S ! ^W 8H&40 ,"S BODY 3CEPTS
>E N A4RESS$ 9 ,,SAM 2C !Y >E TOO
AB/RACT 7E4G41 SIZE1 AGE1 & G5D]74 ,"S
POSI;N 3CEPTS RELAT$ 6! LE>N]'S    A#BAF
[N BODY >E A4RESS$4 ,^! 9CLUDE 8"R10
8LEFT10 8FRONT10 & 8BACK40 ,"PN]S W
NOTICE ! ABS;E (! FAMILI> 8,H1D1 %\LD]S1
KNEES1 & TOES0 GAME4 ,? IS AN EXCELL5T
BODY 3CEPT GAME1 B "S LE>N]S MAY H
DEVELOP$ ROTE RESPONSES T DON'T RE9=CE
LE>N+ LABELS = BODY "PS Z WELL Z !Y %D4
,! ,,SAM GAMES A4RESS EV5 M BODY "PS1 &
>E DESIGN$ 6SL[ ! PACE ( 9/RUC;N S T
PAIR+ T\*1 MOVE;T1 & LANGUAGE C 2 GR.D$
9 FULLY 9T5;NAL 2HAVIORAL RESPONSES4
  ,EV5 ?\< _M (! 3CEPTS 9 ! SECOND LEVEL
--P1 OBJECTS1 & AC;NS T\*+ ! BODY--W H
BE5 E/ABLI%$ 9 ! S5SORIMOTOR /AGE (
COGNITIVE DEVELOP;T1 GAMES >E PROVID$ =!
PURPOSE ( FILL+ 9 GAPS 9 3CEPTS1 RE9=C+
! SYMBOL-REF]5T REL,N%IP 9 3CEPTS1 &
E/ABLI%+ A F.D,N ( GD EMO;NAL 3T5T =
9T]AC;NS4 ,= MO/ PREOP],NAL /AGE LE>N]S1
! GAMES = LEVELS ?REE & F\R--2Y ! BODY
3CEPTS & S*EMAS--W 9VOLVE M NEW LE>N+4
  ,,SAM GAMES AT ! [N BODY & P1 OBJECTS1
& AC;NS T\*+ ! BODY LEVELS T1* SYMBOL
M1N+ RECEPTIVELY4 ,9 ^! GAMES1 !    #AIC
LE>N] IS REQUIR$ 6%[ T HE "U/&S    B#BAF
BASIC 3CEPTS AB OBJECTS &! M1N+ ( ^WS
US$ Z LABELS2 B HE IS N REQUIR$ 6USE
SYMBOLS EXPRESSIVELY4 ..,"PN]S MAY
DECIDE T "S LE>N]S >E R1DY 6SAY ^WS AL;G
) !M1 B ? IS N AN ESS5TIAL "P (! .GAMES4
------------------------------------#BAG
7777777777777777777777777777777777777777
            ,,SAM ,GAME ,*>T

    ,LEVEL3 #A4 ,[N BODY
,GAMES3
  .,BODY .,BUZZ3 ,US+ BODY "P ^WS
  .,:OOPEE .,CLO!S3 ,US+ BODY POSI;N
      ^WS1 LEFT_/"R1 FRONT_/BACK
  .,F+] .,TAG3 ,US+ F+] "N ^WS

    ,LEVEL3 #B4 ,P1 OBJECTS1 AC;NS T\*+
    ! BODY
,GAMES3
  .,HOT .,POTATO3 ,US+ P ^WS
  .,SLAP3 ,US+ OBJECT ^WS
  .,SIMON .,SAYS3 ,US+ AC;N ^WS
  .,YRS .& .,M9E3 ,US+ OBJECT ^WS 6"N
      SIMIL> OBJECTS
  .,D .,X .,AG3 ,-B9+ OBJECT &     A#BAG
      AC;N ^WS
  .,G .,FI%3 ,US+ OBJECT ^WS 6LABEL
      ASSOCIAT$ OBJECTS
  .,%[ .,ME .,:O3 ,US+ OBJECT SYMBOLS
      6LABEL P

    ,LEVEL3 #C4 ,P1 OBJECTS1 AC;NS1
    PLACES 2Y ! BODY
,GAMES3
  .,:AT .,D3 ,US+ S.D BRIDGES 6"U/& AC;N
      SEQU;ES
  .,S.DS .,L3 ,US+ S.D & ^W BRIDGES
      6"U/& AC;NS P]=M$ 0O!R P 2Y ! BODY
  .,MY/]Y .,VOICE3 ,US+ S.D & OBJECT
      SYMBOL BRIDGES 6LABEL P
  .,SCAV5G] .,HUNT3 ,US+ S.D BRIDGES
      6"U/& P1 OBJECTS1 AC;NS1 & PLACES
      2Y ! BODY
------------------------------------#BAH
    ,LEVEL3 #D4 ,P-OBJECT-AC;N-PLACE
    REL,N%IPS 9 EV5TS 2Y ! BODY
,GAMES3 ..,BUILD A ,BOOK .,GAMES
  .,BAG .,/ORIES3 ,US+ OBJECTS & ^WS
      6TELL EXP]I;E /ORIES          #AIE
  .,BOX .,/ORIES3 ,US+ OBJECTS &   A#BAH
      ^WS 6TELL "T-SEQU;ED EXP]I;E
      /ORIES
  .,B9D] .,/ORIES3 ,US+ OBJECTS & ^WS
      6TELL "T-SEQU;ED EXP]I;E /ORIES 9
      PAGE =MAT
  .,CLUE3 ,US+ ^WS 6LABEL PLACES
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
,WAT* ! ,,SAM ,GAMES AT
  _+HTTP://TECH.APH.ORG/SAMVID_:

       ,GETT+ ,/>T$ & ,MOV+ ,=W>D

  ,6SEE H[ ,ANA1 ,D>I1 ,M>IAH1 & ,B5 GOT
/>T$ PLAY+ ,,SAM GAMES & 6LE>N H[ _!
T1MS US$ ! ,GAME ,PLANN+ ,"W%EET1 SEE
,APP5DIX ;,H4 ,COPY ! 9CLUD$ BLANK ,GAME
,PLANN+ ,"W%EET Z NE$$4

               ,ADAPT,NS

  ,ADAPT,NS = HE>+ IMPAIR;T1 MOTOR
IMPAIR;T1 TACTUAL DEF5SIVE;S1 &
DYSPRAXIA >E 9CLUD$ ) "S (! GAMES4 ,_M
P]SONS ) HE>+ IMPAIR;TS >E A# 6HE> C]TA9
S.DS4 ,! "PN] %D "K AB ! LE>N]'S   B#BAH
HE>+ RANGE G5],Y4 ,= EXAMPLE1 _M LE>N]S
) MOD]ATE 6SEV]E HE>+ LOSS HE> L[
FREQU5CY S.DS B :5 -B9$ ) VISUAL
IMPAIR;T1 !Y MAY N "K :AT OBJECT IS MAK+
! S.D4 ,! S.DS MAY N 2 M1N+;L OR
PREDICTA#4 ,C]TA9 5VIRON;TS W FACILITATE
BETT] USE (! LE>N]'S RESIDUAL HE>+ = EA*
(! GAMES4 ,"PN]S %D AL TAKE NOTE IF !
LE>N] USES AMPLIFIC,N & IF ! SY/EM IS
"W+ PROP]LY S ! LE>N] C "PICIPATE FULLY
9 ! LE>N+ PROCESS4 ,X IS V IMPORTANT =
LE>N]S :O >E LE>N+ SIGN LANGUAGE 6H
"PN]S :O >E A# 6EXP& ! LE>N]'S
VOCABUL>Y4 ,3SID] "PN]+ ) PROFES.NALS :O
>E FLU5T 9 SIGN LANGUAGE--9CLUD+
CULTUR,Y D1F PROFES.NALS--65RI* A
LE>N]'S 3CEPTUAL & LANGUAGE ACQUISI;N "?
! GAMES PROCESS4





                                    #AIG
               ,LEVEL3 #A           #BAI

              ,BODY ,BUZZ
            ,US+ BODY "P ^WS

    ,MAT]IALS
,MASSAG] & TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R &A MASSAG] ON A
TRAY 2T ! TWO S1TS S T BO? ! LE>N] &!
"PN] C T\* ! MASSAG] & EA* O!R4 ,! "PN]
& LE>N] MOVE 6! >EA & SIT D[N4 ,! "PN]
TURNS ON ! MASSAG] & 9VITES ! LE>N] 6T\*
X4 ,%E TURNS X (F & SAYS1 8,LET'S PLAY
,8,BODY ,BUZZ40'0
  .,NOTE3 ,! ,S5SORY ,LE>N+ ,KIT 7,,SLK7
MASSAG] C 2 US$ = ? ACTIV;Y4 ,IF ! LE>N]
HAS %[N A PREF];E =A "PICUL> H1D1 X %D 2
US$4 ,AL1 IF ! LE>N] HAS DEVELOP$ SKILLS
= PUTT+ ! H1D ON ! MASSAG] &_/OR TURN+ X
ON 9 8 ,,SLK R\T9ES1 HE %D 2 ALL[$ 6D ^!
?+S4

    ,PROC$URE1 ,\TCOMES             #BBJ
#A4 ,! "PN] "NS A "P (! BODY & !N T\*ES
T "P ) H] H&4 ,%E SAYS1 8,MASSAG] N[10
PRESSES ! "P )! MASSAG]1 & "NS ! "P AG
:ILE PRESS+4 ,REP1T ON O!R "PS4
  #A4 ,! LE>N] ASSOCIATES ! BODY "P
  LABEL ) XS REF]5T Z X IS T\*$4
#B4 ,! "PN] HOLDS MASSAG] #A FOOT 9
FRONT ( LE>N] AT WAI/ LEVEL & "NS A BODY
"P4 ,! LE>N] MOVES ! "ND "P ( 8 BODY
T[>D MASSAG]4
  #B4 ,! LE>N] DEMON/RATES "U/&+ (! BODY
  "P LABEL )\T T\* CUES4

    ,CAU;NS
  ,IF US+ A PLUG-IN MASSAG]1 USE L[
SETT+ ONLY4 ,KEEP MASSAG] AWAY F H1D &
HE>T >EA4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,LE>N]S :O _C HE>
SPOK5 ^WS C USE SIGN$ ^WS = LABEL+4 ,X
IS IMPORTANT T SIGNS 2 PRES5T$ 9 !
LE>N]'S BE/ FIELD S %E C USE H] RESIDUAL
VI.N4 ,ANO!R OP;N IS 6PRES5T !      #AII
SIGNS TACTU,Y US+ H&-"U-H&         A#BBJ
TACTILE SIGN LANGUAGE4 ,IF ! HE>+ LOSS
IS S SEV]E T ! LE>N] _C HE> ! MASSAG] :5
X IS HELD "O FOOT 9 FRONT ( H]1 GUIDE H]
H& 6! MASSAG] AT ! 2G9N+ ( EA* TRIAL4
  .,MOTOR .IMPAIR;T3 ,LE>N]S ) MOTOR
IMPAIR;TS C DEMON/RATE _! "U/&+ (!
LABEL$ BODY "P 9 ! SECOND PROC$URE
0LOOK+ AT ! "P "ND 2F ! "PN] MOVES !
MASSAG] 6X4 ,ANO!R WAY !Y C DEMON/RATE
LE>N+ IS 69ITIATE MOVE;T (! "ND BODY "P1
EV5 IF T ONLY 9VOLVES A TI<T5+ (!
MUSCLES OR A SLI<T EXT5.N4 ,:5 ! "PN]
SEES ? EF=T1 %E C !N MOVE ! MASSAG] 6!
"P (! BODY ": MOVE;T 0 9ITIAT$4
------------------------------------#BBA
             ,:OOPEE ,CLO!S
    ,US+ BODY POSI;N ^WS1 LEFT_/"R1
              FRONT_/BACK

    ,MAT]IALS
,HAIR DRY] ) COOL SETT+ & OV]SIZ$ W>M-UP
  JACKET & PANTS

  .,NOTE3 ,IF ! LE>N] IS WE>+ L;G
SLEEVES & L;G PANTS1 ! SW1TS >E    A#BBA
N NEC4
------------------------------------#BBB
    ,PREP>,N
  ,! LE>N] PUTS ON H] JACKET & PANTS1 IF
NEC4 ,! "PN] & LE>N] SIT D[N4 ,! "PN]
TURNS ON ! HAIR DRY] & 9VITES ! LE>N]
6T\* X4 ,%E TURNS X (F & SAYS1 8,LET'S
PLAY ,8,:OOPEE ,CLO!S40'0
  .,NOTE3 ,IF ! LE>N] "KS H[ 6& WANTS
6TURN ON ! HAIR DRY]1 %E %D 2 ALL[$ 6D
?4

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] LI<TLY T\*ES AN >M OR LEG )
H] H&1 "NS T "P1 & !N BL[S AIR "U ! CUFF
UNTIL ! CLO?+ COV]+ ! EXTREM;Y IS
9FLAT$4 ,:ILE ? IS O3URR+1 ! "PN] SAYS1
8,:OOPEE60 & RE"NS ! BODY "P4 ,!
PROC$URE IS REP1T$ ON ALL F\R
EXTREMITIES4
  #A4 ,! LE>N] ASSOCIATES ! EXTREM;Y
  LABEL ) XS REF]5T Z X IS T\*$4
#B4 ,! "PN] DOES ! SAME PROC$URE Z ! "O
ABV EXCEPT T ? "T %E SAYS1 8"R      #BJA
>M10 8LEFT >M10 8"R LEG10 &        A#BBB
8LEFT LEG40
  #B4 ,! LE>N] ASSOCIATES ! M REF9$
  EXTREM;Y LABEL ) XS REF]5T Z X IS
  T\*$4
#C4 ,! "PN] SAYS 8"R LEG0 & WAITS =!
LE>N] 6LIFT T LEG 2F 9FLAT+ ! CLO?+4 ,!
PROC$URE IS REP1T$ = EA* EXTREM;Y4
  #C4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  EXTREM;Y LABEL )\T T\* CUES4

  .,NOTE3 ,"S LE>N]S MAY B5EFIT F GO+ "?
A PRELIM9>Y /EP ": A /ICK] IS PLAC$ ON !
WRI/ & ANKLE (! LEFT >M & LEG4 ,? OBJECT
%D 2 REF]R$ 6Z 8YR LEFT /ICK]40
,GRADU,Y1 SMALL] & SMALL] /ICK]S C 2 US$
UNTIL !Y >E NO L;G] NEC4 ,DON'T PUT
M>K]S ON BO? SIDES4 ,"O SIDE IS M
DRAMATIC & LESS 3FUS+4

#D4 ,! "PN] T\*ES ! LE>N]'S WAI/1 SAYS
8FRONT10 & 9FLATES ! FRONT (! JACKET4 ,!
"PN] REP1TS ? PROC$URE =! BACK4
  #D4 ,! LE>N] ASSOCIATES ! BODY PLANE
  LABEL ) XS REF]5T Z X IS T\*$4
#E4 ,! "PN] SAYS 8FRONT0 & WAITS    #BBC
=! LE>N] 6L1N =W>D 2F BL[+4 ,! "PN]
REP1TS ! PROC$URE = BACK4
  #E4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  BODY PLANE LABEL )\T T\* CUES4

    ,CAU;NS
  ,USE ONLY COOL SETT+ ON HAIR DRY]4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS =
LABEL+4 ,X IS IMPORTANT T SIGNS >E
PRES5T$ 9 ! LE>N]'S BE/ FIELD S %E C USE
H] RESIDUAL VI.N4 ,ANO!R OP;N IS 6PRES5T
! SIGNS TACTU,Y US+ H&-"U-H& TACTILE
SIGN LANGUAGE4 ,IF ! LE>N] _C HE> ! DRY]
Z X APPROA*ES H] BODY1 AVOID />TL+
0GUID+ ! LE>N]'S H& 6! DRY] 6LET H] "K X
IS "! :5 ! GAME IS NEW4 ,3SID] ! LE>N]'S
RESIDUAL HE>+ & PRES5T ! DRY] ON !
/UD5T'S BE/ SIDE = HE>+4
  .,TACTUAL .DEF5SIVE;S3 ,USE WEI<TS
9/1D ( /ICK]S4

                                    #BJC
               ,F+] ,TAG            #BBD
            ,US+ F+] "N ^WS

    ,MAT]IALS
,ROLL ( CELLOPHANE TAPE OR PA9T]'S TAPE

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R4 ,! "PN] & LE>N]
MOVE 6! GAME >EA & SIT D[N4 ,! "PN] TE>S
(F A PIECE ( TAPE AB #B 9*ES L;G &
9VITES ! LE>N] 6T\* X4 ,%E REMOVES !
TAPE & SAYS1 8,LET'S PLAY ,8,F+]
,TAG40'0
  .,NOTE3 ,! LE>N] MAY TE> (F ! TAPE &
H& X 6! "PN] IF APPROPRIATE4

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] T\*ES ! LE>N]'S ?UMB ) H]
F+] & SAYS1 8,?UMB40 ,%E IMMLY PLACES !
TAPE ON ! LE>N]'S ?UMB4 7,! PROC$URE IS
REP1T$ = EA* F+] ( EA* H&47
  #A4 ,! LE>N] ASSOCIATES ! F+] LABEL )
  XS REF]5T Z X IS T\*$4
#B4 ,! "PN] SAYS 8?UMB0 AG & HELPS !
LE>N] PULL (F ! TAPE4 7,!          A#BBD
PROC$URE IS REP1T$ = EA* F+] ( EA* H&47
  #B4 ,SAME
#C4 ,! "PN] "NS A F+] & WAITS =! LE>N]
6LIFT T F+] 2F APPLY+ ! TAPE4 7,!
PROC$URE IS REP1T$ = EA* F+] ( EA* H&47
  #C4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  F+] LABEL )\T T\* CUES4
------------------------------------#BBE
    ,CAU;NS
  ,D N USE V /ICKY TAPE OR ADHESIVE
B&AGES 7E4G41 ,B&-,AIDS^R74 ,IF
CELLOPHANE TAPE & PA9T]'S TAPE >E TOO
/ICKY1 APPLY !M 6CLO?+ 2F US+ !M ON !
LE>N]'S F+]S4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS =
LABEL+ & H&-"U-H& GUID.E :ILE ! 9ITIAL
PROC$URE IS 2+ LE>N$4 ,! "PN] MAY *OOSE
6F+]SPELL ! ^W 8T-H-U-M-B0 :5 %E GIVES !
LABEL1 B IF ? IS TOO AB/RACT =! LE>N]1 !
"PN] MAY USE H&-"U-H& TACTILE SIGN 6%[ !
/UD5T H] ?UMB :ILE HOLD+ ! /UD5T'S ?UMB4
,! GOAL IS =! /UD5T 6ASSOCIATE      #BJE
ANY "P (! LABEL )! ACTUAL BODY     A#BBE
"P4 ,"PN]S %D WAT* = SUBTLE EXPRESSIVE
ATTEMPTS ON ! "P (! LE>N]4 ,= EXAMPLE1 A
LE>N] :O USES ! F+]SPELL$ ^W MAY ONLY
APPROXIMATE A LR2 ? APPROXIM,N %D 2
RECOGNIZ$ & 5C\RAG$ 0! "PN]4 ,! LE>N] :O
IS LE>N+ ! SIGN = ?UMB1 : IS M]ELY HOLD+
UP "O'S ?UMB & WI7L+ X1 MAY 2G9 6WI7LE 8
?UMB SLI<TLY4 ,^! APPROXIM,NS %D 2 TR1T$
Z ^W APPROXIM,NS & %D 2 AC"KL$G$ )
5C\RAGE;T & IMIT,N 0! "PN]4
  .,MOTOR .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H FI/$ H&S OR
DIM9I%$ TACTUAL S5SITIV;Y 9 ! H&S DUE
6C]EBRAL PALSY4 ,H["E1 ^! LE>N]S MAY
B5EFIT F "PICIPAT+ 9 ! GAME 0HAV+ _!
"PN]S EXT5D & MOVE _! F+]S 9/1D ( APPLY+
TAPE 6!M4 ,TE*NIQUES = RELAX+ & EXT5D+
F+]S NE$ 6BE DEMON/RAT$ 0A PHYSICAL OR
O3UP,NAL !RAPI/4
  .,TACTUAL .DEF5SIVE;S3 ,! "PN] C EXT5D
& -PRESS ! JO9TS ( F+]S R ?AN APPLY TAPE
6!M4


               ,LEVEL3 #B           #BBF

              ,HOT ,POTATO
               ,US+ P ^WS

    ,MAT]IALS
,HOT POTATO TOY OR "TR & A4I;NAL P

    ,PREP>,N
  ,! "PN] PLACES -=TA# S1T+ >RANGE;TS 9
A CIRCLE4 ,! "PN]1 LE>N]1 & A4I;NAL
P]SON7S7 MOVE 6! >EA & SIT D[N4 ,! "PN]
TURNS ON ! TOY OR "TR1 SAYS ! LE>N]'S
"N1 & H&S X 6H]4 ,:5 X GOES (F1 ! "PN]
REMOVES X & SAYS1 8,LET'S PLAY ,8,HOT
,POTATO40'0

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] & LE>N] TURN ON ! DEVICE4 ,!
"PN] SAYS1 8,:O WANTS X80 ,"O ( A4I;NAL
P SAYS1 8---- 7[N "N7 WANTS X40 ,! "PN]
SAYS ! P]SON'S "N AG Z %E HELPS ! LE>N]
GIVE ! DEVICE 6T P]SON4
  #A4 ,! LE>N] ASSOCIATES ! P]SON LABEL
  ) XS REF]5T IMMLY AF ! P]SON'S    #BJG
  VOICE IS HE>D4                   A#BBF
#B4 ,! P]SON HOLD+ ! DEVICE REP1TS ! /EP
ABV4 ,! DEVICE MOVES >.D ! CIRCLE UNTIL
X GOES (F4 ,! PLAY]S MAKE SURE T ! LE>N]
HELPS )! TRANSF] (! DEVICE ON E TURN4
  #B4 ,SAME
#C4 ,! "PN] GIVES ! DEVICE 6! LE>N] &
SAYS1 8---- 7PLAY]'S "N7 WANTS X40 ,!
LE>N] GIVES ! DEVICE 6! "ND P]SON4
  #C4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  P]SON LABEL )\T S.D CUES4
------------------------------------#BBG
    ,CAU;NS
  ,/>T ) ONLY "O OR TWO A4I;NAL P4 ,ALL
! PLAY]S1 EXCEPT ! LE>N] MAY NE$ 6BE
ADULTS AT F/4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,LE>N]S :O _C HE> !
TICK+ (! TOY OR "TR C USE A VIBRAT+
DEVICE S* Z A VIBRAT+ KIT*5 "TR WORN Z A
NECKLACE4 ,LE>N]S :O >E D1FBL MAY B5EFIT
F SITT+ 9 2T BO? "PN]S ) KNEES T\*+ 9
ORD] 6"U/& T ?REE P >E 5GAG+ 9 A GAME4
,SIGN "NS = "PN]S %D 2 US$ Z ! GAME IS
PLAY$4 ,"W+ ) "PN]S ) :OM !        A#BBG
/UD5T IS FAMILI> MAY HELP FACILITATE
LE>N+ ! 3CEPTS &! SIGN "NS4 ,=A /UD5T )
L[ VI.N1 "PN]S MAY WE> %IRTS T >E A
3TRA/+ COLOR F _! SK9 6FACILITATE SEE+ !
SIGNS4 ,"S /UD5TS W NE$ TACTILE SIGN
LANGUAGE4
  .,MOTOR .IMPAIR;T3 ,LE>N]S ) SEV]E
MOTOR IMPAIR;TS D N H 6FULLY EXECUTE
TRANSF]S4 ,!Y MAY 9DICATE _! "U/&+ (! "N
REF]5T 0LOOK+ T[>D T P]SON OR 0EXT5D+ _!
H&S1 H1DS1 OR BODIES 9 ! DIREC;N (!
CORRECT P]SON4
------------------------------------#BBH
                 ,SLAP
            ,US+ OBJECT ^WS

    ,MAT]IALS
,A BASKET 3TA9+ AB #AJ OBJECTS &A TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! BASKET & TRAY
2T !M4 ,! "PN] & LE>N] MOVE 6! GAME >EA
& SIT D[N4 ,! "PN] HELPS ! LE>N]    #BJI
TAKE AN OBJECT \ (! BASKET &       A#BBH
PLACE X ON ! TRAY4 ,EA* "T ! GAME IS
PLAY$1 "O OR TWO NEW OBJECTS %D 2
9CLUD$4 ,EA* OBJECT W NE$ 6BE "S?+ T !
LE>N] HAS US$ 9 NATURAL 3TEXTS
PREVI\SLY4 ,! "PN] "NS ! OBJECT & !N %E
HELPS ! LE>N] SLAP X4 ,%E &! LE>N]
RETURN ! OBJECT 6! BASKET & %E SAYS1
8,LET'S PLAY ,8,SLAP40'0

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] %AKES ! BASKET &1 IF NEC1
HELPS ! LE>N] PICK UP AN OBJECT & PLACE
X ON ! TRAY4 ,! LE>N] IS ALL[$ 6EXPLORE
! OBJECT = AN APPROPRIATE P]IOD ( "T 2F
HE PLACES X ON ! TRAY4
  #A4 ,! LE>N] RECOGNIZES ! FAMILI>
  OBJECT4
#B4 ,! "PN] & LE>N] T\* ! OBJECT TGR Z !
"PN] "NS ! OBJECT4
  #B4 ,! LE>N] ASSOCIATES ! OBJECT LABEL
  & XS REF]5T Z X IS T\*$4
------------------------------------#BBI
#C4 ,! "PN] & LE>N] LIFT _! H&S ABV !
OBJECT4 ,! "PN] SAYS ! "N (! OBJECT AG &
%E &! LE>N] MOVE _! H&S D[N        A#BBI
6SLAP ! OBJECT4 ,6MAKE ! GAME M FUN1 !
"PN] %D SAY1 8,SLAP ! ---- 7OBJECT "N760
& %[ 3SPICU\S 5JOY;T :5 ! OBJECT IS
T\*$4
  #C4 ,SAME
#D4 ,! "PN] &! LE>N] PLACE ANO!R OBJECT
ON ! TRAY1 "N X1 & SLAP X Z DESCRIB$ 9 !
/EPS ABV4
  #D4 ,SAME Z ABV
#E4 ,! "PN] & LE>N] LIFT _! H&S ABV !
TWO OBJECTS1 ! "PN] SAYS ! "N ( "O (!
TWO1 &! LE>N] SLAPS ! "ND OBJECT4
  #E4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  OBJECT LABEL )\T T\* CUES4

    ,CAU;NS
  ,! 2HAVIOR ASSOCIAT$ ) 8SLAP0 %D 2
LOOSELY DEF9$4 ,"S LE>N]S MAY T\* !
OBJECT LI<TLY1 BANG X1 OR ANY NUMB] (
O!R POSSIBILITIES4
------------------------------------#BCJ
    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,= LE>N]S :O >E
D1FBL1 ! "PN] MAY DEMON/RATE !      #BAA
AC;NS ( SLAPP+ OBJECTS 0US+        A#BCJ
COACTIVE MOVE;TS2 9 O!R ^WS1 H ! LE>N]'S
H&S ON ! "PN]'S %\LD]S1 BACK1 OR >MS
:ILE ! OBJECT IS "ND 7US+ TACTILE OR
CLOSE RANGE SIGN LANGUAGE7 & !N SLAPP$4
,TWO 3CEPTS >E 2+ TAU<T 9 ? GAME--! "NS
( OBJECTS Z WELL Z ! AC;N ( SLAPP+4 ,=
LE>N]S :O >E LE>N+ BASIC F+]SPELL+1 !
^W1 S-L-A-P1 MAY 2 SPELL$ & !N
DEMON/RAT$ US+ COACTIVE MOVE;TS4
  .,MOTOR .IMPAIR;T3 ,! LE>N] :O _C USE
8 H&S 6SLAP ! OBJECT MAY 2 A# 6USE 8
FEET OR H1D = ^! 9T]AC;NS4 ,IF ! H1D IS
US$1 ! "PN] C HOLD ! OBJECTS 9 H] H&S
AG/ ! LE>N]'S *EEKS4 ,MOVE;T (! H1D 6"O
SIDE OR ! O!R IS ! SLAP4
------------------------------------#BCA
              ,SIMON ,SAYS
             ,US+ AC;N ^WS

    ,MAT]IALS
,>EA RUG OR MAT

    ,PREP>,N
  ,! "PN] & LE>N] MOVE 6! GAME >EA & SIT
D[N4 ,! "PN] SITS 2H ! LE>N] )     A#BCA
H] LEGS EXT5D$ ON EI SIDE (! LE>N]'S
BODY4 ,DUR+ ! SECOND "P (! GAME1 ! "PN]
/&S 2H ! LE>N]4 ,! "PN] "NS "O AC;N1
DEMON/RATES X1 & SAYS1 8,LET'S PLAY
,8,SIMON ,SAYS40'0 7,! AC;N US$
69TRODUCE ! GAME IS ALW ! SAME47
  .,NOTE3 ,IF ! POSI;NS DESCRIB$ ABV >E
UNCOM=TA# =! "PN] OR ! LE>N]1 SIDE-BY-
SIDE POSI;NS MAY 2 US$4 ,! PURPOSE ( ?
GAME IS =! LE>N] 6ASSOCIATE ^W LABELS )
3CRETE AC;N REF]5TS4 ,AC;NS W H 6BE
DEMON/RAT$ 0! "PN]4 ,! LE>N] W NE$ 6T\*
! "PN]'S BODY 9 ORD] 6"K :AT ! "PN] IS
DO+ DUR+ ! DEMON/R,N4 ,! 2H & SIDE-BY-
SIDE POSI;NS >E PREF]R$ 6SITT+ OR /&+
ACR F EA* O!R S T ! LE>N] DOES N H 6D1L
) LEFT & "R 3FU.N4
------------------------------------#BCB
    ,PROC$URE1 ,\TCOMES
#A4 ,)\T US+ ! 8,SIMON SAYS0 PHRASE1 !
"PN] "NS AN AC;N T C 2 DEMON/RAT$ :ILE
SITT+4 ,! ^W IS IMMLY FOLL[$ 0A
DEMON/R,N (! AC;N DUR+ : ! "PN] HELPS !
LE>N] FEEL :AT H] BODY IS DO+4      #BAC
,%E REP1TS ! "N (! AC;N Z (T5 Z    A#BCB
POSSI# DUR+ ! DEMON/R,N4 7,AC;NS 9 !
S1T$ POSI;N MI<T 9CLUDE T\*1 PO9T1 %AKE1
LIFT1 SCOOT1 L1N1 TAP1 PAT1 RUB1 WAVE1
PU%1 PULL1 BL[1 NOD1 ETC47
  #A4 ,! LE>N] ASSOCIATES ! AC;N LABEL )
  XS REF]5T Z ! "PN]'S BODY IS T\*$4
#B4 ,! "PN] SAYS1 8,SIMON SAYS ----
7AC;N "N740 ,! "PN] WAITS =! LE>N]
69ITIATE ! AC;N DEMON/RAT$ & PRACTIC$ 9
! PREVI\S /EP & HELPS ! LE>N] FULLY P]=M
! AC;N IF NEC4
  #B4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  AC;N LABEL )\T T\* CUES4
------------------------------------#BCC
#C4 ,! "PN] &! LE>N] /& UP4 ,)\T US+ !
8,SIMON SAYS0 PHRASE1 ! "PN] "NS A
SIMPLE AC;N T C 2 DEMON/RAT$ :ILE /&+4
,! ^W IS IMMLY FOLL[$ 0A DEMON/R,N (!
AC;N DUR+ : ! "PN] HELPS ! LE>N] FEEL
:AT H] BODY IS DO+4 ,%E REP1TS ! "N (!
AC;N Z (T5 Z POSSI# DUR+ ! DEMON/R,N4
7,AC;NS 9 ! /&+ POSI;N MI<T 9CLUDE
REQUE/S 6WALK1 JUMP1 KICK1 SQUAT1 B5D1
RUN1 /EP-OV]1 /EP-D[N1 /EP-UP1 WAIT1
/OP1 ETC47                         A#BCC
  #C4 ,! LE>N] ASSOCIATES ! AC;N LABEL )
  XS REF]5T Z ! "PN]'S BODY IS T\*$4
#D4 ,! "PN] SAYS1 8,SIMON SAYS ----
7AC;N "N740 ,! "PN] WAITS =! LE>N]
69ITIATE ! AC;N DEMON/RAT$ & PRACTIC$ 9
! PREVI\S /EP & HELPS ! LE>N] FULLY P]=M
! AC;N IF NEC4
  #D4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  AC;N LABEL )\T T\* CUES4

    ,CAU;N
  ,_M LE>N]S ) VISUAL IMPAIR;TS F9D AC;N
-M&S V /RESS;L4 ,!Y D N SEE :AT O!R P'S
BODIES >E DO+ & >E R>ELY GIV5 !
OPPORTUN;Y 6T\* ANO!R P]SON'S BODY 9
ORD] 6LE>N :AT A SI<T$ 9DIVIDUAL WD LE>N
F VISUAL IMIT,N4 ,/>T ) EASY RESPONSES S
T ! GAME IS P]CVD Z NON-?R1T5+4
,MANIPUL,N (! LE>N]'S H&S OR BODY M/ 2
AVOID$ 6! MAXIMUM EXT5T POSSI#4 ,! "PN]
%D ALW DEMON/RATE ! AC;N 2F ! LE>N] IS
ASK$ 6P]=M ! SAME AC;N4 ,PHYSICAL
SUPPORT %D 2 PROVID$ AT M9IMUM LEVELS4
,REP1T DEMON/R,NS OR *ANGE 6AN      #BAE
EASI] AC;N IF ! LE>N] IS           B#BCC
EXP]I5C+ FRU/R,N OR IF TOO M* MANIPUL,N
(! LE>N]'S BODY IS REQUIR$4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS =
LABEL+4 ,_M SIGN$ ^WS 9 ,AM]ICAN ,SIGN
,LANGUAGE >E VISU,Y SIMIL> 6! AC;NS !MVS
& >E AL ASSOCIAT$ ) SPECIFIC "PS (!
BODY4 ,= EXAMPLE1 ! ^W 8RUB0 IS SIGN$
0RU2+ AN OBJECT OR BODY "P & %[S N J !
3CEPT ( RU2+ B RU2+ A SPECIFIC ?+4
,6DEMON/RATE T RU2+ C 2 D"O 6M ?AN "O
?+1 PRACTICE US+ ? ^W ) H1DS1 ELB[S1 &
FEET4 ,= LE>N]S :O >E 2G9N+ 6GRASP
F+]SPELL+1 ? C 2 US$ ) TACTILE OR CLOSE
RANGE F+]SPELL+4
------------------------------------#BCD
  .,MOTOR .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H V LIMIT$
VOLUNT>Y MOVE;T ABIL;Y4 ,H["E1 ^! LE>N]S
MAY B5EFIT F "PICIPAT+ 9 ! GAME IF !Y H
! ABIL;Y 69ITIATE ! F/ "P (A RESPONSE4
,!Y %D ALW H ! OPPORTUN;Y 6FEEL ! "PN]'S
DEMON/R,N (! AC;N 6! FULLE/ EXT5T
POSSI#4                            A#BCD
  .,TACTUAL .DEF5SIVE;S3 ,! "PN] C HELP
! LE>N] A3EPT ! T\*+ REQUIR$ = DEMON/R,N
&= SUPPORT 0FOLL[+ ! SU7ES;NS 9CLUD$ 9
,APP5DIX ;,A ON TACTUAL DEF5SIVE;S4
  .,DYSPRAXIA3 ,LE>N]S :O H MOTOR PLANN+
DI6ICULTIES W NE$ M SUPPORT4 ,AN
O3UP,NAL !RAPI/ 7,,OT7 &A PHYSICAL
!RAPI/ 7,,PT7 %D ASSI/ "PN]S 9 DESIGN+
9/RUC;N = ^! LE>N]S4 ,LE>N]S :O H
EXTREME DI6ICULTY ) EXECUT+ ! AC;NS 9 ?
GAME EV5 AF A SIGNIFICANT P]IOD (
9/RUC;N1 B :O H N BE5 ID5TIFI$ Z HAV+
MOTOR PLANN+ PRO#MS1 %D 2 REF]R$ =
EVALU,N 0AN ,,OT OR ,,PT4
------------------------------------#BCE
              ,YRS & ,M9E
         ,US+ OBJECT ^WS 6LABEL
             SIMIL> OBJECTS

    ,MAT]IALS
,TWO BASKETS EA* 3TA9+ "O (A PAIR (
  OBJECTS T >E SIMIL> B N ID5TICAL &A
  L>GE TRAY
                                    #BAG
    ,PREP>,N                       A#BCE
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! BASKETS & TRAY
2T !M4 ,EA* BASKET %D 3TA9 AB #AJ
OBJECTS4 ,EA* "T ! GAME IS PLAY$1 "O OR
TWO NEW OBJECTS %D 2 9CLUD$4 ,EA* OBJECT
9 ! LE>N]'S BASKET W NE$ 6BE "S?+ T HE
HAS US$ 9 NATURAL 3TEXTS PREVI\SLY4 ,EA*
ITEM 9 ! "PN]'S BASKET W NE$ 6BE SLI<TLY
DI6]5T ?AN ! CORRESPOND+ OBJECT 9 !
LE>N]'S BASKET4 ,ITEMS T >E CLE>LY
EXAMPLES (! SAME LABEL1 B ) SLI<T V>I,NS
>E ?+S L UT5SILS1 HAIRBRU%ES1
TOO?BRU%ES1 CUPS1 SOCKS1 %OES1 HATS1
LO;N BOTTLES1 BALLS1 M>K]S1 -BS1 P5CILS1
BOOKS1 ETC4 ,! "PN] PUTS ! BASKETS &
TRAY 9 ! GAME >EA4 ,! "PN] & LE>N] MOVE
6! GAME >EA & SIT D[N4 ,! "PN] PUTS "O
BASKET 9 FRONT (! LE>N] & "O BASKET 9
FRONT ( H]F MAK+ SURE T BO? ! "PN] &!
LE>N] C R1* EA* BASKET EASILY4 ,! "PN]
TAPS ! BASKET CLOSE 6! LE>N] & SAYS1 8--
--'S0 7LE>N]'S "N74 ,%E TAPS ! "O CLOSE
6H]F & SAYS1 8----'S0 7"PN]'S "N74 ,!N
%E SAYS1 8,LET'S PLAY ,8,YRS & ,M9E40'0
    ,PROC$URE1 ,\TCOMES             #BCF
#A4 ,! "PN] %AKES ! LE>N]'S BASKET S T !
OBJECTS MAKE S.DS4 ,! "PN] SAYS1 8,:AT80
,! LE>N] TAKES "O OBJECT \ ( H] BASKET )
OR )\T HELP4
  #A4 ,! LE>N] DEMON/RATES H] "U/&+ T !
  ^W 8:AT0 REF]S 6! OBJECTS 9 ! BASKET4
#B4 ,:ILE T\*+ ! OBJECT )! LE>N]1 ! "PN]
"NS ! OBJECT &! [N] (! OBJECT 0SAY+1
8----'S 7[N]'S "N7 ---- 7OBJECT "N740 ,=
EXAMPLE1 8,J]RITA'S CUP40
  #B4 ,! LE>N] ASSOCIATES ! P]SON &
  OBJECT LABELS ) _! REF]5TS Z !Y >E
  T\*$4
#C4 ,! "PN] %AKES H] BASKET & SAYS1
8----'S 7"PN]'S "N7 ---- 7OBJECT "N780
,IF NEC1 ! "PN] HELPS ! LE>N] F9D !
CORRESPOND+ SIMIL> OBJECT 9 ! O!R
BASKET4 ,! LE>N] 3T9UES 6HOLD H] OBJECT
DUR+ ? SE>*4
  #C4 ,! LE>N] ASSOCIATES ! P]SON &
  OBJECT LABELS Z !Y >E T\*$4
#D4 ,! "PN] T\*ES EA* (! SIMIL> OBJECTS
HELD 0! LE>N] & "NS ! OBJECTS Z %E T\*ES
!M4 ,%E !N TAKES ! TWO OBJECTS      #BAI
AWAY & REP1TS ! PROC$URE = ALL !   A#BCF
ITEMS 9 ! BASKET4
  #D4 ,! LE>N] ASSOCIATES ! SAME OBJECT
  LABEL ) TWO SIMIL> REF]5TS Z !Y >E
  T\*$4
------------------------------------#BCG
#E4 ,:5 ! BASKETS >E EMPTY1 ! "PN]
PLACES A TRAY 3TA9+ A PAIR ( SIMIL>
OBJECTS & "O UNRELAT$ OBJECT 9 FRONT (!
TWO EMPTY BASKETS4 ,%E SAYS1 8,PUT ----
'S 7P]SON'S "N7 ---- 7OBJECT "N7 9 !
BASKET40 ,! LE>N] PUTS ! "ND OBJECT 9 !
APPROPRIATE BASKET ) OR )\T HELP4
  #E4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  OBJECT & P]SON LABELS4
#F4 ,! "PN] REP1TS ! ABV /EP US+ ! O!R
P]SON'S "N4
  #F4 ,SAME

    ,CAU;NS
  ,_M LE>N]S ) VISUAL IMPAIR;TS AVOID
T\*+ OBJECTS ) _! H&S ON DEM&4 ,!Y MAY
PULL _! H&S AWAY1 DROP1 OR ?R[ OBJECTS4
,"PN]S M/ 2 C>E;L 6/>T ! GAME 05C\RAG+ !
LE>N] 69ITIATE 3TACT )! ITEMS 9 8 BASKET
ON 8 [N4 ,/IMULATE CURIOS;Y AB     A#BCG
:AT IS 9 ! BASKET 0MAK+ NOISES )!
OBJECTS & 0MAK+ SURE T "! >E "O OR TWO
?+S 9 ! BASKET T ! LE>N] "PICUL>LY
LIKES4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS =
LABEL+4 ,REMEMB] T ! SIGN 8YRS0 & 8M9E0
>E DIREC;NAL 9 NATURE & ? IS "P (A 3CEPT
T ! LE>N] C PRACTICE4 ,"S LE>N]S MAY NE$
! "PN] 6HELP !M =M ! SIGN = !MVS AF
FEEL+ ! SIGNS PRODUC$ 0! "PN]4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y MAY NE$ AN
ADAPT,N 9 ORD] 6PHYSIC,Y A3ESS _!
OBJECTS4 ,9/1D ( BASKETS1 OBJECTS MAY 2
PRES5T$ 9 A HANG+ >RAY S T ! LE>N] C
MAKE 3TACT )A DESIR$ OBJECT US+ 8 M\?1
FOOT1 OR H&4 ,IF ! OBJECTS >E ATTA*$ 6A
BO>D1 TWO BO>DS C 2 US$ OR "O BO>D
DIVID$ D[N ! MI4LE S T "O SIDE IS !
LE>N]'S &! O!R SIDE IS ! "PN]'S4 ,!
LE>N]'S RANGE ( MOVE;T W DET]M9E ! SIZE
(! BO>DS4 ,= LE>N]S ) V LIMIT$      #BBA
RANGE1 ONLY TWO OR ?REE ITEMS C    B#BCG
2 4PLAY$ AT A "T4
      ,PICTURE3 ,PLAY AN ADAPT$ V].N US+
    ID5TICAL OBJECTS4
------------------------------------#BCH
               ,D ,X ,AG
        ,-B9+ OBJECT & AC;N ^WS

    ,MAT]IALS
,A BASKET ( OBJECTS &A TRAY

    ,PREP>,N
  ,! "PN] & LE>N] SIT 9 TWO -=TA# S1TS
)A BASKET & TRAY 2T !M4 ,! BASKET %D
3TA9 AB #AJ OBJECTS4 ,EA* "T ! GAME IS
PLAY$1 "O OR TWO NEW OBJECTS %D 2
9CLUD$4 ,EA* OBJECT %D 2 "S?+ T ! LE>N]
HAS US$ 9 NATURAL 3TEXTS PREVI\SLY4 ,!
"PN] & LE>N] MOVE 6! GAME >EA & SIT D[N4
,! "PN] PUTS ! BASKET 9 FRONT (! LE>N]
MAK+ SURE T BO? ! "PN] &! LE>N] C R1* !
BASKET EASILY4 ,! "PN] R1*ES 96! BASKET1
TAKES \ "O OBJECT1 & %[S ! OBJECT 6!
LE>N]4 ,%E P]=MS AN AC;N )! OBJECT &
SAYS1 8,LET'S PLAY ,8,D ,X ,AG40'0
    ,PROC$URE1 ,\TCOMES            A#BCH
#A4 ,! "PN] R1*ES 96! BASKET & TAKES \
"O OBJECT4 ,! "PN] %[S ! OBJECT 6! LE>N]
& "NS ! OBJECT4
  #A4 ,! LE>N] ASSOCIATES ! OBJECT LABEL
  ) XS REF]5T Z X IS T\*$4
#B4 ,Z ! LE>N] T\*ES ! OBJECT1 ! "PN]
SAYS1 8,D X AG0 &! "PN] DEMON/RATES AN
AC;N )! OBJECT4
  #B4 ,LE>N] DEMON/RATES 9T]E/ 9 !
  "PN]'S ACTIV;Y4
------------------------------------#BCI
#C4 ,! "PN] SAYS1 8,D X AG0 & REP1TS !
AC;N )! OBJECT4 ,%E "NS ! AC;N Z X
O3URS4 ,! "PN] MAKES SURE T ! LE>N] "KS
:AT %E IS DO+ 05C\RAG+ ! LE>N] 6T\* H]
H&S Z %E P]=MS ! AC;N4 ,= 9/.E1 ! "PN]
MAY TAKE ! TISSUE2 BL[ H] NOSE2 & SAY1
8,BL[40 ,"S AC;NS MAY REQUIRE TWO
OBJECTS F ! BASKET4 ,= 9/.E1 ! "PN] MAY
TAKE ! SPOON &! C]1L 3TA9]2 TAKE ! TOP
(F ! 3TA9]2 SCOOP A BITE ( C]1L2 & SAY1
8,SCOOP40
  #C4 ,! LE>N] ASSOCIATES ! AC;N LABEL )
  XS REF]5T Z ! OBJECT &! "PN]'S    #BBC
  BODY >E T\*$4                    A#BCI
#D4 ,AF ! "PN] DEMON/RATES OBJECT
FUNC;NS & "ND AC;NS = S"EAL OBJECTS1 %E
H&S AN OBJECT 6! LE>N] & SAYS1 8,D X
AG40 ,! LE>N] P]=MS ! AC;N :ILE ! "PN]
"NS ! AC;N4
  #D4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  AC;N LABEL )\T T\* CUES4
#E4 ,! "PN] PUTS ?REE OBJECTS 9 ! TRAY &
SAYS1 8---- 7LE>N]'S "N7 ---- 7AC;N
"N740 ,! LE>N] PICKS UP ! APPROPRIATE
OBJECT & P]=MS ! "ND AC;N4
  #E4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  OBJECT RELAT$ 6! AC;N LABEL )\T T\*
  CUES4

  .,NOTE3 ,M ?AN "O AC;N MAY 2
DEMON/RAT$ = EA* OBJECT4 ,= 9/.E1 ! C]1L
C 2 US$ = 8SCOOP10 8PULL10 8*EW10 & 8?R[
AWAY40
------------------------------------#BDJ
    ,CAU;N
  ,DUPLICATE OBJECTS MAY NE$ 6BE US$ =
AC;NS S* Z BL[+ ! NOSE )A TISSUE1 PUTT+
A SPOON OR TOO?BRU% 96! M\?1 OR BRU%+
HAIR4                              A#BDJ

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,9 ,AM]ICAN ,SIGN
,LANGUAGE 7,,ASL71 AC;N ^WS (T5 MIMIC !
BODY MOVE;TS US$ 6P]=M ! TASK ASSOCIAT$
)! OBJECT4 ,(T5 ! OBJECT XF IS SIGN$ US+
! AC;N ASSOCIAT$ )! OBJECT4 ,= EXAMPLE1
! ^W 8TOO?BRU%0 IS SIGN$ 9 A SIMIL>
MANN] Z 8BRU% TEE?40 ,3CEPTU,Y X MAY N 2
NEC 6DEMON/RATE ! DI6];E 9 ! GAME O!R
?AN "? IMIT,N & TURN-TAK+ )! LE>N]4 ,!
SIGN = 8TISSUE0 IS N DI6]5T ?AN ! SIGN$
AC;N PHRASE 8BL[ NOSE40 ,A TISSUE IS US$
6BL[ "O'S NOSE1 & ? IS 3VEY$ 9 ! SIGN4
,IF T1*+ F+]SPELL+1 USE H&-"U-H& OR
CLOSE-RANGE SIGN+ = SPELL+ ! ^WS4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y C FOLL[ !
MOVE;TS (! "PN]'S H&S1 B !Y MAY N 2 A#
6FULLY EXECUTE ! FUNC;N ( OBJECTS !MVS4
,N"E!.S1 !Y %D 2 ASK$ 6"PICIPATE 9 ? "P
(! GAME4 ,? GIVES !M ! OPPORTUN;Y 6D !
IMPORTANT COGNITIVE "PS (! TASK1 !
PREP>,N & 9ITI,N4 ,!Y DEMON/RATE    #BBE
_! "U/&+ ( :AT TAKES PLACE R ?AN   B#BDJ
_! ABIL;Y 6D X4
------------------------------------#BDA
                ,G ,FI%
         ,US+ OBJECT ^WS 6LABEL
           ASSOCIAT$ OBJECTS

    ,MAT]IALS
,"O BIG BAG 3TA9+ ASSOCIAT$ OBJECTS1 TWO
  BASKETS1 &A TRAY

    ,PREP>,N
  ,! "PN] & LE>N] SIT 9 TWO -=TA# S1TS
)! BASKETS & TRAY 2T !M4 ,! "PN] PUTS AB
#BJ OBJECTS 9 ! BIG BASKET4 ,EA* OBJECT
9 ! BASKET W NE$ 6H AT L1/ "O O!R OBJECT
T IS CLE>LY ASSOCIAT$ ) X Z X IS US$ 9
XS NATURAL 3TEXT4 ,= 9/.E1 IF ! BIG
BASKET 3TA9S A TISSUE1 ! ASSOCIAT$
OBJECT MI<T 2 AN EMPTY TISSUE BOX4 ,IF !
BIG BASKET 3TA9S A SPOON1 ! ASSOCIAT$
OBJECT MI<T 2 A B[L4 ,IF ! BIG BASKET
3TA9S A TOO?BRU%1 ! ASSOCIAT$ OBJECTS
MI<T 2 A TUBE ( TOO?PA/E &A R9SE CUP4
,EA* OBJECT W NE$ 6BE "S?+ T ! LE>N] HAS
US$ 9 NATURAL 3TEXTS PREVI\SLY4    A#BDA
,EA* "T ! GAME IS PLAY$1 ! BASKET %D
3TA9 "O OR TWO NEW OBJECTS4 ,! "PN] &
LE>N] MOVE 6! GAME >EA & SIT D[N4 ,!
"PN] PLACES TWO ASSOCIAT$ OBJECTS ON !
TRAY4 ,%E HELPS ! LE>N] T\* ! F/ OBJECT
Z %E "NS X1 SAYS AN EXA7]AT$ 8,&60 &
HELPS ! LE>N] T\* ! ASSOCIAT$ OBJECT Z
%E "NS X4 ,!N %E SAYS1 8,LET'S PLAY ,8,G
,FI%40'0
      ,PICTURE3 ,? GAME ( ,G ,FI% MAT*ES
    ASSOCIAT$ ITEMS1 I4E41 M1SUR+ CUP &
    M1SUR+ SPOON4
------------------------------------#BDB
    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] SAYS1 8,D1L40 ,TGR1 ! "PN] &
LE>N] TAKE "O OBJECT AT A "T \ (! BIG
BASKET UNTIL EA* PLAY] HAS FIVE OBJECTS
9 HIS_/H] SMALL] BASKET4 ,! "PN] "NS EA*
OBJECT Z X IS D1LT US+ ! PLAY]'S "N &!
"N (! OBJECT 78,PATTI'S CUP4074
  #A4 ,! LE>N] ASSOCIATES ! OBJECT &
  P]SON LABELS ) _! REF]5TS Z T\*$4
#B4 ,! "PN] TAKES AN OBJECT \ ( H]
BASKET & %[S X 6! LE>N]4 ,%E        #BBG
SAYS1 8---- 7OBJECT "N7 & '''80    A#BDB
,%E EMPHASIZES ! "Q 9FLEC;N AF ! ^W 8&0
6HELP ! LE>N] "U/& T %E IS WAIT+ = "S?+
T GOES )! F/ OBJECT4 ,IF NEC1 %E HELPS !
LE>N] F9D AN ASSOCIAT$ OBJECT 9 H] SMALL
BASKET4 ,IF ! LE>N] DOES N H AN
ASSOCIAT$ OBJECT 9 H] BASKET1 %E SAYS1
8,G FI%40 ,! "PN] &! LE>N] F9D AN
ASSOCIAT$ OBJECT 9 ! BIG BASKET4 ,! "PN]
"NS ! ASSOCIAT$ OBJECT Z X IS TAK5 \ (!
LE>N]'S SMALL BASKET OR ! BIG BASKET4 ,!
"PN] &! LE>N] PUT ! TWO OBJECTS 9 !
TRAY4
  #B4 ,! LE>N] 2G9S 6"U/& T ! TWO
  OBJECTS PLAC$ 9 ! TRAY >E RELAT$4
#C4 ,! "PN] GUIDES ! LE>N]'S H& 6!
OBJECT "ND F/ & SAYS XS "N4 ,%E SAYS1
8,&10 WAITS =! LE>N] 6MOVE H] H& 6!
ASSOCIAT$ OBJECT1 & SAYS ! "N ( T
OBJECT4
  #C4 ,! LE>N] DEMON/RATES H] "U/&+ T !
  F/ OBJECT HAS ANO!R OBJECT T GOES ) X4
#D4 ,! "PN] SAYS1 8,YR TURN40 ,IF NEC1
%E HELPS ! LE>N] TAKE AN OBJECT F H]
BASKET4 ,%E "NS ! OBJECT & SAYS1 8,&
'''80 ,! "PN] &! LE>N] F9D AN      B#BDB
ASSOCIAT$ OBJECT 9 H] SMALL BASKET OR %E
SAYS1 8,G FI%40 ,!N %E &! LE>N] F9D AN
ASSOCIAT$ OBJECT 9 ! BIG BASKET4 ,!Y PUT
^! OBJECTS 9 ! TRAY4
  #D4 ,SAME Z _?#B
------------------------------------#BDC
#E4 ,! "PN] GUIDES ! LE>N]'S H& 6!
OBJECT "ND F/ & SAYS XS "N4 ,%E SAYS1
8,&10 WAITS =! LE>N] 6MOVE H] H& 6!
ASSOCIAT$ OBJECT1 & SAYS ! "N ( T
OBJECT4 ,TURNS REP1T UNTIL A W9N] IS
DET]M9$ 0EMPTY+ "O BASKET4
  #E4 ,SAME Z _?#C
#F4 ,! "PN] SAYS1 8,PUT AWAY "T40 ,%E
PLACES ?REE OBJECTS 9 ! TRAY--TWO >E
ASSOCIAT$4 ,%E PICKS UP "O (! ASSOCIAT$
OBJECTS & PUTS X 9 ! BIG BASKET4 ,%E
SAYS1 8,& '''40 ,! LE>N] PICKS UP !
ASSOCIAT$ OBJECT &1 ) OR )\T HELP1 PUTS
X 9 ! BIG BASKET4 ,%E REP1TS ! PROC$URE
UNTIL ALL ! OBJECTS >E BACK 9 ! BIG
BASKET4
  #F4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  REL,N%IP 2T TWO OBJECTS4          #BBI
    ,CAU;N                         A#BDC
  ,D N *AT DUR+ ! GAME4 ,EMO;N,Y *>G+
RESPONSES A4S 6! FUN1 B TRY 6D ? )
9FLEC;N & N 0A4+ A LOT ( LANGUAGE4
      ,PICTURE3 ,? ADAPT$ V].N ( ,G ,FI%
    MAT*ES SIMIL> ITEMS R ?AN ASSOCIAT$
    ITEMS4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS =
LABEL+4 ,3CEPTU,Y1 X MAY 2 BE/ 6USE !
8YR TURN0 OR 8F9D MAT*+0 SIGN PROMPT
9/1D ( US+ ! ^W 8&0 2C =A LE>N] :O IS
D1FBL1 ! VOICE 9FLEC;N W N H ! SAME
E6ECT4 ,IF ! "PN] SEES ! LE>N] 9ITIATE !
SE>* )\T ! NE$ (A FULL
------------------------------------#BDD
PROMPT1 %E MAY SIMPLY NUDGE ! LE>N] ON !
%\LD] 6LET H] "K X IS H] TURN4 ,! "PN]
MAY AL WANT 6RE9=CE T ! OBJECTS 8G TGR0
0MAK+ ! SIGN 8MAT*0 OR 8TGR0 6EMPHASIZE
! ASSOCI,N4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y MAY NE$
ALT]NATE >RAYS S !Y C USE _! EYES1 M\?S1
FEET1 OR H&S 6PO9T 6OBJECTS T C    A#BDD
2 SCANN$ TACTU,Y OR VISU,Y4
------------------------------------#BDE
              ,%[ ,ME ,:O
      ,US+ OBJECT SYMBOLS 6LABEL P

    ,MAT]IALS
,BASKET 3TA9+ OBJECTS ASSOCIAT$ ) P &A
  TRAY

    ,PREP>,N
  ,! "PN] PLACES ! BASKET & TRAY ON A
TA#4 ,! PURPOSE ( ? GAME IS 6DEVELOP
OBJECT SYMBOLS = P 7P]SON SYMBOLS7 MAK+
SURE T LE>N]S H 3CRETE REF]5TS = ^?
SYMBOLS4 ,! OBJECTS US$ 9 ? GAME 6REF]
6P W NE$ 6BE EXACT DUPLICATES ( OBJECTS
F.D ON OR US$ 0! P !Y REPRES5T4 ,!
ASSOCI,N 2T OBJECT & P]SON W 2 E/ABLI%$
M EASILY IF ! P ASSOCIAT$ )! OBJECTS C 2
3TACT$ IMMLY4 ,P :O >E SE5 9T]MITT5TLY C
2 A4$ LAT]4 ,= 9/.E1 IF ! "PN] IS !
LE>N]'S T1*]1 AIDES & CLASSMATES >E A GD
PLACE 6/>T4 ,IF ! "PN] IS A P>5T1 O!R
H\SEHOLD MEMB]S >E GD REF]5TS4 ,!   #BCA
"PN] &! LE>N] MOVE 6! GAME >EA &   A#BDE
/& NE> ! TRAY4 ,! "PN] PICKS UP AN
OBJECT1 PLACES X ON ! TRAY1 %[S X 6!
LE>N]1 & SAYS ! "N (! P]SON ASSOCIAT$ )!
OBJECT4 ,!N ! "PN] SAYS1 8,LET'S PLAY
,8,%[ ,ME ,:O40'0
------------------------------------#BDF
    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] PLACES A P]SON SYMBOL 9 !
TRAY1 %[S X 6! LE>N]1 & SAYS1 8,%[ ME
---- 7P]SON'S "N740 ,! "PN] & LE>N] G 6!
"ND P]SON4 ,! "PN] GUIDES ! LE>N]'S H&
6! DUPLICATE OBJECT ASSOCIAT$ )! P]SON4
,? OBJECT MI<T 2 "S?+ ! P]SON TYPIC,Y
WE>S OR USES1 L A BADGE OR A KEY R+1 OR
X MI<T 2 AN OBJECT ! P]SON AGREES 6WE>1
L A SW1TB&1 A BRACELET1 OR A R+4 ,! "PN]
SAYS ! P]SON'S "N Z ! P]SON SYMBOL WORN
0! P]SON IS T\*$4 ,! P]SON !N GREETS !
LE>N]4
  #A4 ,! LE>N] ASSOCIATES ! P]SON SYMBOL
  ) XS REF]5T Z ! P]SON IS T\*$ & HE>D4
#B4 ,! "PN] & LE>N] RETURN 6! TRAY &
REP1T ! PROC$URE = TWO M P4
  #B4 ,SAME Z ABV
#C4 ,ON ! F\R? RETURN 6! TRAY1 !   A#BDF
"PN] PLACES "O (! ?REE P]SON SYMBOLS J
PRACTIC$ ON ! TRAY & SAYS1 8,%[ ME :O40
,! LE>N] GOES 6! P]SON ASSOCIAT$ )!
SYMBOL4
  #C4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  P]SON SYMBOL 0F9D+ XS REF]5T4
------------------------------------#BDG
    ,CAU;N
  ,LE>N]S ) VISUAL IMPAIR;TS USU,Y RELY
ON VOICE 6ID5TIFY P1 B !Y MAY OR MAY N
"K ! "N (! P]SON !Y HE>4 ,!Y NE$ P]SON
SYMBOLS S T !Y C REF] 6P 9 -MUNIC,N
3TEXTS S* Z S*$ULES & EXP]I;E /ORIES4 ,?
GAME 9SURES T ^? SYMBOLS H 3CRETE
REF]5TS & >E1 "!=E1 M1N+;L4 ,OBJECTS T
>E WORN 0P "W WELL = ? PURPOSE4 ,P]SONAL
JEWELRY IS PRO#MATIC 2C X IS (T5 TOO
EXP5SIVE OR UNIQUE 6DUPLICATE = USE 9
GAMES & O!R -MUNIC,N 5VIRON;TS4 ,A RU2]
B& >.D ! WRI/ "WS BETT] ?AN A *>M
BRACELET4 ,APPROPRIATE SOCIAL T\*+ %D 2
5C\RAG$4 ,X IS BETT] 6USE AN OBJECT ?AN
A BE>D1 MU/A*E1 HAIRDO1 OR O!R BODY
F1TURE4 ,ID5TIFIC,N OBJECTS %D 2    #BCC
WORN ON ! >MS OR H&S4 ,T\*+        A#BDG
OBJECTS ON ! FACE1 HAIR1 OR TORSO %D 2
AVOID$4
------------------------------------#BDH
    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,S9CE "S LE>N]S )
HE>+ IMPAIR;TS _C USE VOICE =
ID5TIFIC,N1 P]SON SYMBOLS >E ESPECI,Y
IMPORTANT4 ,SIGN "NS MAY 2G9 6BE
ASSOCIAT$ ) SYMBOLS US$ = P4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y C %[ !
P]SON ASSOCIAT$ )! OBJECT 0US+ _! EYES
OR "S "P ( _! BODIES 6PO9T 9 ! DIREC;N
(! P]SON4
------------------------------------#BDI
               ,LEVEL3 #C

                ,:AT ,D
         ,US+ S.D BRIDGES 6"U/&
              AC;N SEQU;ES

    ,MAT]IALS
,BASKET ( OBJECTS

    ,PREP>,N                       A#BDI
  ,! "PN] & LE>N] SIT 9 TWO -=TA# S1TS
)! BASKET 2T !M4 ,! OBJECTS 9 ! BASKET
%D 2 ?+S ! LE>N] HAS US$ 9 NATURAL
3TEXTS4 ,! "PN] &! LE>N] G 6! GAME >EA &
SIT D[N4 ,! "PN] PICKS UP AN OBJECT1
DOES "S?+ ) X1 & SAYS1 8,LET'S PLAY
,8,:AT ,D80'0

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] PICKS UP AN OBJECT F !
BASKET & P]=MS AN AC;N ) X MAK+ SURE !
LE>N] C EASILY HE> :AT %E IS DO+4
  #A4 ,! LE>N] "U/&S T ! S.DS HE HE>S >E
  RELAT$ 6:AT 8 "PN] IS DO+ ) AN OBJECT4

  .,NOTE3 ,DUR+ EA* NEW PRES5T,N ( AN
OBJECT1 ! LE>N] %D N T\* ! OBJECT OR !
"PN]'S H&S4

#B4 ,%E H&S ! OBJECT 6! LE>N] & SAYS1
8,:AT D80 ,! LE>N] P]=MS ! SAME AC;N )!
OBJECT ) OR )\T HELP4
  #B4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  AC;N 2Y 8 BODY4                   #BCE
#C4 ,! "PN] DEMON/RATES A DI6]5T    #BEJ
FUNC;N )! SAME OBJECT1 GIVES ! OBJECT 6!
LE>N]1 & SAYS1 8,:AT D80 ,! LE>N]
DUPLICATES 8 "PN]'S AC;NS )! OBJECT ) OR
)\T HELP4
  #C4 ,SAME
#D4 ,! "PN] P]=MS ! TWO FUNC;NS1 H&S !
OBJECT 6! LE>N]1 & SAYS1 8,:AT D80 ,!
LE>N] REP1TS ! TWO AC;NS 9 ! SAME SEQU;E
DEMON/RAT$ 0! "PN]4
  #D4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  TWO-AC;N SEQU;E US+ S.D 9=M,N ONLY4

    ,CAU;N
  ,LE>N]S "S"TS DEVELOP ROTE OBJECT-AC;N
ASSOCI,NS4 ,2 SURE 6DEMON/RATE M ?AN "O
AC;N ) AN OBJECT S T ! LE>N] ACTU,Y HAS
6USE ! 9=M,N AVAILA# 6HM 70LI/5+7
6DET]M9E :AT HAPP5$ )! OBJECT4 ,=
EXAMPLE1 A "PN] MI<T TAKE A PIECE ( PAP]
F ! BASKET4 ,9 "O GAME1 %E MI<T TE> !
PAP] =! F/ AC;N & !N WAD X UP =! SECOND
AC;N4 ,9 ANO!R GAME1 %E MI<T LET ! LE>N]
HE> ! S.D ( H] F+]NAILS CR1S+ A FOLD4
,IF "PN]S DET]M9E T ! LE>N] IS R1DY1
L;G] SEQU;ES MAY 2 9CLUD$ 9 !      A#BEJ
GAME & M ?AN "O OBJECT C 2 US$4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H SEV]E HE>+
IMPAIR;TS4 ,SPECIFIC 9=M,N AB FUNC;NAL
HE>+ ABIL;Y W NE$ 6BE PROVID$ 0A
SPECIALI/ 9 HE>+ IMPAIR;TS4 ,9 "S CASES1
! LE>N] W 2 A# 6HE> SPECIFIC TYPES ( L[
FREQU5CY OR HI< FREQU5CY S.DS4
,"PICUL>LY1 L\D] S.DS MAY 2 ID5TIFIA#
6"S /UD5TS4 ,! GAME C AL 2 ADAPT$
------------------------------------#BEA
6BE BAS$ ON T\* 6"U/& ! FUNC;N (
SPECIFIC OBJECTS4 ,9 ? WAY1 A -B9,N (
S.DS & T\* C 2 US$ ) /UD5TS :O H "S
RESIDUAL HE>+4 ,! T\* AL PROVIDES !
/UD5T VIBRATORY 9=M,N 9 "S CASES1 :
SUPPORTS ! USE ( RESIDUAL HE>+4
      ,PICTURE3 ,? "Y LE>N] HE>S ! PAP]
    2+ CRUMPL$ B DOES N "K :AT 6D )!
    PAP] 6MAKE T S.D UNTIL H] "PN]
    DEMON/RATES4 7,! GAME IS N
    APPROPRIATE = LE>N]S :O _C      #BCG
    HE> S.DS47                     A#BEA
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H LIMIT$
VOLUNT>Y MOVE;T ABIL;Y MAY N 2 A# 6FULLY
EXECUTE ! FUNC;N (! OBJECT4 ,!Y %D 2
5C\RAG$ 6DEMON/RATE FUNC;N 09ITIAT+
MOVE;TS RELAT$ 6! OBJECT'S USE4
------------------------------------#BEB
                ,S.DS ,L
   ,US+ S.D & ^W BRIDGES 6"U/& AC;NS
         P]=M$ 0O!R P 2Y ! BODY

    ,MAT]IALS
,BASKET ( OBJECTS1 TRAY1 & HELP]

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! BASKET & TRAY
2T !M4 ,! OBJECTS 9 ! BASKET %D 2 ?+S !
LE>N] HAS US$ 9 NATURAL 3TEXTS1 B AL ?+S
US$ 0O!R P 9 ^? SAME 3TEXTS4 ,! "PN] &
LE>N] MOVE 6! GAME >EA & SIT D[N4 ,!
"PN] ASKS H] HELP] 6/& NEXT 6! LE>N] &
P]=M AN AC;N ) AN OBJECT4 ,! "PN] SAYS1
8,S.DS L ---- 7"N ( OBJECT & AC;N740 ,!N
%E SAYS1 8,LET'S PLAY ,8,S.DS ,L40'0
    ,PROC$URE1 ,\TCOMES            A#BEB
#A4 ,! "PN] PICKS UP AN OBJECT F !
BASKET & P]=MS T OBJECT'S FUNC;N MAK+
SURE ! LE>N] C EASILY HE> :AT %E IS DO+4
,Z %E P]=MS ! AC;N )! OBJECT 7SPOON
SCOOP+1 NOSE BL[+1 BALL B\NC+1 NEWSPAP]
PAGES TURN+1 ETC471 %E SAYS1 8,S.DS L
---- 7"N ( OBJECT & AC;N740 ,AF S"EAL
SECONDS ( LI/5+1 %E HELPS ! LE>N] FEEL
H] H&S 9T]ACT )! OBJECT Z %E REP1TS !
OBJECT-AC;N LABEL4
  #A4 ,! LE>N] ASSOCIATES ! OBJECT &
  AC;N LABELS ) _! REF]5TS Z !Y >E HE>D1
  !N T\*$4
------------------------------------#BEC
#B4 ,AF ? /EP HAS BE5 REP1T$ ) S"EAL
OBJECTS1 ! "PN] PUTS ?REE OBJECTS 9 !
TRAY4 ,%E HELPS ! LE>N] EXPLORE EA*
OBJECT NAM+ ! OBJECT Z ! LE>N] T\*ES X4
  #B4 ,! LE>N] ASSOCIATES ! OBJECT
  LABELS ) _! REF]5TS Z !Y >E T\*$4
#C4 ,! "PN] PICKS UP "O OBJECT & USES X
:ILE ! LE>N] LI/5S4 ,%E REPLACES X ON !
TRAY )! TWO O!R OBJECTS & SAYS1 8,S.DS L
:AT80 ,! LE>N] PICKS UP ! OBJECT    #BCI
US$ 0! "PN] & P]=MS ! SAME AC;N    A#BEC
) X4
  #C4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  OBJECT-AC;N REL,N%IP BAS$ ON ! S.DS %E
  HE>D DUR+ H] "PN]'S DEMON/R,N4
#D4 ,! "PN] & LE>N] WALK 6AN OBJECT
LOCAT$ 9 XS NATURAL 3TEXT4 ,! "PN] LETS
! LE>N] LI/5 Z %E P]=MS "S FUNC;N RELAT$
6! OBJECT4 ,= 9/.E1 %E MI<T OP5 A
REFRIG]ATOR DOOR1 TURN ON A WAT] FAUCET1
%>P5 A P5CIL1 OP5 A FILE CAB9ET DRAW]1
GET AN OBJECT \ (A BACKPACK1 ETC4 ,Z %E
P]=MS ! FUNC;N1 %E SAYS1 8,S.DS L ----
7"N ( OBJECT & AC;N740 ,AF S"EAL SECONDS
( LI/5+1 %E HELPS ! LE>N] FEEL H] H&S
9T]ACT )! OBJECT Z %E REP1TS ! OBJECT-
AC;N LABEL4
  #D4 ,! LE>N] ASSOCIATES S.DS ) OBJECTS
  Z !Y >E T\*$ 9 AC;NS 9 _! NATURAL
  3TEXTS4
#E4 ,! "PN] & LE>N] RETURN 6! GAME >EA4
,! "PN] SIGNALS H] HELP] 6P]=M A FUNC;N
) AN OBJECT PREVI\SLY DEMON/RAT$ 0H] 9
"S "P (! ROOM4 ,! "PN] SAYS1 8,S.DS L
:AT80 ,! LE>N] MOVES 6! OBJECT &
DEMON/RATES XS FUNC;N4             B#BEC
  #E4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  OBJECT-AC;N REL,N%IP GIV5 4T.E 9=M,N
  ONLY4
------------------------------------#BED
    ,CAU;N
  ,LE>N]S %D N 2 ASK$ 6T\* OR G 6OBJECTS
T MAKE S.DS !Y F9D F"R5+4 ,A FOLD]
7,,SAM FLA% DRIVE7 3TA9+ S.DS ASSOCIAT$
) FE> IS PROVID$4 ,LET ! LE>N] LI/5 6^!
S.DS 9 ? V NON-?R1T5+ =MAT UNTIL HE %[S
NO SIGNS ( 4TRESS4 ,"N ! OBJECT MAK+ !
S.D EA* "T ! RECORD$ S.D IS HE>D EV5 ?\<
NO ATTEMPT IS 2+ MADE 6E/ABLI% A 3CRETE
REF]5T YET4 ,!N PLAY ! 8,S.DS ,L0 GAME
US+ ! RECORD$ S.DS R ?AN ! ACTUAL S.D (!
SC>Y OBJECT4 ,= 9/.E1 LI/5 6! VACUUM
CL1N] S.D ON ! FLA% DRIVE )! VOLUME L[4
,"N ! OBJECT MAK+ ! S.D4 ,AF ! S.D IS
FAMILI> 6! LE>N]1 LI/5 6X 2S ! UNPLU7$
VACUUM CL1N] & 5C\RAGE ! LE>N] 6T\* !
CL1N] Z ! OBJECT LABEL IS PROVID$4 ,D N
TURN ON ! VACUUM CL1N]4 ,AF ! LE>N]
CLE>LY "U/&S ! REL,N%IP 2T ! RECORD$ S.D
&! OBJECT1 H A HELP] USE ! OBJECT   #BDA
AT A SAFE 4T.E 78SAFE0 F !         A#BED
LE>N]'S PO9T ( VIEW74 ,TURN ! OBJECT (F
& ASK ! LE>N] 6%[ :AT MADE ! S.D
0APPROA*+ & T\*+ ! OBJECT4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H SEV]E HE>+
IMPAIR;TS4 ,SPECIFIC 9=M,N AB FUNC;NAL
HE>+ ABIL;Y %D 2 PROVID$ 0A SPECIALI/ 9
HE>+ IMPAIR;TS4 ,ADAPT,NS MAY 9VOLVE !
USE ( APPROPRIATE AMPLIFIC,N BAS$ ON AN
AUDIOLOGI/'S RECOMM5D,NS4 ,A /UD5T :O IS
D1FBL MAY B5EFIT F AC;NS P]=M$ ON A
RESON.E BO>D OR ON A SURFACE ": VIBR,N
IS PRODUC$4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y C 9DICATE
! OBJECT ASSOCIAT$ )! S.D 0US+ _! EYES
OR "S "P ( _! BODIES 6PO9T 9 ! DIREC;N
(! OBJECT4




             ,MY/]Y ,VOICE          #BEE
   ,US+ S.D & OBJECT SYMBOLS 6LABEL P

    ,MAT]IALS
,DIGITAL RECORD] 3TA9+ #E 6#AJ SECOND
  RECORD+S ( VOICES ( P 5GAG$ 9 FAMILI>
  ACTIVITIES1 PLAY]1 3TA9] ( P]SON
  SYMBOLS1 & TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! PLAY]1
RECORD+S1 P]SON SYMBOLS1 & TRAY 2T !M4
,! RECORD+ W 3TA9 S"EAL S.D PICTURES
F1TUR+ ! VOICES ( SIGNIFICANT P Z !Y >E
5GAG$ 9 R\T9E ACTIVITIES 9 NATURAL
3TEXTS4 ,! RECORD+S %D 2 MADE F #AE-BJ
FEET AWAY F ! P]SON F1TUR$4 ,NO ATTEMPT
%D 2 MADE 6ELIM9ATE NATURAL S.D CLUTT]1
B "O PRIM>Y VOICE %D /& \ F O!R S.DS4 ,!
"PN] &! LE>N] G 6! GAME >EA & SIT D[N4
,! "PN] PLAYS "O S.D PICTURE & SAYS1
8,LET'S PLAY ,8,MY/]Y ,VOICE40'0

                                    #BDC
    ,PROC$URE1 ,\TCOMES            A#BEE
#A4 ,! "PN] PLACES ?REE P]SON SYMBOLS ON
! TRAY & SAYS1 8,HE> :O80 ,IF NEC1 !
"PN] HELPS ! LE>N] PICK UP A SYMBOL4 ,!
"PN] PLAYS ! S.D PICTURE = T P]SON :ILE
! LE>N] HOLDS ! SYMBOL & SAYS1 8,HE>
---- 7P]SON'S "N740 ,! "PN] REP1TS ?
PROC$URE US+ S"EAL DI6]5T P]SON SYMBOLS4
  #A4 ,! LE>N] 2G9S 6"U/& T ! ^W 8:O0
  ASKS = 9=M,N AB P4 ,! LE>N] ASSOCIATES
  ! SYMBOL )! VOICE ( T P]SON Z X IS
  HE>D AT 4T.E4
#B4 ,! "PN] PLACES ?REE P]SON SYMBOLS ON
! TRAY4 ,%E SAYS A P]SON'S "N & HELPS !
LE>N] T\* ! SYMBOL = T P]SON4 ,%E DOES ?
= EA* SYMBOL ON ! TRAY4
  #B4 ,! LE>N] "U/&S T ?REE P >E
  REPRES5T$ ON ! TRAY4
------------------------------------#BEF
#C4 ,! "PN] PLAYS A S.D PICTURE & SAYS1
8,HE> :O80 ,! LE>N] PICKS UP ! CORRECT
SYMBOL4 ,! "PN] REP1TS ? PROC$URE =
S"EAL M S.D PICTURES4
  #C4 ,! LE>N] DEMON/RATES H] ABIL;Y
  6USE 4T.E S.D 9=M,N CORRECTLY = P]SON
  ID5TIFIC,N4                      A#BEF

    ,CAU;N
  ,LE>N]S MAY ID5TIFY A SECOND>Y VOICE
HE>D 9 ! RECORD+ 2C !Y H A "PICUL>
EMO;NAL ATTA*;T OR 9T]E/ 9 T P]SON4
,"S"TS !Y W HE> A VOICE "PN]S DIDN'T EV5
R1LIZE 0 9 ! RECORD+4 ,"PN]S %D A6IRM _!
RESPONSE & !N SAY1 8,& HE> :O80 ,9 ORD]
6HELP ! LE>N] FOCUS 8 ATT5;N ON ! VOICE
(A P]SON HE F9DS LESS 9T]E/+1 TRY TURN+
UP ! VOLUME SLI<TLY AT A SIGNIFICANT
PO9T Z T P]SON SP1KS4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H SEV]E HE>+
IMPAIR;TS4 ,SPECIFIC 9=M,N AB FUNC;NAL
HE>+ ABIL;Y %D 2 PROVID$ 0A SPECIALI/ 9
HE>+ IMPAIR;TS4 ,=A LE>N] :O HAS
RESIDUAL HE>+1 PLAY ? GAME US+ AN ,,FM
SY/EM 6BETT] A3ESS ! P]SON'S VOICE4
,9/1D ( US+ A RECORD$ VOICE1 PLAY ! GAME
) LIVE "PN]S US+ ! AUDIOLOGI/'S
RECOMM5D$ AMPLIFIC,N4               #BDE
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O    B#BEF
H V LIMIT$ VOLUNT>Y MOVE;T ABIL;Y MAY 2
A# 6PO9T ) _! EYES OR "S O!R "P ( _!
BODIES 6! SYMBOL ASSOCIAT$ )! VOICE4 ,!Y
%D HOLD ! SYMBOL :ILE LI/5+ 6! RECORD+ )
ASSI/.E F _! "PN]S4
------------------------------------#BEG
             ,SCAV5G] ,HUNT
   ,US+ S.D BRIDGES 6"U/& P1 OBJECTS1
       AC;NS1 & PLACES 2Y ! BODY

    ,MAT]IALS
,DIGITAL RECORD] 3TA9+ #AE 6#CJ SECOND
  RECORD+S ( P 5GAG$ 9 FAMILI>
  ACTIVITIES1 PLAY]1 3TA9] ( P]SON
  SYMBOLS1 L>GE BAG ) H&LES1 TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! PLAY]1
RECORD+S1 P]SON SYMBOLS1 BAG1 & TRAY 2T
!M4 ,! RECORD+ 3TA9S S"EAL S.D PICTURES
F1TUR+ ! VOICES ( SIGNIFICANT P Z !Y >E
5GAG$ 9 R\T9E ACTIVITIES 9 NATURAL
3TEXTS4 ,! RECORD+S %D 2 MADE F A 4T.E (
AB #AE-BJ FEET AWAY F ! ACTIV;Y4   A#BEG
,! RECORD+ %D 3TA9 ALL ! S.DS NATUR,Y
ASSOCIAT$ )! ACTIV;Y 9CLUD+ OBJECTS 2+
US$ &! VOICES ( ALL ! P 5GAG$ 9 !
ACTIV;Y4 ,! "PN] &! LE>N] G 6! GAME >EA
& SIT D[N4 ,! "PN] PLAYS "O S.D PICTURE4
,%E "NS "O OR TWO P & "O OR TWO OBJECT-
AC;N REL,N%IPS HE>D 9 ! RECORD+4 ,!N %E
SAYS1 8,LET'S PLAY ,8,SCAV5G] ,HUNT40'0
------------------------------------#BEH
    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] H&S ! LE>N] A P]SON SYMBOL1
SAYS 8,HE> ---- 7P]SON'S "N701 & PLAYS A
S.D PICTURE 3TA9+ T P]SON'S VOICE4 ,!
"PN] !N SAYS1 8,:AT D80 ,! "PN] GIVES !
LE>N] ! BAG & TGR !Y G 6! >EA ": !
ACTIV;Y TOOK PLACE & PUT "O OR M OBJECTS
HE>D 2+ US$ 0! ID5TIFI$ P]SON 9 ! BAG4
,! "PN] &! LE>N] RETURN 6! GAME >EA )!
BAG ( OBJECTS4
  #A4 ,! LE>N] ASSOCIATES S.DS )!
  OBJECTS US$ 0P 9 EV5TS 2Y ! BODY4
#B4 ,! "PN] PLACES ! SYMBOL =! ID5TIFI$
P]SON ON ! TRAY & SAYS1 8,:AT D80 ,IF
NEC1 ! "PN] HELPS ! LE>N] PUT !     #BDG
OBJECTS US$ 0T P]SON 9 ! S.D       A#BEH
PICTURE ON ! TRAY4 ,!Y LI/5 6! RECORD+
AG4 ,! "PN] H&S AN OBJECT 6! LE>N] &
SAYS1 8,:AT D80 ,IF NEC1 ! "PN] HELPS !
LE>N] D ! AC;N ASSOCIAT$ )! OBJECT Z
HE>D 9 ! S.D PICTURE4 ,Z ! LE>N]
DEMON/RATES ! OBJECT USE1 ! "PN] "NS !
AC;N & OBJECT4 ,IF "S?+ L AN EMPTY MILK
C>TON 0 COLLECT$ 9 ! ACTIV;Y >EA1 !
LE>N] C DEMON/RATE USE 0MIMICK+ ! USE (!
OBJECT4
  #B4 ,! LE>N] DEMON/RATES 8 "U/&+ (!
  AC;NS (! P]SON 9 ! EV5T 2Y 8 BODY4
------------------------------------#BEI
#C4 ,! "PN] GUIDES ! LE>N]'S H& 6! P]SON
SYMBOL & SAYS ! "N (! P]SON4 ,%E !N QKLY
GUIDES ! LE>N]'S H& 6! OBJECT & SAYS !
"N (! AC;N &! OBJECT4 ,= EXAMPLE1 8,AMY
OP5 C]1L40 ,! "PN] REP1TS ! PROC$URE IF
M ?AN "O OBJECT 0 COLLECT$ =! ID5TIFI$
P]SON4 ,%E MAKES "O %ORT P]SON-AC;N-
OBJECT PHRASE = EA* OBJECT MAK+ SURE T
EA* ^W IS SD :ILE ! LE>N] IS T\*+ !
APPROPRIATE OBJECT OR P]SON SYMBOL ON !
TRAY4 ,IF SEQU;E IS RELEVANT1 %E R1DS !
PHRASES 9 ! ORD] 9 : ! AC;NS       A#BEI
O3URR$4
  #C4 ,! LE>N] R1DS AL;G ) 8 H&S Z A
  %ORT /ORY AB ! EV5T 9 ! S.D PICTURE IS
  R1D 6HM4

    ,CAU;N
  ,IF ! LE>N] IS UNA# 6F9D OBJECTS
RELAT$ 6! S.DS HE HAS HE>D1 REPLAY !
RECORD+ 9 ! NATURAL 3TEXT US+ V SMALL
SEG;TS & REP1T+ SIGNIFICANT OBJECT USE
S.DS S"EAL "TS Z ! LE>N] T\*ES ! RELAT$
OBJECT4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,? GAME MAY N 2
APPROPRIATE = LE>N]S :O H SEV]E HE>+
IMPAIR;TS4 ,SPECIFIC 9=M,N AB FUNC;NAL
HE>+ ABIL;Y W NE$ 6BE PROVID$ 0A
SPECIALI/ 9 HE>+ IMPAIR;TS4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ VOLUNT>Y MOVE;T ABIL;Y MAY 2 A#
6PO9T ) _! EYES OR "S O!R "P ( _! BODIES
6! OBJECTS US$ 0! ID5TIFI$ P]SON AF !Y
>E TAK5 6! EV5T >EA4 ,!Y %D 2       #BDI
EXPECT$ 6DEMON/RATE USE (!         B#BEI
OBJECTS EV5 IF !Y ONLY 9ITIATE ! MOVE;T
ASSOCIAT$ )! AC;N4 ,! "PN] %D WAIT =
9ITI,N 2F HELP+ ! LE>N] F9I% ! MOVE;T4
------------------------------------#BFJ
               ,LEVEL3 #D

              ,BAG ,/ORIES
           ,US+ OBJECTS & ^WS
          6TELL EXP]I;E /ORIES

    ,MAT]IALS
,BASKET ( OBJECT SYMBOLS1 BASKET ( P]SON
  SYMBOLS1 BAGS1 & TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! MAT]IALS 2T !M4
,EA* OBJECT 9 ! OBJECT SYMBOL BASKET IS
"S?+ T IS US$ 0! LE>N] 9 A FAMILI>
ACTIV;Y4 ,? OBJECT 2COMES ! SYMBOL =!
ACTIV;Y4 ,! OBJECT SYMBOL *OS5 6REPRES5T
! ACTIV;Y %D 2 ! OBJECT ! LE>N] WD 3SID]
! MO/ SIGNIFICANT4 ,AB FIVE ACTIVITIES
%D 2 REPRES5T$ EA* "T ! GAME IS PLAY$4
,! "PN] &! LE>N] G 6! GAME >EA &   A#BFJ
SIT D[N4 ,! "PN] GIVES ! LE>N] "O (!
BAGS US$ EXCLUSIVELY = /ORYTELL+ & SAYS1
8,LET'S R1D A BAG /ORY40

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] H&S ! LE>N] A BASKET (
OBJECT SYMBOLS REPRES5T+ FAMILI>
ACTIVITIES4 ,! "PN] SAYS1 8,/ORY AB
:AT80 ,IF NEC1 %E HELPS ! LE>N] PICK UP
"O (! SYMBOLS4 ,Z ! LE>N] HOLDS !
SYMBOL1 %E SAYS1 8,/ORY AB ---- 7ACTIV;Y
"N740 ,%E PLAYS A %ORT S.D PICTURE (!
ACTIV;Y4
  #A4 ,! LE>N] ASSOCIATES ! OBJECT
  SYMBOL & ^W LABEL )! ACTIV;Y4
------------------------------------#BFA
#B4 ,! "PN] GIVES ! LE>N] AN
APPROPRIATELY SIZ$ BAG =! ACTIV;Y *OS5 &
SAYS1 8,MAKE /ORY40 ,! "PN] &! LE>N] G
6! >EA ": ! ACTIV;Y O3URS & GA!R OBJECTS
T >E "P (! ACTIV;Y4 ,EA* "T AN OBJECT IS
PICK$ UP1 ! "PN] SAYS A %ORT S5T;E
DESCRIB+ ! P]SON-AC;N-OBJECT REL,N%IP Z
! OBJECT IS PLAC$ 9 ! BAG4 ,=       #BEA
9/.E1 IF ! LE>N] *OSE 6TELL A      A#BFA
/ORY AB BRU%+ TEE? & PICK$ UP A TOO?PA/E
TUBE 9 ! S9K >EA1 ! "PN] WD SAY1 8----
7LE>N]'S "N7 SQUEEZES TOO?PA/E40 Z !
TOO?PA/E IS 2+ PLAC$ 9 ! BAG4
  #B4 ,! LE>N] DEMON/RATES T %E "U/&S !
  REL,N%IP ( OBJECTS US$ TGR 9 A FAMILI>
  ACTIV;Y4 ,! LE>N] ASSOCIATES ^W LABELS
  )! P]SON1 AC;N1 & OBJECT4
#C4 ,! "PN] & LE>N] TAKE ! BAG BACK 6!
GAME >EA & PLACE ALL ! RELAT$ OBJECTS 9
! TRAY4 ,! "PN] H&S ! LE>N] ! OBJECT
SYMBOL =! ACTIV;Y & SAYS1 8,:AT D80 ,!
"PN] GUIDES ! LE>N]'S H& 6! OBJECT US$
F/1 SAYS ! AC;N-OBJECT PHRASE = T
OBJECT1 & PROCE$S 6! NEXT OBJECT 9 !
SEQU;E4
  #C4 ,! LE>N] 2G9S 6"U/& T ! ORD] 9 :
  ?+S HAPP5 IS "P ( TELL+ A /ORY4
------------------------------------#BFB
#D4 ,! "PN] REP1TS ! ?REE PREVI\S /EPS )
SYMBOLS T REPRES5T ACTIVITIES T 9CLUDE
PE]S OR M ?AN "O ADULT4 ,DUR+ ! 8,MAKE
/ORY0 "P (! GAME1 ! "PN] H&S ! LE>N] A
P]SON SYMBOL & SAYS1 8---- 7P]SON'S "N7
D :AT80 ,! OBJECT ASSOCIAT$ ) T    A#BFB
P]SON'S "P 9 ! ACTIV;Y IS PLAC$ 9 ! BAG4
,DUR+ ! "P (! GAME ": ! OBJECTS >E PLAC$
ON ! TRAY1 ! "PN] AG H&S ! LE>N] ! P]SON
SYMBOL AT ! APPROPRIATE PLACE 9 ! SEQU;E
& SAYS1 8---- 7P]SON'S "N7 D :AT80
  #D4 ,! LE>N] DEMON/RATES H] "U/&+ (!
  AC;NS ( O!R P 9 ACTIVITIES4

    ,CAU;N
  ,LE>N]S ) VISUAL IMPAIR;TS (T5 D N "K
:AT O!R P >E DO+ 9 GR\P ACTIVITIES4 ,!Y
MAY N "U/& H[ _! "P 9 AN ACTIV;Y RELATES
6! GOAL OR \TCOME (! :OLE GR\P4 ,"PN]S
MAY NE$ 6USE "S SPECIAL 9/RUC;NAL
/RATEGIES 6HELP ! LE>N] )A VISUAL
IMPAIR;T GET AN OV]VIEW (! :OLE ACTIV;Y
2F HE IS TAU<T 8 "PICUL> PIECE (!
ACTIV;Y4 ,"O /RATEGY IS ! 8OBS]V]0
/RATEGY4 ,:5 A NEW GR\P ACTIV;Y IS
9TRODUC$1 ! LE>N] )! VISUAL IMPAIR;T IS
! 8OBS]V]40 ,ANO!R P]SON TAKES 8 PLACE 9
! ACTIV;Y4 ,! "PN] &! LE>N] G F P]SON
6P]SON4 ,) EA* P]SON1 ! "PN] HELPS !
LE>N] ID5TIFY ! OBJECTS 2+ US$ 0T   #BEC
P]SON4 ,!N1 ! LE>N] RIDES ! H&S    B#BFB
( T P]SON :ILE HE USES ! OBJECTS4 ,PE]S
W NE$ 6"U/& :Y ? IS HAPP5+ S T !Y C
"PICIPATE 9 ASSI/+ ! LE>N] )! VISUAL
IMPAIR;T4 ,! SECOND /RATEGY IS
8REHE>SAL40 ,! GR\P ACTIV;Y IS SET UP2 B
2F ! O!R "PICIPANTS >RIVE1 ! LE>N] )!
VISUAL
------------------------------------#BFC
IMPAIR;T MOVES F S1T 6S1T1 OR PLACE
6PLACE1 DO+ EA* (! AC;NS T W 2 P]=M$
0PE]S :5 ! GR\P ACTIV;Y 2G9S4 ,HE W !N
ASSOCIATE ! S.DS MADE 0HIS PE]S P]=M+ !
SAME AC;NS HE DID DUR+ ! REHE>SAL4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,SIGN$ ^WS1 SIGN
"NS1 & SIGN$ PHRASES MAY 2 US$ 63VEY !
/ORY4 ,2G9 ) BASIC R\T9ES & %ORT /ORIES
= LE>N]S :O H D1FBL;S4 ,USE COACTIVE
MOVE;TS )! LE>N] :5 BUILD+ ! /ORY BAG &
9 TELL+ ! /ORY4 ,WAT* = SIGN APPROXIM,NS
--: MAY 2 SUBTLE--S Y C 5C\RAGE ! LE>N]
6EXPRESS ! SEQU;E ( EV5TS BACK ) Y4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H LIMIT$
VOLUNT>Y MOVE;T MAY 2 A# 6PO9T )   A#BFC
_! EYES OR "S O!R "P ( _! BODIES 6!
OBJECTS US$ 9 ! /ORY4
------------------------------------#BFD
              ,BOX ,/ORIES
      ,US+ OBJECTS & ^WS 6TELL "T-
         SEQU;ED EXP]I;E /ORIES

    ,MAT]IALS
,?REE BAG /ORIES1 ACTIV;Y SYMBOLS = EA*
  BAG /ORY1 RELAT$ P]SON SYMBOLS1 S"EAL
  UNATTA*$ BOXES1 & TRAY

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! BAGS1 SYMBOLS1
TRAY1 & BOXES 2T !M4 ,! "PN] &! LE>N] G
6! GAME >EA & SIT D[N4 ,! "PN] H&S !
LE>N] "O (! BOXES US$ EXCLUSIVELY =
/ORYTELL+ & SAYS1 8,LET'S R1D A BOX
/ORY40

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] PUTS ?REE OBJECT SYMBOLS =
ACTIVITIES ON ! TRAY1 TAPS !        #BEE
TRAY1 & SAYS1 8,/ORY AB :AT80      A#BFD
,IF NEC1 %E HELPS ! LE>N] EXPLORE !
SYMBOLS & PICK UP "O (! SYMBOLS4 ,Z !
LE>N] HOLDS ! SYMBOL1 %E SAYS1 8,/ORY AB
---- 7ACTIV;Y "N740
  #A4 ,! LE>N] ASSOCIATES ! OBJECT
  SYMBOL )! ^W LABEL =! ACTIV;Y4
------------------------------------#BFE
#B4 ,! "PN] GIVES ! LE>N] ! BAG /ORY =!
*OS5 ACTIV;Y4 ,%E &! LE>N] TAKE !
OBJECTS \ (! BAG "O AT A "T4 ,Z EA*
OBJECT IS TAK5 \ (! BAG & PLAC$ ON !
TRAY1 ! "PN] SAYS ! P]SON-AC;N-OBJECT
S5T;E ASSOCIAT$ )! OBJECT4 ,IF ! P]SON
ASSOCIAT$ )! AC;N IS "S"O O!R ?AN !
LE>N]1 T P]SON'S SYMBOL IS PLAC$ ON !
TRAY )! RELAT$ OBJECT4
  #B4 ,! LE>N] REVIEWS ! P]SON-AC;N-
  OBJECT REL,N%IPS =! GIV5 /ORY4
#C4 ,! "PN] PUTS AN UNATTA*$ BOX ABV !
TRAY & SAYS1 8,:AT D F/80 ,IF NEC1 %E
HELPS ! LE>N] PUT ! OBJECT ASSOCIAT$ )!
F/ AC;N (! ACTIV;Y 9 ! BOX4 ,IF NE$$1 !
P]SON SYMBOL IS PLAC$ 9 ! BOX )! OBJECT4
,! "PN] GUIDES ! LE>N]'S H& 6! BOX &
SAYS ! P]SON-AC;N-OBJECT S5T;E4    A#BFE
  #C4 ,! LE>N] 2G9S 6"U/& T ! ORD] 9 :
  ?+S HAPP5 9 AN ACTIV;Y C 2 REPRES5T$
  0A S]IES ( BOXES4 ,! LE>N] 2G9S 6"U/&
  T ! ^W 8F/0 REF]S 6! F/ AC;N & AL ! F/
  BOX4
#D4 ,! "PN] & LE>N] PLACE AN EMPTY BOX
6! "R (! F/ &! "PN] SAYS1 8,:AT D NEXT80
,IF NEC1 %E HELPS ! LE>N] F9D ! CORRECT
OBJECT ON ! TRAY & TRANSF] X 6! EMPTY
BOX4 ,%E &! LE>N] REP1T ! PROC$URE UNTIL
ALL ! OBJECTS & RELAT$ P]SON SYMBOLS >E
SEQU;ED 9 ! BOXES4
  #D4 ,! LE>N] 2G9S 6"U/& T ! ^W 8NEXT0
  REF]S 6! AC;N AF ! "O J PUT 9 ! BOX
  &=! PLACE J 6! "R (! PREVI\S BOX4
------------------------------------#BFF
#E4 ,! "PN] REMOVES ! EMPTY TRAY4 ,%E
SAYS1 8,R1D /ORY40 ,IF NEC1 %E HELPS !
LE>N] MOVE H] H& 6! F/ BOX4 ,:5 !
LE>N]'S H& T\*ES ! OBJECT 9 ! BOX1 %E
SAYS1 ! ^W 8F/0 FOLL[$ 0! P]SON-AC;N-
OBJECT S5T;E4 ,%E !N SAYS1 8,NEXT40 ,IF
NEC1 %E HELPS ! LE>N] MOVE H] H& 6! NEXT
BOX4 ,:5 ! LE>N] T\*ES ! OBJECT 9   #BEG
T BOX1 %E R1DS XS P]SON-AC;N-      A#BFF
OBJECT PHRASE FOLL[$ 0! ^W 8NEXT40 ,%E
&! LE>N] REP1T ! PROC$URE = EA* BOX4
  #E4 ,! LE>N] DEMON/RATES T %E "U/&S !
  SEQU;E ( AC;NS &(! SPATIAL >RAY 0T\*+
  ! OBJECTS 9 ORD]4
#F4 ,AF ! NEXT-TO-LA/ BOX IS R1D1 ! "PN]
SAYS1 8,LA/40 ,IF NEC1 %E HELPS ! LE>N]
MOVE H] H& 6! LA/ BOX4 ,Z %E T\*ES !
OBJECT 9 T BOX1 ! "PN] SAYS ! ^W 8LA/0
FOLL[$ 0! P]SON-AC;N-OBJECT PHRASE4 ,!N
%E SAYS1 8,! 5D40
  #F4 ,! LE>N] ASSOCIATES ! ^W 8LA/0 )!
  LA/ BOX 9 ! L9E> >RAY &! ^WS 8! 5D0 )!
  FACT T NO M BOXES W 2 A4$4
------------------------------------#BFG
    ,CAU;N
  ,SPATIAL SEQU5C+ IS V H>D )\T VI.N
6PROVIDE AN OV]VIEW (! REL,N%IP (
OBJECTS 6EA* O!R4 ,! L9E> REL,N%IP 2T
TWO 3NECT$ OBJECTS M/ 2 "U/OOD 2F A ?IRD
OR F\R? IS A4$4 ,! /RATEGY US$ 9 ? GAME
IS CALL$ 8]ROR.S0 LE>N+4 ,! TASK IS
DESIGN$ S T ! LE>N] _C FAIL & "!=E _C
2COME 3FUS$4 ,BOXES >E A4$ "O AT A "T4
,ALL ! LE>N] HAS 6D IS PUT !       A#BFG
OBJECT 9 ! EMPTY BOX1 & "! IS ONLY "O
EMPTY BOX4 ,! LE>N] %D 2 5C\RAG$ 6/>T AT
! F/ BOX ON ! LEFT & MOVE 6! "R1 FEEL+ !
9T]IOR ( EA* BOX1 UNTIL HE F9DS ! EMPTY
BOX4 ,EI OR BO? H&S MAY 2 US$1 B !Y M/ 2
US$ 3SI/5TLY4 ,IF ! LE>N] SWIT*ES H&S1
SPATIAL RELEV.E W 2 LO/4 ,IF ! LE>N]
2COMES T5SE AB ! AM.T ( /RUCTURE OR !
LEVEL ( EXPECT,N1 BACK (F & MAKE ! GAME
FUN AG 0LETT+ ! LE>N] RIDE ! "PN]'S H&S4
,2G9 ) V %ORT /ORIES--J TWO OR ?REE
BOXES4 ,! LE>N] %D 2 V GD AT TACTU,Y
BUILD+ ! >RAY 2F HE IS EXPECT$ 6MOVE 8
H& 9DEP5D5TLY F BOX 6BOX 9 ! CORRECT
SEQU;E :5 HE 8R1DS ! /ORY40

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,SIGN$ ^WS MAY 2 US$
6PLAY ! GAME4 ,3CEPTU,Y1 ! "PN] MAY
*OOSE 6USE 8#A/1 #BND1 #CRD0 9 A SIGN$
SEQU;E Z ! /UD5T GA9S "U/&+ (! /ORY4 ,!
SIGN 8F9I%0 IS (T5 US$ 69DICATE ! 5D (A
SEQU;E4 ,GIVE ! D1FBL /UD5T "T 6USE H]
H&S 2F GIV+ H] ! SIGN TACTU,Y OR    #BEI
9 H] VISUAL FIELD4 ,? W TAKE M     B#BFG
"T B W ALL[ = SU3ESS 9 DEVELOP+ ! /ORY
SEQU;E4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H V
LIMIT$ HORIZONTAL MOVE;T ABIL;Y MAY D
BETT] ) V]TICAL >RAYS ": 8F/0 IS AT !
TOP (! >RAY R ?AN ON ! LEFT SIDE4
------------------------------------#BFH
             ,B9D] ,/ORIES
      ,US+ OBJECTS & ^WS 6TELL "T-
   SEQU;ED EXP]I;E /ORIES 9 PAGE =MAT

    ,MAT]IALS
,?REE BOX /ORIES1 RELAT$ P]SON SYMBOLS1
  ?REE L>GE B9D]S1 PAGES CORRESPOND+ 6!
  NUMB] ( BOXES1 TRAY1 ,VELCRO

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! BOX /ORIES1
SYMBOLS1 TRAY1 B9D]S1 & PAGES 2T !M4
,EA* OBJECT & P]SON SYMBOL W NE$ A
,VELCRO TAB S T X C 2 PLAC$ ON !
CORRESPOND+ ,VELCRO TAB 9 ! C5T] ( EA*
(! B9D] PAGES4 ,! "PN] &! LE>N] G 6!
GAME >EA & SIT D[N4 ,! "PN] H&S    A#BFH
! LE>N] "O (! B9D]S US$ EXCLUSIVELY =
/ORYTELL+ & SAYS1 8,LET'S R1D A B9D]
/ORY40
  .,NOTE3 ,IF ! BOX /ORIES H BE5
4ASSEM#D S T ! SAME BOXES CD 2 US$ = O!R
/ORIES1 ! "PN] C QKLY RECON/RUCT ! BOX
/ORIES AT ! 2G9N+ (! GAME4 ,:ILE BAG &
BOX /ORIES MAY N 2 AN ABID+ RES\RCE T !
LE>N] C A3ESS AT ANY "T1 B9D] /ORIES >E4
,B9D] /ORIES W 2 COLLECT$ & REF]R$ 6AG
OV] "T4
------------------------------------#BFI
      ,',PICTURE #A3 ,A B9D] /ORY IS OP5
    6A PAGE T R1DS1 8,ADD "O EGG40
    ,ATTA*$ 6! PAGE >E ! HALVES (A BROK5
    EGG %ELL4
      ,PICTURE #B3 ,A B9D] /ORY IS OP5
    6A PAGE T R1DS1 8,PUT COOKIE D\< ON
    COOKIE %EET40 ,AN >R[ IS ATTA*$ 6!
    PAGE4 ,! >R[ PO9TS 6A COOKIE %EET
    SITT+ ON ! TA# NEXT 6! B9D]4,'
      ,PICTURE3 ,! EGG %ELL IS A REMOVA#
    OBJECT 2C X IS TOO FRAGILE 6REMA9 9
    ! B9D]4 ,! >R[ DESIGNATES !     #BFA
    8:OLE0 OBJECT 7BAK+ %EET7 IS   A#BFI
    NEXT 6! B9D]4

    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] GIVES ! LE>N] AN EMPTY B9D]4
,%E HELPS ! LE>N] EXPLORE ! B9D] & SAYS1
8,B9D]40 ,%E &! LE>N] PICK UP "O (!
PAGES & PUT X 9 ! B9D]1 OP5+ & CLOS+ !
R+S TGR4 ,AF ! PAGE IS SECURELY FA/5$
96! B9D]1 ! "PN] HELPS ! LE>N] MOVE !
PAGE F ! "R SIDE (! B9D] 6! LEFT SAY+1
8,PAGE40
  #A4 ,! LE>N] ASSOCIATES ! ^WS 8B9D]0 &
  8PAGE0 ) _! 3CRETE REF]5TS4
#B4 ,! "PN] PUTS ?REE OBJECT SYMBOLS =
ACTIVITIES 9 ! TRAY1 TAPS ! TRAY1 &
SAYS1 8,/ORY AB :AT80 ,IF NEC1 %E HELPS
! LE>N] PICK UP "O (! SYMBOLS4 ,Z !
LE>N] HOLDS ! SYMBOL1 %E SAYS1 8,/ORY AB
---- 7ACTIV;Y "N740
  #B4 ,! LE>N] REVIEWS ! ASSOCI,N (! ^W
  LABEL )! OBJECT SYMBOL4
#C4 ,! "PN] GIVES ! LE>N] ! BOX /ORY = T
ACTIV;Y4 ,%E &! LE>N] R1D ! /ORY TGR4
  #C4 ,! LE>N] REVIEWS ! P]SON-AC;N-
  OBJECT REL,N%IPS & SEQU;E (!     B#BFI
  /ORY4
------------------------------------#BGJ
#D4 ,! "PN] PLACES ! B9D] 9 FRONT (! BOX
/ORY & SAYS1 8,MAKE /ORY40 ,%E GUIDES !
LE>N]'S H& 6! PAGE 9 ! B9D] & SAYS1
8,:AT D F/80 ,%E HELPS ! LE>N] TAKE !
OBJECT F ! F/ BOX & PLACE X ON ! B9D]
PAGE4 ,! "PN] GUIDES ! LE>N]'S H& 6!
OBJECT ON ! PAGE & SAYS ! P]SON-AC;N-
OBJECT PHRASE4
  #D4 ,! LE>N] 2G9S 6"U/& T ! ORD] 9 :
  ?+S HAPP5 9 AN ACTIV;Y C 2 REPRES5T$
  0A S]IES ( PAGES4 ,! LE>N] 2G9S 6"U/&
  T ! ^W 8F/0 REF]S 6! F/ AC;N & AL ! F/
  PAGE4
#E4 ,! "PN] & LE>N] TURN ! PAGE1 OP5 !
R+S1 PLACE A NEW PAGE 9 ! BOOK1 & CLOSE
! R+S4 ,! "PN] SAYS1 8,:AT D NEXT80 ,IF
NEC1 %E HELPS ! LE>N] F9D ! CORRECT
OBJECT F ! BOX /ORY & TRANSF] X 6! PAGE4
,:ILE ! LE>N] T\*ES ! OBJECT1 %E R1DS !
PHRASE4 ,%E &! LE>N] REP1T ! PROC$URE
UNTIL ALL ! OBJECTS >E 9 ! BOOK4
  #E4 ,! LE>N] 2G9S 6"U/& T TURN+   #BFC
  A PAGE M1NS T X IS F9I%$ & T !   A#BGJ
  ^W 8NEXT0 REQUIRES A NEW PAGE4
#F4 ,! "PN] REMOVES ! BOXES4 ,%E CLOSES
! B9D]1 TAPS ! FRONT COV]1 & SAYS1 8,R1D
/ORY40 ,IF NEC1 %E HELPS ! LE>N] OP5 !
B9D]4 ,:5 ! LE>N]'S H& T\*ES ! OBJECT ON
! F/ PAGE1 %E SAYS ! ^W 8F/0 FOLL[$ 0!
P]SON-AC;N-OBJECT PHRASE4 ,%E !N SAYS1
8,NEXT40 ,IF NEC1 %E HELPS ! LE>N] TURN
! PAGE4 ,:5 ! LE>N] T\*ES ! OBJECT ON T
PAGE1 %E SAYS ! P]SON-AC;N-OBJECT
PHRASE4 ,%E &! LE>N] REP1T ! PROC$URE =
EA* PAGE4
  #F4 ,! LE>N] DEMON/RATES T HE "U/&S !
  SEQU;E ( AC;NS &(! SPATIAL >RAY 0OP5+
  ! BOOK1 TURN+ ! PAGES1 & T\*+ !
  OBJECTS 9 ORD]4
#G4 ,AF ! NEXT-TO-LA/ PAGE IS R1D1 !
"PN] SAYS1 8,LA/40 ,IF NEC1 %E HELPS !
LE>N] TURN ! PAGE4 ,Z HE T\*ES ! OBJECT
ON T PAGE1 %E SAYS ! P]SON-AC;N-OBJECT
PHRASE4 ,!N %E SAYS1 8,! 5D40 ,%E &!
LE>N] CLOSE ! BOOK4
  #G4 ,! LE>N] ASSOCIATES ! ^WS 8LA/0 &
  8! 5D0 )! 5D (! >RAY4
#H4 ,! "PN] & LE>N] TURN ! BOOK     #BGA
OV] S T ! FRONT COV] IS FAC+ ! LE>N]4 ,!
"PN] SAYS1 8,/ORY AB :AT80 ,! "PN] &
LE>N] TAKE ! ASSOCIAT$ OBJECT SYMBOL &
PLACE X ON ! ,VELCRO TAB ON ! FRONT COV]
(! B9D]4 ,:ILE ! LE>N] IS T\*+ ! SYMBOL
ON ! FRONT COV]1 ! "PN] SAYS1 8,/ORY AB
---- 7ACTIV;Y "N740
  #H4 ,! LE>N] ASSOCIATES ! OBJECT
  SYMBOL ON ! COV] (! B9D] )! /ORY
  REPRES5T$ 0! OBJECTS 9SIDE ! B9D]4

    ,CAU;N
  ,OP5+ & CLOS+ ! B9D] = EA* NEW PAGE
MAY SEEM L A LOT ( "W1 B X IS AN
E6ECTIVE WAY 6RE9=CE "O-TO-"O
CORRESPOND;E &! A4I;N (A 8NEW0 PAGE 9 !
SEQU;E4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS1 SIGN
"NS = P1 & AC;N PHRASES 9 ! GAME4
,REMEMB] 6USE ! 3CEPTS ( 8F/10 8NEXT10 &
8F9I%0 9 T1*+ ! /ORY4
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H   #BFE
V LIMIT$ H& USE C "PICIPATE 0US+   A#BGA
_! EYES OR ANO!R "P ( _! BODIES 6PO9T
6OBJECTS & 09ITIAT+ MOVE;T T[>D OBJECTS4
,"PN]S %D N R1D S5T;ES UNTIL ! LE>N]'S
H& OR "S O!R "P ( 8 BODY IS T\*+ !
OBJECT4
------------------------------------#BGB
                 ,CLUE
         ,US+ ^WS 6LABEL PLACES

    ,MAT]IALS
,?REE B9D] /ORIES1 TRAY1 & ,VELCRO

    ,PREP>,N
  ,! "PN] PLACES TWO -=TA# S1T+
>RANGE;TS NE> EA* O!R )! B9D] /ORIES &
TRAY 2T !M4 ,! "PN] PLACES A ,VELCRO
/RIP HORIZONT,Y ACR ! C5T] (A TRAY4 ,!
"PN] &! LE>N] G 6! GAME >EA & SIT D[N4
,! "PN] PLACES "O (! OBJECTS F ! B9D]
/ORY ON ! TRAY /RIP & SAYS1 8,LET'S PLAY
,8,CLUE40'0
------------------------------------#BGC
    ,PROC$URE1 ,\TCOMES
#A4 ,! "PN] PLACES ! TRAY 9 FRONT (!
LE>N] & HELPS HM EXPLORE !         A#BGC
,VELCRO /RIP4 ,:ILE 8 H&S >E T\*+ !
/RIP1 %E SAYS1 8,S5T;E /RIP40
  #A4 ,! LE>N] ASSOCIATES ! ^WS 8S5T;E
  /RIP0 )! ,VELCRO /RIP ON ! TRAY4
#B4 ,! "PN] REMOVES ! TRAY1 PUTS ?REE
BOOKS 9 FRONT (! LE>N]1 & SAYS1 8,S5T;E
AB :AT80 ,IF NEC1 %E HELPS ! LE>N]
SELECT A BOOK4
  #B4 ,! LE>N] 2G9S 6"U/& T A S5T;E IS
  RELAT$ 6A /ORY4
#C4 ,! "PN] PUTS A P]SON SYMBOL AT !
2G9N+ (! S5T;E /RIP ON ! TRAY4 ,%E SAYS1
8---- 7P]SON'S "N7 D :AT80 ,IF NEC1 %E
HELPS ! LE>N] F9D ! OBJECT 9 ! BOOK
ASSOCIAT$ )! P]SON'S AC;N4 ,TGR1 !Y TAKE
! OBJECT \ (! BOOK & PLACE X ON ! S5T;E
/RIP AF ! P]SON SYMBOL4 ,Z ! "PN] R1DS !
S5T;E1 %E &! LE>N] MIMIC ! AC;N
ASSOCIAT$ )! OBJECT4
  #C4 ,! LE>N] 2G9S 6"U/& T A S5T;E IS A
  SMALL UNIT ( 9=M,N 3TA9$ 9 ! /ORY4
#D4 ,! "PN] SAYS1 8,%[ ME ":40 ,IF NEC1
%E HELPS ! LE>N] G 6! PLACE ": ! AC;N
TYPIC,Y O3URS4                      #BFG
  #D4 ,! LE>N] 2G9S 6"U/& T ! ^W   B#BGC
  8":0 ASKS = 9=M,N AB PLACE4
------------------------------------#BGD
#E4 ,! "PN] HELPS ! LE>N] T\* AT L1/
?REE 4T9CTIVE F1TURES (! LOC,N SAY+ !
OBJECT "N &! LOC,N "N :ILE EA* F1TURE IS
T\*$4 7,= EXAMPLE1 8,S9K4 ,":8 ,BA?ROOM4
,TUB4 ,":8 ,BA?ROOM407
  #E4 ,! LE>N] 2G9S 6"U/& T A PLACE IS A
  LOC,N ) 4T9CTIVE F1TURES T >E RELAT$4
#F4 ,! "PN] GIVES ! LE>N] ! TRAY 9 !
APPROPRIATE LOC,N4 ,!Y R1D ! S5T;E AG4
,! "PN] SAYS1 8,":80 ,! LE>N] T\*ES "O
(! F1TURES (! LOC,N4 ,! "PN] "NS !
OBJECT &! LOC,N Z ! LE>N] T\*ES !
F1TURE4
  #F4 ,! LE>N] DEMON/RATES 8 "U/&+ T A
  8":0 "Q REQUIRES 9=M,N AB PLACE4

    ,CAU;N
  ,"S"TS OBJECTS >E US$ Z SYMBOLS = M
?AN "O 3CRETE REF]5T4 ,A TOO?BRU% C /& =
AN ACTIV;Y1 BRU%+ TEE?1 OR X C /& =A
PLACE1 S* Z A BA?ROOM4 ,9 ORD] 6AVOID
3FU.N1 OBJECTS %D N 2 US$ Z PLACE
SYMBOLS 9 ,,SAM4 ,A SY/EM =        A#BGD
HELP+ LE>N]S "U/& H[ ! SAME SYMBOL C 2
US$ 9 DI6]5T 3CEPT CATEGORIES IS
9TRODUC$ AT ! NEXT ,,APH 9T]V5;N LEVEL 9
..,TACTILE ,3NEC;NS3 ,SYMBOLS =
.,-MUNIC,N4 ,9 ! ,,SAM GAME 8,CLUE10
PREP>,N =! USE ( PLACE SYMBOLS IS
A4RESS$4 ,! GOAL IS 6MAKE SURE T ! LE>N]
HAS GD PLACE 3CEPTS S T PLACE SYMBOLS >E
M1N+;L4 ,"O (! MO/ IMPORTANT 3CEPTS
RELAT$ 6PLACE IS T A PLACE IS AN >EA
3SI/+ ( F1TURES T\*+ ! BODY & 2Y ! BODY4
,A LE>N] :O ONLY HAS 3TACT )A TA#
SURFACE & AN ATTA*$ /OOL DOES N RE,Y "K
:AT ! PLACE CALL$ 8CAFET]IA0 IS UNTIL HE
MOVES >.D 9 T SPACE & T\*ES O!R F1TURES4
,HE M/ "U/& T ?+S T\*$ PREVI\SLY >E / "!
& C 2 T\*$ AG IF HE MOVES 8 BODY 6!M4

    ,ADAPT,NS
  .,HE>+ .IMPAIR;T3 ,USE SIGN$ ^WS &
PHRASES 6PLAY ! GAME Z WELL Z %[+ 8":40
,REMEMB] T 9 SIGN LANGUAGE1 EXPRESS+ !
LOC,N ( ITEMS IS AL DIREC;NAL4 ,=
EXAMPLE1 6RESPOND 6! "Q ( 8":10 A   #BFI
LE>N] MAY 2 TAU<T 6PO9T 6! LOC,N   B#BGD
Z WELL Z TRAVEL 6! LOC,N4 ,5GAGE LE>N]S
:O >E D1FBL 9 ACTIVITIES ": !Y LOCATE
ITEMS2 ? IS AN EXCELL5T ORI5T,N &
MOBIL;Y T1*+ OPPORTUN;Y4
------------------------------------#BGE
  .,MOTOR .IMPAIR;T3 ,LE>N]S :O H LIMIT$
H& USE C "PICIPATE 0US+ _! EYES OR "S
O!R "P ( _! BODIES 6PO9T 6OBJECTS &
09ITIAT+ MOVE;T T[>D OBJECTS4 ,V]TICAL R
?AN HORIZONTAL S5T;E /RIPS MAY 2 US$4
,"PN]S %D N R1D S5T;ES OR "N LOC,N
F1TURES UNTIL ! LE>N]'S H& OR "S O!R "P
( 8 BODY IS T\*+ ! RELAT$ OBJECT4











                 ,9DEX          #BGF-BGG

                  ;,A
AC;NS #AEB1 #AFA1 #AIG1 #BJF1 #BAF1
  #BAG1 #BCJ1 #BCA1 #BCB1 #BCC1 #BCD1
  #BCI1 #BDJ1 #BEJ1 #BEB1 #BEC1 #BED1
  #BEG1 #BEH1 #BEI1 #BFB1 #BFC1 #BFF1
  #BGJ
AUDITORY #AFA1 #BJF
                  ;,B
,BAG ,/ORIES ;IV1 #BAH1 #BFJ
,B>RAGA #AJ
,B9D] ,/ORIES ;IV1 #BAH1 #BFH
,BODY ,BUZZ ;IV1 #BAG1 #BAI1 #BHJ
,BOX ,/ORIES ;IV1 #BAH1 #BFD
                  ;,C
C]EBRAL PALSY #BBE
,CLUE ;IV1 #AEB1 #AEC1 #AFJ1 #AIG1 #AIH1
  #BJE1 #BAH1 #BGB1 #BGD1 #BHJ
COGNITIVE DEVELOP;T #BAF4 ,SEE
  PREOP],NAL2 ,SEE S5SORIMOTOR
3CEPT #AJ1 #AA1 #BA1 #AEA1 #AEB1 #AFB1
  #AIF1 #AIG1 #BJG1 #BAE1 #BAF1 #BCC1
  #BGD
3CEPT DEVELOP;T #AEJ                #BGA
,3CEPTS ;III1 #AJ1 #AA1 #BA        A#BGG
3CRETE REF]5TS #I1 #AJ1 #AG1 #AH1 #AI1
  #AGJ1 #AGA1 #AGB1 #BDE1 #BDG1 #BFI
                  ;,D
,D ,X ,AG ;IV1 #AEA1 #AIF1 #BAG1 #BCH1
  #BHJ
DYSPRAXIA #BAH1 #BCD
                  ;,E
,]9 #A1 #AJ
EV5T #BEH1 #BEI
                  ;,F
,F+] ,TAG ;IV1 #AFF1 #BAA1 #BAG1 #BBD1
  #BHJ
                  ;,G
,GAMES ;III1 ;IV1 #B1 #E1 #HH1 #ABC1
  #AFG1 #BAB1 #BAC1 #BAE1 #BAG1 #BAH
,G ,FI% ;IV1 #AA1 #AEA1 #AED1 #AEE1
  #AIF1 #AII1 #BJJ1 #BAG1 #BDA1 #BDC1
  #BHJ
------------------------------------#BGH
                  ;,H
,HAGOOD #D
H&-"U-H& #AFF1 #BAA1 #BBJ1 #BBC1 #BBE1
  #BDJ
,HE>+ IMPAIR;T #BBJ1 #BBC1 #BBE1 #BBG1
  #BCJ1 #BCC1 #BCG1 #BDJ1 #BDC1    A#BGH
  #BDH1 #BEJ1 #BED1 #BEF1 #BEI1 #BFC1
  #BFG1 #BGA1 #BGD
HE>+ LOSS #BAH1 #BBJ
,HOT ,POTATO ;IV1 #BAG1 #BBF1 #BHJ
                  ;,I
IMIT,N #BBE1 #BCC1 #BDJ
9/RUC;N #I1 #AG1 #AEJ1 #AGB1 #BAF1 #BCD
                  ;,L
,LEVACK #C
                  ;,M
,MOTOR IMPAIR;T #BAH1 #BBJ1 #BBE1 #BBG1
  #BCJ1 #BCD1 #BCG1 #BDJ1 #BDD1 #BDH1
  #BEA1 #BED1 #BEF1 #BEI1 #BFC1 #BFG1
  #BGA1 #BGE
MULTIPLE IMPAIR;TS #B1 #C1 #AA
,MY/]Y ,VOICE ;IV1 #BAG1 #BEE1 #BHJ
                  ;,O
OBJECTS #B1 #I1 #AJ1 #AA1 #BA1 #AEA1
  #AEB1 #AEC1 #AED1 #AEE1 #AEF1 #AEG1
  #AEI1 #AFJ1 #AFA1 #AFC1 #AFD1 #AFE1
  #AFF1 #AGD1 #AIF1 #AIG1 #AIH1 #AII1
  #BJJ1 #BJA1 #BJB1 #BJD1 #BJE1 #BJF1
  #BJG1 #BJH1 #BAJ1 #BAA1 #BAF1 #BAG1
  #BAH1 #BBH1 #BBI1 #BCJ1 #BCE1     #BGC
  #BCF1 #BCG1 #BCH1 #BCI1 #BDJ1    B#BGH
  #BDA1 #BDB1 #BDC1 #BDD1 #BDE1 #BDG1
  #BDI1 #BEA1 #BEB1 #BEC1 #BED1 #BEG1
  #BEH1 #BEI1 #BFJ1 #BFA1 #BFB1 #BFC1
  #BFD1 #BFE1 #BFF1 #BFG1 #BFH1 #BGJ1
  #BGA1 #BGB1 #BGD1 #BGE
                  ;,P
PREOP],NAL #AEA1 #AIF1 #BAF
                  ;,R
,REF]5T ;III1 #I1 #AC1 #AG1 #AEA1 #AEB1
  #AEC1 #AFJ1 #AFH1 #AGJ1 #AIF1 #AIG1
  #AIH1 #BJE
                  ;,S
,SCAV5G] ,HUNT ;IV1 #BAG1 #BEG1 #BHJ
S*EMA #AEE1 #BJJ1 #BAF
S5SORIMOTOR #BAF
,S5SORY ,LE>N+ ,KIT #C1 #BAI
,%[ ,ME ,:O ;IV1 #BAG1 #BDE1 #BHJ
SIGN LANGUAGE #BAH1 #BBJ1 #BBC1 #BBG1
  #BCJ1 #BGD
,SIMON ,SAYS ;IV1 #AFF1 #BAA1 #BAG1
  #BCA1 #BHJ
,SLAP ;IV1 #BAG1 #BBH1 #BBI1 #BHJ
SMELL #AFC1 #AFD1 #BJH1 #BJI
,SMI? ;I1 #B1 #C1 #E
,S.DS ,L ;IV1 #BAG1 #BEB1 #BED1    C#BGH
  #BHJ
SYMBOLIC #AED1 #AII
                  ;,T
TACTILE #AEB1 #AFG1 #AIG1 #BAB1 #BBJ1
  #BBC1 #BBE1 #BBG1 #BCJ1 #BCC
TACTUAL #AJ1 #AEA1 #AEF1 #AEH1 #AFA1
  #AIF1 #BJA1 #BJC1 #BJF1 #BAE1 #BAH1
  #BBE1 #BCD
,TACTUAL DEF5SIVE;S #BBC1 #BBE1 #BCD
T\* #I1 #AJ1 #AC1 #BA1 #AEB1 #AEC1 #AEF1
  #AEG1 #AFJ1 #AFB1 #AFE1 #AFG1 #AIG1
  #AIH1 #BJA1 #BJB1 #BJE1 #BJG1 #BJI1
  #BAB1 #BAE1 #BAF1 #BAI1 #BBJ1 #BBB1
  #BBC1 #BBD1 #BBH1 #BBI1 #BCA1 #BCB1
  #BCC1 #BCI1 #BDA1 #BDI1 #BEA1 #BED1
  #BEE1 #BGD
,,TVI ;I1 #D1 #DB
                  ;,V
VISUAL #C1 #AEF1 #BJA1 #BCC1 #BFG
VISUAL IMPAIR;T #A1 #B1 #AJ1 #AA1 #AEA1
  #AEF1 #AEG1 #AFA-AFB1 #AFF1 #AIF1
  #BJA1 #BJB1 #BJF-BJG1 #BAA1 #BAH1
  #BCC1 #BCG1 #BDG1 #BFB
                                    #BGE
                  ;,W              D#BGH
,:AT ,D ;IV1 #AFA1 #AFF1 #BJF1 #BAA1
  #BAG1 #BDI1 #BHJ
,:OOPEE ,CLO!S ;IV1 #BAG1 #BBA1 #BBB1
  #BHJ
                  ;,Y
,YRS & ,M9E ;IV1 #AEA1 #AED1 #AFC1 #AIF1
  #AII1 #BJH1 #BAG1 #BCE1 #BHJ

















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  :O H ,VISUAL ,IMPAIR;TS1         A#BGI
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  ,BRAN*1 ,,MO
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    ,VIDEOGRAPHY
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